A lot of them were unready for current-gen, Media Vision was finishing up Wild Arms 5 when the PS3 LAUNCHED, it seems essentially they were a whole development cycle behind. God knows when they'll ever get up to speed on PS3 development.
You look at SCEA Santa Monica, they're a whole development cycle behind as well (yeah blahblahblah they're talented they don't want to waste their PS2 engine OH WAIT YOU WON'T HAVE FUCKING JACKSHIT OUT UNTIL 2010 HOW FUCKING RELEVANT ARE YOU? NOBODY OTHER THAN YOU CAN PLAY YOUR SHIT WHILE IT'S STILL IN DEVELOPMENT FOR THE NEXT TWO FUCKING YEARS!).
I just want to know whose idea it was to let Santa Monica do God of War 2 on the PS2 when they could have had AMPLE time to make a great game on the PS3, was it Shuhei? Allan Becker? Phil? Because I doubt anyone wanted to move on to a new platform but IT HAD TO BE DONE, and it should have been done much earlier rather than much later, which is what we have now with Santa Monica.
Ueda doesn't have a big team, perhaps they could have hired more people to get them moving faster, god knows when Level 5 wants to release their game (playing that "wait for the userbase" game?).
HSG5 should have had better online support and they should have started work on that AGES AGO instead of having to patch things.
Judging by Genji 2, Game Republic certainly was still in the mode of PS2 development.
They "can't" crank out another PS3 Ape Escape or they just don't want to and wanted to keep milking the PS2? And why should Phil let that happen?
Why was Polyphony Digital spending resources on Tourist Trophy when there's a new console coming and they needed to start PS3 development?
Where is Team Soho and what have they got to show so far?
The gaming division is a business, you have to be on top of your projections both in terms of budget, marketing and hitting your milestones (and if you're not hitting even one of those, you got to examine and find out why), and always plan ahead, as good as people think of Phil as a spokesperson, he's supposed to manage these guys, and turn SCEWW into a well-oiled machine, maybe nobody is up to the job of managing these guys, or maybe this is simply too big for one person to oversee.
First-party games are supposed to build the userbase, not wait for the userbase to build itself because things don't happen by themselves and third-party sure as hell aren't going to be the ones doing it, and judging from what Santa Monica is doing, it just seems that way of thinking still persists. We're in the second year of the console cycle and still not everybody is on-board.
If the teams aren't where the blame should be placed then ultimately it would be Phil, he's where the buck stops.