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Paper Mario Color Splash announced

I don't mean budget in terms of "it's gong to cost $40 at retail". This is clearly not a huge production. It's likely on the same level as something like Star Fox Zero. Then again, these Paper Mario games never really have been AAA releases, so it's not like this is really anything new.
People just want to dump the Wii U, dont they? N supported the best they could considering the sales it has.

PM may not be " AAA" budget but it does look pretty cool (graphically).

I hope the NX will be everything you and fans dream of.
 
If people remember the original leak, we know the eight koopa kids are in this as well.

Which might, maybe, be interesting if they weren't just one of the only character additions to Paper Jam.

These games were at the best when they were making original characters out the wazoo, not toeing some weird line of being unable to create many, if any new characters
 
"They don't want this game? How infantile!"
Did you read the comments and understand what I say?


"Oh fuck you and your kids Nintendo. Fucking knew it."

"Like a fucking gut punch. Take a fucking hike Nintendo."

"Just kill it Nintendo
Just let it die if you're going to keep doing this
I'm so mad"


"Fuck my life"

"Fuck you Nintendo. Fuck you, I swear if Miyamoto controlled the deciding gameplay style of this aswell, then my respect for the man is officially gone."
 
Graphics are high budget. Rest is as always with modern Nintendo, so low budget.

Graphics doesn't even look that high budget. They look as expected from a home console Paper Mario and I thought they would make it look even better. You know like the awesome official artwork of Sticker Star
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I know that is a photo of a real paper mario craft but I'm sure the Wii U can display models as detailed as this one.
 
Your post is just another example.

Aside from the hyperbolic always present on video game forums, people are just simply being the opposite of cautiously optimistic.

Sometimes when seeing a very short trailer people react like that, there's enough footage for most people to see enough similarities with sticker star to already be past that stage of optimism. We don't know what the story entails, but the cards being the resource for fights is really reminiscent of the stickers, and I honestly don't really have much hope they will implement it properly on this one either, but I'd like to be wrong.
 
People are upset that a game that they were really excited to see, really hoping to see as a return to form for the company, looks to be pulling off the same very bad aspects of Sticker Star, and judging by how the characters are all (paintbucket aside) recycled from past games. It's a natural thing for them to be upset.

Graphics doesn't even look that high budget. They look as expected from a home console Paper Mario and I thought they would make it look even better. You know like the awesome official artwork of Sticker Star


I know that is a photo of a real paper mario craft but I'm sure the Wii U can display models as detailed as this one.

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I actually liked Sticker Star, so sounds fine to me. That said.... I look for reductionist gameplay on handheld, not a console release. Though.... it does look pretty...
 
I understand this.

But I don't understand the massive amount of infantile crap thrown at a game which footage is like 1 minute long.



I'm afraid I don't have enough characters to quote every post:

Maybe I should have changed it to 'some of us' :p

I don't think this game should be killed or not released or even reworked. Nintendo can make whatever game they want and that's perfectly fine (see fed force). It's their job, however, to get me interested in a game and what they've shown so far for this makes me not at all interested. Unfortunately a card system that replaces EXP and weapons is not as fun to me as other traditional rpg fare. Oh well. Hopefully this finds a fanbase and people can enjoy it. If it gets good reviews and people on gaf are positive on it, I may change my mind.
 
People are upset that a game that they were really excited to see, really hoping to see as a return to form for the company, looks to be pulling off the same very bad aspects of Sticker Star, and judging by how the characters are all (paintbucket aside) recycled from past games. It's a natural thing for them to be upset.
I understand being upset but those are not "natural" comments.
Those are comments a kid would write not getting ice cream.
 
I never had a problem with presentation. Mario Tennis and Festival and Color look great. It is the features and gameplay I have a problem with.

Presentation is an all encompassing term that includes stuff like generic character designs, NSMB inspired locations, level select screen, etc.

Most of the issues people have listed are related to the game's presentation. A few have also complained about the combat system and how stickers were used in boss fights, but the vast majority are complaining about the lack of charm and personality i.e. superficial game elements.
 
I just want to see how the battle system works, honestly. If the whole card motif plays into a deep risk/reward type of gambling while fighting (or something along those lines) then I'm all in.

Now that I think about it, what if in some alternate universe... Atlus handled Paper Mario meanwhile Intelligent System worked on the SMT Fire Emblem crossover?
 
I understand being upset but those are not "natural" comments.
Those are comments a kid would write not getting ice cream.

Not all of the comments are bad. There are people who are complaining about "ugh kids ruining Nintendo", but despite being angry, it's acceptable to be upset to such a degree that you don't want the game to "be." I can't exactly blame people for feeling this way.
 
I don't really understand the point of arguing that a strong negative reaction wasn't justified. It's not like these people colluded to badmouth the latest Nintendo game. They reacted to what they were shown.

"OMG MEGATON" and "HYPE OVERLOAD!!!" are the same thing.
 
Maybe I should have changed it to 'some of us' :p

I don't think this game should be killed or not released or even reworked. Nintendo can make whatever game they want and that's perfectly fine (see fed force). It's their job, however, to get me interested in a game and what they've shown so far for this makes me not at all interested. Unfortunately a card system that replaces EXP and weapons is not as fun to me as other traditional rpg fare. Oh well. Hopefully this finds a fanbase and people can enjoy it. If it gets good reviews and people on gaf are positive on it, I may change my mind.
I have no problem with this opinion, I don't like Madden and I won't ever like it (or a lot of other examples). ;)

I'm more confused about the extreme reactions ("Fuck You blabla") for a game which has only 1 minute of footage... even if it looks like having similar mechanics to Sticker Star.


I can only think "Dude, chill, what the fuck" reading those comments, but that's my opinion.

But ok, I should understand that some people are probably far more connected to Paper Mario than me and therefore really upset about it. :P
 
I personally think that people have every right to be upset about this. Obviously they shouldn't actually be angry because lol it's a video game, but I understand that it's incredibly frustrating when fans have voiced their opinions for years, mostly asking for the same simple thing, and Nintendo hasn't delivered since 2004.

It's seriously disheartening to see Nintendo continue to toy with a franchise that doesn't need to be toyed with. Most of the fanbase would be delighted with and HD remake of the 64/GCN entries. They don't want the formula changed every game, they want more of the same. But with Nintendo being as stubborn as it is, it's understandable to be frustrated.
 
I understand being upset but those are not "natural" comments.
Those are comments a kid would write not getting ice cream.
It's more like a kid who got who had Icecream 12 years ago. And as they got older, family moved away/passed on. Their life didn't quite stack up or go in the direction they want; and just to take a break from all the crap they are dealing with they just want an Icecream to relive the good days from when they where young.

And so one day, they go and try to get an Icecream, but instead were served mash potatoes inside of a Icecream cone. And told Icecream as they remember it doesn't exist anymore, anywhere on earth. Nobody serves that Icecream, because there's no market for it or people like you anymore.
 
well, i dont understand the fuzz, the game looks great, have nice mechanics and feels fresh, seems like i do not know paper mario well enough, i didn't played the 3ds one and didn't finished the wii game (2d/3d platformer)
 
I personally think that people have every right to be upset about this. Obviously they shouldn't actually be angry because lol it's a video game, but I understand that it's incredibly frustrating when fans have voiced their opinions for years, mostly asking for the same simple thing, and Nintendo hasn't delivered since 2004.

It's seriously disheartening to see Nintendo continue to toy with a franchise that doesn't need to be toyed with. Most of the fanbase would be delighted with and HD remake of the 64/GCN entries. They don't want the formula changed every game, they want more of the same. But with Nintendo being as stubborn as it is, it's understandable to be frustrated.
Well, they're not the only fans.

Personally, I think most people on message boards are far too conservative, doesn't matter which series. If NeoGAF could develop games it would be the same, over and over again, doesn't even matter which game.


I also understand that playing around with franchises leads to frustration because you obviously can't satisfy everyone.

Look at the Zelda series, they tried so much stuff with the series (art style, gameplay, etc.) that it's horrible to argue with fans which one is the best or how the series should look like.

Personally, I don't care about this stuff anymore, I play the game and if it's good, it's good. Developers are creative people and they want to try new stuff as well.

Only listening to the "Don't change my game"-fans is not the way to go, doesn't matter how much they complain.


But I also understand and appreciate the conservative people, because I also like the tradiotional stuff, but wouldn't complain as much as they would. ;)
 
well, i dont understand the fuzz, the game looks great, have nice mechanics and feels fresh, seems like i do not know paper mario well enough, i didn't played the 3ds one and didn't finished the wii game (2d/3d platformer)

if you didn't play the 3DS one then you won't be able to see why people dislike the idea of this one building off of it.
 
It's more like a kid who got who had Icecream 12 years ago. And as they got older, family moved away/passed on. Their life didn't quite stack up or go in the direction they want; and just to take a break from all the crap they are dealing with they just want an Icecream to relive the good days from when they where young.

And so one day, they go and try to get an Icecream, but instead were served mash potatoes inside of a Icecream cone. And told Icecream as they remember it doesn't exist anymore, anywhere on earth. Nobody serves that Icecream, because there's no market for it or people like you anymore.
Very humorous but this person sounds like has more pressing problems that a ice cream can fix.
 
After this game releases, the RPG paper Mario games will be in the minority. If someone has been playing Nintendo since the Wii, paper Mario is a quirky platformer.


Super Paper Mario is okay, I guess.


What happened to paper Mario is like if we got Ocarina of time and Majoras Mask and then got Zelda 2 style games with no RPG elements or link's crossbow training


Edit: there are koopa kids too? Whoever is mandating that Mario be as vanilla and formulaic as possible is lame. Let's make fifty variations of "bowser, bj, and the funny bunch steal the princess!" Because story only gets better after playing it four times
 
Sorry, I just can't fathom or agree with that.

On two levels...

1. To Paper Mario fans, it's a huge shame to see the series going in this direction, and it's saddening to think that what the new games are like is not for them anymore.

2. For IS fans, it's a huge shame to see them working on a game you likely won't like. For instance, I would much sooner see a new Advance Wars game.
 
People just want to dump the Wii U, dont they? N supported the best they could considering the sales it has.

PM may not be " AAA" budget but it does look pretty cool (graphically).

I hope the NX will be everything you and fans dream of.

Me too! I, of course, have tempered my expectations based on how disappointing the Wii U was for me.
 
Well, they're not the only fans.

Personally, I think most people on message boards are far too conservative, doesn't matter which series. If NeoGAF could develop games it would be the same, over and over again, doesn't even matter which game.


I also understand that playing around with franchises leads to frustration because you obviously can't satisfy everyone.

Look at the Zelda series, they tried so much stuff with the series (art style, gameplay, etc.) that it's horrible to argue with fans which one is the best or how the series should look like.

Personally, I don't care about this stuff anymore, I play the game and if it's good, it's good. Developers are creative people and they want to try new stuff as well.

Only listening to the "Don't change my game"-fans is not the way to go, doesn't matter how much they complain.


But I also understand and appreciate the conservative people, because I also like the tradiotional stuff, but wouldn't complain as much as they would. ;)

I actually agree that people are typically very conservative about games doing different things on message boards.

But, again. That's not what's happening here. This game is doing a lot of things very similarly to the last game in the series that a lot of people felt burned on. And that a lot of people, like me, gave a chance and came off really disappointed with it.

I really don't see why people are kind of ignoring that. People aren't upset because this game is doing something new. They're upset because it's doing a lot of the same things as a game they didn't like.
 
This phenomenon we see happen with modern Nintendo is what I call the NSMB effect:

DKC Returns & Tropical Freeze - Lack the charm and atmosphere of the original trilogy, I've seen people say they don't want to play it because it's similar to the movie Madagascar in tone rather than the more moody and serious tone of the first three.

NSMB U - Some people are turned off by the presentation to the point they aren't interested in playing it no matter how good the level design is, the music and visuals are soulless etc.

Yoshi's Woolly World - Described as bland and uninspired compared to the original SNES game.

Super Mario 3D World - Not a true 3D Mario, Galaxy was OK but hope the next game is more like Mario 64, however this kawaii cat suit game has more in common with the 2D games and doesn't have the epicness or immersion factor of the N64 masterpiece. People genuinely thought it was a 3DS game when it was revealed.

I'd argue all four/five games you mentioned are leagues away from what's going on with Sticker Star and Federation Force.

None of those games significantly changed the base gameplay of their prequels (SS) or are spinoffs that go in a significantly different direction from the main series, even by the standards of other spinoffs (FF). And while there are a handful of fans of the older games that don't agree with the changes, they all received a good-to-great critical reception from the general fanbase as well as reviewers and got decent/great sales (save for Tropical Freeze, but considering the sales of other Wii U games and how DKCR sold on the Wii, one can argue the Wii U's install base was responsible for that, rather than the game's quality).

SS in contrast has received decent reviews and sold well, but was also less well-received than its processors by reviewers and is greatly contested by the fanbase; and while the jury's still out for FF's post-release critical reception and sales, pre-release reception by fans has been predominately negative.

I can go on and on but I think you get the idea. My point is that this is different from your Banjo analogy, that example has more to do with the fact that colorful mascot games or stylized games with arcady gameplay don't sell to the Xbox and Playstation audience.

The Xbox series had Viva Pinata in regards to colorful mascot games, and that did fine; but other than that I can concede that point to you completely (lol Blinx the Time Sweeper).

Don't know why you listed PlayStation at all though, they've had a whole bunch of those colorful mascot games-Crash, Spyro, Jak, Ratchet, Sly, and LittleBigPlanet. All of those as well managed decent-to-great sales (even LBP, while it got off to a slow start at first sales picked up over time). Even the PS4's Knack got decent sales despite it's quality.

Concerning stylized games with arcadey gameplay, while I can't think of anything for Xbox, PS has Wipeout, another IP that managed decent sales.

Even if a traditional Banjo was guaranteed to not do well at all on the Xbox market, that doesn't mean something like Nuts and Bolts should had been made. A Banjo game may not have done blockbusters, but it still would had been a product the fans wanted at the very least. For many people, Nuts and Bolts was not that product, even if it was a good game, and the sales reflected that.

If they really didn't want to do a traditional Banjo (which wasn't even the situation at first--the teaser trailer for what would become N&B heavily implied it would be a traditional sequel like the first two games), that's fine, but Nuts and Bolts should had then been a new IP entirely and the Banjo IP should had been left alone.

This is why Bloodstained, Yooka Laylee and Mighty No 9 kickstarters are things and why Nintendo is funding Bayonetta 2 and possibly BG&E 2 as no other publisher wants to go anywhere near those games.

I'll give you the KS examples, but I doubt Sega scrapping Bayonetta 2 was because they thought it wouldn't sell. Bayonetta was actually one of their better-selling titles in addition to being critically well-received. Sega canning the game was more a result of the game being a statistic of several games they abandoned and the company drastically downsizing its IP focus in the then-wake of a huge financial loss. Also worth noting that while Nintendo funded the game, Sega still had publishing rights, so its not like they wanted to wash their hands of the IP completely.

This all goes back to the original point that Nintendo is a gameplay company first and foremost, I don't understand people who dismiss modern Nintendo games for aspects regarding personality and atmosphere when the gameplay is what really matters.

Given how a chief complaint for both SS and FF both pertain to their gameplay this last bit doesn't make sense to me.

Even if that wasn't, it's pretty obvious that while gameplay is good, earlier games strove for more than just good gameplay and that's why they are beloved. Streamlining the series down to just good gameplay is taking a huge chunk of what makes them special away and people aren't going to like that, to the point of making a decisive vote with their wallets.

Though like I said, given the gameplay complaints about both SS and FF, even the gameplay isn't even safe from this, so the "gameplay takes priority" argument doesn't even make much sense in this instance.
 
On two levels...

1. To Paper Mario fans, it's a huge shame to see the series going in this direction, and it's saddening to think that what the new games are like is not for them anymore.

2. For IS fans, it's a huge shame to see them working on a game you likely won't like. For instance, I would much sooner see a new Advance Wars game.
Ok.
Still don't get those extreme reactions.

That is called invalidation. Fathoming it is a different sort than agreeing.

It is possible to fathom how people would have such disgusted reactions, but it may not be agreeable to you or appropriate.
I don't.
That's why I said it.
 
I hate sticker star. I HATE sticker star. It was my worst game of the year for 3 years in a row because everytime I'd think of the worst game it was the first I would think of.

That being said, if the game is good and just becomes its own thing set apart from the first 3 paper marios then I can see no problem enjoying this as its own seperate thing.
 
Though like I said, given the gameplay complaints about both SS and FF, even the gameplay isn't even safe from this, so the "gameplay takes priority" argument doesn't even make much sense in this instance.

It does take priority in the sense that gameplay is what Nintendo puts all their resources and effort into, while other aspects are secondary and where they cut corners if at all. Whether you think the gameplay itself good or bad isn't relevant, what matters is where Nintendo's focus is.
 
I feel like I'm the only one that liked Sticker Star. The only thing I didn't really care for was the "puzzle" bosses where you had to somehow know their weakness going in or waste a bunch of stickers trying to find out.
 
I understand this.

But I don't understand the massive amount of infantile crap thrown at a game which footage is like 1 minute long.



I'm afraid I don't have enough characters to quote every post:

Okay, I overreacted but I was really disappointed by Sticker Star in every way possible and had violent emotional reaction seeing a Paper Mario game being built on its flawed foundation. But now I know that the Paper Mario that I knew and grew up with is dead and will never come back. So its fine now, I don't even care anymore. I still have my memories
 
At this point you gotta wonder, Maybe Paper Mario and TTYD are the real spinoffs and the rest are main series.

Miyamoto seemed to of doubled-down on what is specifically 'Mario' in essence. This outlook apparently came during development on Super Mario Galaxy.

Part of this means strictly tying visuals to function and Miyamoto seemingly thought anything outside of what was used in the main titles is superfluous. Beyond that he felt another RPG game was simply boring. This extends into Star Fox Zero where he wants to push motion controls, which even the journalists that had tried it multiple times aren't really liking.
 
Miyamoto seemed to of doubled-down on what is specifically 'Mario' in essence. This outlook apparently came during development on Super Mario Galaxy.

Part of this apparently means strictly tying visuals to function and Miyamoto seemingly thought anything outside of what was used in the main titles is superfluous. Beyond that he felt another RPG game was simply boring. This extends into Star Fox Zero where he wants to push motion controls, which even the journalists that had tried it multiple times aren't really liking.
It's hilarious, because Miyamoto wasn't a fan of Rosalina at all from the beginning and now she's one of the most popular Mario characters who appears in basically every Mario game and even made it into Smash Bros. His incredibly conservative feelings on the Mario universe now are ridiculous.
 
I just noticed the achievement flags from Sticker Star are back
The town we've seen is litterally Decalburg 2.0
The beginning of the game is nearly identical - town is messed up, you find and rescue all the scattered Toads, then you start adventuring

How creatively bankrupt has IS gotten? Is this a joke?
I feel like we're missing something - like this is the usual PM team, led by Ryota Kawade, and they're doing their own version of the Sticker Star business. IS can't possibly have any good explanation for this otherwise. Nintendo has made polls asking what were people's favorite PM games, and they have been more in touch with what fans have been saying (see: their explanation for Metroid Prime Federation Forces, and pushing back StarFox Zero to make the game longer)
There is no way they don't know everyone is thirsty for a new creative Paper Mario, yet they decided to double down on the Sticker Star formula instead and they're not even trying to hide it. So why?
 
Yay, the extremely overused Koopa kids make a comeback.

I try to have an open mind about all of this, but the way Nintendo currently handles all things Mario is very, very disappointing to me.

There was a while where Nintendo didn't even acknowledge their existence and we ended up with Bowser freaking Jr. Glad to have the real kids back and in the spotlight.
 
I guess it makes sense to make Paper Mario an action adventure game when we have M&L as the RPG series...

Makes sense to innovate the other so they don't become too similar. As long as the Paper Mario games have an amazing story etc. I'm fine with it
 
I just noticed the achievement flags from Sticker Star are back
The town we've seen is litterally Decalburg 2.0
The beginning of the game is nearly identical - town is messed up, you find and rescue all the scattered Toads, then you start adventuring

How creatively bankrupt has IS gotten? Is this a joke?
I feel like we're missing something - like this is the usual PM team, led by Ryota Kawade, and they're doing their own version of the Sticker Star business. IS can't possibly have any good explanation for this otherwise. Nintendo has made polls asking what were people's favorite PM games, and they have been more in touch with what fans have been saying (see: their explanation for Metroid Prime Federation Forces, and pushing back StarFox Zero to make the game longer)
There is no way they don't know everyone is thirsty for a new creative Paper Mario, yet they decided to double down on the Sticker Star formula instead and they're not even trying to hide it. So why?

If we follow the pattern, the answer is that higher ups at Nintendo, specifically Miyamoto, have no interest in having a storyline in Paper Mario, and they see the extra characters as unnecessary and would rather focus on gameplay mechanics exclusively.

Yay, the extremely overused Koopa kids make a comeback.

I try to have an open mind about all of this, but the way Nintendo currently handles all things Mario is very, very disappointing to me.

Fuck off with that shit...I'm so bored of the Koopalings.
 
Japanese trailer confirmed that there are no experience points. You only receive coins for defeating enemies.

Literally the most broken, ass-backwards, fucked up aspect about Sticker Star, and they've doubled-down on it for this.

Also, no partners.

Well there goes my hopes. Not falling again
 
I just noticed the achievement flags from Sticker Star are back
The town we've seen is litterally Decalburg 2.0
The beginning of the game is nearly identical - town is messed up, you find and rescue all the scattered Toads, then you start adventuring

How creatively bankrupt has IS gotten? Is this a joke?
I feel like we're missing something - like this is the usual PM team, led by Ryota Kawade, and they're doing their own version of the Sticker Star business. IS can't possibly have any good explanation for this otherwise. Nintendo has made polls asking what were people's favorite PM games, and they have been more in touch with what fans have been saying (see: their explanation for Metroid Prime Federation Forces, and pushing back StarFox Zero to make the game longer)
There is no way they don't know everyone is thirsty for a new creative Paper Mario, yet they decided to double down on the Sticker Star formula instead and they're not even trying to hide it. So why?

Have you seen their twitter and /or youtube?

The backlash is huge for Color Splash
 
Don't worry Paper Mario fans, I know how it feels to have everything you loved in a series stripped away from you in the blink of an eye.

Banjo-Kazooie_Nuts_%26_Bolts_Game_Cover.jpg
 
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