BurnOutBrighter
Banned
So servers all crazy?
Btw I would think Kripp would love this game, considering all the theorycrafting he loves.
Servers are fine. I think some of the mechanics need to be made more clear, I don't even know if potions stack...
So servers all crazy?
Btw I would think Kripp would love this game, considering all the theorycrafting he loves.
Servers are fine. I think some of the mechanics need to be made more clear, I don't even know if potions stack...
is the game hard? I got owned on the second shore, right after the encampment.
potions refil as you kill mobs. They don't stack so you can't spam potions on boss fights.
Great great system.
I'm thinking of trying the game this weekend, can anyone pinpoint to me a really hard class to play? And by hard i mean microintensive, with lots of spells/skills to use and stuff like that, not weak.
hmm witch or assasin but it depend how you want to play. You can create strenght class which will use a lot of diffrent skills.
Kungen is playing and talking to Chris Wilson on skype, lead dev
http://www.twitch.tv/kungentv
So are people looking at this as the progression from D2 rather than the what we got for D3??
So are people looking at this as the progression from D2 rather than the what we got for D3??
So are people looking at this as the progression from D2 rather than the what we got for D3??
hmm witch or assasin but it depend how you want to play. You can create strenght class which will use a lot of diffrent skills.
Act 1&2 are both really boring and the actual gameplay and skills aren't very interesting. The game has a lot of good mechanics, but other than that I'm not very impressed.
That doesn't even mean anythingYou need an A = Awesome button?
Sorry, this isn't as fake as Diablo 3.
That doesn't even mean anything
Sure it makes up a lot by having more customization options and potential for much more interesting loot, but the core gameplay is lacking
"Presentation" isn't combat/animations/feedback. Presentation is something else entirely. What syllogism means is the core gameplay (the combat, meaning abilities, feedback, hit detection, animations, "oomph") sucks compared to D3... and it does IMO. The fact that GGG is saying "we're working on it, stay tuned" means little when it would take a huge revamp to make it up to par. I think they'll improve bits and pieces of it but it'll never compare to the smoothness and overall feel that D3 combat provides, they're just too small of a dev team.What do you mean by "core gameplay". As someone who thought D3 was ok I felt like D3 nailed the presentation perfectly, combat felt great in terms of the animations and feedback I got from attacks landing but it pretty much lacked everywhere else. PoE isn't the most polished game but plays a lot better. While combat doesn't feel as smooth to me as D3 did, I know that on a technical level it's much better.
Hopefully what I said makes sense to everyone.
"Presentation" isn't combat/animations/feedback. Presentation is something else entirely. What syllogism means is the core gameplay (the combat, meaning abilities, feedback, hit detection, animations, "oomph") sucks compared to D3... and it does IMO. The fact that GGG is saying "we're working on it, stay tuned" means little when it would take a huge revamp to make it up to par. I think they'll improve bits and pieces of it but it'll never compare to the smoothness and overall feel that D3 combat provides, they're just too small of a dev team.
I agree about PoE's mechanics in that they're deeper and provide more customization, but the core gameplay is simply not up to par.
How are animations and "oomph" core gameplay?
I think they'll improve bits and pieces of it but it'll never compare to the smoothness and overall feel that D3 combat provides, they're just too small of a dev team.
They're part of the combat, which is the core gameplay. Animation canceling, animation responsiveness when using abilities, all that's part of the combat. "Oomph" is the hit feedback you feel when using your abilities and attacks, which is again a part of the combat although more superficial it's still a big aspect.
Blizz doesn't give a shit about attack animation. Things will hit you when they start an attack animation even when you're miles away.
As designed.
are the servers down?
i cant connect![]()
http://www.twitch.tv/nl_kripp
There is info in the topic "nolife Kripparrian -- Path of Exile QnA WIth Lead Developer Chris Wilson" but nothing is on screen, anyone knows what happened?
Just played for an hour or two, seems completely awesome. Really like how some of the systems work. I really won't have the time to play for a week or two, but once I do I'm buying in. Had more fun in that hour or two then I did in the last hundred or so hours I played in D3, no lie. To be fair though I have no way of knowing if PoE will hold up, but it seems pretty solid at least, and is $50 less than D3 is so it's a win-win either way.
It has been really cool to see members of the dev team hanging out in chat talking with people. Learned that they have only one lighting guy and one main animator. Crazy!
http://www.twitch.tv/nl_kripp
There is info in the topic "nolife Kripparrian -- Path of Exile QnA WIth Lead Developer Chris Wilson" but nothing is on screen, anyone knows what happened?
A small Team ^^
Imagine what they could do with 10-15 more people :O
After 2 months of not playing, i am really in again because the Open Beta is more far away than planned and i can´t wait so long...
PoE is already my most played game since WoW Classic/BC.