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NeoGAFs Kent Brockman
Phil Spencer Doesn't Think That Cloud Systems Will Fully Replace Traditional Consoles Just Yet
The cloud is "inevitable", he says, but there's still plenty of room for standard consoles.
GameSpot recently spoke with Spencer about a number of topics, including how he sees xCloud fitting into Xbox's repertoire. He also laid out how he thinks xCloud will work in an industry that's traditionally orbited around consoles in the home, and how new technology will change things going forward.
"It's one of the directions the industry is headed," Spencer said. "To me, it's about what you as a gamer want to do, and I'm not trying to tell you that owning a box that plays video games is a bad thing or that somehow that's not needed.
"I think that the cloud inevitability as part of gaming is absolutely true," he continued. "But we have more compute devices around us than we've ever had, whether it's your phone, a Surface Hub, or an Xbox. The world where compute devices are gone and it's all coming from the cloud just isn't the world that we live in today."
Physical devices are still very much part of the equation when it comes to cloud gaming, but Xbox itself isn't making a new device specifically for it. "Last year we talked about xCloud and then we said we were working on new game consoles, but that's all I said." Spencer clarified, "We didn't say that [a streaming console was in the works]. I think maybe some people thought that that was the disc-less one that we just shipped. We are not working on a streaming-only console right now. We are looking at the phone in your pocket as the destination for you to stream, and the console that we have allows you to play the games locally."
"If you bought a big gaming PC and you like playing games there, I want to respect that and meet you where you are and bring the content and services that you want to that device. If you want to buy an Xbox, if you want to play Minecraft on a PlayStation, I want to make sure that comes to you there."
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