Erasus said:
Ah, the thread title and post made it seem like the OP was against the idea of patching.
Being a PS3+PC gamer, that 360 way of handling patches would be friggin awesome to have.
Yeah.
The disadvantage some have (I don't mind) is that the title updates are installed on the cache, so are temporary. Depending on the size of the memory unit, the more games you play, the faster you might need to re-download the update. You can play 20+ games and be required to update again if you go back to game #1. But still nice to just download one small up to 5MB file that fixes problems, than downloading multiple ones that do the same...and add other stuff you might not need or use.
But it's nice, since title updates are separate of the ones with actual content and those are mostly optional. So you don't need to download like with most cases in the PS3 everything, just to play online with a friend that has the same content/game you have.
For example, the OP's example with ModNation, not only the patches are to fix the loadings and other aspects, but also contain every asset/clothes/etc. related to the customization of the game, just so that he could see other online with it. If anything it should be optional and if he wants to see and play with stages that have those, then he could download that by separate.
outunderthestars said:
Ok, so after 58 minutes I was able to finally play the game. The game turned out to be terrible. So I spent more time loading, installing, and patching the game than I did actually playing it. Bleh
Give the game some more time, it is great. ;p
Learn to drift to earn boost and hold onto items to max them and attack everyone.
For example a quick-green turbo in level 3 creates a portal that teleports you sometimes ahead of the other players. A regular missile on Level 3 turns into multiple homing missiles that attack nearly everyone.
And adding boost by drifting can be used for turbo, but also as a shield. the more you have the more time you can use the shield to avoid attacks.