Conflict NZ
Member
wat?
I'm really surprised a PS4/Xbone can't handle textures that are just as high-res as the PC version.
Why are you surprised? Besides the GDDR5 ram in the PS4 you can get laptops with better specs than the next gen consoles.
wat?
I'm really surprised a PS4/Xbone can't handle textures that are just as high-res as the PC version.
wat?
I'm really surprised a PS4/Xbone can't handle textures that are just as high-res as the PC version.
Why are you surprised? Besides the GDDR5 ram in the PS4 you can get laptops with better specs than the next gen consoles.
might have thought the specs for next gen were better than they are? so devved on pc to port the game then realised they need to turn bells and whistles off for the weaker than expected consoles?
MW3 had better quality shadows and SSAO on PC compared to consoles. Black Ops 2 had DX11 features too.
What? Physx in pc uses gpu compute since Mirror's Edge. Just Cause 2 in pc has gpu compute for water simulation. Tomb Raider has hair physics running on gpu. Gpu compute is not new in pc.
These won't perform on PS4 level.
Really? No issues storing textures in main ram and having to transfer them over PCIe every frame?
These won't perform on PS4 level. Okay, maybe the SLI 780m one will... but the others won't.
Its BF4 PS4 4 me this year, the upgrades are huge: 60fps over 30fps, 64players vs 24 over the PS3.
These won't perform on PS4 level. Okay, the SLI 780m one will... but the single-gpu notebooks won't.
Its BF4 PS4 4 me this year, the upgrades are huge: 60fps over 30fps, 64players vs 24 over the PS3.
So pretty much what BF3 was on the PC two years ago. Really impressive. Totally worthy of a new 60 dollar sequel.
My, what ambient occlusion would do for this game...Doesn't really look that impressive tbh (all gameplay shown is the PC version).
http://www.youtube.com/watch?v=ACQPI_eKNq0&feature=youtu.be&a
Most PS4 games are going to be locked to either 30 or 60fps. The machine would only have to average more than either of those two to outperform it in a real world scenario.The 780m is only slightly above PS4's GPU on paper an even has less bandwidth. PS4 has the advantage of a console development environment (low level API + fixed hardware) and the advantage of the superior architecture (coherent caches, uniform memory access, unified ram pool, no PCIe bus, etc). PS4 will outperform it in real world scenarios.
Higher resolution displacement maps are a possibility but that's a separate area from base textures. In this shot, for example, those aren't individually textured rocks but one flat texture with displacement on top. A higher resolution displacement map would make the geometry of the rocks of higher resolution but not the base texture (which is what people are complaining about whether they know it or not).
Of course, people losing their collective minds over a screenshot demonstrating tessellation and not texturing just misses the point. Each rock may represent 64x64 pixels of a much larger texture. It's meaningless without knowing the context and especially regarding any comparative differences between PC and console.
So pretty much what BF3 was on the PC two years ago. Really impressive. Totally worthy of a new 60 dollar sequel.
That is not how light is supposed to behave.
I know because I took Physics at university.
WTF? What is happening in those last pages? TLoU, U2 and Halo 3/4 shots? Really?
http://i5.minus.com/iR67THroNHcIO.jpg
This seriously cant be more accurate.
I think Seth was perm banned.It is going to take a couple of weeks before I get used to your new avatar dennis.
BTW guys, where is sethos?!
Thanks for this. It has been saved
BTW guys, where is sethos?!![]()
I think Seth was perm banned.
Nope non of my friends are there either, well you guys but im not tryna double, potentially triple dip lolWii U![]()
This is the way I see it. I may just buy BF4 on xbox one though and I dont even play bf.If they are friends that you play with on a regular basis then the choice is very simple.
Bro's before textures.
The consoles will be able to do stuff PC's can't for now thanks to gpu compute and shared memory address space between cpu and gpu.
The PS4 in particular is designed with this in mind. This will not really be leveraged in the first round of titles though, apart from some first party stuff maybe.
The consoles will be able to do stuff PC's can't for now thanks to gpu compute and shared memory address space between cpu and gpu.
The PS4 in particular is designed with this in mind. This will not really be leveraged in the first round of titles though, apart from some first party stuff maybe.
The power of the machine has little to do with texture resolution, what it needs is RAM and both consoles have more than enough of it for current standards. There is no excuse for this.
Textures in Uncharted 2 aren't bad, they lack AF that's why far off textures look worse than the ones directly in front of you. And what does double rendering even mean
There are some insane statements going on in this thread.
Before I built my 2700k/2x7850 rig in 2011
I am currently sporting an i7 with 3 titans.
I have a gaming rig upstairs that has a sandy i7 with sli titans, but I do the majority of my pc gaming on my 120" screen that's connected to a more modest sandy i7 with crossfired 7870s in a nice amp-like HTPC case.
I don't think you understand just how much RAM these consoles have.
I hope not.I think Seth was perm banned.
Not this again... no, it doesn't. It hasn't done so for a decade.whhaaaa?? Texture resolution is one of the main things to have power for.
do you really think it takes the same amount of time to render 64 lines of 64 pixels per texture than it does to render 1028 lines of 1028 pixels?
There are some insane statements going on in this thread.
Memory, Bandwidth and TMUs. This is probably is a more understandable chart for the PC enthusiasts here.Not this again... no, it doesn't. It hasn't done so for a decade.
Here's the game's closest relative, Black Ops 2:
[imghttp://www.geforce.com/Active/en_US/shared/images/guides/blackops2-tweak/blackops2-tweak-guide-texture-quality-performance-chart.png[/img]
Feel free to go to Geforce.com and check out their other performance guides. They usually account for texture resolution and the result is always the same. If you have enough video memory then texture resolution is 'free'.
The new IW was a rushed patchwork of several studios, what do you expect?I really thought IW and Activision would actually take this chance (you know, being the turn of the generation and all) to make a new engine.
The new IW was a rushed patchwork of several studios, what do you expect?
The new IW was a rushed patchwork of several studios, what do you expect?
not sure if sarcasm?
Ok Activision. This is going to be the first COD I wont buy.
Don't tell him about all the textures in all the other Call of Duty games, except 1.Because another platform will have better textures? Really?
It's sarcasm
Because another platform will have better textures? Really?
Is inexcusable with better hardware in new consoles.
So let me get this straight. You expect the game to look better on the new consoles because they have better hardware than the old consoles right ? Yet you are saying it is "inexcusable" for COD to look better on PC's that have better hardware than the new consoles ?
They should be on pair due to the non demanding engine ( graphically speaking ) the game is running on.
Is just laziness.