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Paper Mario Color Splash announced

I seriously hope Nintendo doesn't ignore fans' reaction to this.
Release a trailer that shows off new, un-stickerstar-y things.
But then again they could just ignore it because it has Mario in the title so it'll sell anyway (see: Mario Tennis...)

Yeah and some people legitimately liked Sticker Stars and that one sold better than Paper Mario and Paper Mario: The Thousand Year Door, go figure. However a trailer with anything will likely come at a later date, my guess is this game will come out before the "holidays window".

Don't be obtuse. :v Paper Jam's a great game, but it deserves criticism for being a very basic kind of Mario game story-wise. At least it had good writing.

Sure, like I said before it's better than Partners in Time and Dream Team, personally I don't have issues with the basic Mario game story wise because the writing was fine.
 
As others have pointed out, Federation Force could had been an individual IP without tied to Metroid. In regards to gameplay and art design, it is a huge departure of what people know and play the series for; and in light of how Other M impacted the series, many would argue that series should had received a traditional title (2D or 3D) rather than a spinoff (let alone a spinoff like Federation Force as it is).

And the whole "not a feasible option because too niche or costs too much"...nah, I don't believe that at all. I'm fairly convinced that it's more they developers simply aren't simply interested in going after the older style, rather than them trying to trim budgets (especially this is Nintendo we are talking about). It's worth noting Sticker Star was actually going to be closer to TTYD, at least until Miyamoto got involved and started making changes.

The mindset/argument that crucial elements or traditional gameplay styles that define an entire series "aren't worth the investment" and they need to change it to something else to keep series relevant / keep costs low / whatever is what leads to companies doing unnecessary stuff at the worst of times like Banjo Kazooie: Nuts and Bolts or, in regards to entire franchises, virtually every Star Fox game since SF64. And all that does is just hurt the IPs and split their fanbases more than it does benefit them. The upcoming Star Fox Zero will mark the first time the series has received an original title (so the 3DS remake doesn't count here) in an entire ten years. Banjo's still waiting for any new game of the sort.

This phenomenon we see happen with modern Nintendo is what I call the NSMB effect:

DKC Returns & Tropical Freeze - Lack the charm and atmosphere of the original trilogy, I've seen people say they don't want to play it because it's similar to the movie Madagascar in tone rather than the more moody and serious tone of the first three.

NSMB U - Some people are turned off by the presentation to the point they aren't interested in playing it no matter how good the level design is, the music and visuals are soulless etc.

Yoshi's Woolly World - Described as bland and uninspired compared to the original SNES game.

Super Mario 3D World - Not a true 3D Mario, Galaxy was OK but hope the next game is more like Mario 64, however this kawaii cat suit game has more in common with the 2D games and doesn't have the epicness or immersion factor of the N64 masterpiece. People genuinely thought it was a 3DS game when it was revealed.


I can go on and on but I think you get the idea. My point is that this is different from your Banjo analogy, that example has more to do with the fact that colorful mascot games or stylized games with arcady gameplay don't sell to the Xbox and Playstation audience. This is why Bloodstained, Yooka Laylee and Mighty No 9 kickstarters are things and why Nintendo is funding Bayonetta 2 and possibly BG&E 2 as no other publisher wants to go anywhere near those games.

Chibi Robo Zip Lash is another example where Nintendo does something radically different as a last resort to a niche franchise. Star Fox Zero has been trashed since the reveal for its insistence on motion controls and low budget graphics. Skyward Sword and DS Zeldas had very similar complaints as well as their linear nature, there was even a term invented for this (puzzelda). Although in the case of Zelda, it looks like they are listening because ALBW and Zelda U are exactly what core gamers want from the franchise so I guess there is a glimmer of hope after all.

This all goes back to the original point that Nintendo is a gameplay company first and foremost, I don't understand people who dismiss modern Nintendo games for aspects regarding personality and atmosphere when the gameplay is what really matters.
 
The game does look very good visually, but I could do without the white borders on the characters.

Anyway my main gripe with Sticker Star was the removal of original characters and having a nothing story.

After today I'm just going to forget about this game until the next trailer comes along and it's a 3D World situation where the first showing sucked but it's actually awesome, and it turns out there are original characters with an entertaining story.

It's all I can hope for at this point.

Well, at least the game isn't set in the mainland Mushroom Kingdom. In terms of story, one could argue that is already a step-up from both Sticker Star and Paper Jam.

Plus, the world map seems to show things like a train, a mansion and a mill. Hopefully this means that not only will we be able to traverse locations with a degree of variety, but that there will also be a variety of story scenarios for Mario to respond to.
 
I think it's a bad game period. Not just a bad Paper Mario game. However people try to define it, it was bad.

That's fine. I think TTYD was too wordy and bland, but I know that's what most people think is the best Paper Mario. Everyone's entitled to their own opinion.
 
See though, even if they made a good game out of what Sticker Star was trying to be, it'll still be the kind of game that nobody wanted. And ultimately, no Paper Mario game will truly be good until it returns to focusing on story and characters.

I havent played Sticker Star, so I assumed it was just because the battles were overly gimmicky. So the game doesnt really play like either of the first two titles?
 
I'm so conflicted about this game. On one hand, I continue to mourn the loss of the TTYD style of Paper Mario, but on the other hand, I'm interested to see how they're exactly going to refine the weaker points of Sticker Star and make it a better game.

Seeing that we're in a made-up location and not in the Mushroom Kingdom is a good start. Now what remains to be seen is if they fixed the broken battle system of Sticker Star and the more obtuse exploration elements of that game as well as the lack of interesting characters/situations.
 
Well, at least the game isn't set in the mainland Mushroom Kingdom. In terms of story, one could argue that is already a step-up from both Sticker Star and Paper Jam.

Plus, the world map seems to show things like a train, a mansion and a mill. Hopefully this means that not only will we be able to traverse locations with a degree of variety, but that there will also be a variety of story scenarios for Mario to respond to.

I hope you're right. I'm still upset about what I saw today, but I'll keep the tiniest sliver of hope that it won't be as bland as the previous game.
 
Im not sure if I missed something while playing sticker star, but where was the action? All the enemy encounters seemed based simply on what stickers you had and it was super slow paced. Did I just not get far enough? (I couldn't handle more than a couple hours).
 
Hopefully, people will stop expecting a classic RPG for Paper Mario games now, IntSys made it clear it's not what they want to make.
Shibata even said "whenever we make a new Paper Mario game, we always challenge ourselves to offer something fresh"
 
How upsetting. Hopefully the setting and characters are fun to interact with. I was kinda hoping for a full RPG like the first two, with the creativity of characters from the Wii game. Oh well.....no more Mr. L and stuff like that....:(
 
I havent played Sticker Star, so I assumed it was just because the battles were overly gimmicky. So the game doesnt really play like either of the first two titles?

Im not sure if I missed something while playing sticker star, but where was the action? All the enemy encounters seemed based simply on what stickers you had and it was super slow paced. Did I just not get far enough? (I couldn't handle more than a couple hours).

SS has battles you dont even need to do with braindead bosses that simply need the right object to kill them with. Cant target the enemy you want either so theres even less depth.
 
Hopefully, people will stop expecting a classic RPG for Paper Mario games now, IntSys made it clear it's not what they want to make.
Shibata even said "whenever we make a new Paper Mario game, we challenge ourselves to make something fresh"

Once again, it doesn't have to be an RPG. Sticker Star was insanely generic in terms of character and story, but if you don't care about that then I guess it could be considered a good game.

Not by me though, as I didn't like the gameplay either, but I could've accepted it if everything else wasn't ruined.
 
I seriously hope Nintendo doesn't ignore fans' reaction to this.
Release a trailer that shows off new, un-stickerstar-y things.
But then again they could just ignore it because it has Mario in the title so it'll sell anyway (see: Mario Tennis...)

This was the only game shown on the Direct with an incredibly nebulous release date. "Currently planned for release in 2016"? Not even a real trailer for the game? Mario Tennis at least got a proper trailer in E3 and a release period, maybe cause they knew they were going to shit that one out soon.

Something tells me that this is going to be a holiday season title like Sticker Star was and that they still have a lot of development time left to go through. There's been rumors of a new Paper Mario for Wii U for quite a lot of months ever since that IntSys pamphlet so it's not like they haven't had time to get systems working if that holds water.

Considering Miyamoto admitted on the IGN interview that the reason Star Fox Zero was delayed was so they could implement branching paths and more levels due to fan demand, maybe they're being a little more hush about this game in hopes of gauging additional feedback.

Speaking of rumors - anyone remember when the rumor broke a few weeks ago and ShockingAlberto said that the game was apparently going to have the Koopa Kids in it?
 
I havent played Sticker Star, so I assumed it was just because the battles were overly gimmicky. So the game doesnt really play like either of the first two titles?

It's the NSMB of the Paper Mario games.

The typical bland Mushroom Kingdom environments, no partners, characters are mostly toads and koopas, very basic story and thin plot, almost none of the charming and funny dialog, no exploration elements and finally the overworld has been replaced with a level select screen (think Spirit Tracks)

Basically there's no charm or originality when it comes to presentation aspects of the game but it does play like a Paper Mario game in terms of gameplay.
 
Shibata even said "whenever we make a new Paper Mario game, we always challenge ourselves to offer something fresh"

If that was truly their goal then they have objectively failed. Since TTYD each iteration has contained fewer features and has felt increasingly stale

It's almost laughable, but the Paper Mario formula is currently "amplify all the worst parts about the previous game and add a gimmick"
 
Hopefully, people will stop expecting a classic RPG for Paper Mario games now, IntSys made it clear it's not what they want to make.
Shibata even said "whenever we make a new Paper Mario game, we always challenge ourselves to offer something fresh"
I stopped expecting an actual RPG from them a few years ago but that doesn't stop the fact that this garbage still stings.

Like, I've known the series was dead or dying for some time, but it still hurts to see actual confirmation.
 
I'm just disappointed that generic Toads seem to be all the NPCs in that town.

Beside that it looks fun, I'll give it a shot.
 
Taking a closer look at the world map makes me slightly more hopeful that this might actually be good, but I'm still not getting excited unless we see some actual evidence that the story and gameplay problems from Sticker Star have been fixed.
 
If that was truly their goal then they have objectively failed. Since TTYD each iteration has contained fewer features and has felt increasingly stale

It's almost laughable, but the Paper Mario formula is currently "amplify all the worst parts about the previous game and add a gimmick"

Well yeah Nintendo's philosophy is to have superficial elements add familiarity while coming up with new central mechanics the game is based around. It's the "same thing" but with a twist.

Sometimes it's subtle (cat suits adding verticality to the 3D Mario level design) and other times it's immediately apparent (concepts based on the various effects of gravity). That other part of your post regarding amplify the worst parts has to do with them removing all the unecessary fluff, stripping each franchise down to the bare essentials.
 
I havent played Sticker Star, so I assumed it was just because the battles were overly gimmicky. So the game doesnt really play like either of the first two titles?

Sticker Star had turn based battles without partners and you used expendable cards instead of selecting attack types. Can't really remember if they kept the active battle systems, but it just felt like a far inferior version of the older systems. Not to mention the levels themselves were practically adventure games involving using stickers and "things".
 
Why is it so hard to just understand that people were completely satisfied with the older battle system? Why not just start there and build upon that instead?

Nintendo does it with regular Mario platformers every year, why is it so impossible for them to do that with Paper Mario? :/
 
Why is it so hard to just understand that people were completely satisfied with the older battle system? Why not just start there and build upon that instead?

Nintendo does it with regular Mario platformers every year, why is it so impossible for them to do that with Paper Mario? :/
Because Miyamoto. And I'm not talking about that ridiculous poisonous/toxic game design people sometimes mention. He wanted the game to be redesigned and was satisfied with Sticker Star. I believe that in the Iwata Asks for Sticker Star they even deliberately went this way for future installments.
 
This whole thread reads like a funeral lol.

Passing on the Paper Mario series until we get RPGs again. Sticker Star was total garbage.

Honestly, TTYD fans is more apropos now. Paper Mario hasn't been a proper RPG for two generations now.

I do think we'll get a TTYD sequel for NX.

This is a swan song Wii U title, so it's less ambitious.
 
But it will all be over once the game bombs and Nintendo shelves the series entirely.

Fucking hell this is still making me angry. It seems insane that Nintendo thinks having two Mario RPG series is too much when the best of both Paper Mario and Mario & Luigi came out when Paper Mario was still an RPG series! This fucking company.
 
Open to the game, visuals look nice and I never played sticker star. I didn't like Super Paper Mario all that much and it looks better than that, so I'll take it.
 
DKC Returns & Tropical Freeze - Lack the charm and atmosphere of the original trilogy, I've seen people say they don't want to play it because it's similar to the movie Madagascar in tone rather than the more moody and serious tone of the first three.

Yoshi's Woolly World - Described as bland and uninspired compared to the original SNES game.

Super Mario 3D World - Not a true 3D Mario, Galaxy was OK but hope the next game is more like Mario 64, however this kawaii cat suit game has more in common with the 2D games and doesn't have the epicness or immersion factor of the N64 masterpiece. People genuinely thought it was a 3DS game when it was revealed.
I strongly disagree with all three.
 
But it will all be over once the game bombs and Nintendo shelves the series entirely.

Fucking hell this is still making me angry. It seems insane that Nintendo thinks having two Mario RPG series is too much when the best of both Paper Mario and Mario & Luigi came out when Paper Mario was still an RPG series! This fucking company.
Don't forget about their kids!
 
Why is it so hard to just understand that people were completely satisfied with the older battle system? Why not just start there and build upon that instead?

Nintendo does it with regular Mario platformers every year, why is it so impossible for them to do that with Paper Mario? :/

Because 13 years is a long time, and the new generation doesn't remember a Paper Mario with an RPG battle system. The audience who remembers and cherishes TTYD and PM64(my favorite) are a small minority...It's a systemic issue that affects every long running franchise(except maybe Pokemon wierdly enough), streamlining game mechanics is just part of the process. Now an opinion, the early 2000s was a great point for gaming because it hadn't exploded in popularity to the current levels and the 'hardcore' audience represented a larger percentage than now. Developers make a game around the demographic they trying to reach.
 
When did TYD come out, 10 years ago? M&L has been filling up those gaps ever since. Paper Mario isnt some franchise getting stale to the point where they have to completely scrap everything that TYD built. Same problem with Chibi Robo Zip Lash.

Miyamoto wont ever do this to his baby, Pikmin, but has no problem doing it to other franchises. Why? Because Pikmin isnt stale and each game brings new ideas while building on old ones.
 
I actually loved sticker star, but I'm not totally sold on this so far. You have to hold down a card on the pad every time to do an attack? That sounds kind of awful.
 
But it will all be over once the game bombs and Nintendo shelves the series entirely.

Fucking hell this is still making me angry. It seems insane that Nintendo thinks having two Mario RPG series is too much when the best of both Paper Mario and Mario & Luigi came out when Paper Mario was still an RPG series! This fucking company.

Well looking at this.

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What if this game breaks the 2 million mark? I mean STICKER STAR OF ALL THINGS did it, with a bigger install base and all sure, but still.
 
Super Paper Mario went 100% on story
Sticker Star went 1% on story - Bowser kidnaps Peach, scatters 5 artefacts, now go find them
SPM was also full of original characters but Sticker Star only used the main series (read: NSMB) cast (and I mean NSMB DS)

Regarding gameplay, Sticker Star uses a turn-based battle system with 1-use attacks (stickers) and no experience points (instead you only get coins)

oh i remember hearing that stuff, yeah Sticker Star aint for me and if Color is like that then pass.
 
Intelligent Systems really need to get the gameplay balance right this time. There's no real reason to fight in Sticker Star: enemies are more of a hindrance than a challenge and a mean of progression. I usually fought all those suckers because of OCD more than anything else. We need more than a few coins as a reward, and the more I think about it, there more I feel like there's no escaping levelling up and EXP.

The puzzle design needs to be revamped: no more "place obvious key item here to watch pretty cutscene" design, please. Give us cool platforming puzzles, stuff which requires thinking and precise execution. I mean, it's an action/adventure now, right? The action part can't only be the useless battles. Also, key items shouldn't be consumable items, and the battle system should be designed around this as well, so it's not exploitable.

The boss battles in Sticker Star are actually the worst part of the game, and it saddens me such good game designers overlooked such a fatal flaw. "Let's make the boss battles cryptic puzzles in which the player could actually NOT have the required sticker to take one boss down, and just to fuck with their dumb ugly faces, let's offer the solution to the bullshit stuff we came up with after the player dies a couple of times, so it's nothing more than dumb trial and error!" Fuck that noise, never do that again.

The world design needs to steer clear of the usual NSMB plains/desert/water/snow/forest/cloud/lava motif and venture into some truly creative stuff. Take PP:TTYD as an inspiration for environmental and theming creativity and variety: you made that game yourselves, goddammit! I mean, if story probably won't keep us going, at least make us adventure through some interesting locations. The mariachi Shy Guys and some other touches were cool, I'll admit, but it's too little. The trailer shows some promise in this regard, but we've only seen what can be assumed to be the first location in the game, so all caution is needed.

I actually liked Sticker Star for what it was, but the flaws were too glaring (and I didn't even touch the story aspects and the lack of interesting characters!), and I don't feel like touching the same issues with a new coat of paint (ha!). I'm hopeful IS will get it right this time, since they usually make some damn good and interesting games.

...but hey, you never know :(
 
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