No, MSI Afterburner!D3D Overrider? Well, it's dated and soon, if more games movie 64bit, it'll no longer work. Don't know what to do then.![]()
Okay, sorry I'm new to this.
I grabbed Rivatuner and found D3Doverrider nested within somewhere. Set it to a global setting. Now will this override driver/ingame settings or do you have to be more careful about that?
Also set my afterburner to a frame limiter of 60 as a global setting.
Does D3DO work on Windows 8.1 yet ?
What I usually do (in multiplayer games anyway) is turn off Vsync both in game or on the driver level, play in borderless fullscreen mode and enjoy smooth framerate with no extra input lag.
I would recommend using individual profiles for games instead of using the global profile. Otherwise it will try to force itself onto other programs, and some games may have compatibility issues. I believe it will attempt to override in-game Vsync settings but you should be disabling it in-game if you're going to use Vsync (DB or TB) through D3DOverrider.
Soooooooo, I find this limiter in the settings in my MSI Afterburner where exactly..........? (because I sure as hell can't figure it out)
If you don't already have RivaTuner Statistics Server
Lol, I feel like I'm hijacking the thread with dumb questions, but another:
In both the Statistics Server and the D3DOverrider, the "Start With Windows" toggle isn't sticking, seems to keep going back to Off, any tips?
Also, for some reason I can't get the on screen display to show up in game. Guess I could just keep using fraps for that.
Hm, what about the amd CCC options? Those any good?
On that matter...did anyone got GTA IV working without frame drops and stutter? Is there a way to pull it off? I certainly don't, even with my 970 I get drops driving around. Is there a trick to it?
Locked 60 fps here.
With all distance settings and stuff set to 100? Which resolution? Any patches/tricks applied? I get drops into the 40s when driving around and it barely holds 60FPS, it hovers around 57 to 60 most of the time...it's a complete mess. But it was the same on my 660TI and 560TI before...is it CPU bound? 2500k @4.1 GHZ not enough?
I've actually noticed this too, oddly (combining frame limiting with vsync = smoother than just enabling vsync) i would get get more consistant frame times - with just Vsync i would occasionally get a 'tick' or jump for a few frames.
Obviously you want to try and limit framerate using internal in-game commands if possible, but theres also bandicam (fraps clone) that lets you force a locked framerate in seemingly any directx application.
http://www.bandicam.com/support/settings/fps/
Max settings? No way. The game engine is not even ready for it. The game is CPU bound, yes. But Hyperthreading is no better, I have to launch the game using only three real cores of my 2700K. Settings around 50/100 iirc (distance, detail and car density) + SweetFX for SMAA injection + replays disabled.
D3DOverrider doesn't work with a bunch of new games unfortunately. I'm now at the mercy of devs supporting borderless fullscreen if they're silly enough to only implement double-buffered vsync.
Use RadeonPro instead.
I can't see any advantage in using a video tool for limiting the framerate when we have the Afterburner toolset at hand. Really not one.
Will this help me in games like ACIV and Ryse where the framerate falls to 30 for no reason if it goes even a notch below 60?
Borderless fullscreen will solve that issue, made Ryse and Watchdogs perfectly playable for me.
Gsync only helps if you play on PC monitor only. Most of my gaming I do on my tv. So its still no help.
Newest phenomenon is deadly premonition. It's stable 60fps and 16.66ms....and it still judders like hell when panning the camera.
Honestly, when it comes to smoothness, pc still needs a lot of work. And we need a solution that works on every display.
If you're using a TV, then you are imposing a restriction on yourself of your own volition. TVs are designed primarily for consumption of non-interactive media. Most of the sales of TVs come from people who want to just watch media play back. This means the manufacturers (and therefore the body that controls the HDMI interface spec), are not going to be looking to spend a lot of money on solving a problem that the vast majority of customers don't have.
If they wanted to, they could include a G-Sync module, as most of the work is done for them, but they wont, as the market is insignificant.
TVs are not a problem that NVIDIA or AMD can solve. Either TV manufacturers begin including DisplayPort and support this emerging tech from the PC side, or the HDMI Forum needs to improve their interface to support what's needed.
As time goes on and this kind of tech becomes commonplace and cheaper to implement, you'll probably see something similar arrive in TVs, but don't hold your breath.
I tried it with Darksiders and Sega Rally Revo, two more games with jerky, stuttery animation despite running at 60 fps, but didn't see any improvement. Definitely a YMMV, case by case basis thing.
Man gaming on PC is way too complicated at times.
Finally got around to doing this and it worked amazingly well.
Evil Within was an unplayable stuttering mess but combining these 2 effects almost made the stutters non-existent.
Sometimes just buying better hardware isn't the only thing needed for proper performance.
Sorry for necrobumping this thread but I noticed some microstuttering in some of the games I'm currently playing so I looked into it and thats the result:
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Now since I'm playing on a Samsung 4K TV I usually lock the framerate at 30 or 60 Fps using Nvidia inspector to apply Vsync and Rivatuner statistics to lock the framerate.
In the example above the framerate is locked at 30 but the frametime isnt a smooth and constant 33.333 ms.
I tried everything but i cant solve this issue, can any of you guys help me on this?
If it can somehow help my config is as follow
CPU: 2500K oc at 5Ghz
GPU: 980 ti
Tried disabling the oc but nothing works. Is the frametime for you guys a pefect flatline?
Well seems that nothing is working.
Can someone try and lock Mgs Ground zeroes at 30 Fps uscing inpector+Rivatuner and screencap their result here?