Yeah, I'm done for tonight. I've hit the point where my hands ache and I almost can't see proper.
Bought the True Story Song DLC. Honestly one of my favorite songs. lol. I liked the short Eng version too
Heartbeat, Heartbreak was the hardest out of all those. I had to resort to using shoulder buttons to get some of the scratches, which I hated doing. But it was for the greater goof.Boom. Royalty.
Heartbeat, Heartbreak was the hardest out of all those. I had to resort to using shoulder buttons to get some of the scratches, which I hated doing. But it was for the greater goof.
Generally I just email them to myself and save them on to my phone/PC.what's best way to export images from vita again?
Question, how in Christ's name are you people getting scores in the 10 millions? Even when I clear a song on All Night with only a couple greats, maybe a good and a miss I'm hovering around 3,000,000. Is the difference really that huge?
Question, how in Christ's name are you people getting scores in the 10 millions? Even when I clear a song on All Night with only a couple greats, maybe a good and a miss I'm hovering around 3,000,000. Is the difference really that huge?
Combo-based scoring is the sign of a bad scoring system :/ Even DDR totally ditched combo as a factor in scoring over a decade ago.I assume like most rhythm games the combo adds a multiplier. So if you aren't getting a full combo and have a good or a miss, that's a huge knock on your score.
Combo-based scoring is the sign of a bad scoring system :/ Even DDR totally ditched combo as a factor in scoring over a decade ago.
Because by its nature it becomes the primary and uncontrollably large bias when the biggest factor in rhythm game scoring should be timing. Any system where someone with unambiguously better overall timing can lose out in score because of one error that clearly falls as a statistical outlier is inherently broken. Most rhythm game series tend to learn this the hard way though :/Why?
Because by its nature it becomes the primary and uncontrollably large bias when the biggest factor in rhythm game scoring should be timing. Any system where someone with unambiguously better overall timing can lose out in score because of one error that clearly falls as a statistical outlier is inherently broken. Most rhythm game series tend to learn this the hard way though :/
All rhythm games that last long enough to have sequels tend to remove or greatly deemphasize combo as a factor as time goes on. Scoring in modern Bemani series games is basically a straight percentage of note grades these days, with no combo or duration placement elements.
Combo-based scoring is the sign of a bad scoring system :/ Even DDR totally ditched combo as a factor in scoring over a decade ago.
Game is fun, but man does the button scheme take a bit to get used to.
Took me two tries to get the first song.
Overall though a solid 4/5 so far and I didn't even play P4 yet.
I got Golden and everything, but I haven't had the time yet.and *gasp* at the bolded.
I got Golden and everything, but I haven't had the time yet.
Maybe during Thanksgiving break since I got 2 free days.
atlus plz
Because by its nature it becomes the primary and uncontrollably large bias when the biggest factor in rhythm game scoring should be timing. Any system where someone with unambiguously better overall timing can lose out in score because of one error that clearly falls as a statistical outlier is inherently broken. Most rhythm game series tend to learn this the hard way though :/
Case in point, the system here apparently has such a strong combo bias that it is causing people (namely, Zareka) to avoid competitions. This is the type of system where I tend to just throw out the game's own scoring in favor of mathematically creating my own score based on the final note counts if I were the one running a competition.
All rhythm games that last long enough to have sequels tend to remove or greatly deemphasize combo as a factor as time goes on. Scoring in modern Bemani series games is basically a straight percentage of note grades these days, with no combo or duration placement elements.
Damn, this sounds way better than the combo based stuff in P4D. I've pretty much never paid attention to scores in Miku/P4D because of this. I just aim to not screw up a bunch of notes. If I can get through a song with a bunch of perfect-greats I'm damn happy no matter what my score.Because by its nature it becomes the primary and uncontrollably large bias when the biggest factor in rhythm game scoring should be timing. Any system where someone with unambiguously better overall timing can lose out in score because of one error that clearly falls as a statistical outlier is inherently broken. Most rhythm game series tend to learn this the hard way though :/
Case in point, the system here apparently has such a strong combo bias that it is causing people (namely, Zareka) to avoid competitions. This is the type of system where I tend to just throw out the game's own scoring in favor of mathematically creating my own score based on the final note counts if I were the one running a competition.
All rhythm games that last long enough to have sequels tend to remove or greatly deemphasize combo as a factor as time goes on. Scoring in modern Bemani series games is basically a straight percentage of note grades these days, with no combo or duration placement elements.
I can't get enough of Best Friend Banvox. It's so good, along with most of the other remixes. Not really digging the Shadow World ones though.The remixes in this game are amazing
The remixes in this game are amazing
I liked about half of them. Heaven is one I didn't liked and would honestly prefer the original song.
I also wished we had more track variety insted of normal song + remix.
So how many DLC tracks did Japan get? Are we expecting a ton more?
We are getting all of the DLC that Japan got, all detailed on the official website: http://www.atlus.com/p4dan/dlc/
Are those just the TV size versions of the anime songs? I need dazzling smile in my life
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I'm not starting this again just yet, but I am putting up a poll for which song should be chosen for the competition next: http://goo.gl/9GiA3Z
The poll ends tonight at 11 PM EDT. I'll probably start the new competition tomorrow for whichever song wins. They were pretty much selected at random except for Dance!, the theme song for the game (though it was also the song used in the first competition).
Two competitions were held previously in the import OT:
PREVIOUS COMPETITION RESULTS
All the anime songs are just TV size, yes.
Nice! Everyone pls vote for Snowflakes, kthxbye.![]()
I'm not starting this again just yet, but I am putting up a poll for which song should be chosen for the competition next: http://goo.gl/9GiA3Z
The poll ends tonight at 11 PM EDT. I'll probably start the new competition tomorrow for whichever song wins. They were pretty much selected at random except for Dance!, the theme song for the game (though it was also the song used in the first competition).
Two competitions were held previously in the import OT:
PREVIOUS COMPETITION RESULTS