I was talking about performing a 1:1 copy of the files on my hard drive. If you lost the disc, then it's certainly not the fault of the copying process itself. To me, losing a disc and losing my password are about as probable (neither will ever happen because I have a short list of passwords and a short list of places that I keep my CDs).brain_stew said:You were talking about making backups of your games. I can do this with any game on Steam with a simple copy/paste action (and I get to backup the latest version) but with disc games, its complete pot luck. Sometimes you can create a working ISO, sometimes you can't, often you'll be required to use some very dodgy software. So if my discs are damaged or lost, then I'm fucked, and even if I have a backup, I'm going to have to waste half an hour or more to get it installed this is not the case with my Steam games, I can copy/paste the data and be done with it.
Fugu said:I was talking about performing a 1:1 copy of the files on my hard drive. If you lost the disc, then it's certainly not the fault of the copying process itself. To me, losing a disc and losing my password are about as probable (neither will ever happen because I have a short list of passwords and a short list of places that I keep my CDs).
What have you ever had to use to burn a disc that was any sketchier than the burning software that came with your burner (if it's retail) and maybe Daemon Tools?
I rarely have a problem directly copying files and I've never had a problem that wasn't fixable in less than ten minutes (Either by registry faneggeling or by moving around a DLL). I dual boot so I have a lot of games that aren't installed on both operating systems but that I play on both anyway.brain_stew said:What's the point of copying the files installed on your PC? Restoring them to a new machine isn't going to properly install your game. Some older games will play but they won't be properly installed and damn near every modern game will play silly buggers if you do this.
Any game with some kind of disc based copy protection isn't going rip/burn cleanly with a stock DVD burning software.
epmode said:Man, good thing I never get tired of reading the same thread with the same complaints from the same people every week.
Fugu said:What people should get from these (nearly identical) threads every week is that there are people who don't use Steam and that they probably won't be any time soon. Steam isn't desirable for everyone, but it is for some. It's definitely not necessary.
This is also an important point.arstal said:There is a feeling among people who dislike Steam that it is being shoved down gamers throats whether they like it or not. I don't think anyone has a problem with Steam existing, we just want to be able to buy the games somewhere else (unless it's a Valve game, in which case using their DRM system is entirely understandable)
Seriously, there are people here who are gleeful at having one company decide everything- which makes me think most of those folks don't remember the crap Nintendo did in the 80s.
I'm not as worried, because I know that for most of the games I like, that they won't be Steamworks, and if they are (Civ V), there's enough stuff that I do like that I can just not give them my business and still be satisfied.
Fugu said:I rarely have a problem directly copying files and I've never had a problem that wasn't fixable in less than ten minutes (Either by registry faneggeling or by moving around a DLL). I dual boot so I have a lot of games that aren't installed on both operating systems but that I play on both anyway.
But you can always purchase steamworks games elsewhere, in fact some aren't even purchasable through steam.arstal said:There is a feeling among people who dislike Steam that it is being shoved down gamers throats whether they like it or not. I don't think anyone has a problem with Steam existing, we just want to be able to buy the games somewhere else (unless it's a Valve game, in which case using their DRM system is entirely understandable)
Seriously, there are people here who are gleeful at having one company decide everything- which makes me think most of those folks don't remember the crap Nintendo did in the 80s.
I'm not as worried, because I know that for most of the games I like, that they won't be Steamworks, and if they are (Civ V), there's enough stuff that I do like that I can just not give them my business and still be satisfied.
brain_stew said:Quit viewing things from your own twisted and absurd viewpoint, your usage cases and your view of what is a convenience, is, quite frankly, absurd. Nothing will ever satisfy you but then no one else will ever have the same ridiculous and specific needs so it doesn't really matter anyway.
arstal said:There is a feeling among people who dislike Steam that it is being shoved down gamers throats whether they like it or not. I don't think anyone has a problem with Steam existing, we just want to be able to buy the games somewhere else (unless it's a Valve game, in which case using their DRM system is entirely understandable)
Seriously, there are people here who are gleeful at having one company decide everything- which makes me think most of those folks don't remember the crap Nintendo did in the 80s.d.
faceless007 said:He's giving his reasons for not liking Steam and he's never claimed his usage case is normal. Is he not allowed to do that? "Stop doing things the way you like and do them my way" is hardly a convincing argument. Unless you're Apple.
poppabk said:But you can always purchase steamworks games elsewhere, in fact some aren't even purchasable through steam.
Yeah, those guys should go and find an open platform to game on.brain_stew said:It pisses off a tiny fraction of potential buyers that have serious paranoid delusion and control issues
Linux, fuck yeah.Fredescu said:Yeah, those guys should go and find an open platform to game on.
I have had to involve the registry once and I've only ever had to insert a Direct X 9 dll. That's about as many problems as I've had transfering Steam games and I've had to transfer games normally far more times.brain_stew said:So messing about in the registry and with system files (with no guarantee of success) is easier than double clicking on a game listed in Steam? Quit viewing things from your own twisted and absurd viewpoint, your usage cases and your view of what is a convenience, is, quite frankly, absurd. Nothing will ever satisfy you but then no one else will ever have the same ridiculous and specific needs so it doesn't really matter anyway.
Fredescu said:Yeah, those guys should go and find an open platform to game on.
Believe it or not, PC gaming wasn't a desolate wasteland before Steam launched.brain_stew said:I'm sure they'll enjoy Tux Racer on Linux just fine. No worries about corporate control with open source software.
If a game wants to add community features, wants to offer unlimited downlaods to users, wants to support cloud saves and wants to add decent multiplayer for free, wants to keep multiplayer users upto date, then tell me what is the solution, other than a service like Steamworks or GFWL? A service like this can't be delivered by the OSS community, its completely infeasible for individual developers to setup and having 100s of different logins is not even desirable anyway. If gamers want these features in their PC games and don't want to see the platform ignored by publishers then they're going to have to accept that someone needs to provide this service. Currently Valve do and they do it better than anyone before them, and until there's a viable competitor in this field, Steamworks support will continue to rise.
We're talking about fucking video games. Is one supposed to have non-personal reasons for preferring one thing over another?brain_stew said:they're really nothing than the most absurd and personal reasons.
Fugu said:
You absolutely refuse to believe that there might be people out there who don't want Steam for legitimate resons, do you? How many times have I stated in this thread that I'm not making an effort to convert anyone else to not using Steam?
Fugu said:Believe it or not, PC gaming wasn't a desolate wasteland before Steam launched.
"Gamespy!" - Randy Pitchfordbrain_stew said:If a game wants to add community features, wants to offer unlimited downlaods to users, wants to support cloud saves and wants to add decent multiplayer for free, wants to keep multiplayer users upto date, then tell me what is the solution, other than a service like Steamworks or GFWL?
I am not the only person who believes that the issue of licensing is a real one and I am, in fact, not the only person to bring it up in this thread. I also know for a fact that I am not the only one who considers the Steam application to be an inconvenience. So why are you arguing with me?brain_stew said:Nope, notice how I didn't call out anyone complaining about the chargeback situation? I just feel that your personal complaints, while genuine for yourself, are very personal and abstract and don't reflect the concerns of anyone but the smallest of niches, possibly no one other than yourself. That's fine, you have every choice to ignore the service as does anybody else. No one is forcing you to use Steam.
It was? In what way?brain_stew said:PC gaming in 2003-6 was in the worst state its ever been in actual fact, retail was being rolled back but with nothing to take its place. Its recently seen a huge renaissance thanks in no small part to services like Steam. The needs of consumers and publishers change over time and not having basic community features as well as solid (but reasonable) DRM just isn't acceptable in this day and age, its a sure fire way to kill your product before its even launched.
Fredescu said:"Gamespy!" - Randy Pitchford
Yeah, that's the reason. Publishers are ambivalent at best about the fact that it's a DRM solution.brain_stew said:Gmaes include Steamworks support so that they can cheaply improve the experience for the vast majority of their customers.
I'm not entirely with Fugu here but dismissing the anti-DRM side (that statement is not specific to Fugu) with a patronizing ad hominem like that doesn't exactly put you in the pro-consumer camp.It pisses off a tiny fraction of potential buyers that have serious paranoid delusion and control issues,
Ah, the old "STFU, get out of my hobby" card.if you fall in that category (which you clearly do) then it suck to be you but fuck it, I'm not having my gaming experience severely hampered because of a few people with unreasonable demands. Things aren't going to change, so you either get with the program or bail out.
Hell no it's not, in what way is Gamespy DRM?brain_stew said:But Gamespy is a service just like Steamworks and GFWL, just an incredibly shit one.
It prevents pirates from playing online.Fugu said:Hell no it's not, in what way is Gamespy DRM?
Fugu said:Hell no it's not, in what way is Gamespy DRM?
In the way that most big publishers won't even think about publishing a PC game without it.Fugu said:In what way has DRM become necessary?
Interestingly enough, it doesn't in Borderlands. Or at least it didn't for months after release.Fredescu said:It prevents pirates from playing online.
faceless007 said:Yeah, that's the reason. Publishers are ambivalent at best about the fact that it's a DRM solution.
I'm not entirely with Fugu here but dismissing the anti-DRM side (that statement is not specific to Fugu) with a patronizing ad hominem like that doesn't exactly put you in the pro-consumer camp.
Fugu said:It was? In what way?
Fugu said:In what way has DRM become necessary?
brain_stew said:Absolutely. The retail decline was in full force, and there was no replacement for it yet.
In the way that any medium-large publisher won't even begin to think of releasing a game on the platform without a robust DRM solution. DRM was here long before Steam and its here to stay, like it or not.
None of them are available to pirates prior to release, unlike every single 360 game. Guaranteed no zero day piracy is a pretty nice feature, even if they all are inevitably cracked a few days later.Shambles said:List one steamworks game that isn't as easily available to pirate as a game released without even a CD check.
Shambles said:List one steamworks game that isn't as easily available to pirate as a game released without even a CD check.
Steamworks stops day zero piracy. Thats the biggest thing that publishers worry about.Shambles said:List one steamworks game that isn't as easily available to pirate as a game released without even a CD check.
He said service, not DRM.Fugu said:Hell no it's not, in what way is Gamespy DRM?
But DRM never became necessary, it just became standard. All DRM is bad, including Steam. That there are worse implementations of DRM doesn't make Steam any better.brain_stew said:In the way that any medium-large publisher won't even begin to think of releasing a game on the platform without a robust DRM solution. DRM was here long before Steam and its here to stay, like it or not. Given the choice between Securom, TAGEs, UBI DRM, GFWL account based DRM, is Steam really has horrific as you make out, really? None of those other solutions offer you the numerous tangible benefits that comes with Steamworks, GFWL delivers a few but its missing key features like unlimited downloads and cloud saves.
He said "service like GFWL or Steam". It is nothing like either of those; it is a matchmaking service.Firestorm said:He said service, not DRM.
And yes GameSpy is a piece of shit.
No, it's not. It's a service like GFWL or Steamworks.Fugu said:He said "service like GFWL or Steam". It is nothing like either of those; it is a matchmaking service.
Did you read the page you linked?Firestorm said:No, it's not. It's a service like GFWL or Steamworks.
http://en.wikipedia.org/wiki/GameSpy_Technology
Yes I did. GameSpy Technology provides services (one of which is digital rights management) that can be integrated with a game much like Games for Windows Live and Steamworks. Is your argument that GameSpy does not provide a GUI for the user and is therefore not a service?Fugu said:Did you read the page you linked?
arstal said:Also, why should the consequences for using a chargeback be things you paid for?
RL example: OK, I swindle your bank account. While you complain to the police, because you could be making this up, I'll take your car also. That's what Steam does.
arstal said:There is a feeling among people who dislike Steam that it is being shoved down gamers throats whether they like it or not. I don't think anyone has a problem with Steam existing, we just want to be able to buy the games somewhere else (unless it's a Valve game, in which case using their DRM system is entirely understandable)
faceless007 said:I don't think the complaint is that Steam is the only storefront through which to buy Steamworks games, it's that more and more games are becoming Steamworks games which necessitate Steam.
brain_stew said:Competitors need to quit complaining that Steam has done it too good and focus on producing a service that surpasses it.
MrNyarlathotep said:That's a really poor analogy.
A closer to the truth real world example would be that people under suspicion of money laundering have their assets seized and their bank accounts frozen.
But as other people keep rebutting to those people;
- Valve isn't a monopoly, has no chance of becoming a monopoly, and as soon as steamworks in any way becomes a consumer hindrance (as opposed to the MASSIVE BOON it currently is) it will stop being used as the gaming market is self-correcting of dumbass anti-consumer moves (see the 'popularity' of GFWL thanks to MS attempts to charge PC gamers for online play)
- By idyllic utopian standards, Valves DRM system is annoying. By actual modern real world contemporary standards, it is absolutely nothing at all and provides multiple benefits to offset its single annoyance (that you must go online once to register a game). Which really, anyone complaining about by using a PC to post on messageboards is capable of doing.
- The only examples of Steam as a retailer being forced upon people is by other DD services making their own boneheaded decisions to not sell steamworks games, which - hilariously - is an anti competitive move by the competitors. Other retailers can compete with Steam as a retailer on the same things that retailers have always competed on; price, availability, quality of service and quality of product (in this case getting their own preorder bonuses - this is why I bought Civ 5 on D2D rather than Steam).
Steamworks is worse than other DRM solutions?
Is worse than GFWL?
Is worse than the requirements of DirectX and Windows for most PC games?
Is worse than Gamespy?
Is worse than fileplanet having a near monopoly on patch and mod distribution?
Peoples problems with Steam near inevitably boil down to 'it's a problem because its a retailer AND a DRM solution, and although it does nothing wrong at the moment MAYBE IT MIGHT DO SOMEDAY!'
Exactly.
Stardock bitch and moan the loudest, all the while playing catch up in terms of features while simultaneously being unable to work out of they want to be a gaming platform or some kind of shareware apps marketplace.
D2D gave up their first mover advantage and massive corporate backing by having a frankly shoddy digital distribution system that required game-specific patches purely for D2D that would often arrive long after normal patches were available.
GFWL assumed they could just rip people off like they do on console because achievements are SO AWESOME people would pay for the privilege.
GOG have carved themselves a niche by offering a service that nobody else does, gaining customers and goowill along the way (even despite hilariously poor marketing stunts).
Steam continue to innovate in the consumer space and gain marketshare while doing so; even just recently offering auto-updating of GPU drivers and OSX ports of games that are available to both Mac and PC users with one purchase.
There are still plenty of areas where PC gaming could be improved if Steams competition genuinely wanted to be competition (for example *nix ports of games), but as long as they just add 'me too!' features after Steam has added them with no consumer benefits while crying about how popular steam is, I cannot take their attempts at competition seriously.
They're like uncompetitive businesses begging the government for subsidies and trade restrictions to try and keep them competitive in the face of better run busineses elsewhere. That is what is genuinely anti-competitive, not steam.
This isn't true though. Nothing prevents other download services from putting steamworks games on their service, in fact I have several steamworks games that I bought on D2D and through THQ's own store that I actually downloaded through steam saving D2D and THQ the bandwidth. I buy games from pretty much any online store that allows unlimited downloads (Gog, Gamersgate, D2D, EA store, impulse) from retail and I will purchase steamworks games from stores that don't allow unlimited downloads - Steam has a lot of competition.arstal said:b) As for valve being a monopoly- they've already started to use their market power to deny certain games being on Steam (Din's Curse, Star Ruler initially)- and Steamworks DRM when used by big publishers denies Steam's two biggest competitors from putting games on their service. They are showing monopoly-like power already- even if they aren't trying to be evil about it- yet. Din's Curse is an excellent game, and not being on Steam did cost them.
poppabk said:This isn't true though. Nothing prevents other download services from putting steamworks games on their service, in fact I have several steamworks games that I bought on D2D and through THQ's own store that I actually downloaded through steam saving D2D and THQ the bandwidth. I buy games from pretty much any online store that allows unlimited downloads (Gog, Gamersgate, D2D, EA store, impulse) from retail and I will purchase steamworks games from stores that don't allow unlimited downloads - Steam has a lot of competition.