• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

PC Gaming? Strong as ever. Cliffy B? An idiot

Juice said:
I realize that Epic is privately owned and they have no legal fiduciary requirement to not piss on their own value, but Epic needs to hire a PR firm and never, ever, ever let their owners or management outside again.

You're kidding me, right?

Look how the internets latch on to any and everything these folks say.

Should be obvious by now that Rein believes there is no such thing as bad publicity. As long as people are talking about them, their company, or their games, they're content.

For reference, I would note Rein hopping over the fence separating 360 and PS3 and talking about how much greener it was over there about a...I don't know...BAJILLION times?
 
bigben85 said:
what about work machines??? My computer at work has a 8800gtx. There must be a lot of these out there in work places...schools etc

What kind of place do you work at? Almost every public or work computer I"ve seen have used the cheapest hardware for graphics. Many business computers don't even give you the option of having a top of the line gaming card like a 8800GTX.
 
"In 2005, NPD estimated DD at 400 million dollars. In 2 short years that number has (probably) increased .. but not exponentially."


NPD's also admitted recently that they know roughly dick about DD.
 
onemic said:
Maybe that's because the things that console guys say is more or less utter bullshit. NPD sales for PC games aren't representative for PC games sales in the least. Haven't you ever heard of digital downloads before?
This will be the PS3 fanboy argument, circa 2010.
 
Teknopathetic said:
"In 2005, NPD estimated DD at 400 million dollars. In 2 short years that number has (probably) increased .. but not exponentially."


NPD's also admitted recently that they know roughly dick about DD.


http://www.gamedaily.com/articles/f...-pc-games-hit-14-billion-in-2005/68975/?biz=1



Well, I can only go by what they said. They obviously put some research into these comments.

Now, they failed to do a DD estimate in 2006, so maybe that is some indication that they are unsure of there methodology of determining online sales (Especially when Valve represents the "Wal-mart of DD", but with much greater market power).

But facts are facts (at least for what we can ascertain). Console game sales have exploded, PC game sales have remained relatively flat (Over a 10 year period).


--- ---


Overall, it's probably not fair to compare these two markets. Since the PC side is evolving WAY faster than the console side is. What you are seeing on the PC side is probably a full generation away (or perhaps never?) on the console side.

I can never see a day, where you boot up your PS(x) and log into Capcom's webspace and download a game. Or log into an independent game maker and download their game for your Playstation. That's a manner of control that a corporation will never give up.
 
ToxicAdam said:
http://www.gamedaily.com/articles/f...-pc-games-hit-14-billion-in-2005/68975/?biz=1



Well, I can only go by what they said. They obviously put some research into these comments.

Now, they failed to do a DD estimate in 2006, so maybe that is some indication that they are unsure of there methodology of determining online sales (Especially when Valve represents the "Wal-mart" of DD, but with much greater market power).

But facts are facts. Console game sales have exploded, PC game sales have remained relatively flat.
It's not really flat, for example, smaller games like Bejeweled were worth 2.5 billion last year, and grow the market by 20% annually. 200 Million players.
 
I still can't tell if those guys were serious about "lot of these out there in work places...schools etc" with 8800 GTXes.
 
titiklabingapat said:
Customization, modding and free community support is still the realm of the PC.

The discussion was about console games not offering hundreds of hours of enjoyment. They sure as hell do. You went off on a tangent
 
Draft said:
These threads are not for your console "wars."
Of course. But when downloads reach a level of "success" we will know about it because there will be press releases telling us so. The fact that NPD doesn't tell us means nothing - the publishers know exactly how many copies are being sold, and if they want to shout about its success, you can be sure they will.
 
saelz8 said:
It's not really flat, for example, smaller games like Bejeweled were worth 2.5 billion last year, and grow the market by 20% annually. 200 Million players.

I don't doubt that casual games are a H U G E seller that goes unnoticed. But those numbers you gave me are from the CGA (Casual Gamers Association). Not exactly a well-known, unbiased group that has a history of recording sales data.

http://www.casualgamesassociation.org/magazine.php
 
I fail to see how an idiot from the pc gaming industry calling an idiot co-worker from the console gaming industry an idiot couse he sayd hes the pc gaming industry is in trouble, make it any more... false, or true, or whatever, kinda lost myself there.

Anyway I hope digital distribrution will triumpf "for real" on the pc platform, and bring it back on top =)

I belive the couch-gamer is still a bit affraid of diving into the pc gaming scene...
 
b.e.r.g said:
I fail to see how an idiot from the pc gaming industry calling an idiot co-worker from the console gaming industry an idiot couse he sayd hes the pc gaming industry is in trouble, make it any more... false, or true, or whatever, kinda lost myself there.

Anyway I hope digital distribrution will triumpf "for real" on the pc platform, and bring it back on top =)

I belive the couch-gamer is still a bit affraid of diving into the pc gaming scene...
Afraid is no way for a man to live.
 
b.e.r.g said:
I fail to see how an idiot from the pc gaming industry calling an idiot co-worker from the console gaming industry an idiot couse he sayd hes the pc gaming industry is in trouble, make it any more... false, or true, or whatever, kinda lost myself there.

Anyway I hope digital distribrution will triumpf "for real" on the pc platform, and bring it back on top =)

I belive the couch-gamer is still a bit affraid of diving into the pc gaming scene..
.


Na I think is its because in the old days pc gaming was different from console gaming. You had these adventure games where you had to really think and console gaming was more about the twitch.

But now console and pc game are the same things. And the ease and price of console gaming wins out big time.
 
ToxicAdam said:
I don't doubt that casual games are a H U G E seller that goes unnoticed. But those numbers you gave me are from the CGA (Casual Gamers Association). Not exactly a well-known, unbiased group that has a history of recording sales data.

http://www.casualgamesassociation.org/magazine.php
I have no reason not to believe their estimates. If you don't trust them as a source, I guess we can agree to disagree.

I think the PC Game Market is larger and more progressive than the general GAF'er realizes. It's a huge platform, gigantic, and has mind-estate in every country.

Complex games are just one side of the equation (The least important side when it comes to growing industry, as we have seen with the Wii).
 
sprocket said:
But now console and pc game are the same things.

Not yet. They haven't released video card upgrades for the PS3 or 360.
but they're not the ones in need right?

But on a more serious note, :lol

:lol :lol
 
McLovin said:
...but its different when you actually have a computer that can play these games. PC gaming is alive and well and isn't going anywhere.

You are so right. I got a gaming notebook last week, and all of a sudden my eyes were opened to all the games I'd been ignoring on the account of my integrated graphics card.

I went from playing Dawn Of War on low at ~15fps to over 60 with everything maxed; the first time I saw it, tears were shed.
 
ToxicAdam said:
Cliffy is not entirely wrong. The explosive growth on the console side has been astronomical in the past 9 years. PC sales used to represent 30-40% of sales for all video games. Now it is down in the teens.
ToxicAdam said:
Retail sales were 1 billion. Even a generous prediction for DD at 800 million would still put it below the high water mark for 1999. For reference, NPD estimated DD sales for 2005 at 400 million.

So, in 9 years .. PC sales have remained flat, whereas console sales have almost doubled.

That's just the facts. It doesn't mean PC gaming is dying .. it's just much easier to sell a game on the console side.
diddlyD said:
when 97% of the money is from WoW and the Sims, you realize the prospects aren't so rosy for other games.

You realize that the article that the OP linked you to goes directly against the bullshit you both posted, right?




You: "bullshit bullshit bullshit!"
OP: "No, see, here's figures that go against that bullshit"
You: "but bullshit bullshit bullshit!"
 
considering that those 2 million or a lot of them wont ever purchase a pc game i guess its easy to afford all the new cards that come out
 
just tray said:
considering that those 2 million or a lot of them wont ever purchase a pc game i guess its easy to afford all the new cards that come out

That's why I don't get all those "PC gamers are too dumb or poor to upgrade" arguments. There are lots of gamers out there who know exactly how to build an affordable PC capable of playing the latest PC games. They're just stealing the games instead of buying them legitimately. I don't know how piracy can be solved but perhaps PC publishers have to start looking at digital distribution and pricing. $29.99 for new games and tighter security through an online service like Steam could perhaps alleviate the problem of people not buying games.
 
Q: So what do you think about Mark Rein, he recently called you and idiot for saying PC gaming was in a dissaray

CB: Well i dont really care what Mark has to say and i dont care that my girlfriend is 18, we love each other and me being way older than her doesnt matter, cause shes 18.

Q: STFU

CB: I dont care if she's 18.

:lol Man the GeOW extras where so fucking shit.
 
pc gaming is dead "untill" you get that nice pc, then its "alive".




:lol


Z3F said:
That's why I don't get all those "PC gamers are too dumb or poor to upgrade" arguments. There are lots of gamers out there who know exactly how to build an affordable PC capable of playing the latest PC games. They're just stealing the games instead of buying them legitimately. I don't know how piracy can be solved but perhaps PC publishers have to start looking at digital distribution and pricing. $29.99 for new games and tighter security through an online service like Steam could perhaps alleviate the problem of people not buying games.


i have a feeling that this "gold rush" we are having with the internets wont be as it is forever, I can see our kids one day looking at us in awe as we explain how the internets was once a place where u could download anything.
 
You guys are such fucking idiots. 2 million 8800s sold (where is that number from? I've still never seen a source), and you expect every single person who bought one of them to purchase every single game? Give me a fucking break.

Crysis has sold more than a million, probably much more by now. Call of Duty 4 has probably sold millions. Orange Box has sold millions on PC. What, you want every single one of those games to have a 100% attach rate to video cards?



Turn it around. Why the hell are games like Ratchet and Uncharted barely managing 15-20% attach rates on the PS3? I guess everyone's stealing PS3 games too? If 8800s were anything like consoles sold, then 300-400k copies of Crysis sold for 2 million 8800s would be impressive. But noooo, everyone stealing them. Right.




These piracy arguments get more ridiculous by the day
 
dLMN8R said:
You guys are such fucking idiots. 2 million 8800s sold (where is that number from? I've still never seen a source), and you expect every single person who bought one of them to purchase every single game? Give me a fucking break.

Crysis has sold more than a million, probably much more by now. Call of Duty 4 has probably sold millions. Orange Box has sold millions on PC. What, you want every single one of those games to have a 100% attach rate to video cards?



Turn it around. Why the hell are games like Ratchet and Uncharted barely managing 15-20% attach rates on the PS3? I guess everyone's stealing PS3 games too? If 8800s were anything like consoles sold, then 300-400k copies of Crysis sold for 2 million 8800s would be impressive. But noooo, everyone stealing them. Right.




These piracy arguments get more ridiculous by the day

what are you talking about? who said anything about pc game sales? someone get this guy some midol
 
dLMN8R said:
You realize that the article that the OP linked you to goes directly against the bullshit you both posted, right?




You: "bullshit bullshit bullshit!"
OP: "No, see, here's figures that go against that bullshit"
You: "but bullshit bullshit bullshit!"


My figures are based on widely published NPD reports from 1999 until today. So, if you want to call NPD bullshit .. then fine. Otherwise, shut the fuck up.
 
dLMN8R said:
These piracy arguments get more ridiculous by the day

I think it was the guy that did SupCom that brought this up recently on the GFW podcast. He made it a point about so many vid cards selling compared to games purchased. The Company of Heroes designer also made a claim the number of patches downloaded is far greater than recorded sales. Both admitted they're "back of the napkin speculation" but they do point towards a very high piracy rate.
 
just tray said:
what are you talking about? who said anything about pc game sales? someone get this guy some midol
you, you dumbass:

just tray said:
considering that those 2 million or a lot of them wont ever purchase a pc game i guess its easy to afford all the new cards that come out
 
ToxicAdam said:
My figures are based on widely published NPD reports from 1999 until today. So, if you want to call NPD bullshit .. then fine. Otherwise, shut the fuck up.
Once again, read the original post in this thread. When NPD reports 88,000 sales for Crysis and it turns into a million, it loses just a little bit of credibility in my book.

Get back to me when NPD actually cares about digital distribution. That, and the fact that NPD is only for the smaller North American audience compared to the huge European PC gaming community makes it even more irrelevant.
 
dLMN8R said:
Once again, read the original post in this thread. When NPD reports 88,000 sales for Crysis and it turns into a million, it loses just a little bit of credibility in my book.

Get back to me when NPD actually cares about digital distribution. That, and the fact that NPD is only for the smaller North American audience compared to the huge European PC gaming community makes it even more irrelevant.


Dude, you're all over the place. First of all, Crysis SHIPPED a million worldwide. Not in NA. NPD doesn't measure worldwide sales.

Secondly, until 2006, NPD DID provide estimates of on-line digital distribution for the years 2003, 2004 and 2005.

Finally, the sheer size of potential PC Gamers in America is well over 200 million people (if you go by internet penetration statistics). Not insignificant at all. The problem is, that a vast majority of people don't view this as a gaming platform.

So, from calling NPD uncredible and then denying the significance of the NA market ... I don't know how you could be more off base.
 
PC gaming isn't anywhere NEAR being "as strong as ever". Any PC gamer should be able to realize that. Not dead like some claim, but sure as hell isn't in the kind of shape it has been or could be.
 
Why do you care about the fact that Crysis' sales are worldwide, and not in North America? Do you think European sales don't matter to developers and publishers?

The fact is, NPD as close to meaningless as you can get when it comes to PC games, for the simple fact that the North American market isn't representative of the PC gaming market as a whole.


Like I already said - when NPD reports 88,000 sales for 2-3 weeks, and the total sales for 2 months turn out to be a million, you have to question its relevance.



Decado said:
PC gaming isn't anywhere NEAR being "as strong as ever". Any PC gamer should be able to realize that. Not dead like some claim, but sure as hell isn't in the kind of shape it has been or could be.
So you're saying you didn't actually read the article the OP linked to. Got it. Thanks for clarifying your self-imposed ignorance by refusing to read the information that goes directly against your misinformed opinion.
 
"Secondly, until 2006, NPD DID provide estimates of on-line digital distribution for the years 2003, 2004 and 2005."

And if you want to make estimates on DD numbers, those are the years to look at.
 
dLMN8R said:
, for the simple fact that the North American market isn't representative of the PC gaming market as a whole.


Like I already said - when NPD reports 88,000 sales for 2-3 weeks, and the total sales for 2 months turn out to be a million, you have to question its relevance.


.


Ok, so a territory that sells almost 2 Billion dollars in a year is insignificant and the shipped numbers of Crysis versus the NPD sales in NA are the proper barometer or ratio for all PC games worldwide?



How could I be so stupid not to understand this, I apolgize.
 
Shipped? Whoever said shipped? EA wouldn't report shipped units to their shareholders, because that would be inaccurate misinformation, considering that retailers can return unsold shipped units. Crysis went platinum. It sold a million.


So the fuck what that a territory sells 2 billion dollars? We're talking PC games here, not console games. Simple sales figures show that North American sales reported by NPD are insignificant compared to sales at large. STALKER sold 1.65 million yet you never saw NPD report it. Crysis sold more than a million and we know how that turned out. The Witcher has sold 600k, again, no NPD. Quake Wars was successful. NPD? Nope.

And again, who the fuck cares that NPD used to estimate digital distribution? In 2007, they didn't. 2007, the year that Steam became enormously successful, growing sales by 158% over the previous year.




Once again, READ THE FUCKING POST THAT THIS THREAD ORIGINAL LINKS TO! Everything in it goes against what you believe, using credible sources to back it up. Take your fucking head out of your ass, and understand why, exactly, NPD doesn't mean shit to PC games anymore.
 
ToxicAdam said:
Ok, so a territory that sells almost 2 Billion dollars in a year is insignificant and the shipped numbers of Crysis versus the NPD sales in NA are the proper barometer or ratio for all PC games worldwide?



How could I be so stupid not to understand this, I apolgize.



well PC sales to USA are "Old and Busted" and Everyone Else are the "New Hotness"





sorry men in black 2 was on.



and after playing The Witcher, and Stalker, and Scratches (personal pref) im glad they picked up the ball we dropped.
 
In 2006, DFC estimates that the worldwide online game market was $4.5 billion. DFC forecasts that by 2012 the worldwide online game market will pass $13 billion.

2ex7i41.gif

That's $12 Billion dollars generated by the PC platform alone. Source

"Casual" PC games alone are growing at $2.3 billion a year, 20% growth anually. Source

In 2006, subscriptions were the leading revenue source for online games. However, the fastest growing segment of the market was digital distribution and virtual item sales.

As the game market has grown on an international basis and become increasingly fragmented among different platforms, the online connected personal computer has emerged as the leading worldwide game platform. Furthermore, the PC platform has been the pioneer for emerging business models such as digital distribution, virtual items, subscription models and advertising. However, for investors there are limited options for publicly traded companies that are strong in PC online games. Source

On a worldwide basis for 2007, it looks like the PC passed the PlayStation 2 as the leading revenue generating platform. The PC has become a platform that can satisfy the wide range of consumer game interests, from the casual to the hard-core gamer.
Source.

In the video game business there has usually been one very clear cut winner. In the last generation it was the PlayStation 2. During the height of the PlayStation 2 era, around 2004, packaged retail software for the PS2 accounted for about 30% of all interactive entertainment revenue, including hardware, portable systems, PC games and online games. For the new generation of systems (the Wii, Xbox 360, PlayStation 3), DFC forecasts that in the 2010 to 2012 period, software from even the most successful platform will only account for about 10-15% of total industry revenue.

Depending on how much gas is left in the PlayStation 2 tank, the last generation of game systems will have sold around 170 million units worldwide. The three new game systems are forecasted to have similar sales over the next five years. However, it appears no one system will have the 70+% installed base market share of the PS2. In addition the game market is spreading beyond the console systems.

One of the fastest growing segments of the interactive entertainment market is actually PC games. The PC game business is expected to grow over 80% over the next five years. PCs are becoming a fixture in households around the world and they make a natural platform for playing games. The PC is also a platform to experiment with emerging game genres and business models. As more companies look to expand their business beyond console games for Sony platforms, the PC is a natural place to look. Of course, as publishers and developers once again turn their attention to the PC as a game platform this will be a further spur for growth. Source

DFC Intelligence forecasts that the PC game market will grow to over $13 billion by 2012. Much of this growth will come from online game revenue, including subscriptions, advertising and digital distribution. Source
 
Top Bottom