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Petition: Remaster Warhawk on the PS5!

One of my favorite multiplayer games of all time! So many ways to play depending on your mood. I flew most of the time but at the end of the night switched to defending the base, join a tank crew, man a missile turret. Everything was *so* well balanced and fun as hell.

All players start with the same abilities - no upgrades, special armor or special weapons. Everyone starts the same and compete with your skill, knowledge of the maps, and teamwork.

Been playing Star Wars Squadrons lately and it's like a tiny sliver of a memory of the great Warhawk dogfights. Would absolutely buy it day one.
 
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You're thinking of Starhawk.

No Warhawk. Incognito closed shortly after Warhawk.

I played a lot of Warhawk. Never played Starhawk. But that was a different studio. LightBox Interactive. But yes that also bombed so hard the studio closed.

So 2 dead studios due to this franchise. I am sure other devs are lining up to take a crack at it...
 
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No Warhawk. Incognito closed shortly after Warhawk.

I played a lot of Warhawk. Never played Starhawk. But that was a different studio. LightBox Interactive. But yes that also bombed so hard the studio closed.

So 2 dead studios due to this franchise. I am sure other devs are lining up to take a crack at it...

davidjaffe davidjaffe can correct me. But he and others left to form EatSleepPlay I believe. There is nothing anywhere stating this was due to Warhawks sales.
 
It'd be amazing, but I don't think any multiplayer games will be getting remasterings this generation? It's hard enough to launch a new online game and reach saturation, to get new players to come back for a game with 2-gen-old graphics / scale (nostalgia would work for a certain percentage, but not necessarily a major percentage given the time that's passed and the phasing out of player interests,) I'm not sure that's a worthy gamble for a publisher.

Incognito closed shortly after Warhawk.

I played a lot of Warhawk. Never played Starhawk. But that was a different studio. LightBox Interactive. But yes that also bombed so hard the studio closed.

So 2 dead studios due to this franchise. I am sure other devs are lining up to take a crack at it...

That's not quite what happened. The old Incog split up (for reasons that still haven't completely been disclosed) beginning with studio head Scott Campbell and several key others leaving to form Eat Sleep Play just as Warhawk was wrapping up initial development for the launch product; then about a year and a half after, remaining studio head Dylan Jobe did one of those weird things (which sometimes happen in business, where assets shift and switch around but come out looking like the same thing from an outside view) where he left but then started right up with a new studio Lightbox and hired on a number of the former Incog people and took on Warhawk aftercare as well as started on the successor, Starhawk. It may seem like this was just a shift in name only, but amongst other changes, Lightbox was an independent company instead of a Sony studio (though both Lightbox and Eat Sleep Play immediately booked Sony PlayStation contracts as their first projects,) and also the studio pretty quickly relocated from Utah to Texas.

Warhawk was not a smash hit (and was one of several games severely impacted by Sony's woeful PSN problems in the PS3 era) but it wasn't a bomb and its sales didn't shut down the studio.
 
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Imagine if this was the first Battle Royale game from back in the day. If you knew how to fly a warhawk and use jetpacks properly... my salute to you.
 
I loved this game so very much. However, I don't know how much I really want remakes or remasters. Some are nice, but I'd rather they work on new IPs. If they ever do a Warhawk remaster, it has to be a PS+ game, so that the lobbies are full. This might have been my favorite gaming experience on the PS3.
 
This shit was crazy back in the day, only people crazy enough to drop $600+ USD know what I'm talking about.
It was absolutely nuts. This game was made for game share. There were so many epic moments in every match. So much crazy shit going down all over the map. It's amazing what they squeezed out of that hardware. Every match felt like utter chaos, but in a good way. When you got onto a good team that was coordinated, the game took on a whole other dimension of awesome.
 
Not sure why but the followup game StarHawk didn't capture the same magic for me. The base building/resource management was fun but the Hawks felt a little more sluggish and not quite responsive enough. Maps weren't as well designed. I played for around 6 months then just faded.
 
On one of the maps, I liked flying into this little cave to grab the cluster bomb. I'd hide out there in hover mode for a few moments as everyone else flew over to go to the bases. Then I'd come out the other end and cluster bomb the shit out of people in the early bases as they spawned lol
 
I remember when they announced Warhawk on PS3 I was like WTF this is not what I wanted! I wanted a sequel to the first game!

But then I played it, and enjoyed it SO much. Such a fun arcade-like multiplayer game. I'd LOVE to see another one made.
 
You guys keep talking about bringing back franchises and all ol' SONY do is make big open world AAA story telling generation winning games happen.
 
 
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Warhawk was incredible, I'd love for this to happen.

One of my dream Sony games is Warhawk gameplay but set in the Killzone universe so that they could use the iconic Killzone art style.
 
Can remakes of 10-20 year old games really capture what made them special in the 1st place? So many of there mechanics have been reiterated on seems like a bad idea to dig up the corpses for more then a nostalgic hit.

If we bring back dinosaurs, Tribes please!
 
Yes please, without Warhawk and the Uncharted trilogy I would of used my PS3 solely as a Blu Ray player. One of the best multiplayer games ever for me.

(I still despise you Tow missile whores in Zone matches)
 
Oh man. I didnt know how bad I wanted a new Warhawk till I saw all the gifs. Loved all the Warhawk games, star hawk not so much.
 
Lol, good luck.

Socom fans had a remaster as the most requested thing on the PS Blog for years. When Sony were doing 'Building the List', Gio Corsi had to tweet out that he was overwhelmed by all the Socom demand.

Sony don't listen, they'd rather remaster shit like Medieval and Patapon.
 
I played it in 2012 or 13. I liked the idea but the execution wasn't very good. There was almost nobody playing too. This is a classic case of "omg, this game is the best ever!!!!" "so why don't you go play it?" "ummm, well, you see, um..." No, the game just isn't good, deal with it. You had your chance to play it up until 2019 and none of you did.
 
I'm play strictly ground game. I hate the warhawks. Yes, that's bizarre for me to say that.
You're not weird. A number of people had a strong preference for one vehicle or another. And there were some who despised the planes.

I played it in 2012 or 13. I liked the idea but the execution wasn't very good. There was almost nobody playing too. This is a classic case of "omg, this game is the best ever!!!!" "so why don't you go play it?" "ummm, well, you see, um..." No, the game just isn't good, deal with it. You had your chance to play it up until 2019 and none of you did.
A lot of us played it. However, you played it 5 years after release. The game didn't have those kinds of legs, and not because it wasn't great. The PS online community wasn't as strong when the game released, and while we got a solid 6+ months (if not more) out of the game, it eventually died off. There were a lot of PS3 games to play, besides Warhawk.
 
Wrong Warhawk.

THIS is the Warhawk I want remade:



I always thought it'd be cool if Sony started a line of software that was just PS1 games remastered.

Not necessarily completely redone and reconceived like THPS1+2 (though that would be awesome too for some of the greats of PS history.) Just the same game "engine" running with new textures and a perfected framerate and surround sound and AI-enhanced FMV and backgrounds. I'd like to see it running parallel off the running game code, the way Halo Anniversary and I believe R-Type Dimensions work, so you would have the option could have it in the original format (with maybe tune some filter dials, as modern emulators can do amazing filters in realtime) if you wanted it or you could play it enhanced. Build the core engine to do the concurrent game systems, contract out to independent software studios, and partner up with 3rd Party publishers.



Some games would hold up brilliantly; some games would show their simplicity and would have to rely on their play to be fun. (Warhawk, I'm afraid, would look pretty bare due, and my beloved Jet Moto would look like some kind of abstract diorama on some tracks, but if they ran at 60/120FPS and had the sound cranked, I'd still enjoy despite the visuals.) The point wouldn't be that they're new games though, the point would be that they're classics that you can play your way, with all the enhancements possible to make them play the way you imagine they did rather than the way they actually play when you plug in old hardware. Heck, just the current emulator features such as Z-buffer/mipmap integration and overclocking are astounding modifications of PS1 games (though it'd take some arm-twisting to get Sony interested in playing with those hacks.) Overlaid-remasterings would be a less expensive process than fully remaking a game, it'd tap into nostalgia but give new players a way into classics, and it'd give a legit way to sell these titles all over again, again.

(Apparently, the Bluepoint Engine used in the Shadow of the Colossus and Demon's Souls remakes actually do this, sort of; they run on top of the old code so that the games look amazing but play as close as possible to the original games. That's going a little far from what I'm thinking, but it's)

 
Nah, give me the SP follow up to PSX Warhawk that was originally planned. That game was soooooo dope back in the day
 
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