I haven't seen a beta anywhere where cash shop prices were finalized. These prices we're seeing now are just placeholder to test the cash shop.
This was mentioned earlier. . . But you're ignorant to think this won't cost more than a p2p game.
I haven't seen a beta anywhere where cash shop prices were finalized. These prices we're seeing now are just placeholder to test the cash shop.
This was mentioned earlier. . . But you're ignorant to think this won't cost more than a p2p game.
The game is free to play, but some features can only be rented in the cash shop (30, 60 or 90 days, depending on the features), like being able to use the my room feature, creating a player shop, trading items, or expanding the storage.i see people complaining about the cash shop. i haven't got to play this game yet, does anyone want to explain to me how they're planning on making money? or if anyone has a link or something
I am at level 7 but I only see 4-5 quest choices at the moment, with occasional emergency quest that is high level like 17~
Is there any way to get more quests?
Quests have to be unlocked, at level 7 you can unlock the forest free field through a client order.I am at level 7 but I only see 4-5 quest choices at the moment, with occasional emergency quest that is high level like 17~
Is there any way to get more quests?
I am at level 7 but I only see 4-5 quest choices at the moment, with occasional emergency quest that is high level like 17~
Is there any way to get more quests?
I saw that guide yesterday when I installed, but I really need to read through it. I feel like the English Fan Translation helped a ton, but all the intricacies are still beyond me because of the language barrier.
Also is it just me or does it feel like it takes forever to level at early levels? I figured you'd at least level a little faster up till like level 5 or something.
That random drop is from the dragon type level monsters only and has terrible drop rate.To unlock the Caves free field, you first need to complete all Caves quests, then you do the client order where you need to S rank the 2 last Caves quests in less than 20 minutes and get 5 items that drop randomly in those quests.
finally got to level 10 and tried out caves
so good
does pso2's cave still have a water segment?
does pso2's cave still have a water segment?
It takes forever to level in general, they increased the amount of exp needed per level between alpha and closed beta. I wouldn't expect it to get any better either with them selling exp boosters in the cash shop.
The more exposure of this game to the West, the better. Thanks Max!Starting up my PSO2 Beta video series. Starts off slow but gets into big gameplay next episode.
PSO2 With Maximilian - Day 1 (PHANTASY STAR ONLINE 2 BETA)
http://www.youtube.com/watch?v=Zdzr0j2ixV0
The game is free to play, but some features can only be rented in the cash shop (30, 60 or 90 days, depending on the features), like being able to use the my room feature, creating a player shop, trading items, or expanding the storage.
Then there's other things that can be bought in the cash shop, including boosters (exp boosters, drop boosters), expansion of the inventory, a scratch lottery thing where some new clothes can be obtained, creating a new character (free players can only have a single character), resetting the skill tree, creating extra skill trees, ...
One thing though, Sakai (the producer) doesn't want to have overpowered weapons being sold in the cash shop.
In my opinion the cash shop isn't bad here, they're planning on the core of the game being completely accessible to those who don't use money in the cash shop. Free players have access to all quests and areas, story, they're able to change class, have a decently sized inventory and storage (at least in the closed beta, dunno if it'll be changed in the final version), and so on.
The game is still in closed Beta, so some things could be changed until the release.
Wow, if the game is really like this I guess I won't be playing PSO2, even after putting in at least 1000 hours into PSO for the GCN. I can't stand garbage like that.
I miss how PSO merged different themes into one level. PSO2 seems to be going the PSU route of separating everything into missions.There is no water segment in the closed beta but people digging around in the client have found evidence for way more areas already so I wouldn't be surprised if the open beta brings one.
It seems more like PSO than PSU when it comes to areas. In the free fields so far there's 2 blocks, and the blocks have a few differences, but those differences are not nearly as big as the differences between each "block" in PSO.I miss how PSO merged different themes into one level. PSO2 seems to be going the PSU route of separating everything into missions.
Let's just hope they don't follow the PSU route of reskinning bosses D:
If you want to explore everything in the free field, it can take a rather long time, but if you try to be fast, you can get to the end of one rather fast.^ah yeah, that's cool! some changes are better than none.
I haven't done an open field quest yet. How long are they? Do they have the big sense of adventure that PSO areas had? I Iike the mission format, but sometimes I just want to go for a big run.
As someone who's actually been playing it and has yet to use any of the provided cash, I can safely say you get an experience equivalent to the original PSO even when spending nothing. Most of the stuff the cash shop provides is stuff that never existed in the original game and is completely unnecessary, if not completely tangential, to gameplay.
It can be highly variable depending on what the game decides to throw at you and how you decide to play. If you just want to rush straight through to the boss, you can be finished, including the boss fight, in under 15 minutes, because the game doesn't lock every new room until you kill all the enemies in it.I haven't done an open field quest yet. How long are they? Do they have the big sense of adventure that PSO areas had? I Iike the mission format, but sometimes I just want to go for a big run.
Because the multi-party system wouldn't work with locked gates and a finite number of enemies. BTW, note that only multi-party areas have infinite spawning enemies, in single-party areas it's not infinite (free fields are multi-party areas, some quests are completely single-party, while others have a single-party block and a multi-party block).I like the game a lot, but my biggest complaint is the areas. I don't like how they are wide open with infinitely spawning enemies. I don't understand why they removed locked gates. Unless I get an event where you have to kill enemies to unlock a door, you can run clean through an area and past every enemy, straight through to the boss. Or at the very least, pick and choose which group on enemies to kill and which ones to ignore. It kind of kills the sense of progression. You can't "complete" an area since there are no rooms to unlock and enemies will spawn forever. It gives you more freedom, but after I got used to both areas in the Beta I started to feel like it was really watering down the experience.
Yeah, I really think that, barring some bizarre gonzo super-expensive AC Shop pricing*, the way they've structured the game's business model is really pretty player-friendly. The Premium Set is most definitely a subscription, and it gets you some really useful/fun perks, but it's also absolutely an "opt-in" subscription, and you're not missing out on anything essential by not having it. The other things you can buy tend to fall into two categories: 1) totally-100%-unnecessary-but-still-kinda-convenient (Scape Dolls, inventory capacity upgrades) or 2) necessary but only if you're a pretty hardcore player who will get their money's worth (extra Mags, skill trees).
The AC Scratch machines are the only things that I'm not really a fan of, mostly because I think it's kind of scummy to exploit the human impulse to gamble, especially when actual money is involved. Still, overall, it's a pretty player-friendly system. The only things that I feel I'd need to spend money on would be two extra Mags so I could have one dedicated to each class, and the inventory expansion to 100 slots, because I hate having to Telepipe up mid-mission to sell loot. If I find that PSO2 is sort of the 'main' game that I'm playing in a given month, I'll throw in for a month's subscription, but if I'm only logging in to play a few dungeons a couple of times a week, I wouldn't feel as though I was missing out on anything by not being subscribed.
*Let's not rule this out entirely, though; it is coming from the same people who thought that PSO and PSU were worth a monthly fee, after all.
Here are a few pictures, they're not from the closed beta though, they're from the alpha 2 test:
Forest block 1 - http://img571.imageshack.us/img571/...ep turning around when you take the snapshot?
I agree. I've already done missions where I've missed out on the boss because everybody just rushed to it :/ that's not fun to me...I like the game a lot, but my biggest complaint is the areas. I don't like how they are wide open with infinitely spawning enemies. I don't understand why they removed locked gates. Unless I get an event where you have to kill enemies to unlock a door, you can run clean through an area and past every enemy, straight through to the boss. Or at the very least, pick and choose which group on enemies to kill and which ones to ignore. It kind of kills the sense of progression. You can't "complete" an area since there are no rooms to unlock and enemies will spawn forever. It gives you more freedom, but after I got used to both areas in the Beta I started to feel like it was really watering down the experience.
You get a thank you message.What happens after I finish the Matter board? 3 things away from having it done.
Ok finished the Matter Board and got the Volcano level and beat the boss there....now what?
Still loving this game.
EDIT: I guess I have to go talk to the person after seeing the 1st cutscene in Forest 1?
Okay I tried to read the guide link, but I'm still confused as funk on the Matter Board. I'm still at Step 1, and I'm not sure WTF I am suppose to do.
Can you help a brotha out?
So I just hit lvl 5 finally. Why do I feel like I'm missing something as I had to grind the collect 100 points quest a ton to get to that lvl to be able to do the next quest which has a lvl requirement of 5?
PS: I took a bunch of random pics with FRAPS if anyone wants me to upload/post any.
Thanks for the replies. I didn't even know to go talk to random NPCs around town to get quests. I figured it was all just handled at the quest counter.
Also I reread that guide, and I figured out I need to go talk to the chick near the shops after seeing the 1st video.
Count me into the group that likes this game, but the F2P model has me extremely worried with some basic features being pay walled liked trading.
Yeah I think there are only like 4 actual missions you unlock naturally at the quest counter, the rest you have to do the client orders to eventually unlock them. Takes quite some time if you don't stay up to date on picking up all the client orders.
Ok finished the Matter Board and got the Volcano level and beat the boss there....now what?
Still loving this game.
Did you unlock the free roam volcano stage? It in the same tab as the rock ape one.Ok finished the Matter Board and got the Volcano level and beat the boss there....now what?
Still loving this game.
have you beaten the emergency mission? that one is pretty awesome too