• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Paper Mario Color Splash announced

I bought PM SS a while ago and didn't like it. Last summer I tried it again and it clicked.

I think the worst about the game is the frustration of going into a boss without knowing if you have the right items to fight it or not. Sure, the first boss you can use any of the two big items of World 1 (Scissors or Fan), and there is a boss in a baseball stadium, so it's obvious that you need a bat; but there are some bosses that don't hint a weakness and one that doesn't have one (which is the easiest of them all, lol).

The final boss is fucking bullshit though.

But the rest of the game is great IMO. I love the tonal shift; this game is much less serious. For instance, there is a toad crying that the wind blew all his flowers again, so being this a sort of RPG and all, you go and turn off the fan, then plant some flowers and the Toad is happy again and you get a price. All nice and good here.

But then, if you use the fan or put it in the museum, the fan respawn, and the flowers of the toad are ruined again and the toad is crying again.

This set me back at first, you are supposed to solve problems, but nope, this game is not about that. Toads are idiots, basically speaking rabbids or minions (I love this) and you are not supposed to care for their feelings.

The battle system is MUCH better than other Paper Mario games, much closer to M&L, which is great, no more nanosecond frame to defend bullshit, travelling is much better, you can go anywhere in seconds which is great; there are shortcuts and warp points in stages (especially boss stages), so you can travel quickly once you learn how to defeat it.

The game seems rushed, but I honestly enjoyed it more than TTYD.

About lack of level ups, this is not true. I'm not sure how it works, but as you progress, you definitely get stronger. The good thing about no stats and levels is that the game is more puzzle like, you can't brute force bosses or enemies. The bad thing is that... well, you can't brute force bosses and need to think, and this is what 99% of mainstream jRPG players do.

There is also something else, you are not supposed to kill every enemy there is, so what I did was attack monsters that had a chance of giving me a good sticker. Also, there are plenty of stickers in stages, so you never run out of them, just hoard those shiny stickers, lol.
This is an amazing summary of why I loved this game so much... in fact I love Super Paper Mario and Sticker Star more than the original Paper Mario (N64).

And lol at not caring about Toad feelings, that was Miyamoto plan all allong.
 
Absolute madness. The game looks fantastic.

Sticker Star traumatised a generation of Paper Mario fans to the point of mass delirium.

I mean, you can pretend Sticker Star wasn't the worst reviewed game in the series, but to me that would suggest you're the delirious one.
 
What made Sticker Star unpopular among fans is the sheer lack of a plot and characters. No partners, there was no leveling systems, Toads were basically all the NPCs, music was one theme basically but just remixed the entire time, and that there was such insane backtracking and cryptic solutions for puzzles it made it overall unpleasant for players.

I love the Paper Mario series, but I hate the direction that Sticker Star took.

I see,

I guess they didnt put enough effort into the game then.
 
I mean, you can pretend Sticker Star wasn't the worst reviewed game in the series, but to me that would suggest you're the delirious one.

I don't see how this relates to my post in any way, so delirium confirmed I guess.

Maybe when I said 'the game looks fantastic' you thought I was talking about Sticker Star?
 
Japanese trailer confirmed that there are no experience points. You only receive coins for defeating enemies.

Literally the most broken, ass-backwards, fucked up aspect about Sticker Star, and they've doubled-down on it for this.

Also, no partners.

Oh FFS. Only thing that could possibly get me into this game now is some really nice new characters and world building, but not sure if I going to get my hopes up.
 
I see,

I guess they didnt put enough effort into the game then.
Not really, the game world is packed of cool little details and the Sticker themselves are great... its just so happen that the game is totally not a RPG and more like an adventure game with almost no character development and story.

I liked the game BUT I can see why fans of PM and TTYD dont want anything like that...

And to be fair I only want a Super Paper Mario 2 T_T
 
2007: "Oh shit, why is Bowser Marrying Peach? Oh wow, one of the bosses is a basement dwelling Nintendo fanboy...wait, is Luigi one of the bad guys?"

2016: "I hope Bowser isn't mute"

Almost choked on my food.

What a damn low bar Mario fans have to have now. :(
 
I bought PM SS a while ago and didn't like it. Last summer I tried it again and it clicked.

I think the worst about the game is the frustration of going into a boss without knowing if you have the right items to fight it or not. Sure, the first boss you can use any of the two big items of World 1 (Scissors or Fan), and there is a boss in a baseball stadium, so it's obvious that you need a bat; but there are some bosses that don't hint a weakness and one that doesn't have one (which is the easiest of them all, lol).

The final boss is fucking bullshit though.

But the rest of the game is great IMO. I love the tonal shift; this game is much less serious. For instance, there is a toad crying that the wind blew all his flowers again, so being this a sort of RPG and all, you go and turn off the fan, then plant some flowers and the Toad is happy again and you get a price. All nice and good here.

But then, if you use the fan or put it in the museum, the fan respawn, and the flowers of the toad are ruined again and the toad is crying again.

This set me back at first, you are supposed to solve problems, but nope, this game is not about that. Toads are idiots, basically speaking rabbids or minions (I love this) and you are not supposed to care for their feelings.

The battle system is MUCH better than other Paper Mario games, much closer to M&L, which is great, no more nanosecond frame to defend bullshit, travelling is much better, you can go anywhere in seconds which is great; there are shortcuts and warp points in stages (especially boss stages), so you can travel quickly once you learn how to defeat it.

The game seems rushed, but I honestly enjoyed it more than TTYD.

About lack of level ups, this is not true. I'm not sure how it works, but as you progress, you definitely get stronger. The good thing about no stats and levels is that the game is more puzzle like, you can't brute force bosses or enemies. The bad thing is that... well, you can't brute force bosses and need to think, and this is what 99% of mainstream jRPG players do.

There is also something else, you are not supposed to kill every enemy there is, so what I did was attack monsters that had a chance of giving me a good sticker. Also, there are plenty of stickers in stages, so you never run out of them, just hoard those shiny stickers, lol.

Except it can't even be called a puzzle or challenge, it's "did you find the right sticker for this". If people want an example of how to make a game where getting no experience feels rewarding look at Undertale please.


After sleeping on it, I'm willing to give the game a try. The game could be drastically improved if they fix some of the flaws of Sticker Star. I highly doubt it will be as good as the first 3, but hey it could be all right.

Fuck toads though.
 
I think the point is you don't know if it's going to be a good game on its own merits. People are hating it for what it isn't. Same with Tri Force Heroes, Happy Home Designer and Federation Force. There is no way to tell based on the initial trailers of these games if the game will end up being fun, yet they are still being met with hate.

Heck even Tropical Freeze received so much shit for being a platformer and not-Metroid but viewed in vacuum it's generally regarded as one of the best games of its genre.

I really don't understand the mentality that we can't tell what a game will be like based on its trailers.

Yes, we don't know exactly, precisely what the whole game will be like in a wholistic sense. But trailers can give us a very good idea of how a game plays. All of us on GAF have been playing games for a long time. We have an eye for how games play over video. I can tell, for example, if the shooting in an FPS/TPS looks like it will feel janky. I can also tell if game mechanics don't look like they'll be interesting over time - for example Star Fox Zero's gamepad mechanic. A lot of us can. In this game, specifically, we have a whole lot to go off of because a lot of us played Sticker Star and that gives us a strong base to understand what a lot of the base mechanics in this game will be like and feel like.

We can totally tell if a game looks fun or not based on a trailer. If not, how would we even understand what games we are interested in or not pre-release? I'm not saying watching a trailer makes you an expert on the entire content of a game, I'm saying the DO convey pretty well what a game is like and whether someone will enjoy it. If they didn't, then trailers wouldn't work as a form of advertising.
 
I had two issues with sticker star which made the game a chore, and both of them were related. This one seems to have gotten rid of my secondary issue, but the primary issue remains.

The secondary issue is that if you either don't have the correct 'real world' sticker object or you guess the wrong one, you have to either backtrack or spend a truckload of coins to get the right one and it just wastes my time.

The primary issue I had was that combat is ass-backwards. You spend your most valuable resource (stickers) to win a fight in exchange for something way way way less valuable - coins. Fights very rarely award you more coins than the cost of the stickers used. It actually incentivizes me to avoid combat altogether and ONLY engage in boss fights. This game seems to add ANOTHER layer of abstraction on top of the stickers in that you need to use ANOTHER resource (ink) to even USE the cards (stickers) you have collected. This means that I probably want to avoid combat EVEN MORE than i did in sticker star.

I like it when combat feels rewarding and it feels like my character is making progress. I don't like it when combat feels like it's making me LESS prepared for an upcoming boss fight (because i'm using up my stickers/cards/ink). You can't SPEND the coins you earn in combat right before a boss to cash in for stickers in sticker star. If they put in card/ink shops throughout the level or let you call it up at any point, then it's possible the coin system will be redeemed (to a degree) but I'm finding that very unlikely. As it stands, I have zero interest in this game. I wish they'd get rid of the card system altogether.
 
I liked SS and completed it 100 %, but I'm slightly disappointed that they recycle so many ideas from SS.

I hope it's not just SS 2.0.
 
Unfortunately for Nintendo tricking Paper Mario fans into buying a bad game only works once.
People said the same thing after Super Paper Mario though were they bashednthe characters and writing.

In fact, I remember a pair of LTTP of people circle jerking the fact that they passed SPM and were going to get their fix with Paper Mario 3DS

Lololololololol
 
I'm really hoping that the use of cards instead of stickers means we're not falling back on a single-use item economy for battles. Of course, the alternative is the use of a shuffled deck that you draw from to get a hand of attacks to choose from, which can have problems of its own.

The thing that I want to return, is badges and badge points. Just, something permanent and customisable to equip that makes Mario inherently stronger at the end of the game than he was at the beginning.
 
I could almost hear the rage ripple across the internet when Trinen said "action adventure game." Damn, salt in the wounds.

I've never been that invested in the series (only ever played Super on Wii), but i feel for y'all.
 
"I love going on message boards and defending games I've never played!"
I've played the game(sticker star) and it's not bad, it's also not the worst paper mario by any means.
The thing about your statement is that it's also true for people who like to shit on games.

Edit: I'm guessing that your post was a play on the super paper mario quote
 
I really don't understand the mentality that we can't tell what a game will be like based on its trailers.

Yes, we don't know exactly, precisely what the whole game will be like in a wholistic sense. But trailers can give us a very good idea of how a game plays. All of us on GAF have been playing games for a long time. We have an eye for how games play over video. I can tell, for example, if the shooting in an FPS/TPS looks like it will feel janky. I can also tell if game mechanics don't look like they'll be interesting over time - for example Star Fox Zero's gamepad mechanic. A lot of us can. In this game, specifically, we have a whole lot to go off of because a lot of us played Sticker Star and that gives us a strong base to understand what a lot of the base mechanics in this game will be like and feel like.

We can totally tell if a game looks fun or not based on a trailer. If not, how would we even understand what games we are interested in or not pre-release? I'm not saying watching a trailer makes you an expert on the entire content of a game, I'm saying the DO convey pretty well what a game is like and whether someone will enjoy it. If they didn't, then trailers wouldn't work as a form of advertising.

You can tell what type of game it will be and decide if it's something for you, but there is no way to say whether the game is good or bad.

There is a difference between quality and personal preference. I'm not getting Uncharted 4 and I'm not interested in GTA 5 at all, but that doesn't mean they're bad or shitty games. They're well made for what they are while they do absolutely nothing for me personally.
 
I'm a little nervous about how the cards are going to be implemented, but I think the concept looks intriguing and the graphics are great. Paper Mario is one of my favorite games ever and while I would like a return to the more traditional RPG style, I don't mind them straying away from that formula as long as they can offer something good. I actually enjoyed Super Paper Mario and thought the concept had a lot of potential.
 
I am still firmly on the "fool me once Nintendo..." side of things to be honest. I forced myself to try to like Sticker Star in the past. Bored me to tears by the start of the third chapter.
 
I'm really hoping that the use of cards instead of stickers means we're not falling back on a single-use item economy for battles. Of course, the alternative is the use of a shuffled deck that you draw from to get a hand of attacks to choose from, which can have problems of its own.

The thing that I want to return, is badges and badge points. Just, something permanent and customisable to equip that makes Mario inherently stronger at the end of the game than he was at the beginning.

A random deck of attacks can work just fine, it worked in the Mega Man Battle Network series.
 
Paper Mario is now the action-adventure Mario series with innovative gameplay.
Mario & Luigi is the RPG series.

No need for 2 Mario RPG series.

The two series were plenty different. If Nintendo really believes this then they should have changed the inferior RPG series.
 
You can tell what type of game it will be and decide if it's something for you, but there is no way to say whether the game is good or bad.

There is a difference between quality and personal preference. I'm not getting Uncharted 4 and I'm not interested in GTA 5 at all, but that doesn't mean they're bad or shitty games. They're well made for what they are while they do absolutely nothing for me personally.

We'll have to agree to disagree. I can totally tell if the mechanics of a game look good or bad from a video, and many others can too. It's not the same as an informed position from someone who played it, but it's more than enough to get an impression of it.

Again, especially in this case because we can see reused mechanics from a game that we've played before. There's not much guess work there for those aspects of the game.
 
remember that time Paper Mario got entered into a pro wrestling circuit

his name was Great Gonzales and he had a lil Yoshi with a mohawk for help. Gradually the crowd went from "who is this guy" "whats with the mustache" to "YEAH GONZALES!" "YOU'RE LATE!"

eventually they fought Rawk Hawk and his awesome theme song, even after all the cheating and mean e-mails and poisoned cake he sent us

that was sweet

They should like

make another Paper Mario game I mean its been like a decade whats the deal
 
But I don't even think Sticker Star was necessarily a bad game. I enjoyed it more than Super, at least.

Sticker Star wasn't a bad game. It just wasn't what a lot of people were expecting. There should be no ambiguity now. Paper Mario is no longer an RPG series and that's OK. We have Mario and Luigi (whose last installment has Paper Mario in it).
 
Sticker Star wasn't a bad game. It just wasn't what a lot of people were expecting. There should be no ambiguity now. Paper Mario is no longer an RPG series and that's OK. We have Mario and Luigi (whose last installment has Paper Mario in it).

Many people have outlined why they believe it's a bad game outright, with mechanics that are at odds with each other and aren't implemented well.
 
The best of both Paper Mario and Mario & Luigi are long behind us now, and, funnily enough, both were at their peak when both series were RPGs.
 
Sticker Star wasn't a bad game. It just wasn't what a lot of people were expecting. There should be no ambiguity now. Paper Mario is no longer an RPG series and that's OK. We have Mario and Luigi (whose last installment has Paper Mario in it).

No, some people think Sticker Star is a bad game on top of being a bad Paper Mario.

And if Nintendo wants Mario and Luigi to be their Mario RPG series, they better get way more creative with it.
 
remember that time Paper Mario got entered into a pro wrestling circuit

his name was Great Gonzales and he had a lil Yoshi with a mohawk for help. Gradually the crowd went from "who is this guy" "whats with the mustache" to "YEAH GONZALES!" "YOU'RE LATE!"

eventually they fought Rawk Hawk and his awesome theme song, even after all the cheating and mean e-mails and poisoned cake he sent us

that was sweet

They should like

make another Paper Mario game I mean its been like a decade whats the deal
The Glitz Pit is, to this day, my all time favorite level in any game.
 
remember that time Paper Mario got entered into a pro wrestling circuit

his name was Great Gonzales and he had a lil Yoshi with a mohawk for help. Gradually the crowd went from "who is this guy" "whats with the mustache" to "YEAH GONZALES!" "YOU'RE LATE!"

eventually they fought Rawk Hawk and his awesome theme song, even after all the cheating and mean e-mails and poisoned cake he sent us

that was sweet

They should like

make another Paper Mario game I mean its been like a decade whats the deal

And ofcourse snooping around and noticing the glitz pit has a few dirty secrets with X

I miss stage play in general. I miss the crowd cheering and doing random junk during battles. :(
 
At least the straw Shy Guy has me a little hopeful that they'll branch out with enemies.

A nice part of the original two games was the nice mix of new enemies and classic enemies. The new enemies felt like they had always been in the series (Clefts, for example). They blended nicely.

Or it'll be like Sticker Star's Mariachi Guys, where they teased the enemy early to make it seem like the game had new enemies, only for Mariachi Guy to literally be the only unique enemy in the entire game :/
 
Honestly I wouldn't mind the return of Sticker Star gameplay if they manage to make it great

But the biggest problem is the absolute lack of original characters. Enemies so far are just Koopas and Shy Guys. Every Toad looks the same. An exciting number of ONE (1) new character was shown, and it's not even a partner as in previous PM titles but rather very likely to be this game's Starlow/Kersti.

Leveling up needs to come back too. Sticker Star's biggest flaw was that you gained very little for battling. Why are they doing it again?
 
At least the straw Shy Guy has me a little hopeful that they'll branch out with enemies.

A nice part of the original two games was the nice mix of new enemies and classic enemies. The new enemies felt like they had always been in the series (Clefts, for example). They blended nicely.

Or it'll be like Sticker Star's Mariachi Guys, where they teased the enemy early to make it seem like the game had new enemies, only for Mariachi Guy to literally be the only unique enemy in the entire game :/

This game definitely needs to have unique enemies made for this game specifically.
 
Japanese trailer confirmed that there are no experience points. You only receive coins for defeating enemies.

Literally the most broken, ass-backwards, fucked up aspect about Sticker Star, and they've doubled-down on it for this.

Also, no partners.

No Nintendo you are not fooling me again like Sticker Star. That game was absolute trash.

Keep doubling down on shit that proved doesn't work and people don't want. I have no problem with trying out new things but you neutered PM with Sticker Star, fine, you tried but you got a huge backlash and continue down the same road with color splash? Insane.

It is a shame because the game does look good graphically.

Why is Nintendo neutering games? Mario Tennis was also watered down with new features and a boring giant mushroom gimmick. Power Tennis had so much more. Build on that.

Everyone was begging for an Animal Crossing U and you give us Festival, a neutered experience?

Nope not supporting Color Splash at all if it is the same as Sticker Star.
 
No Nintendo you are not fooling me again like Sticker Star. That game was absolute trash.

Keep doubling down on shit that proved doesn't work and people don't want. I have no problem with trying out new things but you neutered PM with Sticker Star, fine, you tried but you got a huge backlash and continue down the same road with color splash? Insane.

It is a shame because the game does look good graphically.

Why is Nintendo neutering games? Mario Tennis was also watered down with new features and a boring giant mushroom gimmick. Power Tennis had so much more. Build on that.

Everyone was begging for an Animal Crossing U and you give us Festival, a neutered experience?

Nope not supporting Color Splash at all if it is the same as Sticker Star.

They're probably not trying with many Wii U projects.

They want this dark age behind them, so I imagine they're just finishing whatever projects started for the platform so they can get on the first rocket to fly the fuck to NX.
 
Top Bottom