There are already 2 or 3 F2P games on 360
Dungeon Runners and something else.
Well this would be the first F2P MMO actually as all the others have died on their way to 360. I am sure we will see it on both PS3 and 360 when it comes to the states.
PSO is not an MMO.
People who plaid the Alpha outside of Japan? How was the lag?
Its usually listed as an MMO though. But I agree it is not a real MMO in the terms of WoW or anything.
In the first days of the alpha 2 the lag was this bad (I'm from Europe, Portugal btw):People who plaid the Alpha outside of Japan? How was the lag?
I've tried the F2P PSU* and it was bad there as in you swung your attack hit the enemy and second later you see the damage appear as combat was done server-side and to and from Japan=time. I'm not sure many people bothered as I think the player base mainly migrated to PSP. Is PSO2 is like that I'll probably wait for a local "release".
*-If its not been mentioned I'll run down some of the limitations I recalled:
-No accessing player shops
-No trading with other players (you can trade with your characters)
-No My Room so no partner machine or item synthesis
As for people going "oh noes microtransactions". PSU is already littered with those.
So it being F2P, hopefully they make it playable and enjoyable without needing PSO gold or whatever. Also, I hope its worldwide or easy to visit other servers.
Since the game is coming out early Summer in Japan, would a U.S. release for Fall be possible?
Problem is, the lag was pretty bad at times with alpha due to the large amount of users and Ship 1 constantly going down: Leading everyone to go to where most of the importers were: Ship 2.
Hopefully, this won't happen in the future. The lag was only pretty bad in the first test, second test it was smooth for me. This is mainly because the whole enemy physics is handled by the client instead of the server like Phantasy Star Universe.
Depends on how SEGA US will handle PSO2, english versions of PSU and the expansion AOTI were released only 2 months after the Japanese versions, while the Portable games were released between 7 to 11 months after Japan (with PSPo2 Infinity not being released at all).Since the game is coming out early Summer in Japan, would a U.S. release for Fall be possible?
Haha it makes me fear we'll have a reenactment of PSUJP launch. XD
Not the same game though.
Smartphone one looks pretty hideous.
Can see it being like that iOS Monster Hunter + shop access etc.
New screenshots including the Vita ando Smartphone version:
http://andriasang.com/con0e1/pso2_screens/
This confirms the iOS and Android version will be an actual game.
I'm not trying to insult sega here but it looks pretty bad(the ios)....
The first shots of the Vita version looked way worse, I'd say give them more development time before judging.
Haha it makes me fear we'll have a reenactment of PSUJP launch. XD
The first shots of the Vita version looked way worse, I'd say give them more development time before judging.
The vita version looks fine to me. We are obviously looking at different screens.
I'm talking about the initial batch of shots, which were ugly as hell. Sega's excuse was it was only 10% complete at that stage, a benefit of the doubt I think we should extend to the iOS version which isn't looking as stunning as it should be.
Hey, at least there was an extra month of playtime added!
...during which time there were like three missions to do with absolutely nothing added until a good six weeks after it launched
It won't hurt to try it out, but I'll only play until the point where the free equipment is no longer viable.
It won't hurt to try it out, but I'll only play until the point where the free equipment is no longer viable.
You also missed the fact that there were tons of lag and server rollbacks. . . It was pretty hellish to say the least.
I'm talking about the initial batch of shots, which were ugly as hell. Sega's excuse was it was only 10% complete at that stage, a benefit of the doubt I think we should extend to the iOS version which isn't looking as stunning as it should be.
I have a problem with PSO being F2P.
lobbies and games being filled with idiots, spammers and griefers
A paid game is automatically some sort of barrier to trouble makers so they will be serious about playing. Give them free PSO and it's not likely to assist building a good community unless you have private parties and pre-arranged friends.
I have a problem with PSO being F2P.
lobbies and games being filled with idiots, spammers and griefers
A paid game is automatically some sort of barrier to trouble makers so they will be serious about playing. Give them free PSO and it's not likely to assist building a good community unless you have private parties and pre-arranged friends.
If the demo for PSO Universe is still on XBL download and take a look at what barrier the average player is going to be met with.
I would rather pay to have a balanced game not restricted by IAPs.
I have a problem with PSO being F2P.
lobbies and games being filled with idiots, spammers and griefers
A paid game is automatically some sort of barrier to trouble makers so they will be serious about playing. Give them free PSO and it's not likely to assist building a good community unless you have private parties and pre-arranged friends.
If the demo for PSO Universe is still on XBL download and take a look at what barrier the average player is going to be met with.
I would rather pay to have a balanced game not restricted by IAPs.
A paid game is automatically some sort of barrier to trouble makers so they will be serious about playing.