Skifi28
Gold Member
I'll never understand those that hate gamers and games while working in the industry. Who do you make your games for? AI?
I'll never understand those that hate gamers and games while working in the industry. Who do you make your games for? AI?
Who drew this woman/man, thing? Why the hell are the females always having masculine jaw lines, looking like a woman who got stuck with too many HGH and anabolic needles.![]()
Cry me a river, soy-bitch.
That, or the internal reviews were not up to Redfall standards.I'm guessing the game must have been in a real piss poor state and no where near releasing for them to can the studio.
Should someone tell him?
I'm guessing the game must have been in a real piss poor state and no where near releasing for them to can the studio.
This guy is legit embarrasing shit, someone tell my man to just stop sucking dick for the love of god. Not everything is money
I'll never understand those that hate gamers and games while working in the industry. Who do you make your games for? AI?
couple years ≠ 20 years...yes, perfect dark zero came out 20 years ago
I really don't think this is a western thing or even an issue of dev cycles (which is somewhat systemic - but I don't think it really causally relates to things across studios the way people think).It's really too bad, western devs can't figure out how to escape these excessively long dev cycles.
Loosers get tattoos to make themselves seem more interesting.Man, the most soy MFers are going around tattooing themselves. Is it a conversation piece to endure the pain? I don't know.
He looks like a higher level reddit mod. Holding canned beans from the upper echelons.
Have you seen jaws of Angelina Jolie and Margot Robbie etc? Manly jaws but pretty women.Who drew this woman/man, thing? Why the hell are the females always having masculine jaw lines, looking like a woman who got stuck with too many HGH and anabolic needles.
It looks like from the nose up a woman and from there down, a god damn male troglodyte.
I think they draw these women and are daydreaming these women are strapping on and making these men their bitches. This is embarrassing.
Was he playing the PS5 Version?Not sure that monitor is actually plugged in or powered on ..
ahahaha. hope you never find a job too again cockroach looking mother fucker.![]()
Cry me a river, soy-bitch.
Phil: "Why not both?"Crazy to me they kill Perfect Dark over state of decay
AAA Gaming deserves a slump. How did anyone think this shit was sustainable?
7 years with literally nothing to show for it besides broken dreams and a few bad trailers.![]()
Microsoft is closing down Xbox studio The Initiative, with Perfect Dark killed as well — joining Everwild and ZeniMax's new IP, and other unannounced projects
Microsoft is closing down The Initiative, after 7 years. The partnership with Crystal Dynamics will end, and "Perfect Dark" will be cancelled.www.windowscentral.com
Just now seeing this. So 7 years and nothing to show for it, should this be a surprise to anyone? I don't think the game was close to being release on top of that. Unpopular opinion, but this was the right call.![]()
Microsoft is closing down Xbox studio The Initiative, with Perfect Dark killed as well — joining Everwild and ZeniMax's new IP, and other unannounced projects
Microsoft is closing down The Initiative, after 7 years. The partnership with Crystal Dynamics will end, and "Perfect Dark" will be cancelled.www.windowscentral.com
I still think it's western, because I can name of a few successful examples (see if you can spot the trend):I really don't think this is a western thing or even an issue of dev cycles (which is somewhat systemic - but I don't think it really causally relates to things across studios the way people think).
What it 'is' endemic of is the idea of funding/forming a new studio 'specifically' dedicated to building AAA project(s).
In the last 25 years - I can think of fairly numerous attempted examples of this - and not a single one that ever turned out a success*.
Majority of them go defunct within a couple of years, some survive long enough to get sold, and others (like Initiative) may limp along longer due to major $ backing, and occasionally even survive just long enough to dump something really bad out on the market (most recent such highlight - the Minds Eye, or Concord a year prior). Hell Amazon burned multiple studios worth of people, IPs and more, with literally nothing to show for it after 12 years, using the similar approach.
And it's not Western specific phenomenon either - it's just that western press doesn't usually cover Asian studios unless they actually turn out a hit. The UE3/Cryengine3 era alone was littered with Asian startups attempting the same and turning out a load of nothing.
Also before people start posting random studios that 'recently' produced a breakout AAA hit - I'm talking only about studios that 'start' with 'AAA' as the mission, not by the more normal method of 'release smaller projects first and work your way upwards' which indeed - have lots of nice success stories out there.
*Ok Fine - Kojima Studios may qualify since it actually produced two games that are neither terrible nor a complete market failure, and is built entirely around shipping AAA movi... Game projects, but it's also contentious depending on who you ask.
What was the dev time of the original game?You'd think after 7 years they could at least shit out some 5-10 hour long Game Pass exclusive before shutting down.
They kind of did. Yesterday, Phil Spencer said "We've made the difficult decision to lay off 9000 people. Let's keep this momentum going".At least there is an opportunity to say 'Microsoft is killin it'.