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Phil Harrison tries (again) to clarify game ownership & pre-owned games

well that didn't make me feel any better at all.

If my friend is borrowing my game at his house and I leave the game there for him to play and then go home, what happens when I sign into my account from my house while he is playing the game on my account at his house?

So.... Does it kick him off? He can only play the game he's borrowing when I'm not using my xbox? Do I give out my account info so that I don't have to physically go over there or text/email my account info everytime he wants to play the game? Do I have to share my account information with every single person that I want to try a game? This is going to be a nightmare.

Also, it's fucking stupid is what it is.
 
Then explain it:

If your friend keeps using your id to play the game on his system, and you use any other id than your own (you could use a family member or friends) to play on your system (the original system which it was installed on), then why can't you both play at the same time?

You seem to be confusing understanding it with defending it. You can both play at the same time, just not the same game.

Its a shitty system, yes...but it has been around for a long time via Steam.
 
Really Phil alone has shot, killed, and dug a 6 foot grave for the XboxOne in the past 24 hours. Pretty impressive. All he has to do is bury the body when it is released.

Now it's official: Phil works for Kazuo Hirai !!!!!!!!

XBOXone haz n0 g4m3z, SONY IS BACK !!!!!!!!!! Hell yeah guys !!!!!!!!!!!!!!

this guy will be fired before the release of the system, lol
 
The only way this isn't a complete clusterfuck is if buying a license allows you to use the 'bits' however they're obtained so long as the license is in your possession. So theoretically I could purchase a digital download of Madden 25 on my console, go over to a friend's, download it to his system over Live and play it no problems while signed into my profile. Upon signing out, the same rules apply as if I had brought a physical disc: my friend can purchase their own license giving them complete access to the content or it's useless.

Otherwise why would anyone ever purchase a game using someone else's install disc with no way to backup their purchase? All things considered about this policy, there really is no excuse not to give gamers the option of a digital download along with the physical install discs.
 
Basically, internet required, used/borrow behind a paywall.

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The only way this isn't a complete clusterfuck is if buying a license allows you to use the 'bits' however they're obtained so long as the license is in your possession. So theoretically I could purchase a digital download of Madden 25 on my console, go over to a friend's, download it to his system over Live and play it no problems while signed into my profile. Upon signing out, the same rules apply as if I had brought a physical disc: my friend can purchase their own license giving them complete access to the content or it's useless.

Am I confused or is that not exactly how it works?
 
Sooooooo in "due course" they'll have a system setup to sell my code to a retail store to sell used?

Yeah. RIGHT. In duuuuuuuuuue course. Bullshit microsoft. You wanted this to be used-proof and you treated your entire market like pirates with a fucking 24 hour warden coming to check in on us to make certain we're all behaving. You convicted everyone and said we were all guilty until proven innocent and you said you dont want used.

Well you now have to deal with the consequences of this. Dont try to make it up to me. I'm too offended to care. I'll be on PC. Better start investing more in your computer business though because windows 8 is shit too.

That reminds me of the 'proposed' UMD trade-in system that turned out to be too daunting for Sony to implement. This seems like a disaster waiting to happen.
 
This is pretty justified. It lacks the hilarious angle you get on hyperbole when it's something like Final Fantasy XIII on 360 or Dragon Quest IX on DS.


Oh, don't get me wrong. I'm absolutely with the whole shitstorm against MS at this point. I just think this will be a day long remembered.
 
This reminds me of the fiasco that was the Mitt Romney campaign. All the confusing excuses for why he couldn't show anyone his taxes.

It was condescending, similar to the situation here, because it assumes that everyone listening is too stupid to realize what the truth is.

They've simply crafted new ways to extract more money from their customers. That's it. Customers lose value while they gain. It's a con pure and simple.
 
I believe he said that user accounts on the console that registered it initially will be able to play the game, like with digital downloads on the 360. Still sucks for multiple console households.
The game is tied to the console it was installed the first time. SO other users can play on it.
Do they need the disc? Do they have to install it separately?
I can give that piece of content to my son and he can play it on the same system.
This part is rather confusing.
 
Still BS, why should I have to give anyone I loan or give a game I paid for my account info to sign in to play. I don't care if Steam does something like this, console games never see Steam like sales and still won't this generation especially when some developers seem in favor of $70 day1 prices.
 
I can't wait to see how badly implemented their used-game store or whatever will be.

Sorry but if there is one thing I have absolutely no faith in it is Microsoft's ability to provide decent services to customers.

Watch it be like the old process of cancelling xbox-live. Call MS support in person to verify the sell of your used game data! lolololololol
 
So it sounds like physical discs are no more than facilitators to getting the content on your box, and as such, are really pretty useless after the initial install to your hard drive. What really matters is whether or not you've purchased a license to play that content on your account. I can't foresee any obvious way that the current used games model will work with this system.
 
You can say whatever the fuck you want pre-launch! Things break, er, I mean, change!



Let's take bets for which thread from today ends up in the classics archive. I'll put cash on XBOX ONE IS FOR DADS, please. It reads like a Tim and Eric sketch.

One where people are insulted for being unintelligent, childish, hyperbolic.
 
This is stupid. I should be able to lend a disk based game to someone, without them using my profile. I hope this fails, I don't want a future like this...
 
You seem to be confusing understanding it with defending it. You can both play at the same time, just not the same game.

Its a shitty system, yes...but it has been around for a long time via Steam.


The way he said it, it is more permissive than Steam.

You can use any random account to access your games on your console, while someone else also has access to the games using your account on their console. You would both have access to your full game library at the same time, just not the same game at the same time.

I'm just wondering if he is leaving anything out.

There are other obvious problems that result (multiple consoles in the same house, saving issues) but right now I'm wondering if (as bad it is) he is being honest.
 
Since the other thread got locked...

I don't know if anyone has discussed on this, but I've seen Harrison use the words "new game" a couple of times now. I think that's key.

They're going to impose time-based reactivation costs. So a six-month old game won't cost as much to reactivate as a brand new game, etc.

This will allow them to effectively control resale prices.

Look for this, and other very aggressive pricing strategies next gen.
 
The way he said it, it is more permissive than Steam.

You can use any random account to access your games on your console, while someone else also has access to the games using your account on their console. You would both have access to your full game library at the same time, just not the same game at the same time.

I did not get that impression at all. It sounds like once you sign out of your account at your friend's house, the game is still installed on their console, of course, but your friend has to pay for the license to play it on their own account.
 
So I have 2 xboxes at home, and I can't play a game on my console when my brother is not playing it on his. IS THIS HOW DISCS WORK TODAY FEEL GARRISON?
 
I did not get that impression at all. It sounds like once you sign out of your account at your friend's house, the game is still installed on their console, of course, but your friend has to pay for the license to play it on their own account.


Right, but your friend can access your game library using your account (on his console).

Meanwhile you can access your game library using your brother's account (on your console).

So both have access to the full library at the same time, just not the same game at the same time.
 
I think I cracked the code.

1. You buy game on disc

2. You put game inside Xbox

3a. It automatically registers the first time to the account you are currently signed in. Once it's logged into your account you can start earning achievements and the code is hardwired to the hard drive. A hard drive that cannot be removed or replaced.

3b. If you are not signed in the game will be locked from playing. Once registered you can play, even offline but only for maximum 24 hours.

4a. If you want to play that game on another system it will ask you to sign in again to get started.

4b. If you are not the current Xbox account it will ask to unlock it for a fee. No two systems can play at the same time. Game sharing becomes an issue because people give trust to friends that forget to sign-out and now a PR nightmare ensues.

5. Your original system can still play the game even though it is signed in on another Xbox. This is why it has to have an internet connection. In theory you could play the same game on two systems for up to 24 hours, but only one account would be active because the original system would have to be offline bypassing it knowing that it is currently being played on the other Xbox.

6. Microsoft will tell us they did all of this to retain the always on instant access features. The original system that is currently logged off will not play where you left unless game saves are on the hard drive and not the cloud. Will Microsoft force saves to the cloud? That is a question that should be asked.

7. Once you are finished with the game you will be able to sell it or trade it only at authorized dealers is my guess. These dealers will be able to reset the code which of course will open up possibilities to defeat the whole thing.
 
This sounds like the same thing they currently do with XBLA and DLC. Why does Phil Harrison sound so confused. Did he not get the company wide memo?
 
I did not get that impression at all. It sounds like once you sign out of your account at your friend's house, the game is still installed on their console, of course, but your friend has to pay for the license to play it on their own account.

That is exactly what he said. Just with more "bits".
 
I think I cracked the code.

1. You buy game on disc

2. You put game inside Xbox

3a. It automatically registers the first time to the account you are currently signed in. Once it's logged into your account you can start earning achievements and the code is hardwied to the hard drive. A hard drive that cannot be removed or replaced.

3b. If you are not signed in the game will be locked from playing. Once registered you can play, even offline but only for maximum 24 hours.

4a. If you want to play that game on another system it will ask you to sign in again to get started.

4b. If you are not the current Xbox account it will ask to unlock it for a fee. No two systems can play at the same time.

5. Your original system can still play the game even though it is signed in on another Xbox. This is why it has to have an internet connection. In theory you could play the same game on two systems for up to 24 hours but only one account would be active because the original system would have to be offline bypassing it knowing that it is currently being played on the other Xbox.

6. Microsoft will tell us they did all of this to retain the always on instant access features. The original system that is currently logged off will not play where you left unless game saves are on the hard drive and not the cloud. Will Microsoft force saves to the cloud That is a question that should be asked.

7. Once you are finished with the game you will be able to sell it or trade it only at authorized dealers is my guess. These dealers will be able to reset the code which of course will open up possibilities to defeat the whole thing.

5.

Wow. This sounds entirely possible.
 
Since the other thread got locked...

I don't know if anyone has discussed on this, but I've seen Harrison use the words "new game" a couple of times now. I think that's key.

They're going to impose time-based reactivation costs. So a six-month old game won't cost as much to reactivate as a brand new game, etc.

This will allow them to effectively control resale prices.

Look for this, and other very aggressive pricing strategies next gen.

This makes sense to me. It's always pissed me off to see Gamestop or EB give you 15 -17 dollars (credit) for something they plan to mark up 5 bucks less then a new game. If there's a way to control the used game sale prices based on time, I'm all for it.
 
Did you have multiple systems at launch?

Most people don't buy 3 $400 systems all at once. They accumulate over time.

....so?

That has nothing to do with the fact that one physical copy of the game could not be shared within the same home on two separate consoles without jumping through hoops that offer no benefit to the consumer and everything for the publisher who can't get enough money.
 
He should be in politics, really.

It's a shame, i really admire Harrison during the early Playstation days, but it appears that Microsoft got the Phil Harrison responsible for Haze, Lair, Move, NBA 07, and not the one who made some great decisions there.

I still didn't expected him to be the guy breaking down all the BS that comes with One.
 
....so?

That has nothing to do with the fact that one physical copy of the game could not be shared within the same home on two separate consoles without jumping through hoops that offer no benefit to the consumer and everything for the publisher who can't get enough money.

WHOA! I'm not sure that is right...
 
This entire system is complicated because it's both digital and physical. Allowing you to play a game without needing to put the disc in and selling used just inherently makes the process convoluted.
 
"I can come to your house and I can put the disc into your machine and I can sign in as me and we can play the game," he explained.

this plus a 'system where you can trade in a game at a store' if both true make me less angry. Sounds like steam but with the ability to sell it at the end?

the game sale will be hilarious though..... I don't see it happening.
 
I can understand being tied to your xbox live profile. It hands off a license to your system to play the game just in case you want to play offline, or the internet goes out, you can still play your purchased game on the last system that checks online. That makes sense.

I can understand allowing you to play the game with your xbox live profile on another system. That allows you to take a game and play at your friends house or a relatives for the weekend. That makes sense.

What doesn't make sense, is if you have two consoles in the same house, and you want to play the game say upstairs in the family room and then another family member wants to play in your office or in the basement, maybe in the same day. Now you have more than one xbox live profile (or maybe they have local xbox profile?) on more than one system wanting to play the game. Unless the key to the disc can only be checked out once, and it has to be online to check this out, I don't think they could implement this without developers getting upset because of abuse.

What also doesn't make sense is for your friends or relatives house that is off the grid. If the xbox is never on the internet, hows does it or the game you purchased know it's been installed? If you truly bought 1 copy, they would have to let you play the game especially if it is not an online game obviously. However if they do this, and then you take the game to your own xbox that is online, how would xbox live, the publisher/developer, or your system know you already installed the game on another friends offline system?

Personally I think being able to install the game and not use a disc anymore is great. I just don't know how they will do it to make everyone happy.
 
This entire system is complicated because it's both digital and physical. Allowing you to play a game without needing to put the disc in and selling used just inherently makes the process convoluted.

This. Why sell physical discs if they need to go through that much trouble other than to appease dealers? I think that's what it boils down to, keeping the retail end happy.
 
They really made a mess of this and need to have someone else explain but I still dont believe its as bad as it sounds.

Plus there is a positive as we dont have to switch discs but still have a physical disc.
 
Even if they implement a system for selling e used games, the concept of a used games is gone cause you're paying whatever price MS and the Developers deem fair, no more selling your game for cheap to get rid of it faster, they control the price of the games forever, that's not right.
 
Even if they implement a system for selling e used games, the concept of a used games is gone cause you're paying whatever price MS and the Developers deem fair, no more selling your game for cheap to get rid of it faster, they control the price of the games forever, that's not right.

What if the xbox was download only, no discs at all? Then what would you say is fair?
 
This. Why sell physical discs if they need to go through that much trouble other than to appease dealers? I think that's what it boils down to, keeping the retail end happy.

I'd imagine 25+ gig downloads required would have caused an even greater uproar than some of the other things people are upset about.
 
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