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PC gaming will never be taken seriously until it fixes the bs

In this case, you're tinkering because you want to squeeze the best performance out of your rig. You could simply tone everything down and getting it running, but you seem intent on over-extending your hardware. I mean, for fuck's sake, you're complaining about games not running well on a goddamn laptop.

I don't fucking get it; do people expect their hardware to run everything maxed out forever? You're going to have either upgrade or tone graphics down at some point, you know. It shouldn't be hard to maintain console level visuals and performance for the next decade if you were willing to stick to lower framerates and resolutions, though.

I'm aware I have to tone down graphics and resolution, and if you read my post you'd see that's part of my process. I know I'm on borrowed time using a laptop and I plan on building my own proper desktop when I get money and my own place, which isn't happening anytime soon.

But what I'm saying is the frustrating part is when the standard solutions inexplicably don't work. Like the cutscenes in Arkham Origins running at 8fps with out of sync audio when the rest of the game runs fine.

Nowhere am I demanding developers ensure my laptop runs things on high settings forever. I love gaming on my PC and when things are incident free they're great. But when things just don't work when they should, it's baffling and frustrating.
 
Though going by numbers, the average consumer would still likely be playing LoL. People seem to forget that.

Right. I know so many people who are content running LoL at shit settings on their laptops. None of them really care to upgrade to a powerful rig, and they don't have to enjoy PC games and PC gaming.

Some GAFers seem to think PC gaming is limited to the latest and most graphics-intensive titles only, though.
 
So what? Why does PC gaming have to be for 'average consumer'? (Who, if you ask me, already knows that PC gaming is complicated; and who is satisfied with their consoles anyways).

Seems like so many people in here have some unrealistic, dumb expectation of a zero effort experience on PC. That would be nice, but it's not the reality; the reality is there are occasional, very workable issues that come with all the massive benefits and customization of PC gaming.

If you don't care for the hassle, so be it; but claiming doom and gloom about PC gaming or overstating the issues because your shit rig or inability to troubleshoot is whack. No one is saying there aren't problems; we're saying the problems are manageable and that PC gaming is thriving in spite of them.
While badly phrased, I'm pretty sure that that was the OP's point: that PC gaming won't be a serious option to the average consumer while these issues are present.
 
This is my reason for hating PC gaming sometimes/

I recently bought Devil May Cry 3 for the PC during a Steam sale and regretted it straight away. Why? Because the game is totally UNPLAYABLE on a modern PC. Reading the messageboard for it after I bought it (stupid of me not to read it before buying) and the solution to the problems is to configure controls using Notepad, delete sound files for the game and some other stuff.

Its one thing for Capcom to make an awful port and not patch it but its equally bad on Valve's part to sell a broken game like this.
 
PC gaming has always been about tinkering to get things to work - starting from building your personal computer. That's the essence of it all.

Accept that, or not, and move on.
 
I feel like PC gaming gets a lot less easy when you don't have a top of the line machine. When you can't just set everything to max and still get 60 fps, optimizing performance for newer games can be a pain in the ass.

For me, the more frustrating cases go like this:
1. Boot up game
2. Start up logos and animations are a little laggy, time to go to settings.
3. Set everything to lowest.
4. Game must be restarted, restart game.
5. Go into beginning of game, performance is very rough.
6. Shit! It's still in DX11! Go to settings and set to DX9.
7. Restart game.
8. A little better, playable at least.
9. Big set piece or crowd of enemies, hello slideshow my old friend.
10. It really should be performing better, quit game.
11. Spend half the day Googling and posting in threads looking for help.
12. No solutions found or offered solutions don't work, play game as is.
13. Pretend 12 fps in particularly busy sections is acceptable to play.
14. Take 1200mg of Ibuprofen.
15. ???
16. PC GAMING MASTER RACE!

I'm not saying PC gaming sucks because I have a laptop, but a lot more issues and frustrations manifest themselves when you don't have a high end rig.
Don't buy a low end laptop and expect it to run anything.

P.S. I game on a laptop too.
 
Why do you, and others, feel entitled to play games at the best possible settings for years without upgrading? That's an expensive and unnecessary prospect. You could buy a solid GPU today and be matching next-gen console performance and graphics for the duration of those systems.

I completely agree with what you're saying, I know I could still be playing games at 1080p on Med/Low settings on my old 560Ti, I just hate doing that, and when I can throw money at my machine to make it better I just do.
Using a 2650x1440 monitor for desktop work makes using 1080p pretty gross as well, again a problem I brought onto myself which I'll happily admit.

Also, I figure that with the new consoles coming out, we're going to go into that period where keeping up is going to be more expensive. At the start of console generations when suddenly we're getting games that aren't being developed for outdated hardware, older hardware stays relevant for a shorter time. At least this is what happened at the start of the HD generation.
 
I still agree with the OP, but this thread makes me realise at least I can do something about bugs on PC.

When I think about games that are problematic on all platforms like Bethesda games and the Walking Dead game I mentioned earlier, on consoles I would've been boned.

In Skyrim for example I hit two game-breaking bugs but I was able to console command my way out of them.

I know it will be better on new consoles, but on a closed platform I'm still waiting for the developer to respond. There's no workaround on consoles.
 
While badly phrased, I'm pretty sure that that was the OP's point: that PC gaming won't be a serious option to the average consumer while these issues are present.

People have already taken this idea to task all over this thread, though. Here's a key point that's been repeated all along: PC gaming is already a serious option for millions of players.
 
Don't buy a low end laptop and expect it to run anything.

P.S. I game on a laptop too.

I think the only thing that's really low end about mine and hindering performance on high end games is my processor. Quad core 1.4 Ghz something or other. But i'm relatively pleased with how it's done for me for two years. I can run Witcher 2, both Metro games, the previous Arkham games, and the like pretty smoothly and at my laptop's native resolution after some setting tinkering. Which I don't mind.

There have only been a handful of games I've ended up deciding I can't play until I get a desktop.
 
It is a serious option for regular consumers. How many more freakishly succesful games/franschises like Diablo/WoW/DOTA/Sims/Minecraft/Whatever do we need to settle that once and for all and stop treating them as exceptions?
 
I think the only thing that's really low end about mine and hindering performance on high end games is my processor. Quad core 1.4 Ghz something or other. But i'm relatively pleased with how it's done for me for two years. I can run Witcher 2, both Metro games, the previous Arkham games, and the like pretty smoothly and at my laptop's native resolution after some setting tinkering. Which I don't mind.

There have only been a handful of games I've ended up deciding I can't play until I get a desktop.
Well, if you were so pleased with you laptop, what was that all about?

Post you laptop spec if you don't mind.
 
Doesn't change the fact that it isn't a viable option for millions more.

No shit. Does it have to be the ideal, easiest platform for everyone? It isn't, never was, and doesn't pretend to be whatsoever--yet it still attracts millions, and those who can't deal with the legwork involved can simply buy a console, which is exactly what they've been doing. PC gaming has been doing just fucking fine; the idea that it's failing to attract these vital, made-up millions (most of whom are probably playing something on whatever computer they no doubt own) is just straight-up bullshit.

You could turn this stupid argument on its head and ask why console gaming isn't a viable option for millions as well.
 
Got myself a gaming pc for the first time a few days ago. Holy shit. Smooth framerates, fast loading, full HD? Worth any extra hassle for me. Only issue I have right now is that my Dualshock 3 won't connect properly, want to use it for games like Arkham Origins and Witcher 2.
 
PC gaming has always been about tinkering to get things to work - starting from building your personal computer. That's the essence of it all.

Accept that, or not, and move on.
It's not true for modern games. You don't even need to go into settings anymore if you have GeForce Experience. It sets everything according to your machine for you. I bought and loaded into Saints Row IV without fiddling with anything. Same with Dota 2 and Skyrim.

The problem with PCs is there's such a wide spec that people are trying to run things they aren't really capable of, and because PC is such an open platform that they might screw something up that will interfere with the game. Other than that, you have the same problems consoles have, but usually at better resolution and framerates.
 
Well, if you were so pleased with you laptop, what was that all about?

Post you laptop spec if you don't mind.

Honestly, it's mostly the issue with Batman still bugging me. But also that I can appreciate the sentiment of how frustrating PC gaming can be when it just doesn't work.

As for my laptop:
Asus K53TA
Windows 7 64 bit
4 GB Ram
AMD Radeon HD 6720G
AMD A6 3400M

I paid $450 for it two years ago at a Best Buy because my old shitty laptop broke. I ain't mad at it, believe me.
 
Got myself a gaming pc for the first time a few days ago. Holy shit. Smooth framerates, fast loading, full HD? Worth any extra hassle for me. Only issue I have right now is that my Dualshock 3 won't connect properly, want to use it for games like Arkham Origins and Witcher 2.

There's a solution for that, but I'm almost afraid to post it because apparently customization and options are a sign of the devil or something.

http://www.neogaf.com/forum/showpost.php?p=59385385&postcount=102
 
An example of file editing being absolutely necessary very recently...

There was a sale on Arkham City when Steamworks was added to it.
I bought it. The game ran at 17-23fps even with everything on the lowest possible settings. Completely unacceptable.
So I read up on peoples' problems with the game and came across a post about two settings in the text files. I changed them to the recommended settings and now the game maintains 60fps. (1080p, 2xMSAA, Very High, DX11 features on, tesselation maxed, all features checked on except Physx)
 
Honestly, it's mostly the issue with Batman still bugging me. But also that I can appreciate the sentiment of how frustrating PC gaming can be when it just doesn't work.

As for my laptop:
Asus K53TA
Windows 7 64 bit
4 GB Ram
AMD Radeon HD 6720G
AMD A6 3400M

I paid $450 for it two years ago at a Best Buy because my old shitty laptop broke. I ain't mad at it, believe me.
AMD laptop...well there's your problem, and integrated card.
 
This is my reason for hating PC gaming sometimes/

I recently bought Devil May Cry 3 for the PC during a Steam sale and regretted it straight away. Why? Because the game is totally UNPLAYABLE on a modern PC. Reading the messageboard for it after I bought it (stupid of me not to read it before buying) and the solution to the problems is to configure controls using Notepad, delete sound files for the game and some other stuff.

Its one thing for Capcom to make an awful port and not patch it but its equally bad on Valve's part to sell a broken game like this.

DMC3 is a ps2 port game developed by an external company called SourceNext no longer in relation with Capcom. It is the responsability of Capcom not Valve to adapt it to new standards. Fact is, most recent Capcom games run wonderful on PC. DMC3 and Oni3 on steam are reliques of the dark ages of PC gaming.
 
DMC3 is a ps2 port game developed by an external company called SourceNext no longer in relation with Capcom. It is the responsability of Capcom not Valve to adapt it to new standards. Fact is, most recent Capcom games run wonderful on PC. DMC3 and Oni3 on steam are reliques of the dark ages of PC gaming.

Yeah. The game was also unplayable at the time of release. It's just one of the worst ports of all time.
 
What do you mean, exactly?

Your laptop is not cut out for gaming. You were apparently ignorant of this fact, but decided to press on and run graphically intensive games, and to complain about the perils of PC gaming.

That's my understanding of your situation. Correct me if I'm wrong.
 
And you just gave up? Seems silly.

These posts make no sense to me. You've invested hundreds and taken time to build this PC, now you can't be assed to take five seconds to play your games on a level that's ridiculously better than console? It's enough to keep you away from tons of PC exclusives? You probably shouldn't have bought a PC to begin with.
 
With the upcoming launch of next-generation consoles I find threads attempting to discredit the importance of the PC platform becoming all too common. While I won't comment on the OP's intention, the general theme of the thread's course seems blatantly clear. Whether this sudden thrive of engaging in "system wars" is related to the realization that in fact the new consoles will have to make severe compromises I do not know.

For what it's worth, my opinion on the subject is that although it would be great to see the experience on PC to be more accessible for the casual audience, I feel that the compromises needed would be detrimental to the platform. There have been many improvements on the PC in the last two decades however. The hyperbole in this thread is ridiculous. While it is more common to have issues on PC than on a console it is not very frequent; largely the experience consists of installing and playing. The benefits of the PC platform, even when issues do appear, is that you can fix them yourself. You aren't solely reliant on the developer, or the platform manufacturer to release a fix while you wait for days or weeks.

Ultimately however, it is of my opinion, that the experience you can achieve on PC is unmatched. The level of customization, and being able to tailor every game to suit your "idealized" experience is in my opinion worth much more than the time it takes to achieve it. Consoles are marketed as a "one size fits all" experience, judging by the outcry on GAF over developers prioritizing "graphical effects" over resolution or even performance it's clear it doesn't apply. I will agree with the OP in that games shouldn't be released broken, but not only is this not exclusive to the PC platform, it's a reality of software, sometimes, albeit rarely, things don't work as intended. It is not excusable by any means, but if it comes down to the choice between a simplified, and severely limited experience chosen on behalf of developers and manufacturers rather than one where you have the freedom to modify everything to suit your preferences, even if it requires a short time investment, I choose the latter every time. Everyone is free to make their own choice.
 
Yup OP. Loved PC gaming while I was into it but eventually got sick of this shit. When I work all day long and come home in the evening, the last thing I want to do is to deal with this kind of shit.

Also, I know there are bugged console games as well but during my PC time I encountered countless games that were plain broken and could not be finished unless I fixed them manually. I'm really not upto this shit any more.
 
PC gaming is for tinkerers :D
(im getting too old to have energy to tinker anymore)

Tried to get Volgarr to run the last time i played on the PC. Could only get it working in windowed mode before going back to the PS3 :P
 
AMD has been very incompetent on the mobile cpu side, and that graphics card was a integrated card, mainly designed for HD video playback, not games.
CPU don't matter that much in new(er) games. GPU is where it's at.

Problem is, that particular APU is an old, low-end one. A newer Trinity (A10-46XXM) or Richland (A10-57XXM) would be quite sufficient (given 8 GB RAM) for 720p/768p gameplay (with a small number of effects toned down).
 
Your laptop is not cut out for gaming. You were apparently ignorant of this fact, but decided to press on and run graphically intensive games, and to complain about the perils of PC gaming.

That's my understanding of your situation. Correct me if I'm wrong.

It strikes me as rather reductive and defensive of you, but you've hit the broad strokes. I enjoy PC gaming and plan to dive further into it when I become a functioning adult with actual money to spend, but it can certainly be exasperating when something doesn't work as it should or has in previous instances. There have been very few issues that I haven't been able to eventually solve, but the troubleshooting process is often maddening and confusing. A necessary evil, to be sure, considering all of the benefits afforded.

AMD has been very incompetent on the mobile cpu side, and that graphics card is a integrated card, mainly designed for HD video playback, not games.

Ah, I suppose I should consider myself lucky, then that I've done as well as I have. My Steam library is probably worth two to three times as much as the cost of the laptop itself.
 
To give you my last experience:

The last time I played a PC game was Civilization 5 through Steam. I would constantly have to deal with the game crashing or slowing down near end game where you had a lot more cities and units. Had to play with the settings constantly. Previous to this, I was having issues with just my general PC reseting due to faulty RAM which had to be investigated which took hours running a battery of tests and finally memtest pointing to the exact issue.

That's when I realized I was officially done with PC gaming.
That's how Civilization 5 runs. It has nothing to do with the PC, nor will messing around with settings fix it. It would do exactly the same thing on consoles. For better or for worse, Firaxis is known for well-designed game play, not efficient, stable code.

Let's take a comparable game (in terms of genre and the whole more units / computation at end game). Romance of the Three Kingdoms on PS2 (from 7 to 10). When I reach end game, my experience is the same as when I started in terms of performance and graphic fidelity.
Let's take a game from the same company. On the PS3 version of X-Com, one of my men grapple hooked across the map and ended up half underground. He was nearly killed by that bug. Also, the textures were never loaded at mission start. They'd be a blurry mess for for the entire mission intro.

And, when switching to the ground-level view, the frame rate would dive to a single digit fps on my brother's PS3 (it was better, though not great, on mine).

Oh, and it crashed right before the final room of the final mission when my friend was playing. That's Firaxis for you.
 
It is a serious option for regular consumers. How many more freakishly succesful games/franschises like Diablo/WoW/DOTA/Sims/Minecraft/Whatever do we need to settle that once and for all and stop treating them as exceptions?

They are exceptions in the sense that they have a LOT better tech support and large player bases to report any bugs. Games like Red Orchestra 2 and Arma 2 were a real pain in the ass to get running on my rig. RO2 was unplayable for 2 days for me, had to download a different server list file for it to finally work.
 
While badly phrased, I'm pretty sure that that was the OP's point: that PC gaming won't be a serious option to the average consumer while these issues are present.

What does "the average customer" even mean? The Sims franchise has sold over 125 million copies. Everyone from 5 year old kids to grandmothers play this game, are they not as casual as it gets? That's the cool thing about the PC, there is no average consumer. Some guys playing nothing but bleeding edge AAA games and others don't touch anything that doesn't look 20 years old, but they are all PC gamers.

I'd say the PC is as viable an option to the average consumer as any console is, and if you look at the money made by publishers, developers, and the PC industry in general it stacks up favorably. In fact, more money was spent on PC gaming last year than any console, so apparently people aren't having as big a problem with it as the Op (and others) would like to believe.

Doesn't change the fact that it isn't a viable option for millions more.

How is that any different from any other gaming platform? More people game on a PC than a 360 or a PS3, why are they immune from your criticism?
 
This is my reason for hating PC gaming sometimes/

I recently bought Devil May Cry 3 for the PC during a Steam sale and regretted it straight away. Why? Because the game is totally UNPLAYABLE on a modern PC. Reading the messageboard for it after I bought it (stupid of me not to read it before buying) and the solution to the problems is to configure controls using Notepad, delete sound files for the game and some other stuff.

Its one thing for Capcom to make an awful port and not patch it but its equally bad on Valve's part to sell a broken game like this.
Ask a refund. Don't complain unless you are given no option. If you ask a refund stating the game can't be played in your system unless you do serious work, I'm pretty sure they will refund you.

BTW, this thread is laughable at best. Console gaming is full of bs, yet we still accept all the bs it throws at us just because we're told it is great. Come on, I can't stop laughing when I see people salivating because a certain game will run 1080p on the new consoles. And you talk about bs in PC? Just because PC gaming doesn't have a bazillion monkeys repeating what some company says and spreading the bs throughout the media, doesn't mean console gaming isn't full of shit, so much more than PC gaming. Let me remind you the big console of the generation had you paying to play online and had a failure rate of around 25% (with a peak of over 50% at some point in its lifespan).
 
Just compensate the horror stories people come with. My own experience is this:

I bought this gaming PC 1½ years ago, Core i5 CPU with a GTX560 card. It wasn't the most high end GPU/CPU even then, but I got the feeling from the hardware thread here on GAF and on hardware articles at RPS that it was the most priceworthy choices.

I bought the computer at a local store, and payed them about $70 to build the rig for me.

Number of hardware problems: 1 - The first GPU was faulty, with really really loud fans, so I took it back and they replaced it.

Driver updates - I actually only updated the graphic drivers once during this time, and it was a normal installation without any hazzles.

Number of games where I edited the ini files - 2.
The Witcher 2 - and that was only because I felt I could get it to run even better, not because I really had to.
Sid Meier's Pirates - Since it's a game from 2004 (I think), the available resolutions were in the wrong aspect ratio for my monitor. I wanted to play the game in windowed mode because of that, and googled for solution to that. I had to change a 0 to a 1 in the ini file to enable that.

DRM-problems: 2
*Iron Brigade with GfWL. I couldn't get multiplayer to work at first, until I discovered that I had to login to the site, not the client, and change a security setting.
*The Wolf Among Us - Bought through the Telltale Store. It seemed that the game wouldn't let me authenticate, since I got an "Could not communicate with the Telltale servers" error. The problem turned out to be a misleading error message, since the actual error I did was that I used my email adress as login, not the username that was required.

Number of Games where I had to make substantial changes in the settings menu to get the game to work: 0

Number of times I've replaced DLL files: 0

Patch problems: 1
Firaxis and their partners have had problems keeping the Windows and Mac versions of Civ V synched, so we have had times when we haven't been able to play that game in multiplayer because some of us have had Windows computers, and some have had Macs.

Examples of games I've played on this rig:
Battlefield 3 (Origin)
Batman Arkham Asylum (Steam Family Share, after GfWL was removed).
Brütal Legend
Fallout 2 (GOG)
Grid 1(GOG)
Fez (DRM free)
New Vegas (Steam)
Portal 2 (Steam)
Sid Meier's Pirates (Steam)
Sid Meier's Civilization V (Steam)
Sleeping Dogs (Steam)
Skyrim, (Steam)
Team Fortress 2 (Steam)
The Witcher 2 (GOG)
XCOM: Enemy Unknown (Steam)
 
With the upcoming launch of next-generation consoles I find threads attempting to discredit the importance of the PC platform becoming all too common. While I won't comment on the OP's intention, the general theme of the thread's course seems blatantly clear. Whether this sudden thrive of engaging in "system wars" is related to the realization that in fact the new consoles will have to make severe compromises I do not know.

For what it's worth, my opinion on the subject is that although it would be great to see the experience on PC to be more accessible for the casual audience, I feel that the compromises needed would be detrimental to the platform. There have been many improvements on the PC in the last two decades however. The hyperbole in this thread is ridiculous. While it is more common to have issues on PC than on a console it is not very frequent; largely the experience consists of installing and playing. The benefits of the PC platform, even when issues do appear, is that you can fix them yourself. You aren't solely reliant on the developer, or the platform manufacturer to release a fix while you wait for days or weeks.

Ultimately however, it is of my opinion, that the experience you can achieve on PC is unmatched. The level of customization, and being able to tailor every game to suit your "idealized" experience is in my opinion worth much more than the time it takes to achieve it. Consoles are marketed as a "one size fits all" experience, judging by the outcry on GAF over developers prioritizing "graphical effects" over resolution or even performance it's clear it doesn't apply. I will agree with the OP in that games shouldn't be released broken, but not only is this not exclusive to the PC platform, it's a reality of software, sometimes, albeit rarely, things don't work as intended. It is not excusable by any means, but if it comes down to the choice between a simplified, and severely limited experience chosen on behalf of developers and manufacturers rather than one where you have the freedom to modify everything to suit your preferences, even if it requires a short time investment, I choose the latter every time. Everyone is free to make their own choice.

I remember at the start of last generation people were harping on about PCs being irrelevant because even the highest-end rigs looked and performed worse than a 360. It's in a massively better situation now, better looking games, better performance, nice line-up of exclusives, new tech announcements, almost universal multiplat support. But alas it's too hard so it won't be taken seriously this time around.
 
You're going to get a lot of PC gaf here disagreeing and mentioning how they've never had any issues. I completely agree with your points though, even with steam PC gaming has never been just plug and play, there always have always been issues and tinkering required, although I'm fine with that as I'm good at guessing what's wrong normally. I don't think it will ever have mainstream appeal tbh unless steam os makes great strides. For example updating to windows 8.1 caused an issue where all games displayed in 3d, i fixed it by reinstalling 8.1 appropriate drivers, but what would the average joe know? There is a level of knowledge and tech savviness required to game on PCs and there is no doubt about it, it doesn't keep it from being my primary platform but I can see why it will in it's current state never reach console levels of accessibility.
Edit: lol all the posts are as expected, sigh.

All you had to do was turn off 3d. LOL.
 
And you just gave up? Seems silly.

Nope, it just means that I will do most of my gaming on consoles until the bs gets fixed. I guess I'm just used to the comfort of console gaming.

These posts make no sense to me. You've invested hundreds and taken time to build this PC, now you can't be assed to take five seconds to play your games on a level that's ridiculously better than console? It's enough to keep you away from tons of PC exclusives? You probably shouldn't have bought a PC to begin with.

Because gaming is the only thing people do on PCs lol.
 
Examples of games I've played on this rig:
Battlefield 3 (Origin)
Batman Arkham Asylum (Steam Family Share, after GfWL was removed).
Brütal Legend
Fallout 2 (GOG)
Grid 1(GOG)
Fez (DRM free)
New Vegas (Steam)
Portal 2 (Steam)
Sid Meier's Pirates (Steam)
Sid Meier's Civilization V (Steam)
Sleeping Dogs (Steam)
Skyrim, (Steam)
Team Fortress 2 (Steam)
The Witcher 2 (GOG)
XCOM: Enemy Unknown (Steam)

Interesting. Brutal Legend was one of my games that initially would not run at all.
And GRID would have given you problems if you had a better video card. The 560 is pretty much the best card that the game recognizes.
Fez is limited to 720p. If you try to go higher it just letter+pillarboxes the game so it's a 1,280x720 image inside of whatever res you picked.
That's three problem games out of the eight on that list that I've tried on PC.
 
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