soul creator
Member
I can understand being tied to your xbox live profile. It hands off a license to your system to play the game just in case you want to play offline, or the internet goes out, you can still play your purchased game on the last system that checks online. That makes sense.
I can understand allowing you to play the game with your xbox live profile on another system. That allows you to take a game and play at your friends house or a relatives for the weekend. That makes sense.
What doesn't make sense, is if you have two consoles in the same house, and you want to play the game say upstairs in the family room and then another family member wants to play in your office or in the basement, maybe in the same day. Now you have more than one xbox live profile (or maybe they have local xbox profile?) on more than one system wanting to play the game. Unless the key to the disc can only be checked out once, and it has to be online to check this out, I don't think they could implement this without developers getting upset because of abuse.
What also doesn't make sense is for your friends or relatives house that is off the grid. If the xbox is never on the internet, hows does it or the game you purchased know it's been installed? If you truly bought 1 copy, they would have to let you play the game especially if it is not an online game obviously. However if they do this, and then you take the game to your own xbox that is online, how would xbox live, the publisher/developer, or your system know you already installed the game on another friends offline system?
Personally I think being able to install the game and not use a disc anymore is great. I just don't know how they will do it to make everyone happy.
heh, theoretically they could check other Xboxes connected to the same network (or have the Xboxes talk to each other through WiFi, there was an interesting note on the spec list about "WiFi direct") to validate things that way.
I doubt they'll go through with all that though.