me too man, me too...
what system did you play 1 & 2 on?
360.
A billion and a half hours between them.
Enough times to make EatChildren sick, and he bought everything ME related.
Unless that means I can download the 360 trilogy version, then it's a no go for me.Eh, the Trilogy is regularly $10-20 on Amazon Download or Origin, I'd just wait for a black friday sale.
Did Bioware ever explain Jack's outfit officially? Miranda's existence makes me think it's pure pandering, but surely they had some sort of explanation for it?
Not really. But between ME1 and ME2 there was a bit of a shift in tone and aesthetic. Beyond the change in setting. While it's still very fantastical, ME1 overall drew more from hard sci-fi in its technology and designs, building outfits, weapons, and vehicles that are believable. ME2 went for a more pulpy space opera look, so you wind up with skin tight big ass big tits genetic perfection, topless tatooed tough chick, alien assassin with trendy popped collar trenchcoat, and Garrus' never repaired armour. All characters wearing their outfits even in the middle of space.
That wasn't an intentional shift towards pulpiness, it was an intentional shift towards having what the artists were referring to as "iconic looks". That is, that the characters didn't just all chop and change a series of generic armors like they did in the first game, to help visually distinguish them. I suspect their intention to have a very large crew (10+ squadmates) led them to this decision. That's why Shepard's N7 ensemble didn't vary "too much" in geometry as you customized it, and why the squadmates had more or less one look, with a bit of variation from the alt costumes.
My opinion on the matter was that the crew member's iconic look should have been what they wore on the ship / citadel etc, but then they would also have a hazardous environment suit for EVA / no atmosphere missions. Because watching Jack roll around a depressurized spaceship with just a mask on was quite silly looking, and watching Miranda run around rocky Tuchanka with high heels was equally absurd. That shit was not practical combat equipment. Artists ruin everything.
It can be a bit of both. Apart from the characters look, I remember ME2 locations looking more pulpy than the clean, hard looks of ME1.
that reminds me. a good while ago in the community thread there was a couple of peeps who suggested me a whole bunch space sci fi to check out, and I still haven't :\It's just the shift of trying hard to be Star Trek, and having everything super sterile and then changing it up to Star Wars.
that reminds me. a good while ago in the community thread there was a couple of peeps who suggested me a whole bunch space sci fi to check out, and I still haven't :\
did Me2 really drop the ball that hard as an rpg?
yup, some of those definitely sound familiar. babylon 5 in particular.Babylon 5, Battlestar Galactica, Star Trek/TNG, Farscape.
Each of these inform small pieces of Mass Effect.
and you'd say Me3 packed the RPG elements back up again?No, but I expected the RPG elements to be improved. I didn't think they'd be stripped down.
Babylon 5, Battlestar Galactica, Star Trek/TNG, Farscape.
Each of these inform small pieces of Mass Effect.
That wasn't an intentional shift towards pulpiness, it was an intentional shift towards having what the artists were referring to as "iconic looks". That is, that the characters didn't just all chop and change a series of generic armors like they did in the first game, to help visually distinguish them. I suspect their intention to have a very large crew (10+ squadmates) led them to this decision. That's why Shepard's N7 ensemble didn't vary "too much" in geometry as you customized it, and why the squadmates had more or less one look, with a bit of variation from the alt costumes.
My opinion on the matter was that the crew member's iconic look should have been what they wore on the ship / citadel etc, but then they would also have a hazardous environment suit for EVA / no atmosphere missions. Because watching Jack roll around a depressurized spaceship with just a mask on was quite silly looking, and watching Miranda run around rocky Tuchanka with high heels was equally absurd. That shit was not practical combat equipment. Artists ruin everything.
Inquisition actually addresses this quite well I think. All the characters have their own distinctive look as you've mentioned while at the same time maintaining variations in armor design. Better than ME and previous DA games in that respect.That wasn't an intentional shift towards pulpiness, it was an intentional shift towards having what the artists were referring to as "iconic looks". That is, that the characters didn't just all chop and change a series of generic armors like they did in the first game, to help visually distinguish them. I suspect their intention to have a very large crew (10+ squadmates) led them to this decision. That's why Shepard's N7 ensemble didn't vary "too much" in geometry as you customized it, and why the squadmates had more or less one look, with a bit of variation from the alt costumes.
My opinion on the matter was that the crew member's iconic look should have been what they wore on the ship / citadel etc, but then they would also have a hazardous environment suit for EVA / no atmosphere missions. Because watching Jack roll around a depressurized spaceship with just a mask on was quite silly looking, and watching Miranda run around rocky Tuchanka with high heels was equally absurd. That shit was not practical combat equipment. Artists ruin everything.