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I haven't gamed on PC in years. What happened with KOTOR 2? I played mine on console.
The game was finished through mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=485537937
I haven't gamed on PC in years. What happened with KOTOR 2? I played mine on console.
I haven't gamed on PC in years. What happened with KOTOR 2?
I haven't gamed on PC in years. What happened with KOTOR 2?
lol? Modding is serious business. In the literal sense. Many many mods have become commercial games. Modding has been one of the ways the industry has curated it's own homegrown talent.
Entire businesses have been formed on the back of modding. A good majority of what GoG does is thanks to modding. There are apps that are entirely mods, like VorpX.
they restored all the lost content and transformed it into a complete game. Basically, modders did, for free, what obsidian would have done given another year for dev time.
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm
the problem is, I dont know if that modification is to fix a broken game, or to add some kind of phishing tool to the game so that now its capturing my passwords as Im typing them into Chrome.
I know you get heated about this Krej. I really don't know much about the PC gaming scene and am not trying to be dismissive. I'm just trying to understand.
The first one shows up.Didn't know the modding scene was such serious business. What have you guys been modding if you don't mind me asking?
http://www.pcgamer.com/microsofts-uwp-will-support-some-mods-but-not-all/
"The mods where well probably have some discussion, is... if I go in and change the executable in a wayif I actually go in and reorder the code or inject code paths the developer didnt originally intend, [then] the problem is, I dont know if that modification is to fix a broken game, or to add some kind of phishing tool to the game so that now its capturing my passwords as Im typing them into Chrome.
Lock if old.
Didn't know the modding scene was such serious business. What have you guys been modding if you don't mind me asking?
I thought the inclusion of the symbol would make it clear that I was being facetious. The "benefits" of UWP are nebulous at best, and this new path is at the very least concerning for the future of the PC. I guess my mocking of the 3 man defense force we usually see in these threads isn't clear enough. My bad.
The game was finished through mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=485537937
It was broken and unfinished?
The content restoration mod made it a lot less broken and less unfinished.
they restored all the lost content and transformed it into a complete game. Basically, modders did, for free, what obsidian would have done given another year for dev time.
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm
Remember how the ending of KOTOR 2 was an absolute shitstain in an awesome game? It was because they ran out of time.
There was also a lot of other missing content.
You should play it someday, it's actually a big difference.
The first one shows up.
Any Bethesda game. Torchlight. Diablo 2. Divinity: Original Sin. Darkest Dungeon.
Every goddamn game I want to play on PC.
Didn't know the modding scene was such serious business. What have you guys been modding if you don't mind me asking?
Putting aside Microsoft's grand plan for the moment, aside from some indie developers throwing their games up on the WinStore (which, to be perfectly honest, is both disappointing but understandable), there's no sign that MS intends to present the WinStore as a platform for third parties. Literally every GFWL-supporting publisher that isn't EA or Ubisoft is now on the Steamworks bandwagon, and considering GFWL had a relatively short shelf life, no publisher in its right mind would abandon a platform that will still be around for the foreseeable future in favour of promises that MS has broken in the past. Money may talk, but Steam has been around long enough now to inform publishers of the value in long-tail availability.
Got it. I think one of you should start a thread with an OP that lays out all of the benefits of open modding over the years. Make a strong case for it so those of us on the console side of things understand and can have your backs on this stuff. A great point of reference for the argument if you will.
I did some very very light modification on some games, changing some values here and there and some graphics (nothing demanding) for personal enjoyment, on some strategy and RPG's. I could try doing something better if i wanted to but the notion that MS could potentially block me out of this because of their policies is disgusting.
Also, how can you ask this kind of question, people always were able to tweek files on PC gaming, they do not have to be "developers" or "MS partners" to do so.
of course MS isn't going to officially sanction injection and certainly wouldn't allow those on the marketplace.
New to it man. My PC gaming experience includes things like DOOM (original), Commander Keen, Might and Magic fucking 2, and Starcraft, Warcraft, Diablo. That's about it.
Can modders alter a game to break the fairness of playing online? Like I remember people hacked the map in Starcraft, etc.?
Even within the realm of console games, Modding has a rich history. Have you played the christian whitehead port of Sonic CD or freedom planet? Both are born through Sonic Hacking: http://info.sonicretro.org/Category:Hacks
Got it. I think one of you should start a thread with an OP that lays out all of the benefits of open modding over the years. Make a strong case for it so those of us on the console side of things understand and can have your backs on this stuff. A great point of reference for the argument if you will.
Are you serious?
Are you serious?
Why "of course"? Injection isn't some sort of shady development practice. It's been business as usual for decades. There are legitimate applications built off of the concept of Injection DLLs. It's been a part of computer science for the last 20 years. "of course"? Microsoft themselves offers MSDN pages on how to inject DLLs: https://msdn.microsoft.com/en-us/library/aa909244.aspx
Sure, mostly for development purposes. Not for altering someone else's sold product, lol.
Many games have this already, without the use of UWP. Server side data solves this. UWP isn't for us, it's for MS.I'm going to research this topic further. I totally understand a hesitation in eliminating the openness of the platform for the PC gamer. I also understand from a platform holder/developer perspective the illicit dangers of a modding scene potentially destroying competitive balance online/cracking encryption etc.
I think there should be a walled garden for online play but free range on single player.
I'm going to research this topic further. I totally understand a hesitation in eliminating the openness of the platform for the PC gamer. I also understand from a platform holder/developer perspective the illicit dangers of a modding scene potentially destroying competitive balance online/cracking encryption etc.
I think there should be a walled garden for online play but free range on single player.
I'm going to research this topic further. I totally understand a hesitation in eliminating the openness of the platform for the PC gamer. I also understand from a platform holder/developer perspective the illicit dangers of a modding scene potentially destroying competitive balance online/cracking encryption etc.
I think there should be a walled garden for online play but free range on single player.
Wrong? There are thousands of commercial programs that do just that.
Yeah. What am I missing?
Didn't know the modding scene was such serious business. What have you guys been modding if you don't mind me asking?
[...] Make a strong case for it so those of us on the console side of things understand and can have your backs on this stuff. A great point of reference for the argument if you will.
I'm going to research this topic further. I totally understand a hesitation in eliminating the openness of the platform for the PC gamer. I also understand from a platform holder/developer perspective the illicit dangers of a modding scene potentially destroying competitive balance online/cracking encryption etc.
I think there should be a walled garden for online play but free range on single player.
"The mods where well probably have some discussion, is... if I go in and change the executable in a wayif I actually go in and reorder the code or inject code paths the developer didnt originally intend, [then] the problem is, I dont know if that modification is to fix a broken game, or to add some kind of phishing tool to the game so that now its capturing my passwords as Im typing them into Chrome.
Edify me. Seems like a bold strategy to sell something based on someone else's code which could change with an update and break the injection. But either way, I would be surprised if MS suggests to use function interception as a proper architectural solution to a given problem.
how oh how did PC gaming ever have an online scene when modding was rampant, thank goodness microsoft is here to fix PC online gaming.
Who gives a shit if microsoft approves of injection DLLs or not? Since when are they gate keepers to development practices?
You're demonstrating the exact reason this is all bullshit. Microsoft is by proxy deciding the validity of companies like TriDef and VorpX. Fuck that.
Yeah, Phil Spencer just wants to keep us safe from mods while we play LoL, DOTA2, CS
:GO, TF2, Morrowind/Oblivion/Skyrim, XCOM1/2, KOTOR2, VtM:B, Minecraft..
Well, to be fair, you responded to a post where I said of course MS would not suggest or condone using injection.
Yep, especially this mod:
https://share.oculus.com/app/minecrift
Which was dumb to begin with, because they do so right here:
https://msdn.microsoft.com/en-us/library/aa909244.aspx
So did Tim Sweeny reply yet? Bet he's not happy.
New to it man. My PC gaming experience includes things like DOOM (original), Commander Keen, Might and Magic fucking 2, and Starcraft, Warcraft, Diablo. That's about it.
Can modders alter a game to break the fairness of playing online? Like I remember people hacked the map in Starcraft, etc.?
For development purposes on WM6.5 and embedded devices.
Yeah I know you already think that, which is dumb
because shit like VorpX, Tridef 3D, FRAPS, etc has existed for years
is your argument seriously going to be based around you going around saying Injection DLLs are only for development? Do you think you're going to sway anybody this way?
My point is MS is not going to say, yeah, we will support dll injection in our store and applications downloaded from our store. It doesn't make sense for them to say that. If someone figures out how to do it or something similar, they won't care, they just wont endorse it.
My point is MS is not going to say, yeah, we will support dll injection in our store and applications downloaded from our store. It doesn't make sense for them to say that. If someone figures out how to do it or something similar, they won't care, they just wont endorse it.