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Persona 4 Dancing All Night |OT| Aha! Is This Our Dance?

Heartbeat, Heartbreak was the hardest out of all those. I had to resort to using shoulder buttons to get some of the scratches, which I hated doing. But it was for the greater goof.

Using the shoulder button is the easier way for me to get the scratches, still have trouble timing time with the rest of the notes tho.
 
Wow, I am really garbage at this game. I mean I knew I was bad at rhythm games, but I'm struggling even on easy.

Also, kind of stinks that the Vita cover is only for the 2000 models
 
this game made me realize that the gekkoukan girls outfit is better than the yasogami girls outfit. also i want a naoto in gekkoukan outfit figure.

I just realized that true story is the rise opening from the animation.
 
Is it just me or uploading scores is really iffy? Like only half of my scores are present on the online leaderboards. WTF?
 
Scratch notes during hold notes are such bull.

And no it's not my fault for training myself to only use the right stick for scratches.

:<

Edit: so friggin close (maybe?)

EaYzKJj.jpg


Getting my ass handed to me in Maze of Life All Night.
 
fuck my life i scored over 10,000,000 points for all night Now I Know (Yuu Miyake Remix) and got two goods somewhere I didn't notice! fml

nothing worse than being like YES FULL COMBO and then the announcer is like BRILLIANT and you're like FUUUUUUUUUUUUUUUCKKKKKKKKKKKKKK
 
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I'm not starting this again just yet, but I am putting up a poll for which song should be chosen for the competition next: http://goo.gl/9GiA3Z

The poll ends tonight at 11 PM EDT. I'll probably start the new competition tomorrow for whichever song wins. They were pretty much selected at random except for Dance!, the theme song for the game (though it was also the song used in the first competition).

Two competitions were held previously in the import OT:

PREVIOUS COMPETITION RESULTS

 
Wtf. I'm missing two notes off my max combo in Now I Know (All Night) mode, except I don't drop the combo afaik, so I've got to be either mistiming two scratch notes somewhere or they're happening somewhere during fever time. Arghhhhh...
 
Question, how in Christ's name are you people getting scores in the 10 millions? Even when I clear a song on All Night with only a couple greats, maybe a good and a miss I'm hovering around 3,000,000. Is the difference really that huge?
 
Question, how in Christ's name are you people getting scores in the 10 millions? Even when I clear a song on All Night with only a couple greats, maybe a good and a miss I'm hovering around 3,000,000. Is the difference really that huge?

I assume like most rhythm games the combo adds a multiplier. So if you aren't getting a full combo and have a good or a miss, that's a huge knock on your score.
 
Question, how in Christ's name are you people getting scores in the 10 millions? Even when I clear a song on All Night with only a couple greats, maybe a good and a miss I'm hovering around 3,000,000. Is the difference really that huge?

like ouendan the multiplier will jack your score by an insane amount. for reference before i got the near king crazy my max score was about 5,000,000. I didn't drop the note like 30seconds before the end this time and it basically doubled my score because of the multiplier.
 
Oh okay, I figured as much but I didn't think it'd be that massive.

Allow me to pre-emptively bow out of the runnings then. Nooooo way I'm near King Crazy-ing an All Night song.
 
argh i wish i could scrub through my replays

/edit fuck, i found it. Two scratch notes in the middle of the fucking insane section where the bass goes totally WUBWUBWUB nuts. Damnit. Gonna have to retrain muscle memory to get those correct...
 
Really shouldn't have played Time to Make History with Macho Momentum on so much. The rest of the game is in slow motion now. x.x
 
I assume like most rhythm games the combo adds a multiplier. So if you aren't getting a full combo and have a good or a miss, that's a huge knock on your score.
Combo-based scoring is the sign of a bad scoring system :/ Even DDR totally ditched combo as a factor in scoring over a decade ago.
 
Because by its nature it becomes the primary and uncontrollably large bias when the biggest factor in rhythm game scoring should be timing. Any system where someone with unambiguously better overall timing can lose out in score because of one error that clearly falls as a statistical outlier is inherently broken. Most rhythm game series tend to learn this the hard way though :/

Case in point, the system here apparently has such a strong combo bias that it is causing people (namely, Zareka) to avoid competitions. This is the type of system where I tend to just throw out the game's own scoring in favor of mathematically creating my own score based on the final note counts if I were the one running a competition.

All rhythm games that last long enough to have sequels tend to remove or greatly deemphasize combo as a factor as time goes on. Scoring in modern Bemani series games is basically a straight percentage of note grades these days, with no combo or duration placement elements.
 
Because by its nature it becomes the primary and uncontrollably large bias when the biggest factor in rhythm game scoring should be timing. Any system where someone with unambiguously better overall timing can lose out in score because of one error that clearly falls as a statistical outlier is inherently broken. Most rhythm game series tend to learn this the hard way though :/

All rhythm games that last long enough to have sequels tend to remove or greatly deemphasize combo as a factor as time goes on. Scoring in modern Bemani series games is basically a straight percentage of note grades these days, with no combo or duration placement elements.

Interesting. I've never really cared about my score in rhythm games until P4D (and a bit with Project Diva f), so I don't totally get it, but that's a perspective for me to keep in mind.
 
I'm in two minds about it, but I think I probably largely agree. The discrepency for dropping a combo is so massive it's kind of silly.

That said, P4DAN you can't adjust the timing latency at all, so I wouldn't like it being even stricter than it is here :T
 
Game is fun, but man does the button scheme take a bit to get used to.
Took me two tries to get the first song.

Overall though a solid 4/5 so far and I didn't even play P4 yet.
 
Combo-based scoring is the sign of a bad scoring system :/ Even DDR totally ditched combo as a factor in scoring over a decade ago.

I completely agree. That dropping a note in the middle of a track compared to the end of a track can result in a score difference of millions is ludicrous. Either way you've dropped a note.
 
Game is fun, but man does the button scheme take a bit to get used to.
Took me two tries to get the first song.

Overall though a solid 4/5 so far and I didn't even play P4 yet.

Oh man, I'm like in that phase where I can't decide if I am using the buttons or touch.

So I am just horrible at the game atm.

and *gasp* at the bolded.
 
I got Golden and everything, but I haven't had the time yet.
Maybe during Thanksgiving break since I got 2 free days.

You're in for an amazing ride. Just finished it last night before opening Disco Fever Edition. Clocked in 78 hours I believe. Going to watch the anime and replay it before Persona 5 hits
in 2016 :(
 
Because by its nature it becomes the primary and uncontrollably large bias when the biggest factor in rhythm game scoring should be timing. Any system where someone with unambiguously better overall timing can lose out in score because of one error that clearly falls as a statistical outlier is inherently broken. Most rhythm game series tend to learn this the hard way though :/

Case in point, the system here apparently has such a strong combo bias that it is causing people (namely, Zareka) to avoid competitions. This is the type of system where I tend to just throw out the game's own scoring in favor of mathematically creating my own score based on the final note counts if I were the one running a competition.

All rhythm games that last long enough to have sequels tend to remove or greatly deemphasize combo as a factor as time goes on. Scoring in modern Bemani series games is basically a straight percentage of note grades these days, with no combo or duration placement elements.

nah, if you fuck up then RIP
 
Because by its nature it becomes the primary and uncontrollably large bias when the biggest factor in rhythm game scoring should be timing. Any system where someone with unambiguously better overall timing can lose out in score because of one error that clearly falls as a statistical outlier is inherently broken. Most rhythm game series tend to learn this the hard way though :/

Case in point, the system here apparently has such a strong combo bias that it is causing people (namely, Zareka) to avoid competitions. This is the type of system where I tend to just throw out the game's own scoring in favor of mathematically creating my own score based on the final note counts if I were the one running a competition.

All rhythm games that last long enough to have sequels tend to remove or greatly deemphasize combo as a factor as time goes on. Scoring in modern Bemani series games is basically a straight percentage of note grades these days, with no combo or duration placement elements.
Damn, this sounds way better than the combo based stuff in P4D. I've pretty much never paid attention to scores in Miku/P4D because of this. I just aim to not screw up a bunch of notes. If I can get through a song with a bunch of perfect-greats I'm damn happy no matter what my score.
The remixes in this game are amazing
I can't get enough of Best Friend Banvox. It's so good, along with most of the other remixes. Not really digging the Shadow World ones though.

Even the OST used in story mode is pretty nifty. I like what they've done with it.
 
I liked about half of them. Heaven is one I didn't liked and would honestly prefer the original song.

I also wished we had more track variety insted of normal song + remix.

I thought the Metal Gear Solid composer did a fantastic job with the Heaven remix. It's amazing.

And what do you mean instead of "normal song + remix"? What else is there? I would have liked more original songs, seeing how good of a job Kozuka did with Dance!, Junes Theme (with vocals),
Calystegia
, and the other original tracks in the game.
 
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I'm not starting this again just yet, but I am putting up a poll for which song should be chosen for the competition next: http://goo.gl/9GiA3Z

The poll ends tonight at 11 PM EDT. I'll probably start the new competition tomorrow for whichever song wins. They were pretty much selected at random except for Dance!, the theme song for the game (though it was also the song used in the first competition).

Two competitions were held previously in the import OT:

PREVIOUS COMPETITION RESULTS


Voted, also excited ^_^
 
wd0paNV.png


I'm not starting this again just yet, but I am putting up a poll for which song should be chosen for the competition next: http://goo.gl/9GiA3Z

The poll ends tonight at 11 PM EDT. I'll probably start the new competition tomorrow for whichever song wins. They were pretty much selected at random except for Dance!, the theme song for the game (though it was also the song used in the first competition).

Two competitions were held previously in the import OT:

PREVIOUS COMPETITION RESULTS

Nice! Everyone pls vote for Snowflakes, kthxbye.
 
The game is a lot of fun. The finger acrobatics makes me feel like I dancing to the rhythm somehow. Lol.

Chie used to be my favorite character in the original PS2 game and voiceover... But uhh.... Where did all this meat obsession come from? It's meat this and meat that... add on the voice actress from the Arena games, and now she's one of the more annoying character.
 
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