I figure you were referring to me, so here I go.
Kaijima said:
The post upthread that said people who buy/sell/re-sell games are not "normal" is dead wrong. They are not GAF; not the pointed tip of the hardcore - Gamestop couldn't exist and operate as they do if only the 5% of the elite hardcore gamers were trading physical products.
Wait, let me get this straight. So GAF is sticking up for the casual gamers now? After years and years of berating, ridiculing, and mocking them? Come on. GAF may be a hooker with a heart of gold, but it ain't that noble. It's absurd to think that gaffers in this thread have been arguing against DD purely out of altruistic concern for the "Joe the Gamers" everywhere.
Plus, do you really think Joe the Gamer will even give a shit what the distribution medium happens to be ten years down the line? All he'll care about is being able to get the game he wants, when he wants, without paying more than he feels he should pay. I highly doubt he'll be so broken-hearted over being unable to trade-in his old PS2 or 360 titles for credit toward a new game purchase.
So again, who do you really think GAF is thinking about here when GAF is bitching about not being able to trade in or re-sell games? And on that point...continue reading below...
Everyone trades and sells and buys used to save some scratch. It's simply good consumer habits
...
no, it's good consumer habits to not buy 95% of the games in the first place. That is why the entire "DD is a bad idea because it removes my ability to save money"--and truthfully, that's what the argument boils down to--argument is complete nonsense. Buying a new 60-dollar game, only to sell/trade it in a month for 2/3 of its MSRP, only to apply that credit to
another 60-dollar game in a never-ending cycle of ever-diminishing returns...costs you MORE in the long-run.
If you were serious about saving money at all, you'd go to a Blockbuster to spend 8 or 10 bucks on a rental, or you'd wait a few weeks until the game is available to rent, or wait even longer to pick up the game at the inevitable price-drop.
If any of you were serious about saving money at all, you wouldn't have monthly "Pick Up and Post" threads. If any of you were serious about saving money at all, you wouldn't have yearly "Show us your gaming set-up" threads.
Granted, those gaming set-up threads are actually useful, because they can give you some really great ideas about layouts, but when there are pictures of shelves featuring nothing but dozens, upon dozens, upon dozens, upon dozens of games...it becomes incredibly difficult for anyone to realistically discuss "good consumer habits" in this forum.
Let's not forget gaffers talking about buying multiple copies of the same game. Or about the many collector's editions they've picked up. Or about their propensity to pay upwards of 15 dollars just to get a tin case with their "Day One" purchase.
Come on man, let's not play the "it's good consumer habits" game here. lol
it is, ironically, the elite hardcore gamers who are super prissy about only buying new physical products and get furious when they suspect a Gamestop employee has opened a "new" game to play it in the store.
Okay, so then why should the "elite hardcore gamers" be against DD? DD guarantees them a truly new, unopened game.
The average person still wants to have value in the products they buy after they buy them, to be able to trade and sell them freely and get some of that value back to go towards new purchases.
That "value" is artificial. Why should anyone let an outside system determine what value their game purchase has? Simple answer: they shouldn't.
The game industry as it is now just wants all the money forever, and the hell with the customer; they really wish the customer didn't exist. He is annoying because he wants to be treated fairly and has a ludicrous belief that the company is supposed to be serving him; instead of the other way around. They would much prefer to deal with safe, faceless demographics that do what the game industry orders them to do.
I'm sorry, but the level of hyperbole here is staggering. The industry just wants all the money forever? They wish the customer didn't exist? Don't you realize how contradictory those two sentences even are?
There is no money to have if the customer didn't exist. The gaming industry wants happy customers just as much as customers want a happy industry. When one suffers, the other suffers. That's simple economics.
Furthermore, and this goes for everyone reading, if you don't like how things operate now...if you want things to stabilize...get out and do something about it. Stop just wantonly buying hundreds of dollars worth of crap you'll likely play for a few days then eventually trade-in. Stop acting like you all are completely innocent in how insane the industry has become. I'm not trying to preach here, but sometimes I really can't understand GAF's thought process.