ColtraineGF
Member
Mm, probably somebody adjusting the styling of the thing right now.
Hopefully, it won't be as vague as the ingame manual in some places.
Hopefully, it won't be as vague as the ingame manual in some places.
PRINT "Enter command: ";
LINPUT SOMEVAR$
BGY=OLDY+Y
IF BGY>31 THEN BGY=BGY-32
IF BGY<0 THEN BGY=BGY+32
BGY=OLDY+Y AND 31
Here's an optimization tip that works especially well for wrapping values.
It sounds like you're on the cutting edge of performance -- do you think it would be viable in platformers or RPGs, or only if they ran at 30 fps?
Also requiring 12 images for just the map engine kind of scares me to think what an actual game would be like.![]()
UncleSporky, is your plan to port all of dq1? That seems like the game is too big just judging by your demo.
Basically you can use EXEC to run another program and the current variables stay intact, so you can add a hook at the start of each program to pick up where you left off based on flag variables.
I was wondering if EXEC kept variables intact -- I assumec it did as you have to manually clear them each time you break and reRUN a program, but...
I'm a tad annoyed that APPEND can't be used within a program. I had some fun ideas for that...
(Piracy? I thought DSiWare was still pretty much hack-proof...)
IF RETFUNC$ != "" THEN GOTO RETFUNC$
CLEAR
PRINT "Start in Test1"
RETFUNC$ = "@RETURNME"
RETFILE$="TEST1"
EXEC "TEST2"
@RETURNME
PRINT "Returned to Test1"
WAIT 120
CLEAR
END
IF RETFUNC$ != "" AND RETFILE$ != "" THEN GOTO @FUNC2
PRINT "In TEST2"
END
@FUNC2
PRINT "Inside FUNC2 of TEST2"
Print "Returning to TEST1"
EXEC RETFILE$
Oh snap, you're right. That's awesome. I need to think lower level, assembly-style.
I made a text adventure engine (choose-your-own-adventure style, no typing). Hopefully it will be helpful to new programmers who want to make something fun to share with others. There a sample "adventure" included to help show off how it works. It's extensively commented to explain as much as I could about how to use it.
This also looks neat, Petit Slash, but it's also entirely in Japanese. Action RPG-ish thing like Hydlide and Ys. A guy at Something Awful posted it and is considering translating it.
Here's the upload site they got it from, lots of stuff there but not many ways to know what you're getting unless you know Japanese.
Now that this title is available in North America, are there any plans to release it in Europe?
We never wanted Petit Computer to be limited to just Japan and America, and we would like to see it being used all over the world. But to achieve that, we will have to deal with issues such as localization into a range of different languages. We hope that we will be able to realize our hopes and meet the expectations of the many users we think would be interested in this software.
I finished my first game! It's pretty simple but it was a fun first project and I learned a lot doing it. It plays kind of like Snake and the object is to pilot around a ship to collect falling people while avoiding stars. I might tweak it later but I think I'm done for now.
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Hunt the Wumpus QR Code: http://petitcomputer.wikia.com/wiki/Hunt_the_Wumpus
Do you have any plans to let users share or develop programs via the Petit Computer website?
Well, in Japan, communities of users have come together to organize things like their own programming contests. If this is something that users are interested in, we would very much like to attempt something like this on a global scale.
"Thank you for your question. There aren't any particular restrictions in place, so any Petitcom user can enter. However, since the rules of the contest were written for Japanese users in particular, the threshold for entering was unfortunately made a bit high. For subsequent ones, we'll consider cooperating with GameBridge to make a more worldwide contest possible."Someone asked Kobayashi-san if the contest was open to NA participants on Twitter--I don't think he said "no", but I'm just going off Google Translate. Anyone wanna clarify?
https://twitter.com/notohoho/status/232783469120471041
"Thank you for your question. There aren't any particular restrictions in place, so any Petitcom user can enter. However, since the rules of the contest were written for Japanese users in particular, the threshold for entering was unfortunately made a bit high. For subsequent ones, we'll consider cooperating with GameBridge to make a more worldwide contest possible."
Is there a link/video of it?Has anyone played the amazing demo version of MM2? :O Man, its amazing what people can do.
Is there a link/video of it?
Would have been an interesting (and good) choice, but far more surprising...It's Ada or nothing.
Wow, that's super impressive. I'm surprised it seems to perform that well.Here is the QR code for the demo. http://lazerlight.x10.mx/uploads/mm2ptc-demo-1/
Video:
http://www.youtube.com/watch?v=LiX1dlvwwPg
http://www.youtube.com/watch?v=-gUkSiGdrCM
Website:
http://www.lazerlight.x10.mx/
He also has a sound test on there that you can download.
He has also been updating on this thread. http://www.gamefaqs.com/boards/663843-petit-computer/64115506
Are there any ways to edit a program on a PC and convert into a QR code for downloading? I would guess so...Nice, a programming language for 3DS/DSi... I hope it's a not a too old basic (I spend years with Basic 1.0, with no real function support (only GOSUB), I wouldn't like doing this again.
I'd rather program on computer rather than directly on DS, though.
Are there any ways to edit a program on a PC and convert into a QR code for downloading? I would guess so...
Mega-bump to let people know Petit Computer will be out in PAL territories on July 25 for 800 Nintendo Points / 8 Euro / 7.20 GBP. I'd already given up hope, how about you?