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Paper Mario Color Splash announced

If you liked Sticker Star whatever.

How, if you're a fan of Paper Mario what is there to like?

They took out the RPG gameplay AND all the charm the previous games had.

64 and TTYD had both. Super had the charm.

What the FUCK does Sticker Star have?

Action adventure gameplay, great sense of aesthetics, a fantastic soundtrack and a charming world to explore even if it follows typical Mario tropes.

It's okay, you can subjectively dislike the game without ignoring the fact that it actually is well crafted. Nobody's going to deny there were mechanical missteps.
 
I'm accepting that Paper Mario has adopted a new identity and genre since Super Paper Mario. It's not the fun JRPG with actual NEW characters that many of us want. The game still looks fantastic. I just hope there's an actual reason for combat unlike Sticker Star.
 
If you liked Sticker Star whatever.

However, if you're a fan of Paper Mario what is there to like?

They took out the RPG gameplay AND all the charm the previous games had.

64 and TTYD had both. Super had the charm.

What the FUCK does Sticker Star have?

A Paper Mario.
 
Action adventure gameplay, great sense of aesthetics, a fantastic soundtrack and a charming world to explore even if it follows typical Mario tropes.

It's okay, you can subjectively dislike the game without ignoring the fact that it actually is well crafted. Nobody's going to deny there were mechanical missteps.
Wow, I can't agree with that at all.
 
I enjoyed Sticker Star too. I thought it was a very nice adventure game with an amazing soundtrack, with gameplay reminiscent of early Zelda games and other retro games from that era in its obscurity. The paper art style had never been as well realized before either. Not for everyone but I was happy to play a game like that again in this day and age.

That doesn't mean I wanted more games like that though. Paper Mario as all about the characters and the wonderful writing that comes with those, a new Paper Mario RPG has been long overdue.

This one could still end up being on the text heavier side compared to Sticker Star but we've seen nothing to indicate that it is and that's very disappointing to me.
 
If you liked Sticker Star whatever.

However, if you're a fan of Paper Mario what is there to like?

They took out the RPG gameplay AND all the charm the previous games had.

64 and TTYD had both. Super had the charm.

What the FUCK does Sticker Star have?

I can't really comment on SS since I haven't played it, but this is running dangerously close to "How can you like Sticker Star and be a true Paper Mario fan?"
 
This was one of my favorite franchises of all time.

Was.

I can't really comment on SS since I haven't played it, but this is running dangerously close to "How can you like Sticker Star and be a true Paper Mario fan?"

The point seems clear to me, if you go looking for an experience that I would label as Paper Mario you won't find it in SS. Liking the game is fine but it certainly is a far cry from it's inception.
 
Paper Mario is the Kirby of Mario franchises now... Nintendo is using PM to experiment with things and has moved the RPG focus to the Mario and Luigi series... this was an inevitable thing really. M&L series exists because the GBA couldn't do the paper effects, but they still wanted a portable RPG. As those games got bigger, it was making less and less sense for Nintendo to have 2 seperate Mario RPG series... and of the two, it's easier to find quirky things to do with paper than simply more cartoony versions of mario and luigi.
 
I can't really comment on SS since I haven't played it, but this is running dangerously close to "How can you like Sticker Star and be a true Paper Mario fan?"

there is no true fan, if you like something you like something

i'm just wondering what there is to like in that game when compared to the older games
 
Okay, I'm happy about two things
- the graphics. FINALLY we get a proper evolution of the Paper Mario style, it's exactly what I wanted
- the game isn't devoid of creativity. It seems like they're not going to make everything NSMB-tier again - first, they bothered to make the story happen in another country than the Mushroom Kingdom, and second, the little we've seen was already special (a town with a somewhat European theme, with grasslands that still follow the town theme though). Also there's a train - the only other Mario RPGs to have a rideable train were Paper Mario 1 and 2

But I'm really unhappy about the lack of new characters, Bowser being the villain AGAIN (at this rate he'll be the villain of more Mario RPGs than not), no partners (god damn it IS, what the fuck are you doing?), return of the sticker system (not a problem in itself if it's made better, but that means no badges too) and, worst of all, not a single new character (I already said that but yeah)

It's like the people who made TTYD and SPM were told to work on the overworld design and such but the Sticker Star team worked on everything else
 
So this game will also have battles that dont matter, trial and error boss fights, no story, bowser not talking, no whacka, and a generic artstyle?

Like honestly why do all the Paper characters need a white outline now? TYD was clean and had its own identity.
 
It seems to be a trend in gaming for me that my beloved franchises up and die or are basically not worth mentioning anymore. I think im bad luck.
 
Game looks fantastic from a visual standpoint. I'm not sure if I'll end up buying it, but I'm certainly not about to write it off based on a minute of footage.
 
It's weird seeing so many people lamenting the loss of story and new characters following TTYD, when Super had that stuff in spades. It was just wrapped up in a different gameplay style.

Anyways, I hope that this can be the 3D World to Sticker Star's 3D Land, but I'm not hopeful. JP Direct showed a full battle and it ended with the only reward again being coins, which leads me to believe that battles (and thus this painting mechanic) will once again be entirely pointless, unnecessary, and totally avoidable. Blah. I'm sure it'll look and sound great but that isn't enough. Trailer left me feeling entirely cold. :(
 
I'm sad.

The first entrance to the town give me good vibes, but later with the gameplay bits...

I'm sorry but I bought digitally SS full price and couldn't get past world 3 out of boredom.

And about the argument:
"But it's not an RPG, you can't judge the game with this premise"

That's ok but then... why have turn based combats? Just ditch them with classic Mario platformer gameplay. In the end, the combats meant nothing.
 
Aesthetically it looks quite amazing. Hopefully it has more going for it than that.

Between this and Federation Force, Nintendo is slacking.
 
And like, I'm not opposed to them mixing things up. Spm was alright. But Sticker Star was dogshit on its own terms, not just when compared to the older games. If I hear positive things about this game from people that disliked SS I'd be more than willing to give it a shot.
 
Welp, now I definitely need a Wii U. Though I haven't played Sticker Star yet, so I should do that someday.
 
wut

Sonic got bad because they decided to target edgy tweeners who think things like Shadow the Hedgehog are "cool". They targetted nobody but this weird, subdivision of Sonic fans that interbred with each other to create the weirdest fanbase in western gaming fans of all time.

People don't want Sonic storytelling in Paper Mario. They want Paper Mario storytelling in Paper Mario.

I didn't say that Paper Mario needed Sonic storytelling, I said that Nintendo needed to take more of a risk when making them. Go back to what made the original and TTYD great, and try something new with it.
 
If you liked Sticker Star whatever.

However, if you're a fan of Paper Mario what is there to like?

They took out the RPG gameplay AND all the charm the previous games had.

64 and TTYD had both. Super had the charm.

What the FUCK does Sticker Star have?

Nintendo is a gameplay company. Sticker Star had fun platforming, cleverly placed/hidden collectibles, some really cool environmental puzzles and a great showcase of stereoscopic 3D thanks to its visual style. Basically Sticker Star's level design is fantastic from a mechanical point of view.

This new game will be based around the color mechanic and I'm very excited to see what concepts they come up with.

The concept wore itself out after the first world and turned into a slog. 3D could've been implemented much better.

This, plus the hub in SPM was a complicated mess. Not much interesting came out of the dimension shifting mechanic, the 3D realm was a boring, empty place.
 
This was one of my favorite franchises of all time.

Was.



The point seems clear to me, if you go looking for an experience that I would label as Paper Mario you won't find it in SS. Liking the game is fine but it certainly is a far cry from it's inception.

I get that. but Paper Mario means different things to different people. It's perfectly possible for some to find things that they label as "Paper Mario" within all the games, despite their different play-styles. I dunno, it just seemed like an overly narrow conception, but maybe that's just me.

there is no true fan, if you like something you like something

i'm just wondering what there is to like in that game when compared to the older games

Fair enough. Apologies if I came across as combative.
 
Welp, now I definitely need a Wii U. Though I haven't played Sticker Star yet, so I should do that someday.

if you do that you probably won't want this one.

Nintendo is a gameplay company. Sticker Star had fun platforming, cleverly placed/hidden collectibles, some really cool environmental puzzles and a great showcase of stereoscopic 3D thanks to its visual style. Basically Sticker Star's level design is fantastic from a mechanical point of view.

This new game will be based around the color mechanic and I'm very excited to see what concepts they come up with.

I wholeheartedly disagree that the level design is fantastic.
 
Paper Mario is the Kirby of Mario franchises now... Nintendo is using PM to experiment with things and has moved the RPG focus to the Mario and Luigi series... this was an inevitable thing really. M&L series exists because the GBA couldn't do the paper effects, but they still wanted a portable RPG. As those games got bigger, it was making less and less sense for Nintendo to have 2 seperate Mario RPG series... and of the two, it's easier to find quirky things to do with paper than simply more cartoony versions of mario and luigi.

Yep. And if Nintendo makes another RPG, it won't be Mario or it would eat up Mario & Luigi. They have no use for two Mario RPGs.
 
Fuck Nintendo for ruining the franchise

And fuck you all for not liking Super Paper Mario

Super Paper Mario is the kind of game I will occasionally go back to thinking "man, I kind of miss that game" until I pick it up and realize "wait no I fucking don't".
 
From my perspective Nintendo is experimenting with franchises I'd rather they iterate on and iterating on franchises I'd rather they experiment with. It's a sad time for me.
 
I just wanna add by the way that this isnt like the reveal of Sticker Star before it got its name where everything looked like a traditional paper mario game.

This is flat out in your face saying, "this is built off ideas of sticker star". Thats why people are outraged.
 
Welp, now I definitely need a Wii U. Though I haven't played Sticker Star yet, so I should do that someday.
Paper Mario: Sticker Star is an objectively cute, but bad game.

The moment you needed specific thing or special stickers that were haphazardly located without any indication or logic around the world, and could only be used once, and were necessary to defeat specific bosses (meaning you had to mix and match different sticker attacks until you got the right one since with some bosses, certain stickers you think may work actually do nothing), it became unplayable to me. Not to mention the bare story and no progression system, making battles a waste.

I loved the soundtrack though.
 

Oh yeah they showed this extended footage in the EU Direct as well. The animations are on point. Interesting that Shy Guys seem to be the main disposables rather than Goombas. They've definitely got a shot at making the premise a lot more interesting.

Also paint being required to use cards seems like an odd juxtaposition if all cards are disposable. There has to be some kind of overall crux to it because at cursory glance that seems more like a hurdle to the combat system rather than an additional layer.
 
If you liked Sticker Star whatever.

However, if you're a fan of Paper Mario what is there to like?

They took out the RPG gameplay AND all the charm the previous games had.

64 and TTYD had both. Super had the charm.

What the FUCK does Sticker Star have?

super paper mario didn't have charm. it had loads of text that overwhelmed the charm. paper mario sticker star has solid pacing and good puzzles. either one would have been welcome in super paper mario.

super paper mario is intsys's biggest waste of potential ever.
 
People keep saying this and I don't get why. People have outlined the issues with Sticker Star in detail a number of times. It's a very odd game with mechanics that are at odds with each other.

- Combat requiring stickers but giving the player little to no reward in return, thus making it 'better' for players to avoid combat entirely being one of the most glaring. The game discourages interacting with the combat system

- Lack of challenge associated with the combat. Most bosses come down to using a certain sticker to knock off a tone of their health in one hit, which isn't much of a fight at all really.

- A lot of the puzzles (ie, find this place to put this sticker) are kind of obtuse and it's not a lot of fun to wonder around looking for "Solutions". Once you find the solutions they aren't really puzzles at at all, they're just just "put this thing here" 'puzzles'.

- The lack of quality writing to push the player forward despite the weaknesses in the gameplay department.

I'm not against the idea of Sticker Star - and I actually really liked Super Paper Mario, so I'm not afraid of change, but Sticker Star is heavily flawed no matter how you slice it.

Also, people are just reacting to what we've seen. There are a lot of elements here that are very similar to Sticker Star so naturally people are worried that it will be flawed in a similar way. We saw that the battle system is similar and that a mechanic nearly identical to Stickers exists as well. It's fair to react to that.

All of this, especially the bolded. It's understandable that people were disappointed in Sticker Star as a Paper Mario game when comparing it to the first two, but that's the least of its problems - it's just a badly designed game, period.

Paper Mario: Sticker Star is an objectively cute, but bad game.

The moment you needed specific thing or special stickers that were haphazardly located without any indication or logic around the world, and could only be used once, and were necessary to defeat specific bosses (meaning you had to mix and match different sticker attacks until you got the right one since with some bosses, certain stickers you think may work actually do nothing), it became unplayable to me. Not to mention the bare story and no progression system, making battles a waste.

I loved the soundtrack though.
I gave up when I realized it was going to be more or less impossible to complete the game without either a walkthrough, or tediously scouring every inch of every level (since the game gives you no clear indication that you've missed an item in a given level that will be necessary later).
 
Welp...color me disappointed. I would've lost my shit if they announced a true Thousand Year Door Paper Mario game. Instead I am disappointed, but not surprised.

I don't think Nintendo cares about its core gamer fans anymore...everything they make is accessible to the max. Becoming harder and harder to justify buying any more Nintendo products.
 
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