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Paper Mario Color Splash announced

I admit, Sticker Star set a very strong precedent with it's unique groundwork, so I can see why Nintendo would make at least one more game to build and improve upon it, which makes sense to do within the generation. I expect next gen we might have a much stronger chance at a RPG Paper Mario, as I'm really doubting they're gonna keep doing this "consumable attacks" style forever, while PM has proven itself to be sticking around.
 
Paper Mario's appearance in 64 is basically just a larger, higher detailed Super Mario World, Small Mario sprite. It's not particularly paper like because it wasn't really the goal to make it look like actual paper.

Which is by design, since early concepts for the game even used Super Mario World sprites, and many of the enemies and characters use Super Mario World as the base of their design, with some Yoshi's Island thrown in occasionally.

The idea of the world literally being paper didn't start until Thousand Year Door.

That's mainly because the original's meant to evoke a pop-up storybook (hence the JP name "Mario Story").

tumblr_mqz57mALxl1r0hon5o1_500.gif

This was by far the best dialogue choice.
 
I shed tears every time I see a post defending this game and what Paper Mario has become.

Kill me.

The game looks already more creative than Sticker Star.
Extremely worried about the lack of character diversity so far though. I wouldn't mind if they took note of the criticism online and delayed the game by 6 months to make each NPC unique in dialogue and looks for once.
 
Consumable attacks wouldn't even be that bad, if it was like Chain of Memories. Building decks, combining cards to do special attacks, heck even open movement if they wanted to.

Like I said before, you don't want to make it a traditional turn based game? That's great, but whatever you do make should still be good and deeper than what we've seen. Deeper than SS at least.
 
I think I get why they're doing this. I'm serious. Paper Mario games will be divided into trilogies from now on.

After Super Mario RPG, Paper Mario wiped the state clean by significantly changing the artstyle (going from "3D" isometrical sprites and environments to plain 2D sprites even though the Gamecube was around the corner), the gameplay mechanics (revamped the party system, revamped the equipment system, seriously dumbed down the damage numbers, etc), and having Bowser as the main villain again.
Sticker Star did the same things to the Paper Mario games that came before it, and even the developers said they wanted future PM games to be based off it.

The Thousand-Year Door did little more than take PM's mechanics and graphics and bring them to another level, and this is exactly what Color Splash does to Sticker Star (for the better or worse)

Then there's the obvious similarities in storyline too (Bowser messes with a wish-granting object and Mario goes through the Mushroom Kingdom to fix things up, then Mario and Peach go to an unfamiliar land but a crisis happens...)
And the similarities between areas are ridiculous (Toad Town <-> Decalburg, Rogueport <-> the town in CS...)

I think they're doing it on purpose, to have a pre-established framework to work with.

It's funny because this is the exact same conclusion I have come to

I'm only praying the story and characters are interesting, I can allow the gameplay being how it is. But story and characters along with the areas are what made TTYD for me.
 
Consumable attacks wouldn't even be that bad, if it was like Chain of Memories. Building decks, combining cards to do special attacks, heck even open movement if they wanted to.

Like I said before, you don't want to make it a traditional turn based game? That's great, but whatever you do make should still be good and deeper than what we've seen. Deeper than SS at least.
And it looks like we are getting a deeper system what with the paint mechanic. We know you can put pre-painted cards in your inventory.

You know what would make it even better? If you unlocked the ability to choose what colors you paint the cards and different colors have different effects. Like instead of yellow and red you paint the hammer card blue and it has an ice element added
 
It's funny because this is the exact same conclusion I have come to

I'm only playing the story and characters are interesting, I can allow the gameplay being how it is. But story and characters along with the areas are what made TTYD for me.

I don't think Bowser will be the main villain again - with the paint theme, they could do something original, and even if everything so far points to Bowser being the bad guy, Shy Guys getting more screentime than Goombas and Peach not getting kidnapped in the beginning might indicate the story's a little more complicated

I really doubt they'll change the lack of diversity with NPCs though, which is depressing
 
I'm guessing Nintendo and Intelligent Systems don't see the value in having two Mario RPG franchises, which sucks because Paper Mario is the best of the two.
 
And it looks like we are getting a deeper system what with the paint mechanic. We know you can put pre-painted cards in your inventory.

You know what would make it even better? If you unlocked the ability to choose what colors you paint the cards and different colors have different effects. Like instead of yellow and red you paint the hammer card blue and it has an ice element added

I guess we'll see. As you can guess I'm not confident. I'd love to be surprised, but I'm seeing like a 70 meta or lower.

Speaking of battle, it seems like the lack of a deep timing system is still there. As in, everything just uses A like Sticker Star but we'll see.

I don't think Bowser will be the main villain again - with the paint theme, they could do something original, and even if everything so far points to Bowser being the bad guy, Shy Guys getting more screentime than Goombas and Peach not getting kidnapped in the beginning might indicate the story's a little more complicated
I'd bet money Bowser is the main villain. Especially since the koopa kids are there. The question is whether he'll get his voice back lol.

And I'd also bet Peach will get captured. It just won't be in the first cutscene like other games. I mean, if she doesn't what is she gonna be doing? Following you around? unlikely, might as well make partners then. Chilling in the main hub town? eh, I don't see it. She's gonna get taken.
 
Edit: Nvm.

The writing in Super Paper Mario was still good, but man I wish they had stuck with the rpg gameplay.

Me too.

uh, why? if this game takes after sticker star there wont be any of the good writing that super paper Mario had and the gameplay isn't similar at all, so I don't know what made you come to that conclusion

We haven't seen enough to reach that conclusion. It could be a partial return to the Super Paper Mario days at least.
 
That reminds me, I know Sticker Star was bad, but those of us that liked Super Paper Mario might still love this game, and regardless...

uh, why? if this game takes after sticker star there wont be any of the good writing that super paper Mario had and the gameplay isn't similar at all, so I don't know what made you come to that conclusion
 
This thread and the Metroid one are good reminders that GAF is still capable of some serious kicking and screaming. I didn't expect this much, to be honest.
 
I don't think Bowser will be the main villain again - with the paint theme, they could do something original, and even if everything so far points to Bowser being the bad guy, Shy Guys getting more screentime than Goombas and Peach not getting kidnapped in the beginning might indicate the story's a little more complicated

I really doubt they'll change the lack of diversity with NPCs though, which is depressing
CoughSunshinecough

I can already see the screenshot of Bowser holding a magic paint brush he found. Draining paint, though... Magic paint thinner can?
 
But

1. Paper Jam was devoid of new characters
2. I don't think that getting "a" Mario RPG should suffice. I mean, we had about one game per year starting in 2003 until like 2007!
Kind of a late reply but I feel like I should discuss this.

Paper Mario characters have never been a big selling point for me. There are plenty of Mario characters already. I can see why Nintendo wants to dial back and have a more unified universe.

You mention Mario getting "about one [RPG] per year starting in 2003 until like 2007!" That's a lot of games. Most of them are at a quality some RPGs wish they were. I don't see Golden Sun having that many titles. There are only two Chrono Trigger titles. We are lucky that Nintendo actually supports some of its franchises.
 
Many Mario spin-offs begin with Bowser as the big bad but then quickly change when the true big bad outsmarts him (or kicks him out of his castle).

Mario and Luigi games do it all the time, Super Mario RPG does it too and Bowser is a villain for a while in Super Paper Mario. I wouldn't be surprised to see something like that here.

Maybe the Koopalings are partners.
Nope
.
 
Many Mario spin-offs begin with Bowser as the big bad but then quickly change when the true big bad outsmarts him (or kicks him out of his castle).

Mario and Luigi games do it all the time, Super Mario RPG does it too and Bowser is a villain for a while in Super Paper Mario. I wouldn't be surprised to see something like that here.

Maybe the Koopalings are partners.
Nope
.

sicker star didn't
 
Maybe the Koopalings are partners.
Nope
.

That would be the dream, for me.

But yeah...problem is that Bowser has been made the Big Bad again in the RPGs for now what has been three games straight (Sticker Star, Dream Team, Paper Jam).

It'd be nice if they'd buck the trend and make for some new big bads that would give Bowser and his crew reason to team up with Mario again, but how likely is that, if there is indeed a dialing back of "original characters", as it is?
 
CoughSunshinecough

I can already see the screenshot of Bowser holding a magic paint brush he found. Draining paint, though... Magic paint thinner can?

Honestly, would be funny to see Bowser have a helper that was a can of paint thinner and it's evil, while Mario has a good paint can with paint.
 
That would be the dream, for me.

But yeah...problem is that Bowser has been made the Big Bad again in the RPGs for now what has been three games straight (Sticker Star, Dream Team, Paper Jam).

It'd be nice if they'd buck the trend and make for some new big bads that would give Bowser and his crew reason to team up with Mario again, but how likely is that, if there is indeed a dialing back of "original characters", as it is?

He wasn't in Dream Team.
 
I'm guessing Nintendo and Intelligent Systems don't see the value in having two Mario RPG franchises, which sucks because Paper Mario is the best of the two.

I would agree, especially with M&L being filled with gimmicks that lie outside of its genre, nevermind the limited amount of choices for party members.
 
Unlike Federation Force, I do think people would normally be excited for a game like this coming to the Wii U if it weren't for the IP used. Another great-looking Nintendo game on the system.
 
And I'd also bet Peach will get captured. It just won't be in the first cutscene like other games. I mean, if she doesn't what is she gonna be doing? Following you around? unlikely, might as well make partners then. Chilling in the main hub town? eh, I don't see it. She's gonna get taken.

Obviously Peach will get kidnapped, but I'm saying that it not happening right at the beginning might imply a slightly less evident storyline
(see: Mario Sunshine)

I also really hope we get to control another character after every chapter like in PM1, 2 and 3 (to an extend)
 
This could still be a great game guys. We know next to nothing about how it really plays, so maybe the gameplay actually is good. Btw, I really liked Super Paper Mario as well.
 
Well, they're not the only fans.

Personally, I think most people on message boards are far too conservative, doesn't matter which series. If NeoGAF could develop games it would be the same, over and over again, doesn't even matter which game.


I also understand that playing around with franchises leads to frustration because you obviously can't satisfy everyone.

Look at the Zelda series, they tried so much stuff with the series (art style, gameplay, etc.) that it's horrible to argue with fans which one is the best or how the series should look like.

Personally, I don't care about this stuff anymore, I play the game and if it's good, it's good. Developers are creative people and they want to try new stuff as well.

Only listening to the "Don't change my game"-fans is not the way to go, doesn't matter how much they complain.


But I also understand and appreciate the conservative people, because I also like the tradiotional stuff, but wouldn't complain as much as they would. ;)
Wow, how is it possible to understand the problem this backwards? It's the complete opposite of what you think. The reason people love Paper Mario 1 & 2 (and some also SPM) is because of how LITTLE conservative they are! Which other Mario games (or heck Nintendo games in general) features such a large roster of unique characters with unique personalities, imaginitive worlds which breaks the tropes of the typical grasslands, desert, forest, jungle, ice world, fire world, castle boss? The regular Mario series never goes away from this trope. PM used to do.

The reason people hate on this is not because of how little conservative it is. But rather HOW CONSERVATIVE IT IS when comparing it to the mainline series! This is barely more than a NSMB with Paper Mario aesthetics.
 
I think I get why they're doing this. I'm serious. Paper Mario games will be divided into trilogies from now on.

After Super Mario RPG, Paper Mario wiped the state clean by significantly changing the artstyle (going from "3D" isometrical sprites and environments to plain 2D sprites even though the Gamecube was around the corner), the gameplay mechanics (revamped the party system, revamped the equipment system, seriously dumbed down the damage numbers, etc), and having Bowser as the main villain again.
Sticker Star did the same things to the Paper Mario games that came before it, and even the developers said they wanted future PM games to be based off it.

The Thousand-Year Door did little more than take PM's mechanics and graphics and bring them to another level, and this is exactly what Color Splash does to Sticker Star (for the better or worse)

Then there's the obvious similarities in storyline too (Bowser messes with a wish-granting object and Mario goes through the Mushroom Kingdom to fix things up, then Mario and Peach go to an unfamiliar land but a crisis happens...)
And the similarities between areas are ridiculous (Toad Town <-> Decalburg, Rogueport <-> the town in CS...)

I think they're doing it on purpose, to have a pre-established framework to work with.

I think you are completely right; have an original game and extend it more for the sequel. Paper Mario -> TTYD -> Super Paper Mario (Bowser's 2D Sections being fleshed into its own game using Paper Mario name).

And this is a case of Sticker Star -> Color Splash. I could see Intelligent Systems taking the issues people had with Sticker Star and fix them here; card combat system being more rewarding (cards are more rare in the field so you need to fight in order to get more via shops), worlds are larger and have more creative NPC's, story is 'more' then Bowser Kidnaps Peach, and the like.

Going to give Color Splash another chance now that I read your post, as it could be something interesting :).
 
I was going to dismissively claim that the Wii U was saved, but the game looks genuinely gorgeous.

Too bad the style is wasted on this game.

Huh, interesting. I am sufficiently underwhelmed. Actually found myself upset because it seems to me like this isn't getting the same attention to detail/fidelity like Yoshi's Wooly World, example. I'll have to watch the trailer again next time I'm at a computer.
 
And it looks like we are getting a deeper system what with the paint mechanic. We know you can put pre-painted cards in your inventory.

You know what would make it even better? If you unlocked the ability to choose what colors you paint the cards and different colors have different effects. Like instead of yellow and red you paint the hammer card blue and it has an ice element added

If the paint colors make up a new type of FP/SP/mana/etc system within a traditional turn-based type of combat, I think that would be pretty damn cool. But I would still want the rest of the best parts of PM in the game as well.
 
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