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People who don't run all the time in Mario games

or people who don't strafe jump through OOT

This was going to be my post. I surprised someone once with back flipping, that's a move I always associate with Link, yet there's people that don't even know you can do it.

As soon as I first gain control of a character I press every possible button combination, I don't know why others don't.
 
Or when people don't reverse through racing games. It's a minor thing but it makes me so annoyed when I see somebody do that.
 
I only run through a level after I've done it one or two times. By this time I know where enemies are or are likely to be and where the jumps are. I never do it during my first time through a level. I don't like dying. It takes me a while to finish a Mario platformer the first time because of this.
 
I've watched people swim through Mario 64 by mashing B. Everyone should do that now.

I never got what that action was for. I guess you could make a point about swimming by holding down A as well.

Remember the dark, dark days where you couldn't run in pokemon games? And then when you could run but not indoors?

Ugh... I fell in love with HG/SS's run toggle, but for some inexplicable reason they later games lacked that option. I think toggleable walk+B->run and run+B->walk options would be better. I honestly don't get why most console games don't allow you to customize button actions. Super Metroid did it, and Sakurai finally let us map the input for Brawl.

Talking about Brawl, that reminds me about the incredibly useful tap jump toggle. Avoiding randomly jumping and making up tilts easier to do (as well as pulling off up aerials without wasting your second jump), but due to it I now play badly on earlier games unless I'm double jump cancelling Ness' aerials.

Or when people don't reverse through racing games. It's a minor thing but it makes me so annoyed when I see somebody do that.

My cousin and I coined a special term for driving in reverse after crashing to quickly get back on track, or alternatively driving on reverse until the next turn (we did this in a top-down game where the car's reverse speeds were nearly as good as their regular speeds). We named the technique as a homage to that scene from the first Austin Powers movie where Austin repeatedly switches gears from forward to reverse ones in order to turn what looked like a golf cart around in an extremely narrow passageway.

That reminds me of how I used to jump in Mario Kart 64's DK Raceway just as a coconut was about to hit me to be sent flying slightly farther (I think), but there I often used A+B to turn around whenever I hit a dead end, like the guardrails to the sides of the bridge entrance in that very track.

To get back on topic, I don't remember since when I started running constantly (as well as long jumping in 3D Mario games that support it), but I do remember being unable to beat Super Mario Bros. because of a particularily long jump in world 8 where you had to land on a lone block and jump again through a smaller pit.
 
Having played mario games with non-gamer girlfriends before I've found that the biggest barrier for them has been to hold that damned run button down constantly. so many jumps in mario just aren't doable unless you're running.
 
Uh.. I.. never knew about a run button..

And I've played SMB on the GB for maybe 3-4 years..

Please tell me that one didn't have the run button.....
 
My finger is glued to the run button when I play Mario. Probably some sections where taking my finger off of it may be beneficial, but I've never tried to find out.
 
I'll usually always run unless I'm in a confined area that requires precision platforming.

Sometimes it's nice to less go of the run button.
 
This thread made me realize that I don't use the run button that much in Mario. Only used it when it was necessary.
 
Or people not jumping at boss doors in any Mega Man game.
Or people not jumping/whipping while they get the orb of a boss in any Castlevania game

Jumping in the door at just the right time to where you have that "come at me bro" pose as you glide into the room.

So good.
 
In the few times I've played 2d mario games, I tried to go slow because I was afraid if I'd run I'd end up running into shit/ making mistakes. I've sure if I ran all of the time I'd eventually get the hang of it (I see the point), but yeah. I'm not good at 2d mario at all.

This is a fool proof method of seeing who's a casual gamer and who's a hardcore gamer. Pull out a Mario game and see who runs all the time and who only runs when they absolutely need it.

I'm a casual gamer.
 
People who don't
do Chill Penguin's Stage first in order to
acquire said dash ;).

I always
fought Chill Penguin first so I could get the Dash upgrade, then Storm Eagle because the Dash upgrade made him a breeze to beat, plus you can get the helmet upgrade. Then Flame Mammoth to get the buster upgrade + he's weak to Storm Eagle's weapon.
.

This would result in some backtracking. Is there a better way?
 
The hell, three posts on this page from people who don't know about running or don't run much, and they all have the "only on xbox" stamp on their avatars. I thought they were all the same guy. Xbox gamers don't run confirmed?
 
Mario can... Walk?!

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Seriously though, people who walk in platformers are weird. There's just something about platformers where if you can achieve a faster pace, you always should in my opinion. It's also the reason why slow platformers feel alien to me.
 
I disagree with the idea of running all the time being a necessity, ESPECIALLY in the first SMB and the Lost Levels, as you can't go back if you missed something. Also, some levels just aren't designed to be played that way - take Donut Plains 1 in Super Mario World, for example. The levels are designed in such a way that you can do a speed run if you wish, but those who take their time might try to explore pipes, collect as many coins as possible, smash bricks for power-ups or more coins, use shells for chain attacks or fly to higher platforms and discover new secrets. You can build up your skills, then use them to achieve those goals in the fastest time, and I think that's the intention. It's very unfortunate that the NSMB series are seen as lazy by some sections because of their appearance. NSMBU has some of the tightest level design in the series; it's an OUTSTANDING game.
 
Been running since the nes, and is why I love NSMBU.

There's the Nabbit and challenge mode stuff that caters exactly to how I play the game.
 
My younger sister grew up around my brother and I playing games a lot. She never got into it much, but she likes games and was always the type to just sit and watch. She has always like Mario but to this day still doesn't run unless its needed for a jump. It's so frustrating to see someone play Mario like that.
 
I know people that don't understand why running would be better and are perfectly content with walking. They can't do long jumps.

It's annoying as hell watching someone play like that, more so if you're playing coop in NSMBWi.
 
I bet a lot of you guys didn't know about butt-stomp cancels in the New Mario Bros games. Turns you into an ace when you master it.
 
Walking seems kind of contradictory to the point of Mario: score.

The faster you finish the level, the more points you get at the end, because excess time is converted to points. Is that not a thing anymore? I haven't played any new Mario since NSMB on DS.
 
my thumb is glued to the button while playing mario.

it is also glued in while playing megaman. always gotta have some sort of a charge ready imo.
 
Walking seems kind of contradictory to the point of Mario: score.

The faster you finish the level, the more points you get at the end, because excess time is converted to points. Is that not a thing anymore? I haven't played any new Mario since NSMB on DS.

Eh, but it's a risk/reward element in seeking out stuff off of the main path that give you more lives, more collectibles that go toward unlocks, and even more score than simply finishing when time-to-point conversions aren't very good by comparison. Maybe in a time attack or speed run, but not in normal play. Anyway, walking is good because it means that the platforming complexity and enemy types and placements on a given obstacle course are much more challenging. Running all of the time is lame.
 
I'll always do my first run through at normal speed dashing on occasion. I'll tend to replay later trying to go as fast as I can.
 
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