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PC Call of Duty Ghosts using higher-res textures than next-gen console versions

Meh, the only PC that has more GDDR5 available to games than PS4 is nvidia Titan 6GB which costs $1000, not anything to brag about when only super rich PC gamers will experience those "better" textures.

The Horse Armour trap is set, now we wait.
Yk3iJvn.jpg


meanwhile in Battlefield 4
ixkzSgDCudJcN.gif

This was running on 2 hd 7970s ,oops ( over 3x the power of the ps4 gpu)

I haven't read through the entire thread yet but have the words 'diminishing returns' and 'texture resolution' been used in the same sentence yet?
Highly entertaining damage control so far, keep it up
 
This.


It would be one thing if the next gen textures already looked great. But they dont.

iqO7Z6A343H9M.png

esp when the 8 year old PS3 with 512mb total ram was pumping out these textures.

u3texture.jpg

This i found laughable just saying look we use tesselation also! But oh boy this just looks horrible.
 
I don't see why anyone who's buying one of the new consoles cares about this? Games on the new consoles are going to look great, a huge upgrade from current console visuals. I'm sure everyone will be very happy. But some people here get so butt hurt when a piece of news comes out saying the new consoles may not be the second coming of Christ. If the bestest ever visuals are so important to you that this shit still makes you salty, then buy a fucking 20 Titan PC and stahp the madness.
 
Nobody win imo. The engine is not next-gen whatsoever.
What is not "next gen" about the engine?
silly article when you are running 4xMSAA or 4XSSAA at that res...
How so? Those just make 4K look better.
Non-streaming textures shouldnt be in VRAM on PC and render targets are way off.

==
I'll get a lot of usage of this http://i5.minus.com/iR67THroNHcIO.jpg in face off threads, i think :P
LOL
You have to be a joke poster. Right ? I mean. You HAVE to be.

Well the COD pic is closer than the Uncharted one.
 
You have to be a joke poster. Right ? I mean. You HAVE to be.

No he is right, unless you zoom in by 500%, you are unable to say if the textures are good or not. I mean we all look at textures by having them zoomed in by 500%!


sarcasm, the length some people go to prove a game is bad or something is ridiculous
 
I don't see why anyone who's buying one of the new consoles cares about this? Games on the new consoles are going to look great, a huge upgrade from current console visuals. I'm sure everyone will be very happy. But some people here get so butt hurt when a piece of news comes out saying the new consoles may not be the second coming of Christ. If the bestest ever visuals are so important to you that this shit still makes you salty, then buy a fucking 20 Titan PC and stahp the madness.

Because the games textures look like shit to begin with and there is no reason the new consoles can't handle better, since the old consoles have handeled better.


This is coming from a PC gamer with 200 Steam games, also a console gamer with All 3 last gen consoles, Xbox One and PS4 paid in full, and a 3DS/Vita.
 
These are the best threads.

I thought graphics didn't really matter according to console gamers. At least that's what they were telling me when I was laughing at them comparing the graphics of Uncharted with the graphics I got on my PC. Why all the noise now?

Leave us graphics whores alone.
 
These are the best threads.

I thought graphics didn't really matter according to console gamers. At least that's what they were telling me when I was laughing at them comparing the graphics of Uncharted with the graphics I got on my PC. Why all the noise now?

Leave us graphics whores alone.

Apparantly graphics only matter when the PS4 and Xbone are compared against the Wii U. When compared against PC games, gameplay always is more important that graphics


You're a bad person who should feel bad.

Ignore list + 1


After your endless garbage posting in Halo 4 threads, I'm more than happy to not see your posts.
 
You have to be a joke poster. Right ? I mean. You HAVE to be.

And your post must be a joke? I'm not saying the COD textures look good but there aren't games on the ps3 that are pushing real nice texture anyway. The distance that camera is from the ground textures means a lot so how about you post some Uncharted pics with the camera zoomed all the way up on the textures?
 
Because the games textures look like shit to begin with and there is no reason the new consoles can't handle better, since the old consoles have handeled better.


This is coming from a PC gamer with 200 Steam games, also a console gamer with All 3 last gen consoles, Xbox One and PS4 paid in full, and a 3DS/Vita.

And I can agree with that, they do not look the best and never have. The engine isn't exactly anything new which does not help at all either. I also don't understand why the textures will be (I'm sure slightly) lower res on the new consoles, they should be the same and run great. But there's still people on here (of course on both sides) that are pretty moronic when it comes to these threads. I've said it a lot before: I wish it would be more about the games running on all platforms than wars between them. After all, we're playing games not consoles.
 
Why would a TPS from this gen have textures at a resolution remotely close to a next gen FPS.

BF3 on the pc is an amazing game visually but when you zoom in on textures they start to look muddy, simple as that. My point is his Uncharted pic isn't a fair comparison because the camera in the Uncharted pic is far above the ground textures whereas the COD pic is zoomed straight into the textures. I'm not defending COD but if you're gonna make a point make sure it's fair.
 
Well the COD pic is closer than the Uncharted one.

Fair enough. I will entertain this.

Fist of all, the CoD shot is from a Call of Duty advertisement with the sole purpose of showing how Next Gen CoD Ghosts looks. I didn't pick that camera angle to be unflattering, the devs literally picked that to best show off their AAA millions of dollars budget game. Meanwhile the Uncharted shot is just gameplay from a random Gafer.

Second of all. If you know ANYTHING at all about texture work, then you know that those uncharted textures are FAR better than the CoD textures based on look alone, a couple of feet away and those CoD rock shots won't suddenly have all the detail, non repeating uniqueness, and overall great look that the Uncharted textures exhibit. It simply wont happen.


Third of all, a few feet difference or not, any blind person could see that the textures are lower res in that CoD shot than the Uncharted shot, irregardless of distance.

but sigh, I will indeed look to the internet and find a closer shot of Uncharted textures to enlighten the blind defenders.



Oh look, even Uncharted 1 has more detailed textures than Call of Duty Ghosts.

uncharted5.jpg



iqO7Z6A343H9M.png
 
sp3000 said:
Apparantly graphics only matter when the PS4 and Xbone are compared against the Wii U. When compared against PC games, gameplay always is more important that graphics

Exactly right. And then there are those Digital Foundry threads where 3 frames per second are the biggest deal and cause a 24 page shitstorm. Look, guys, anyone who owns multiple platforms will tell you to stop thinking of the graphics and enjoy the games!

Demoing at 4K...

come down to 1080p and it should be ok. The Xbox One footage they showed at e3 already looked great

Not sure why this needs to be mentioned again, but...

The Battlefield 4 Xbox One footage at E3 was running on a PC consisting of an overclocked 8 Core AMD CPU, 16GB DDR3-2133, 2 AMD 7990s in Crossfire as well. This is what was running ALL of BF4 at E3:

battlefield-4-pc.jpg


Temper your expectations.
 
Cool, So 2GB VRAM is enough for next gen? With render targets is it way off too small or way off too big? Thanks

There is no 'correct' answer to this question. If you want absolute feature parity then you want a GPU with the same amount of memory as whatever game uses the most video RAM on the console version.

When you have two separate memory pools then there is always going to be some duplication of data. Being connected over a relatively slow bus will otherwise cause data thrashing.
 
These are the best threads.

I thought graphics didn't really matter according to console gamers. At least that's what they were telling me when I was laughing at them comparing the graphics of Uncharted with the graphics I got on my PC. Why all the noise now?

Leave us graphics whores alone.
These threads are the best because it baits the terrible trolls like you out to beat their e-chests. Especially on something as mundane as this.
 
In that 5gb of available memory you're not just Using VRAM though. Ever run bf3 on your PC? Pop open task manager and have a look at how much of your main system memory it's eating as well. And that's limited because its a 32 bit executable. Now with 64 bit executables...

With unified memory in play, managing that memory is important with how much you need for what obviously.

The PS4 has 6GB available for games. Thus, it's not really a question of lack of RAM if the PC version has higher res textutes. The reason is probably the resolution. While the console version is limited to 1080p, the PC version can go much higher, which is probably why the PC version uses bigger textures.
 
Third of all, a few feet difference or not, any blind person could see that the textures are lower res in that CoD shot than the Uncharted shot, irregardless of distance.

It really isn't that clear, and the fault is not how close the camera is, but how small the screenshot is. You underestimate the effect of a camera at inches of the ground, even Skyrim vanilla textures look decent in third person camera.

edit:

yeah, like this one. the resolution is not intended to be on par with that of a first person camera, even though they are more detailed.
 
The PS4 has 6GB available for games. Thus, it's not really a question of lack of RAM if the PC version has higher res textutes. The reason is probably the resolution. While the console version that is limited to 1080p, the PC version can go much higher, which is probably why the PC version uses bigger textures.

You sure about that 6GB figure?

Edit: oh god, not Uncharted bullshots. Ugh
Guys if you're going to post screenshots, can you at least get direct framebuffer grabs and not massively touched up press shots? TLoU and Uncharted don't have 16xAA/AF!

sp3000 said:
It's actually only 5.5 GB. The rest is reserved for the OS

That was my point. And the .5 is "flexible" (lol)
 
You sure about that 6GB figure?

Edit: oh god, not Uncharted bullshots. Ugh

It's actually only 5.5 GB. The rest is reserved for the OS

Keep in mind that Planetside 2, a 32 bit game, regularly uses 4GB of system RAM, and another 2 GB of VRAM
 
It's actually only 5.5 GB. The rest is reserved for the OS

No, it's actually 6GB.

http://realgamernewz.com/15886/play...ained-flexible-if-devs-working-closely-w-sony

This new information will come as a pleasant surprise to many gamers who were worried about the PS4′s RAM capabilities. The RAM of PS4 will be flexible to some extent, in regard to how much is used for the Operating System and how much is used for the games themselves. While 5.5gb of RAM out of the 8gb in total is set aside from the OS to be used for the game, there is a buffer amount of around 512mb extra which can be applied for by any developer so that 6gb can be used for the game instead.


That was my point. And the .5 is "flexible" (lol)

This is the defition that Sony gave of flexible memory.

http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory

Sony said:
"Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.

Flexible memory is 100% available for games, it's never used for the OS.
 
Not sure why this needs to be mentioned again, but...

The Battlefield 4 Xbox One footage at E3 was running on a PC consisting of an overclocked 8 Core AMD CPU, 16GB DDR3-2133, 2 AMD 7990s in Crossfire as well. This is what was running ALL of BF4 at E3:

Temper your expectations.

People wanted to see the next generation of games at E3. What were the publishers supposed to show them, PS4 and XBO games?
 
Isn't GHOSTS an example of what PC gamers have been suffering in recent years, last-gen tech recycled, spit out at higher res, but still looking............. last-gen?

It's going to take true next-gen game engines to stretch the new consoles and PC's.
 
Isn't GHOSTS an example of what PC gamers have been suffering in recent years, last-gen tech recycled, spit out at higher res, but still looking............. last-gen?

It's going to take true next-gen game engines to stretch the new consoles and PC's.

Given this news it seems they're already stretched.
 
I'm not close to an expert at graphics but the ps4 does have more vram than most PC gpus expect the Titan yet COD devs are saying textures will be higher quality on PC meaning I'll benefit from that if I get COD, which I won't, and run it on my two 670 2GB cards. So my question is, when it comes to textures, is the capacity of memory the main factor or does raw processing power factor in as well?

Edit:
Playing BF3 right now and when I died I saw the ground textures up close, in all honesty it didn't look much better than the COD textures so how close the camera is to the textures does matter.
 
People wanted to see the next generation of games at E3. What were the publishers supposed to show them, PS4 and XBO games?

You will eat a ton of crows in one year from now. A mega ton.
Sheesh, even KZ:SF looks a generation better than that new COD.

And then, BF4 will be fantastic on PS4 and XBO (even if high end PCs will always be here for eye candy, AS IT SHOULD BE with less limited TDP and enthusiast pricing).

Why are you always trying to downplay consoles? Please alexandros, level your game.
 
I'm not close to an expert at graphics but the ps4 does have more vram than most PC gpus expect the Titan yet COD devs are saying textures will be higher quality on PC meaning I'll benefit from that if I get COD, which I won't, and run it on my two 670 2GB cards. So my question is, when it comes to textures, is the capacity of memory the main factor or does raw processing power factor in as well?
Textures aren't ALU bound at all. "Flops" are meaningless. Most important factors are bandwidth and the volume of memory. PS4 has more volume than most GPUs and more bandwidth outside of top end GPUS. It also has an abundance of ROPs and TMUs.

I think IW just sucks to be honest. Very detail they reveal about this engine makes it seem worse.
 
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