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Penny Arcade loves Too Human!

beelzebozo said:
from what i understand (through a podcast--so take it with a grain of salt) it has something to do with purchasing new pinata animals to populate your "garden." imagine pokemon if nintendo had been more direct and just wrote "gotta buy them all" into the slogan, and i think it's something close.


well there goes any anticipation i had for htis game (and before someone jumps in with a HAHA FUNNY JOKE, i was actually mildly excited about this!)

**** microtransactions and **** next gen.
 
I just remembered writing about that Ben guy the time Dyack himself actually used that Ben guy as an excuse.

http://www.neogaf.com/forum/showpost.php?p=3520024&postcount=57

This guy's said so many ridiculous things his opinion isn't even worth mentioning.

Despite all the hoopla surrounding the event, I couldn't get over how ordinary it all felt. There were a few new titles that weren't outright sequels, but most of them were uninspired genre games. For instance, there was Devil May Cry, the latest take on survival horror from Capcom. Then there was the Xbox title Mad Dash Racing, the newest mascot racing game.

Devil May Cry is uninspired.... check!

The additions to the gameplay are so minor that they're hardly worth writing about. In Final Fantasy X, you can switch members in and out of your party during battle—like in a tag-team wrestling match. All the levels are now in 3D, and the characters look more Asian. That's about it. The game is played exactly like before, with good guys and bad guys taking turns hitting each other during battles, and random encounters still initiate those battles. Of course, this game will probably still sell millions, but personally, I'm sick and tired of role-playing games that all look and play the same.

Say what you will about this game, but it's a pretty large departure for the series.

He also goes on and on throughout his coverage about how Nintendo was amazing and how they stole the show for him, he makes his biases and agenda pretty clear.
 
typhonsentra said:
but most of them were uninspired genre games. For instance, there was Devil May Cry, the latest take on survival horror from Capcom.
:lol :lol :lol

This guy is garbage. Biased Ninty fan journalist
ftl
.
 
sp0rsk said:
well there goes any anticipation i had for htis game (and before someone jumps in with a HAHA FUNNY JOKE, i was actually mildly excited about this!)

**** microtransactions and **** next gen.
I don't like the idea of microtransactions, but this is pretty much in line with 50+ years of how to market to children.
 
sp0rsk said:
well there goes any anticipation i had for htis game (and before someone jumps in with a HAHA FUNNY JOKE, i was actually mildly excited about this!)

**** microtransactions and **** next gen.

im not buying this quite yet. Microtransactions are geting out of control and im not basing my skepticism on that but from what i understand of the game. Wasn't the whole point of the game that you do special shit to your garden and then the pinatas come and populate it?

buying pinatas would, in every possible sense, break whatever "Gameplay" aspect there actually was. Obligatory "well, it IS Rare" comment here.
 
meltpotato said:
im not buying this quite yet. Microtransactions are geting out of control and im not basing my skepticism on that but from what i understand of the game. Wasn't the whole point of the game that you do special shit to your garden and then the pinatas come and populate it?

buying pinatas would, in every possible sense, break whatever "Gameplay" aspect there actually was. Obligatory "well, it IS Rare" comment here.

from gamespot (http://www.gamespot.com/xbox360/strategy/vivapinata/news.html?sid=6150567&mode=previews):
If you need to appease a friend that you've upset, or simply need something to beautify your garden with, you might want to pay a visit to the in-game store, where you can buy and sell just about any object in the game in exchange for chocolate coins. Unless we horribly misunderstood what was said during our presentation, you'll also be able to purchase the game's chocolate currency on the Xbox Live Marketplace.

from ign (http://xbox360.ign.com/articles/707/707561p1.html):
You can't buy everything with your money, though. You'll need some real money to get on Xbox Marketplace and buy special items you might not find anywhere else. You can also get online and special delivery a piñata to your friend, so technically you could send a purchased one or a free one. If you customize the piñata -- like the Fizzily Bear we saw with a French mustache, Mohawk, crazy teeth, backpack, and funky glasses -- you can send that too.

the populating of animals is actually pretty key to the game, and one of the goals, so i think you're right in that this isn't something that will be purchased. but designing your garden with fountains and things of that nature that will be conducive to attracting more animals will be purchased with this "chocolate money" bought through xbox live marketplace. so.. i donnu.
 
beelzebozo said:
from gamespot (http://www.gamespot.com/xbox360/strategy/vivapinata/news.html?sid=6150567&mode=previews):


from ign (http://xbox360.ign.com/articles/707/707561p1.html):


the populating of animals is actually pretty key to the game, and one of the goals, so i think you're right in that this isn't something that will be purchased. but designing your garden with fountains and things of that nature that will be conducive to attracting more animals will be purchased with this "chocolate money" bought through xbox live marketplace. so.. i donnu.

ugh. well, "thanks". I'm not interested in the game, but it is a shame to see real-world buying as a part of what effects gameplay in an integral way. scratch shame and replace with shameful.
 
jett said:
So...is anyone gonna explain the no-hands thing or is this comic just not made for critics?

:lol

he won't have blood on his hands, so he doesnt mind that people will die (as he's managment you see, they never care) bring on the shitty too human, so they can get to eternal darkness... or something

ITS NOT FOR YOUUUUU
 
beelzebozo said:
from gamespot (http://www.gamespot.com/xbox360/strategy/vivapinata/news.html?sid=6150567&mode=previews):


from ign (http://xbox360.ign.com/articles/707/707561p1.html):


the populating of animals is actually pretty key to the game, and one of the goals, so i think you're right in that this isn't something that will be purchased. but designing your garden with fountains and things of that nature that will be conducive to attracting more animals will be purchased with this "chocolate money" bought through xbox live marketplace. so.. i donnu.

So let me get this straight. I pay my REAL money to buy "Xbox Live points" or whatever they're called to buy "chocolate money" which can only be used in Viva Pinata in order to buy items within the game -- items that attract more pinatas to come to my in-game island.

WOW. That is retarded on so many levels.

atomsk said:
:lol

he won't have blood on his hands, so he doesnt mind that people will die (as he's managment you see, they never care) bring on the shitty too human, so they can get to eternal darkness... or something

ITS NOT FOR YOUUUUU

Lame and contrived. =\ I liked the first two panels, though.
 
Danthrax said:
So let me get this straight. I pay my REAL money to buy "Xbox Live points" or whatever they're called to buy "chocolate money" which can only be used in Viva Pinata in order to buy items within the game -- items that attract more pinatas to come to my in-game island.

WOW. That is retarded on so many levels.

sustained by glue
they empty your wallet for you

pin-ya-tah
gotta buy 'em all
 
Danthrax said:
So let me get this straight. I pay my REAL money to buy "Xbox Live points" or whatever they're called to buy "chocolate money" which can only be used in Viva Pinata in order to buy items within the game -- items that attract more pinatas to come to my in-game island.

WOW. That is retarded on so many levels.

It could be worse.. you could turn your Money into Xbox Live Points, which you use to buy Chocolate Money, which can be used to play Minigames (a la Casino) to win chocolate tokens that can be used to buy various pinata.
 
Suikoguy said:
It could be worse.. you could turn your Money into Xbox Live Points, which you use to buy Chocolate Money, which can be used to play Minigames (a la Casino) to win chocolate tokens that can be used to buy various pinata.

Gambling. Wow.

It's scary that this sounded like a good idea to me at first. :lol
 
Y2Kevbug11 said:
Gambling. Wow.

It's scary that this sounded like a good idea to me at first. :lol


Damnit, did I just inadvertently give them an idea? :lol
 
Suikoguy said:
Damnit, did I just inadvertently give them an idea? :lol

double dragon --> battletoads
mario 64 --> banjo kazooie
zelda: oot --> star fox adventures

rare always has their feelers out, if past instances are indicative
 
Suikoguy said:
Damnit, did I just inadvertently give them an idea? :lol

Damnit to hell they still have time to implement this before launch!! Good job -- if there's a gambling minigame that uses Chocolate Coins in Viva Pinata, I'm holding you personally responsible, Suikoguy.
LoL
 
i don't know why people always bring up Halo. Halo was the exception. For every Halo i can name you 100 games that were crap at E3 and STAYED crap when they were released.
 
Ninja Scooter said:
i don't know why people always bring up Halo. Halo was the exception. For every Halo i can name you 100 games that were crap at E3 and STAYED crap when they were released.

yeah, i don't see the argument, either. halo was still useless when it was released
 
Ninja Scooter said:
i don't know why people always bring up Halo. Halo was the exception. For every Halo i can name you 100 games that were crap at E3 and STAYED crap when they were released.
so what's your point?
 
Simply put, I still want the game.

But, I'm easy to please, most recently I've been having a good time playing SiN Episodes which most people put as mediocre and even have been having an ok time with Castlevania: Curse of Darkness which most people spit on (heck, even I spat on it before I played it, but its really no different than Lament, just Hector runs slower than Leon and the rooms/hallways have been double-sized).
 
Ark-AMN said:
Simply put, I still want the game.

But, I'm easy to please, most recently I've been having a good time playing SiN Episodes which most people put as mediocre and even have been having an ok time with Castlevania: Curse of Darkness which most people spit on (heck, even I spat on it before I played it, but its really no different than Lament, just Hector runs slower than Leon and the rooms/hallways have been double-sized).

i liked lament just fine, but this seems like a silly change.
 
beelzebozo said:
i liked lament just fine, but this seems like a silly change.
Oh I'm not defending those parts, I was pointing those out as the stupid mistakes they made. Though everything else is actually better than Lament (especially the weapon systems and the non-hub game world), those two mistakes alone hurt them more than the helpful changes they made.
 
Ark-AMN said:
Oh I'm not defending those parts, I was pointing those out as the stupid mistakes they made. Though everything else is actually better than Lament (especially the weapon systems and the non-hub game world), those two mistakes alone hurt them more than the helpful changes they made.

yeah, i didn't think you were defending it, man. just opening it up for conversation. i'm glad you're enjoying it though. i may pick it up, actually. i miss castlevania.

i still want too human as well. if nothing else, i need to play it and enforce/dispel the notion that silicon knights had as much to do with the polish of eternal darkness as nintendo.
 
I'm sure you can find it cheap-bargain-bin now, I got my brand new copy for about $15 over Half.com.

It's not bad, but it could have been so much better. I'm torn now if I want IGA to try another 3D Castlevania. There's a possibility he could get it right eventually, but when he gets it wrong, it really hurts. :D
 
Ark-AMN said:
I'm sure you can find it cheap-bargain-bin now, I got my brand new copy for about $15 over Half.com.

It's not bad, but it could have been so much better. I'm torn now if I want IGA to try another 3D Castlevania. There's a possibility he could get it right eventually, but when he gets it wrong, it really hurts. :D

i just think he's trying to force 2d sensibilities (repetitive hallways, thematic area design, etc.) on to a 3d game, and it doesn't fly. you know?

i'm ready for him to hand it over to someone else who can do something unique with the series again.
 
I like SK, and I like Mr. Dyack. I think the problem lies along the lines that SK lacks the technical skill to carry out their visions. Or, more to the point, their visions outstrip their ability to create them. They dream big-- too big, for their own good.

A three part game planned before the sales of the first are accounted for? In this day and age of uber-expensive development, one should focus on making sure the first game performs above expectations; all the while having little inklings in the back of your mind about the remaining two parts. See how the chips fall and then go from there.

Also, focus. SK seems to talk about projects that aren't even on the radar, let alone will be seen in the next 5 years. As much as one likes to hear what is coming next, focus on what is coming now.

Lastly, this all leads back to Nintendo and MS. It is strange, scary perhapes, that Nintendo seems to be able to "call it" when it comes to their second party developers. It is like they just know when to hand them off to become someone else's problem to deal with. Also just as scary is how quickly MS jumps on those studios and picks them up. Almost as if they don't stop and think to themselves, "Why would Nintendo want to sell them to us, or drop them...?"

Nintendo's decisions, while at the time had everyone yelling and screaming what stupid moves they were, are all starting to make better sense now and makes their decisions more acceptable. They made the right calls.

But according to Dyack things are still good between them and Nintendo. Is there a Wii dev kit with SK's name on it? Perhapes the hardware will help SK to tone down the grand vision into something they can actually handle.

Or of course Nintendo could just being acting nice and really have no interest in working with them again.
 
Duckhuntdog said:
A three part game planned before the sales of the first are accounted for? In this day and age of uber-expensive development, one should focus on making sure the first game performs above expectations; all the while having little inklings in the back of your mind about the remaining two parts. See how the chips fall and then go from there.

You're looking at it the wrong way. The plan is to get people to charge $60 three times, to compensate for the uber-expensive development.

Lastly, this all leads back to Nintendo and MS. It is strange, scary perhapes, that Nintendo seems to be able to "call it" when it comes to their second party developers. It is like they just know when to hand them off to become someone else's problem to deal with. Also just as scary is how quickly MS jumps on those studios and picks them up. Almost as if they don't stop and think to themselves, "Why would Nintendo want to sell them to us, or drop them...?"

Nintendo didn't own SK, and SK chose to leave Nintendo on their own. Also, we don't know for a fact that SK is the next Rare. Also, SK was never as good as Rare to begin with.
 
sp0rsk said:
**** microtransactions and **** next gen.

qft like i still really enjoy GRAW and i downloaded the maps but looking back its like shit i just paid 75 bucks for one game god dammit

shit like this just makes me want to go out and get a ps2 and catch up on all the stuff i missed while i was off in xbox/pc/gcn land, and if you think about it buying a ps2 + games will actually be cheaper in the long run because i can easily see people shelling out 300 bucks on microtransaction shit easily in a year or two
 
beelzebozo said:
i just think he's trying to force 2d sensibilities (repetitive hallways, thematic area design, etc.) on to a 3d game, and it doesn't fly. you know?

i'm ready for him to hand it over to someone else who can do something unique with the series again.

The problem is Iga doesn't know the first thing about how 3D exploration and 3D combat work, 2D sensibilities are all he knows.
 
Wow...people are still excited about Too Human? I remember when it was announced for the PlayStation. This is the console world's Duke Nukem Forever.

The game's gone through 3 consoles, I believe. PS, GameCube, Xbox and now 360? Or did it go to 360 from GC?
 
<nu>faust said:
ben from gamecritics.com's impressions of halo from e3 2001

"By far the biggest joke of the show for me was Bungie's long-awaited Xbox title, Halo...Basically, it's another first-person shooter—nothing more, nothing less. Halo lead designer, John Howard, did a presentation on the game and failed to say anything to convince the audience otherwise...Howard's presentation was further marred when he praised the game's graphics. Not only did Halo's frame rate grind to a halt when the action got heavy...playing the game only reinforced my negative reaction to this really ordinary experience. Not only is the control scheme awkward, but the split-screen mode looks like a Nintendo 64 game. The frame rate routinely froze during the action, and it sputtered along the rest of the time...The hype surrounding this game is totally unfounded. Halo left no more of an impression on me than the other boring first-person shooters showcased at E3, like Red Faction and Tribes 2."

hmmm, i remember being blown away the first time i saw halo unvieled for the xbox. of course it was being played by someone at bungie on an incomplete testing version of silent cartographer (at gdc prior to e3?). i also remember seeing multiplayer vids from e3 and thinking it looked pretty good.

can anyone link to any bad videos of this halo e3 showing, or was it just MS hate?
 
AlphaSnake said:
Wow...people are still excited about Too Human? I remember when it was announced for the PlayStation. This is the console world's Duke Nukem Forever.

The game's gone through 3 consoles, I believe. PS, GameCube, Xbox and now 360? Or did it go to 360 from GC?

DUKE NUKEM FOREVER IS COMING OUT AND IT WILL ROCK THE WORLD

BELIEVE -cries self to sleep-
 
Duckhuntdog said:
Lastly, this all leads back to Nintendo and MS. It is strange, scary perhapes, that Nintendo seems to be able to "call it" when it comes to their second party developers. It is like they just know when to hand them off to become someone else's problem to deal with. Also just as scary is how quickly MS jumps on those studios and picks them up. Almost as if they don't stop and think to themselves, "Why would Nintendo want to sell them to us, or drop them...?"

Nintendo's decisions, while at the time had everyone yelling and screaming what stupid moves they were, are all starting to make better sense now and makes their decisions more acceptable. They made the right calls.

While Nintendo never owned SK, they did in a sense hand them out and you can really see why now. Dyack claimed they had different philosophies on producing games that just could not coincide anymore; namely the large budget games SK wished to be producing which for the large part depended on being very storyline driven and extensive, "highbudget" cutscenes.

Nintendo would see this as a potentially huge resource drain on a completely unproven IP, particularly with hack and slash, action gameplay. Their ideals of gameplay first, story second would have them seriously regreting a huge budget on a game with generaly basic gameplay just for an overdone storyline and bloated cinemas. Plus with their previous track record of sales figures on their Nintendo console games, of course it would be denied, and in doing so would be a denial of SK's dream and forcing them to go out and find new friends.

E3, while not truely proving anything about how it will turn out in the long run, reinforced my belief that if they really have a story to tell produce a movie, comic book, novel, or something without sticking choppy gameplay inbetween.
 
meltpotato said:
ugh. well, "thanks". I'm not interested in the game, but it is a shame to see real-world buying as a part of what effects gameplay in an integral way. scratch shame and replace with shameful.

it doesn't sound much different than Oblivion's add-ons, which for the most part are basically purchased cheat codes. I'm sure all the integral mechanics will work fine out of the box, but you can spend real money on extra stuff.
 
Man I feel bad for these guys cause they really don't get a fair shake but it's their own fault. Not having control over Losing the Legacy of Kain IP. A survival horror title on a Nintendo system seems almost destined for failure. Then getting shoved on to Twin Snakes which was great but not at the expense of an original game of quality. Now they're finally bringing out Too Human, a game that's been on the backburner since PSX and always sounded cool. They announce it as a trilogy for a publisher that isn't afraid to pull the plug. Bad press at E3 and bad control but good camera I hear. I'm just not liking their chances no matter how much I would love to hear the epic tale they have to tell I'm not convinced I'll want to play it. *cough*Xenosaga*cough*
 
D3VI0US said:
Now they're finally bringing out Too Human, a game that's been on the backburner since PSX and always sounded cool. They announce it as a trilogy for a publisher that isn't afraid to pull the plug. Bad press at E3 and bad control but good camera I hear.

I think you got controls and camera mixed. The camera was wonky as hell, but I hear the controls were pretty tight.
 
Gearharaden said:
I think you got controls and camera mixed. The camera was wonky as hell, but I hear the controls were pretty tight.
The controls were actually fine, there just wasn't much to do, because it was completely stripped with the exception of the regular melee/pistol attacks and some special/charged attacks, and of course, all the enemies were killed with one shot.
 
I just wish Too Human was executer differently. Way to **** up an awesome plot by using UT-Guy as your main character.

I thought the main character of Too Human was going to be this badass looking guy with like wires and antennae shooting out of his back and have like some robotic parts and partly human, that's the whole image I got from upgrading a human body with technology, but they made all the characters in the giant Unreal Tournament-esque suits which is so stupid.

****ing SK, man. All they are is a really big PR team. :(
 
AlphaSnake said:
The game's gone through 3 consoles, I believe. PS, GameCube, Xbox and now 360? Or did it go to 360 from GC?
i think it went straight from GC to 360.
 
Gearharaden said:
I think you got controls and camera mixed. The camera was wonky as hell, but I hear the controls were pretty tight.
Nah. Neither were good. The fact is for me having melee attacks mapped to the right stick simplified fighting to the point you might as well not bother playing. The visuals were actually very good and had a more unique feel than most people give it credit for, but with the camera you had to practically press your face to the monitor to see them.
 
meltpotato said:
ugh. well, "thanks". I'm not interested in the game, but it is a shame to see real-world buying as a part of what effects gameplay in an integral way. scratch shame and replace with shameful.

Don't worry you can play the game completley with out ever having to use microtransactions.
It's only if you want to get some extra stuff, just like Oblivion or something like that.
 
More research:

Looking through his work on his site, he really didn't do much in his time over at Game Critics. Looking through his reviews though, he only gives above an 8 to games on non-Sony systems (The 3 highest reviewed Playstation games from him with an 8 are GT2, Strider 2, and ESPN The Games MLS). Chu Chu Rocket is his highest reviewed game with a perfect score.

Looking further, I found his personal site:

http://www.hoppercool.com/

There you will see that after he left the site, he went to school at DigiPen and moved on (Surprise, surprise) to Nintendo where he worked for all of 3 months!
 
*sigh*

i dunno. though they seem a little "pie in the sky" at times, i respect denis' intentions and ambitions for games as a whole, but the execution in his titles just doesn't hit the sweet spot.
 
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