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Persona remake heading to PSP?

Re. Persona port/remake discussion

I think they are going to update the game/visuals. Reasons:

- The psx game looks like shit
- It's been announced 3 months before release (Persona 4 was announced 4 months before release)
- They have to do something with the length of the dungeons.
- A direct port would be a sales failure.

I hope I'm right.

EDIT

On the other hand the game costs 5040YEN, new Atlus Ds games like Etrian Oddysey cost more (5229Y) and the other Atlus game released on the psp is Princess Crown (a saturn port) that cost 5040Y.


Direct port confirmed :/
 
Spiegel said:
Re. Persona port/remake discussion

I think they are going to update the game/visuals. Reasons:

- The psx game looks like shit
- It's been announced 3 months before release (Persona 4 was announced 4 months before release)
- They have to do something with the length of the dungeons.
- A direct port would be a sales failure.

I hope I'm right.

EDIT

On the other hand the game costs 5040YEN, new Atlus Ds games like Etrian Oddysey cost more (5229Y) and the other Atlus game released on the psp is Princess Crown (a saturn port) that cost 5040Y.


Direct port confirmed :/

ehhhh. :(

That means the US wont get it either.
 
Shanks said:
ehhhh. :(

That means the US wont get it either.


Hard to say. We didn't get Princess Crown because they lost the source code or something. Makes me wonder, stuff was cut out of the first US release, would having a port with that content still in it fulfill Sony's "Must have added content" requirement?
 
Mark Danced Crazy!

If by some miracle it is not a direct port, they've got to fix the over-world map system. I got so frustrated when I had to get back to the school the first time and could not find it.

Going from Persona 3 -> Persona 2 -> Persona 1 was tough.
 
wasn't the original persona kinda not so fun? i mean i heard it was first person. I've played P2 and wish they'd bring the first part of it to the states
 
Spiegel said:
Re. Persona port/remake discussion

I think they are going to update the game/visuals. Reasons:

- The psx game looks like shit
- It's been announced 3 months before release (Persona 4 was announced 4 months before release)
- They have to do something with the length of the dungeons.
- A direct port would be a sales failure.

I hope I'm right.

EDIT

On the other hand the game costs 5040YEN, new Atlus Ds games like Etrian Oddysey cost more (5229Y) and the other Atlus game released on the psp is Princess Crown (a saturn port) that cost 5040Y.


Direct port confirmed :/

in other words, no English release huh...
 
Spiegel said:
Re. Persona port/remake discussion

I think they are going to update the game/visuals. Reasons:

- The psx game looks like shit
- It's been announced 3 months before release (Persona 4 was announced 4 months before release)
- They have to do something with the length of the dungeons.
- A direct port would be a sales failure.

I hope I'm right.

EDIT

On the other hand the game costs 5040YEN, new Atlus Ds games like Etrian Oddysey cost more (5229Y) and the other Atlus game released on the psp is Princess Crown (a saturn port) that cost 5040Y.


Direct port confirmed :/
I'm still hoping.

If it was a direct port, why wouldn't they just release it on PSN like normal PSone games?
 
xfactor said:
in other words, no English release huh...

It could still come to europe. The original was never released here and if some publisher picks it up (maybe even Square Enix Europe?) it won't be a problem to release it here. It was the same with Tales of Eternia.
 
Mr. Wonderful said:
I'm still hoping.

If it was a direct port, why wouldn't they just release it on PSN like normal PSone games?

Well, they are supposedly adding some characters and scenario, so it's not exactly a direct port.
And I agree with you If they aren't updating the visuals I would have preferred a cheaper PSN re-release.

Let's wait for more information
 
Redone graphics and such would be very nice, though I might bear a port, assuming they're willing to retranslate everything to bring it in line with the more recent Persona games.
 
Aeana said:
The entire game is a grind. Grinding your personal stats (academics, expression, etc.), grinding your social links, going through each dungeon multiple times. You do the same stuff over and over to get through the game. It's a grind.

That's not to say it's not enjoyable (it is), but let's call it what it is.
Aeana said:
Probably because DQ games don't require grinding.
I agree DQ doesn't have much grinding but I really can't see how you can hold both of these views without some type of dissonance going on. Your definition of grinding seems like it could apply to any RPG.
 
Given how bleak the release scheduel for the PSP currently is I think SCEA would be pretty damned foolish to turn their nose up at yet another Atlus game. The previously Saturn-only Devil Summoner got denied a North American release because it was "just a port". I would have gladly purchased it just as I would buy this Persona remake/re-release if it gets released here.

It's not like there's anything else worthwhile coming out on the system besides that Prinny game.
 
grandjedi6 said:
I agree DQ doesn't have much grinding but I really can't see how you can hold both of these views without some type of dissonance going on. Your definition of grinding seems like it could apply to any RPG.

My definition there is a little loose. I would add the stipulation that it's doing repetitive things that you yourself initiate, by choice. You can grind in DQ if you want to by going out and looking for battles; I just said it's not required. It's not actually required in Persona 3/4, either. I'm sure you can get through those games without raising any social links or personal statistics. The difference is that the rewards for grinding in Persona 4 are very high, and they make the game unquestionably easier and more fun in the long run, and the game encourages it heavily (exams encourage raising knowledge, social links require certain levels of expression or courage, and so on).

I actually feel the opposite about grinding in any standard RPG, such as Dragon Quest. It's more fun if you don't outlevel the content, and it's certainly not encouraged by the game. You're provided with plenty of things to do in most standard RPGs that will have you wind up at a suitable level for the challenges you're about to face, and this is true of Dragon Quest as well. It's just that when people find themselves up against something they can't just spam attack against to win, their first instinct is to go out and gain a bunch of levels. Should they try to use everything in their repertoire, they might find that it wasn't necessary after all. It usually isn't.
 
Aeana said:
My definition there is a little loose. I would add the stipulation that it's doing repetitive things that you yourself initiate, by choice. You can grind in DQ if you want to by going out and looking for battles; I just said it's not required. It's not actually required in Persona 3/4, either. I'm sure you can get through those games without raising any social links or personal statistics. The difference is that the rewards for grinding in Persona 4 are very high, and they make the game unquestionably easier and more fun in the long run, and the game encourages it heavily (exams encourage raising knowledge, social links require certain levels of expression or courage, and so on).

I actually feel the opposite about grinding in any standard RPG, such as Dragon Quest. It's more fun if you don't outlevel the content, and it's certainly not encouraged by the game. You're provided with plenty of things to do in most standard RPGs that will have you wind up at a suitable level for the challenges you're about to face, and this is true of Dragon Quest as well. It's just that when people find themselves up against something they can't just spam attack against to win, their first instinct is to go out and gain a bunch of levels. Should they try to use everything in their repertoire, they might find that it wasn't necessary after all. It usually isn't.
Is that not also true of Persona 3 and 4 though? Social links and personal statistics are things you can do to improve yourself for the challenges ahead, just like taking quests and opening treasure chests are in DQ. In fact, social links and personal statistics aren't even fully optional since you are given time to do them. So unless you literally do nothing in all the time sections you'll have to end up increasing one of your social links or personal statistics, its just your choice on which one. It seems weird to me to label the entire game a grind when the "grinding" (social links, personal stats, dungeon crawling) are the very purpose of the game.
 
grandjedi6 said:
It seems weird to me to label the entire game a grind when the "grinding" (social links, personal stats, dungeon crawling) are the very purpose of the game.

Right. So you agree that the entire game is about grinding. Why does it seem weird, then? The fact is that the core of Persona 3 and 4 is the daily grind of life.
Please keep in mind that I'm not trying to insult the game. As I said before: let's just call it what it is.
 
Aeana said:
Right. So you agree that the entire game is about grinding. Why does it seem weird, then? The fact is that the core of Persona 3 and 4 is the daily grind of life.
Please keep in mind that I'm not trying to insult the game. As I said before: let's just call it what it is.
Probably because I don't view social links, personal stats and dungeon crawling in Persona 3/4 as grinding. It certainly isn't grinding under my or the traditional definition of the word. Though most of my confusion still stems from your definition of grinding as it is somehow broad enough to include Persona but not Dragon Quest.
 
grandjedi6 said:
Probably because I don't view social links, personal stats and dungeon crawling in Persona 3/4 as grinding. It certainly isn't grinding under my or the traditional definition of the word. Though most of my confusion still stems from your definition of grinding as it is somehow broad enough to include Persona but not Dragon Quest.

If you aren't going to actually read my posts, I can't help you.
 
Teknoman said:
Actually this was rumored way back in 04. TGS 2004 to be exact.

http://psp.ign.com/objects/704/704780.html

So maybe we'll have a better chance of a full blown remake? I mean 5 years, they cant just do a normal port.

it's quite obvious that was a different persona altogether that has been canceled for a while now. even if it were a remake, they wouldn't spend 5 years on it. the persona this thread speaks of is a port of the first game on the psp, not the pspersona from years past.
 
Varna said:
Are you talking about the really obscure references in P3?

Everyone except the bad guy gained their Persona in the same way in P1/2. They got their power through Philemon and it was triggered by one thing or another (the original cast played the game 'Persona'). Even if it was slightly different they acknowledged it (there is this whole discussion about it in IS).

P3/P4 don't seem to share that. There is like literally one line about Nanjo's family in P3 and the special guest spots on the TV on certain but that's not really a connection as much as a nod to the older players. Hell, P4 has made little to no reference to P3 save for the Port Island section.

Don't forget that the save game butterfly is meant to be Philemon.
 
thetrin said:
Don't forget that the save game butterfly is meant to be Philemon.

People keep talking about Philemon...

Which Persona is this guy from that makes him link them all together? I've played 3 and 4 all the way through and I'm about to start 2 IS:EP so if it is in there just tell me off.
 
Shanks said:
People keep talking about Philemon...

Which Persona is this guy from that makes him link them all together? I've played 3 and 4 all the way through and I'm about to start 2 IS:EP so if it is in there just tell me off.

The very first one on.

He is an integral part of the story of P2.
 
According to the magazine this issue released on January 22nd, does anyone have a copy of this magazine to scan? just curious to see if there is any new information.
 
nobody's talked about this yet? wow! i'm elite. yes, it's in the new famitsu.

4/29 release date in japan. 5229 yen.

it looks to be more of a port than a remake, though there are new anime sequences and the menu system looks to be totally redone.

art director is kaneko, director is meguro (!!) but that's not surprising since japan is more free to letting (forcing) people in various disciplines to fill other roles.

"you don't yet understand everything!" is splashed across the page, so i'm wondering if that means that we don't know about the port, or if they're referring to the game's story, or what.

dungeons are still first-person, and it looks like that rather than make them 16:9, they're putting menu screens to fill up the bars on the right/left (character data.) there's only one screenshot of that on my scan and it's cut off.

in addition to the redone menus, the HP (for damage) and "critical" (critical hit) graphics have been redone, so i guess it's pretty fairly well recoded, at least. but the little bit of in-game graphics they've shown looks more or less entirely the same.

character designs are also the same, but i think that maybe they've gotten a little bit of polish, to look more like kaneko's recent art. only character art on the scan is the main character and maki sonomura.

whee! i am buying the shit out of this.
 
ferricide said:
art director is kaneko, director is meguro (!!) but that's not surprising since japan is more free to letting (forcing) people in various disciplines to fill other roles.

I think it's still surprizing in Japan...

I'm not an expert on it, but VGM composers who have more roles than composing music are few to mention, Iuchi, Ishiwatari, Ishikawa (Falcom) and?
 
You can't link to that site, it has scans.


And no, it's not a complete remake. It's a port with extras, like animated movies, a redone UI and more save points.
 
Just saw the scans elsewhere. Looks improved enough to come out in the US if Atlus wants to release it.:D

Plus, I wonder if Sony would allow it if they didn't do all the Americanization of the character art.
 
Cedille said:
I think it's still surprizing in Japan...

I'm not an expert on it, but VGM composers who have more roles than composing music are few to mention, Iuchi, Ishiwatari, Ishikawa (Falcom) and?

I think the biggest composer -> other roles guy is definitely Yamaoka. Going from writing music to being the head of the Silent Hill franchise is a pretty big jump.

Also this isn't new for R&D1. Kaneko went from character designer to producer/director over the years.
 
Even without the extra content like the movies and stuff, just leaving in the Snow Queen quest should be enough to beat Sony's rule.
 
Bebpo said:
I think the biggest composer -> other roles guy is definitely Yamaoka. Going from writing music to being the head of the Silent Hill franchise is a pretty big jump.

Also this isn't new for R&D1. Kaneko went from character designer to producer/director over the years.

Plus, Shigeo Komori went from scenario writer (Raidou 1, Odin Sphere, EO1) to director (EO2). As for composers in general moving up, there's also Yuzo Koshiro, who founded Ancient and made Car Battler Joe.
 
NichM said:
Plus, Shigeo Komori went from scenario writer (Raidou 1, Odin Sphere, EO1) to director (EO2). As for composers in general moving up, there's also Yuzo Koshiro, who founded Ancient and made Car Battler Joe.

Yuzo Koshiro needs to make more music. MORE :)

He's part of why Streets of Rage 1/2 are so awesome.
 
Tamanon said:
I meant if they didn't Americanize the art, it wouldn't count as a straight port.

That "No Ports Policy" has been a little over-attributed. Most of the games that have not released here for PSP have not been held back because Sony was mad about them being ports. And in fact SCEA has in recent times stated that the stance against unaltered ports has been rethought (the policy was mostly for current games, so for instance X-Men Legends couldn't just be dropped onto the platform without having extra content.)
 
I'm pretty excited for this and its (presumed) new translation, although I was hoping for a bit more of an update...

The first person dungeons were pretty rough before, but will especially feel like a step back after three games in a row with beautemous 3rd person dungeons. And even though I like the Persona summoning sound effect the most in P1, I would also wish that the actual summoning animations could be sped up.

The new cutscenes do look nice, though!

I'd always been told that the source code for these games was lost, though... either Atlus is pulling a massive chinese FFT-esque ROMhack, or they found it... I don't think people would lie about gross incompetence like that, but, hey, I've been wrong about that before.

Either way, I hope this means that we can expect both Persona 2s on PSP in the future, as well.
 
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