Oh gosh, I forgot about that entirely.
(volume alert) Harvest Moon: Seeds of Memories Gameplay @ E3 2015.
So bad it destroyed my memories of it.
That's rough.
Oh gosh, I forgot about that entirely.
(volume alert) Harvest Moon: Seeds of Memories Gameplay @ E3 2015.
So bad it destroyed my memories of it.
This is probably not correct, SteamSpy numbers lag behind by 2-3 days and the game is still selling well.Going by Steamspy, it sold about 380k on Steam alone.
http://steamspy.com/app/413150
So that'd be about 45k on GoG, not bad.
I just hope either Natsume or Marvelous will see as an opportunity to release A Wonderful Life on Steam :")
The iOS version is a $10 purchase with no microtransactions.
Great word of mouth + great revival of tired formula + a platform that was thirsty for such a game = great success
Maybe they have just given up on the HM franchise. Why preserve the games by making a Steam release, when they want it to be forgotten, no longer reminding them of how great and successful they used to be.I just hope either Natsume or Marvelous will see as an opportunity to release A Wonderful Life on Steam :")
Maybe they have just given up on the HM franchise. Why preserve the games by making a Steam release, when they want it to be forgotten, no longer reminding them of how great and successful they used to be.
Maybe they have just given up on the HM franchise. Why preserve the games by making a Steam release, when they want it to be forgotten, no longer reminding them of how great and successful they used to be.
He's too busy supporting the game to be fooling around with money from what I understand.
The dude who made this deserves the success
http://gamasutra.com/view/news/2675...osed_crunch_that_went_into_Stardew_Valley.php
Oh gosh, I forgot about that entirely.
(volume alert) Harvest Moon: Seeds of Memories Gameplay @ E3 2015.
So bad it destroyed my memories of it.
Jeezus that game looks awful. I would much rather play a port of one of their older classic Harvest Moon titles.
Stardew Valley is also real ugly and that doesn't hurt it. Most of the HM games aren't lookers either.
It's better than nothing I can add it to the OP if you have the numbers.
Xseeds more high-profile Nintendo 3DS titles have been selling wellspecifically the farming RPGs that they take on from their parent company, Marvelous.
Story of Seasons, which was released on March 31st, has sold over 100,000 units in North America to date. Meanwhile, Rune Factory 4, which was released in October 2013, has sold over 160,000 units in North America.
Xseeds next farming game is Return to PopoloCrois: A Story of Seasons Fairytale. Additionally, the company will also release Senran Kagura 2 later this year on 3DS.
retro gaming
So this guy is basically now a millionaire because of a passion project he did? It's always great when people get rewarded for following their dreams! Very happy for him!
"On average, I probably worked on it 10 hours a day every day of the week during development," says Eric Barone. "Now that the game is out, I'm probably spending more like 15 hours a day on it."
...
"It does help if you can absolutely convince yourself that you're destined for greatness," says Barone. "It's not even an ego thing--it's just a way to prevent doubt and insecurity from hindering you."
It depends on how you define passion project:
http://gamasutra.com/view/news/2675...osed_crunch_that_went_into_Stardew_Valley.php
I love the end result and can appreciate how much work he put into SV, but it was and remains a full-time (previously unpaid) job.
I would still define this as a passion project, even if it was a lot of work. Likewise, I would classify something like The witness for Jonathan blow as a passion project , even though that game was a multi-million, multi-team project.
Oh, so it's actually a game. Silly me, I gave it one look and thought it was just exploitation based on the art style. I'll read up on it later![]()