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PC Call of Duty Ghosts using higher-res textures than next-gen console versions

Too bad Sony and Microsoft couldn't fit a 7970 inside their boxes. it is such a great card, with so much potential. But I guess it is too expensive atm, I bought one last year for $400. Totally worth it! Maybe they should have delayed the boxes to Fall 2014

The 7970 wattage is greater than the entire power draw of the PS4 =P
 
We've already seen PS4/Xbone games that look far better than yesterday's Ghosts footage, and that was PC footage. This game isn't really taxing, visually at least. We should expect high-res textures in the PC version, but really the tech inside the next-gen consoles should more than suffice. I mean how much memory does the game need? We already have 5GB or more RAM to work with on the PS4 or Xbox One.

You expecting the exact same from PS4 and Xbox One when compared to PC is laughable. There's obvious differences. Your GDDR5 RAM isn't going to handle everything. There's other components that come into play.

Edit: This post isn't meant to be a "LOL CONSOLES!!!" post. I'm just stating that there's obvious differences in power when it comes to PC and consoles.
 
I thought BF3 actually looked pretty damn good on my 360.

If that ancient thing can look good to me, PS4/Xbone versions of BF4 will probably look stunning. Of course nowhere near a $3K PC like that obviously.

God no.

PC on low settings looks 10x better than the X360/PS3 version of the game. The consoles are hampered by blurry AA, pop-in, low res textures, lowered player count, and lower resolution.
 
A higher overall IQ for the PC was a given, but higher resolution textures is kind of weird seeing as the next gen consoles should easily be able to match the PC in that regard no matter what. Really weird.
 
This again?

Not exactly, this is a little bit different this time ;)

Ok, but why don't you think of what else the $600-$800 PC you build will allow you to do that the next-gen consoles won't...play a ton of multi-platform last-gen games at more than double the framerate/resolution of their console counterparts as well as play next-gen games with, likely, a more stable framerate than either of the next-gen consoles.

The thing is, you need to keep in consideration that I already have a PC (a laptop in this case), so, for someone like myself, going with a PC now for gaming would be expensive!

You can say I could sell my current laptop but that would be a loss for me.
Financially, going with a PS4 would wiser :)

Also how is this even comparable.... PCs can do waaay more than just games and a few apps.

Of course, I will not argue with that, also please see above ^
 
God no.

PC on low settings looks 10x better than the X360/PS3 version of the game. The consoles are hampered by blurry AA, pop-in, low res textures, lowered player count, and lower resolution.

Yeah I feel bad for anyone who could only play it on consoles with the horrific graphics and the gimped player count that pretty much destroys the BF3 experience.

This is coming from someone who owned the PS3 version.
 
http://battlefieldlog.com/2013/07/05/ea-confirms-battlefield-4-to-run-in-1080p-on-consoles/

"Also, in an interview with Battlefield Executive Producer, Patrick Bach, he explained that next-gen consoles will be ”getting the full Battlefield experience”. So if PC is getting 1080p at 60 FPS, next-gen consoles are as well."

This statement is kinda misleading.... Sure PS4 may be running at 1080p and 60fps but they don't say what they had to turn off or lower to get that. Not saying that it will look bad on PS4, but you cant take statements like that with anything but a grain of salt. Hell my old Phenom X4 965 with 4gigs of ram and a 1GB GTX 550TI would hit 60fps at 1080p in BF3 but it was on medium settings
 
Well, this should be expected for any titles in the future. The "next" part in the "next-gen" catch phrase last about the time between the moment they say "And here is a demo of X (not the WiiU game) game our new <next-gen> system" and the game shows up running on the hardware.

So, about 5 seconds.
 
Once more unto the breach, dear friends, once more...

D1jJCpE.png
 
Consoles will always have limitations due to the fact they aren't upgradable. It's about time developers stopped gimping PC versions to the lowest common denominator.
 
wat?

I'm really surprised a PS4/Xbone can't handle textures that are just as high-res as the PC version.


Memory and performance-wise, the consoles should be able to handle it.

The sensible answer would be that the PS4/XBone versions are using textures optimised for the fixed resolution target of 1080p, whereas the PC version may use higher res versions for higher resolutions
 
A higher overall IQ for the PC was a given, but higher resolution textures is kind of weird seeing as the next gen consoles should easily be able to match the PC in that regard no matter what. Really weird.

Agreed, both consoles should be able to handle the higher textures at 1080p. I would expect downgrades in shaders/AA/etc but not textures.
 
A higher overall IQ for the PC was a given, but higher resolution textures is kind of weird seeing as the next gen consoles should easily be able to match the PC in that regard no matter what. Really weird.

Maybe at 30fps, remember you requiere a good GPU, CPU to process those textures a larger memory pool is just that, storage.
 
Meh, the only PC that has more GDDR5 available to games than PS4 is nvidia Titan 6GB which costs $1000, not anything to brag about when only super rich PC gamers will experience those "better" textures.

You say that as if games don't make use of 1-2GB of system ram as well.

So a 4GB GTX 770 should be more than enough to compete, RAM-wise.
 
Dafuq, all dat RAM and GDDR5?

Ah forget it, not like the engine is some engineering marvel.

Exactly. Last gen engine, running on next-gen machines, and better textures on the PC version. I don't think people will be running out to grab Titans to max CoD out anytime soon.
 
Maybe at 30fps, remember you requiere a good GPU, CPU to process those textures a larger memory pool is just that, storage.

I don't know. It's just strange to me since in Skyrim I get the same performance +/- 1-2% when using the standard highest textures and the 2K re-texture pack with double the memory usage.
 
I thought the Xbox One has the infinite power of the cloud? Is it down for maintenance or something?

Also, lol @ the "but graphics cards only have x amount of memory!" - have we stopped using system memory or something? 8GB of system memory is pretty standard in systems today, that on top of the dedicated VRAM gives it more available resources than the consoles.

I have 16GB of system memory + 3GB VRAM (GTX 780). A fair bit more usable memory than a console, and my OS doesn't use up 3GB of it, haha.

But do you really think COD: Ghosts will use all of that VRAM plus another 3 GB of system RAM? If not, the PS4 version should at least be able to match it memory-wise, with its 6 GB of usable GDDR5 memory (not confirmed, I know, but seems likely). So why would the PS4 version have to suffer lower-res textures? Surely the slower CPU doesn't affect texture resolution? My understanding is that that is purely on the GPU side, but please correct me if I'm wrong.

Also, on my relatively weak 2011 gaming laptop (it was about upper midrange back then, I'd say) with 2 GB VRAM I can always seem to max out texture resolution and AF without it noticeably affecting my performance, even if I need to lower other settings to, say, Medium (which I often need to do with stuff like geometry, probably because of my rather weak dual core CPU).
 
Has any game announced so far not using an updated last gen engine?

That is pretty much what you get from the Launch titles of next-gen systems. Easier to use slightly tweaked old-ass engines and then slowly move on to upgraded version once the install base picks up and they drop the old one.
 
God no.

PC on low settings looks 10x better than the X360/PS3 version of the game. The consoles are hampered by blurry AA, pop-in, low res textures, lowered player count, and lower resolution.

This isn't true. PC version on low settings has similar issues and worse smoke (pixelated), particle effects, worse shadows (blocky, jagged etc). Textures are comparable when you install the game on consoles.
 
http://battlefieldlog.com/2013/07/05/ea-confirms-battlefield-4-to-run-in-1080p-on-consoles/

"Also, in an interview with Battlefield Executive Producer, Patrick Bach, he explained that next-gen consoles will be ”getting the full Battlefield experience”. So if PC is getting 1080p at 60 FPS, next-gen consoles are as well."

That doesn't read like a confirmation at all. "the full Battlefield experience". To me doesn't equal 100% confirmed 1080p/60fps.

1080p is actually not stated in the interview he links to:

"64-player multiplayer and 60fps means next-gen console players are "getting the full Battlefield experience", Bach said."
 
This isn't true. PC version on low settings has similar issues and worse smoke (pixelated), particle effects, worse shadows (blocky, jagged etc). Textures are comparable when you install the game on consoles.

No, many times the low PC settings are better than what the PS3 and 360 were churning out.
 
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