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PC version of Star Wars Battlefront to support Dolby Atmos sound

You can also have up-firing speakers called "atmos-enabled" that reflect sound of a flat roof. It will work with Headphones as well (e.g. DTS Headphone:X)

sp-ebs73-lr_largefyuae.jpg

dolby_speakerplacemen4zaq1.jpg
 
Never cared that much about sound in games. Then i got a nice system/speakers and played Battlefield 3 ... blew my mind back then.
 
You can also have up-firing speakers called "atmos-enabled" that reflect sound of a flat roof. It will work with Headphones as well (e.g. DTS Headphone:X)

sp-ebs73-lr_largefyuae.jpg

dolby_speakerplacemen4zaq1.jpg


But these are not discrete, they simply fire off the same channel, same as a di or tripole speaker. It must disperses the sound around the room more, it's not actually a seperate effect channel.
 
I really need a new reciever but I'm waiting for one that supports DTS-X as well. Hopefully it will be before BF releases.

Sound is just as important as graphics to me, it's the reason I played 90% of multiplats on PS3. The Dolby Digital on the 360 sounded awful.
 
In a 5.1 the 'rear' satellites should actually be to the left and right of the listener:

24-5_1-Speaker-config.gif


The ceiling ones you'd run cables in the ceiling void if you're doing it properly... wouldn't be wireless.

This is what is says on my system's manual:
NYHu24Q.png


But I can't place the speakers there anyway because people would trip/step on the wires... :p

And according to ScepticMatt, Atmos is compatile with 5.1 and 7.1 setups, nice!
 
This is what is says on my system's manual:
NYHu24Q.png


But I can't place the speakers there anyway because people would trip/step on the wires... :p

And according to ScepticMatt, Atmos is compatile with 5.1 and 7.1 setups, nice!

Hmm odd. I always thought that was the case (and it's how I had the speakers at my old house) but have been educated differently recently.

I don't see how 5.1 works properly with Atmos - there's no vertical displacement possible.

I wonder what's next... floor speakers for people below you?! (Cue lots of movies with subway trains going under you)
 
haha wtf

this seems like complete overkill

It does "sound" amazing though, you got to hear it on a perfect setup to believe. There is an pseudo version that rely on rebound and fielding for those who do not want the full monty:

skh410.jpg



Personally, I am waiting very patiently for the next generation of DTS offering before I go out and fork money to change my 7.1 HD Amp.
 
It does sound amazing though. There is an pseudo version that rely on rebound and fielding for those who do not want the full monty:

skh410.jpg



Personally, I am waiting very patiently for the next generation of DTS offering before I go out and fork money to change my 7.1 HD Amp.

If you want the full hog, you'll need 11 channels. I havent looked into atmos that much to know whether all atmos channels are just mixing into the front and rear channels for reflection or whether they actually use discrete channels, but I couldn't be bothered with it unless they were discrete and even then, the price of an amplifier with any decent output at that level will be ridiculous.
 
, the price of an amplifier with any decent output at that level will be ridiculous.

Onkyo do one for £600 which looks pretty reasonable - depends what you define as ridiculous

edit: looks like this model is a 7.2 model not a 9.2 - so not worth bothering with :(
 
Onkyo do one for £600 which looks pretty reasonable - depends what you define as ridiculous

edit: looks like this model is a 7.2 model not a 9.2 - so not worth bothering with :(


That won't be a very powerful unit. I mean 100+ watts of power. A proper 100 watts, not the usual AV Receiver 150 watts of magical fairy power
 
That won't be a very powerful unit. I mean 100+ watts of power. A proper 100 watts, not the usual AV Receiver 150 watts of magical fairy power

I'm not familiar enough with AV kit to understand this - but would like to be... can you explain or throw up a link for me to educate myself?
 
But these are not discrete, they simply fire off the same channel, same as a di or tripole speaker. It must disperses the sound around the room more, it's not actually a seperate effect channel.

Nope, Atmos enabled speakers have two set of discrete connectors.
 
So now we need according to DICE

Windows 10
Directx 12 card
5,000 dollar speaker set up

nice
"Hey, you can take advantage of this 5.000 dollar technology if you have it" doesn't equal to "Hey, you need this 5.000 dollar technology to play the game", but whatever
 
not that I'm getting a Atmos setup anytime soon (if ever...), but how does this work technically ?

HDMI audio in games from an Nvidia/AMD card is 5.1 or 7.1 uncompressed right ?
Dolby Atmos is an extension to the DolbyDigtal TrueHD coded right ? so it needs HDMI
the only way to get DolbyDigital from a pc game is DolbyDigital Live, which is only on sound cards with an optical connection right ? which doesn't support Atmos obviously because low bandwidth and so on

so are we going to see soundcards with "DolbyDigital Live TrueHD Atmos" over HDMI? unlikely because HDCP fuckery
or are Nvidia/AMD cards suddenly going to be able to send out DolbyDigital Live Atmos over HDMI ? They won't because licensing fees guys
or is DICE just going to use a faux-Atmos processing thingy and send out the audio in regular uncompressed 2.0(headphones)/5.1/7.1 ? <<--- Bingo ?

PC gaming audio connections are a pain in the ass. I want a G-Sync monitor + HDMI audio to my receiver but I'll need to run a seperate monitor at 720p or 1080p as a secondary Windows display to get HDMI audio thanks to all that HDCP bullshit. WTF. Might as well go back to DD Live over optical or just fucking analog outputs at that point FFS.
 
yes.....I'll just stick to headphones and my 5.1............I'm not blowing the money, time and space for all those speakers. That's overkill for me unless I have a room setup just for that shit.

Some new technology in 2-3 years is going to make you convert beyond atmos anyways.....
 
not that I'm getting a Atmos setup anytime soon (if ever...), but how does this work technically ?

HDMI audio in games from an Nvidia/AMD card is 5.1 or 7.1 uncompressed right ?
Dolby Atmos is an extension to the DolbyDigtal TrueHD coded right ? so it needs HDMI
the only way to get DolbyDigital from a pc game is DolbyDigital Live, which is only on sound cards with an optical connection right ? which doesn't support Atmos obviously because low bandwidth and so on

so are we going to see soundcards with "DolbyDigital Live TrueHD Atmos" over HDMI? unlikely because HDCP fuckery
or are Nvidia/AMD cards suddenly going to be able to send out DolbyDigital Live Atmos over HDMI ? They won't because licensing fees guys
or is DICE just going to use a faux-Atmos processing thingy and send out the audio in regular uncompressed 2.0(headphones)/5.1/7.1 ? <<--- Bingo ?

PC gaming audio connections are a pain in the ass. I want a G-Sync monitor + HDMI audio to my receiver but I'll need to run a seperate monitor at 720p or 1080p as a secondary Windows display to get HDMI audio thanks to all that HDCP bullshit. WTF. Might as well go back to DD Live over optical or just fucking analog outputs at that point FFS.

Couldn't you just bitstream the Atmos signal to a capable receiver?

ie: Game engine generates an Atmos audio stream -> PC doesn't decode the stream -> PC HDMI output carries the signal untouched to AV receiver -> receiver decodes the stream.
 
It must disperses the sound around the room more, it's not actually a seperate effect channel.
You actually want very dispersive speakers. The goal is to create a gapless soundsphere.
At CES many people actually preferred the upfiring speakers because they were less localized.
It the end I think dedicated dispersive speakers will be higher quality, but it's not as black and white as people believe.

Personally, I am waiting very patiently for the next generation of DTS offering
DTS Atmos competitor is here and called DTS:X

http://listen.dts.com/pages/dts-x
 
I never really understood why it is so common to ask how many people will be using a particular piece of enthusiast technology. I don't really get what point they're trying to get to.
 
Actually Atmos is 62.2, but that is maximum number of speaker feeds that are supported in theatre's. Quoting myself here.
Basically it consists of up to 62.2 separate speaker feeds at the theatre rather than conventional cinema speaker systems for 5.1 or 7.1 This provides enhanced ambience in the auditor, both on the horizontal, and especially vertical, e.g. it'll actually sound like rain, or plane/helicopters overhead.

All 64 channels are much more versatile and can all be individually mixed, unlike conventional cinema with 5.1 or 7.1 speaker systems that are locally grouped (image shown below for comparison), Atmos is a much more realistic and natural sounding experience.

Dolby_Atmos_Theatre_Configuration.gif

Small auditorium example...

Atmos in the home is a bit different. it allows for 5.1 or 7.1 surround to have additional with speakers added, upward-firing or use ceiling speakers for 5.1.2, 7.1.2, 7.1.4... lots of options available. Maximum for home though is 34 speakers in a 24.1.10 config. Atmos over headphones uses psychoacoustics to fool the brain into where sound is being received from, similar to the fake 7.1 surround in gaming headsets, Atmos though has 128 individual audio objects simultaneously, this is huge and over headphones, metadata provides the information on where those objects are placed is in 3D space.
 
Couldn't you just bitstream the Atmos signal to a capable receiver?

ie: Game engine generates an Atmos audio stream -> PC doesn't decode the stream -> PC HDMI output carries the signal untouched to AV receiver -> receiver decodes the stream.
This is how Atmos works.

Atmos is object based audio system, meaning every sound has direction or location vector which moves.
Receiver gets all streams and creates the soundscape that fits you speaker setup.

Meaning you can get advantage even if you just use headphones.
Basically you should be able to use oculus etc. to get your head orientation and get proper sounds with head movement.
 
This is going to be awesome for people who game with headsets like me!

3D sound on my Sennheisers, yes please! I was hopign this gen finbaly got in gear with quality sound.
 
Didn't know about Atmos until now. Cool.

Is this even possible with a generic computer desk setup? It looks like a huge space is required going by those pictures.
 
Didn't know about Atmos until now. Cool.

Is this even possible with a generic computer desk setup? It looks like a huge space is required going by those pictures.

This is mostly about the engine providing full 3D sound, something that hasn't happenend since the glory days of hardware accellerated sound back in the Soundblaster days of yore ;)

Headset + direct, accurate 3D sound from the engine = Audio bliss.

I suppose if you've got some crazy speaker setup that would be cool too, but realisitcally, you're looking at a nice pair of headphones instead.
 
This is mostly about the engine providing full 3D sound, something that hasn't happenend since the glory days of hardware accellerated sound back in the Soundblaster days of yore ;)

Headset + direct, accurate 3D sound from the engine = Audio bliss.

I suppose if you've got some crazy speaker setup that would be cool too, but realisitcally, you're looking at a nice pair of headphones instead.

So I'd be good to go with my Beyerdynamic DT 990 Pro + dedicated sound card?
 
Atmos is legit, guys. I have a modest 7.1.4 setup in my basement and it's pretty badass with good content (so far the most impressive movie released in Atmos for the home is Gravity).

For those on the fence it might be a good idea to see what happens with DTS:X but since Dolby has actual released hardware and content for their format, it remains to be seen how much support DTS will get. It doesn't seem to be much better than Atmos (if it's better at all), and they seem to be coming late to the party (there is no content, cinema or otherwise, mixed in DTS:X as of right now).

not that I'm getting a Atmos setup anytime soon (if ever...), but how does this work technically ?

HDMI audio in games from an Nvidia/AMD card is 5.1 or 7.1 uncompressed right ?
Dolby Atmos is an extension to the DolbyDigtal TrueHD coded right ? so it needs HDMI
the only way to get DolbyDigital from a pc game is DolbyDigital Live, which is only on sound cards with an optical connection right ? which doesn't support Atmos obviously because low bandwidth and so on

so are we going to see soundcards with "DolbyDigital Live TrueHD Atmos" over HDMI? unlikely because HDCP fuckery
or are Nvidia/AMD cards suddenly going to be able to send out DolbyDigital Live Atmos over HDMI ? They won't because licensing fees guys
or is DICE just going to use a faux-Atmos processing thingy and send out the audio in regular uncompressed 2.0(headphones)/5.1/7.1 ? <<--- Bingo ?

PC gaming audio connections are a pain in the ass. I want a G-Sync monitor + HDMI audio to my receiver but I'll need to run a seperate monitor at 720p or 1080p as a secondary Windows display to get HDMI audio thanks to all that HDCP bullshit. WTF. Might as well go back to DD Live over optical or just fucking analog outputs at that point FFS.

I honestly don't know exactly how it works but I think you are making a few too many assumptions...

There seem to be two ways we've seen that you can get an Atmos encoded stream to a receiver. Both involve HDMI, but you can send a TrueHD lossless stream + Atmos extension, or you can send a Dolby Digital Plus stream + Atmos extension. It's also possible there is a third way for interactive content that no one has seen yet...

I don't know if there is any good reason to think that the first two options are not possible to encode in real time, even if the third way does not exist.

Dolby was at GDC this year pushing Atmos and I asked them about consoles... It sounds like something they are working on with the console manufacturers although they had nothing solid to announce right now. That said, they implied that if you're using something like Fmod or Wwise it might "just work” when it comes out.
 
Of course it would be DICE pushing this. I am gonna hang out with Dolby's headphone surround options until I'm rolling in dough, but until then it is good to know they are getting to the next level.
 
Can´t recommend Dolby Atmos enough. It has really improved the immersion when watching Blu Ray movies, although the few movies which support Atmos are crap^^ (Hercules, Transformers, Expendables 3).
Dolby Atmos Demo Disks are amazing though.

I went a rather cheap way with my Atmos setup and the sound is fantastic, sounds similar if not better than most systems in top notch Hi-Fi Studios. I know most audiophiles beg to differ. :)

Onkyo 636 B
Wharfedale Crystal 3 XL 5.0
Canton AS 85.2 Sub
Onkyo SKH 410 B Atmos speaker

For me it was well worth the 1200€ that I spent for everything and I am really looking forward to Battlefront and other console games which fully support Atmos.
 
Couldn't you just bitstream the Atmos signal to a capable receiver?

ie: Game engine generates an Atmos audio stream -> PC doesn't decode the stream -> PC HDMI output carries the signal untouched to AV receiver -> receiver decodes the stream.

if you mean bitstream Atmos on top of the regular uncompressed surround ... apart from the changes that Nvidia/AMD would have to make to drivers to do that, it seems technically impossible to me considering that AFAIK an HDMI receiver that is outputting multichannel PCM would have to enable Dolby TrueHD processing simultaneously in that scenario. Can any receiver do that?

the other scenario would be bitstream Atmos just like a blu-ray player would, i.e. as an addition to Dolby TrueHD. For that to work >in games< (over HDMI) Nvidia/AMD would need to support *some technology* that would be related to Dolby TrueHD in the same way that Dolby Digital Live is able to create regular Dolby Digital from games (over optical). I'm not aware of the existence of such a technology... I would expect someone to have made an announcement already in that case

This is how Atmos works.

Atmos is object based audio system, meaning every sound has direction or location vector which moves.
Receiver gets all streams and creates the soundscape that fits you speaker setup.

Meaning you can get advantage even if you just use headphones.
Basically you should be able to use oculus etc. to get your head orientation and get proper sounds with head movement.

Alright so in that case they use not the whole "Dolby Atmos bitstreaming to compatible receivers" technology, but they use the algorithms that Dolby created for Atmos in their own (Frostbite?) audio engine to get a similar effect ?

that sounds a lot more plausible :)
but it would of course still be limited to the ways that PC can output at the moment (i.e. 2.0/4.0/5.1/7.1 analog, 5.1 optical DDLive, 2.0/4.0/5.1/7.1 HDMI uncompressed). So none of that bazillion speaker setup stuff ...
 
So I'd be good to go with my Beyerdynamic DT 990 Pro + dedicated sound card?

Oh yeah, those are a nice pair of cans! I've got Senheiser PC 360's myself. You're set so long as you have a nice headset and decent a DAC/amp.

Turn off any soundcard based surround sound when running built in Atmos in game though.
 
If you want the full hog, you'll need 11 channels. I havent looked into atmos that much to know whether all atmos channels are just mixing into the front and rear channels for reflection or whether they actually use discrete channels, but I couldn't be bothered with it unless they were discrete and even then, the price of an amplifier with any decent output at that level will be ridiculous.

Yes, that is correct. The full monty is setup 11 channels sound via a 7.1.4 setup, I was highlighting the pseudo setup which is 5.1.2:

image


From my understandable, the extra 4 channels are indeed discrete hence why it it uses HDMI 1.4 or later output.
 
So now we need according to DICE

Windows 10
Directx 12 card
5,000 dollar speaker set up

nice

No. These are bonuses for them supporting future tech. You don't need them.

(Though really why WOULDN'T you get Windows 10 when it's a FREE upgrade?)
 
Oh yeah, those are a nice pair of cans! I've got Senheiser PC 360's myself. You're set so long as you have a nice headset and decent a DAC/amp.

Turn off any soundcard based surround sound when running built in Atmos in game though.

Don't use that simulated Surround Sound anyways, with my beyerdynamics I seem to get a better surround effect if I refrain from any of that simulated stuff.

Regarding DAC/AMP, will my ASUS Xonar DGX suffice or do I need external ones? As you can see I'm a total noob and actually got both the headsets and the soundcard as a birthday present, but everything sounds sooo good on these headphones and I kind of want to get the most out of them now :D
 
And still hardware HRTF 3d surround from the 90s is better than Atmos in the cinema's especially once you add in headtracking. Can't wait for this all to make a final return back with VR.
 
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