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Phil Spencer is hyping up the Microsoft E3 Conference.

Why would it be bullshit? There are more 360s than ever.

And the amount of killer titles coming to 360 is less than ever as well, it's drying up fast.
I doubt the subscriber base on 360 is going up. Instead I think it is actually going down because of the transition towards next-gen. The choice of service is not as clear-cut between PS+ and XBL as it was during the PS3/360 generation.

We all know that among next-gen consoles the PS4 is currently the dominant platform, and there's plenty of 360 owners looking for next-gen that are making the transfer to PS+ instead.
 
The pecentage of users has been dropping.

60% around original Xbox. Down ever since to 50% early with 360, 45%- 40% later on. Now, it's 38%.
With the new gen 360 Gold owners may drop off considerably in future and with PS4 swaying consumers, they may never get them back showing no value. Microsoft need to admit defeat and charge for good value, not sticking stuff free on everything else behind a pay wall.

And I am one of them users. There was a time I defended gold since it worth to pay for it but these days, what you said is true. MS need to rethink on the gold subs restrictions.
 
I'll take dedicated cloud servers over free games any day, but I'd rather have both.

It'd be nice for it to be a real, overarching benefit first.

Right now, it seems that only Titanfall and first-party games are using the free dedis. No other 3rd-party publishers are utilising Azure in its available form.
 
No shit! It got more popular in that week because it's launch week of Titanfall and that was only on xbone. You don't expect that to continue all the next months until E3, do you?

For the amount of people using live on XB1 to increase? Yes I do but this is way off topic.
 
It'd be nice for it to be a real, overarching benefit first.

Right now, it seems that only Titanfall and first-party games are using the free dedis. No other 3rd-party publishers are utilising Azure in its available form.

They can't force companies to use Azure but as consumers we can tell publishers we want dedicated servers or we won't buy the game.

Netflix a service that doesn't depend on Live at all.
IE? Are you kidding me? It's a web browser.

No I meant maybe things like Netflix IE could come out from the paywall, NFL app and other stuff that costs money could stay.
 
For the amount of people using live on XB1 to increase? Yes I do but this is way off topic.

You were saying that Xbox Live as a service is more popular than ever.
This does not seem very likely to me and you have apparently no source for this.

But yeah, Xbox One marketshare increases leading to increased Xbox Live activity on Xbox One? NO WAY!
 
This statement is nothing more than MS trying to maintain hype. As gamers we are always looking forward to the next big thing. Sony and MS have both just released the only important exclusive either company has coming for a while so he is just doing his job.
 
I'll take dedicated cloud servers over free games any day, but I'd rather have both.

That's beside the point.

Dedicated servers are a great addition worth paying for. The problem is pay walling the other stuff like Netflix, Youtube etc.

Gamers who want to play online are buying Xbox Live Gold, nobody else in reality or few and a bajillion miles inbetween. It serves no purpose to make the box almost worthless without Gold. Microsoft just turn people away from Xbox and for what, a dedicated bunch of online gamers that make up just more than a third of your userbase that isn't a big fish in the grand scheme of things anyway.
 
I really don't understand why some people try to defend XBL's shitty value proposal. I only paid for it because I play a ton of fighting games and I wanted to play them online. I bought PS+ because I had a Vita and it seemed like a great deal because I really wasn't going to buy many games since I was playing LoL and fighting games most of the time. The service paid for itself on day 1 with Uncharted and Gravity Rush. Now I have a PS4 with a massive backlog of PS3, Vita, and some PS4 indie games.

I think XBL should at least have free apps without the paywall. It's just fake "value". They should also be up to par with PSN in terms of discounts. Weren't MS pushing for all digital? Where is their Amazon PSN equivalent?
 
Fortaleza has some 'hardcore' (I hate that term) potential. For instance, you could move the HUD off the screen and into the AR glasses. So in Halo it could feel like you're actually wearing a Spartan's helmet. Or you could have a kind of 'pop up' HUD like in Dead Space. That kind of stuff would be kind of cool (if functionally somewhat limited).

That does sound pretty neat to be honest. We'll see what happens. I am interested in VR but not "hyped" for it since I don't think it would be comfortable for gaming for long periods of time. I already wear glasses when playing games.
 
They have both put the most popular aspect of these consoles behind bars and are asking for bail.

Yes, but that's the only aspect being charged for PS+ in the online multiplayer. XBL charges you for that as well as the ability to access your apps for which you may have to pay money again to even use. That's the reason why I played games on my 360 and used my PS3 fo games and everything else. Paying for online on PS4 is not the greatest, but the value they've built up with the IGC and constant sales makes up for it. I never got that kind of value out of XBL when I still had my sub.
 
That does sound pretty neat to be honest. We'll see what happens. I am interested in VR but not "hyped" for it since I don't think it would be comfortable for gaming for long periods of time. I already wear glasses when playing games.

I can't comment on the glasses aspect but I felt the same way as you until I tried Doom 3 on OR. It is honestly the most impressive thing going on in gaming. There is a part in the game where your turn around this corner and there is a low hanging pipe your supposed to crouch under and I didn't see it until the last second as I turned and I kid you not my whole body flinched and I angled my head down like I was actually going to hit it.

Might not be good for my heart but I am sold on the thing
 
Yes, but that's the only aspect being charged for PS+ in the online multiplayer. XBL charges you for that as well as the ability to access your apps for which you may have to pay money again to even use. That's the reason why I played games on my 360 and used my PS3 fo games and everything else. Paying for online on PS4 is not the greatest, but the value they've built up with the IGC and constant sales makes up for it. I never got that kind of value out of XBL when I still had my sub.

"only"? That is the biggest thing they could possibly gate. Sure, paywalling apps is dumb, but paywalling online is the worst, especially for a games console. For the same reasons why people say they don't need an all in one box like the Bone, people have tons of other devices that they can get that content on. If you want to play Shadow Fall online, you have to pay for it, if you want to watch Netflix, your tv can probably already do that, or your mobile device can push it to the tv.
 
Fortaleza has some 'hardcore' (I hate that term) potential. For instance, you could move the HUD off the screen and into the AR glasses. So in Halo it could feel like you're actually wearing a Spartan's helmet. Or you could have a kind of 'pop up' HUD like in Dead Space. That kind of stuff would be kind of cool (if functionally somewhat limited).

That does sound pretty rad in it's own right, but it's nowhere near the "promised land" that Oculus Rift and Morpheus seem to be gunning for in terms of immersion and interactivity.

The future is going to be super interesting, that's for damn sure.
 
I can't comment on the glasses aspect but I felt the same way as you until I tried Doom 3 on OR. It is honestly the most impressive thing going on in gaming. There is a part in the game where your turn around this corner and there is a low hanging pipe your supposed to crouch under and I didn't see it until the last second as I turned and I kid you not my whole body flinched and I angled my head down like I was actually going to hit it.

Might not be good for my heart but I am sold on the thing

I definitely need to try it out. Still very interested in it but skeptical due to possible lack of comfort.
 
Hyping up that price drop, eh Phil?
 
"only"? That is the biggest thing they could possibly gate. Sure, paywalling apps is dumb, but paywalling online is the worst, especially for a games console. For the same reasons why people say they don't need an all in one box like the Bone, people have tons of other devices that they can get that content on. If you want to play Shadow Fall online, you have to pay for it, if you want to watch Netflix, your tv can probably already do that, or your mobile device can push it to the tv.

Paywalling less things is better than paywalling more things. On the one hand you have to pay to use multplayer, on the other you have to pay to do most things. On the one hand you get free games when you sub and other hand, you get nothing.
 
It'd be nice for it to be a real, overarching benefit first.

Right now, it seems that only Titanfall and first-party games are using the free dedis. No other 3rd-party publishers are utilising Azure in its available form.

Personally I'd bet that only Titanfall and first-party games get the dedicated servers free.

And I'm not entirely sure the PC version of Titanfall doesn't have a rental fee.

Does anyone have a source for the belief that Azure is free for everyone?
 
Personally I'd bet that only Titanfall and first-party games get the dedicated servers free.

And I'm not entirely sure the PC version of Titanfall doesn't have a rental fee.

Does anyone have a source for the belief that Azure is free for everyone?

It was said on a lovely site called Neogaf.
Also to be clear. One of the benefits of publishing games on Xbox One – ALL game developers get Dedicated Servers, Cloud Processing, and “storage” (for save games) free.

If you want to do dedicated servers on other platforms, you have to prop them yourself. But on Xbox One, while developers can choose to use their own methods, we make it available to everyone.

There should be no confusion on this point. We do not charge developers for Dedicated Servers.

http://www.neogaf.com/forum/showpost.php?p=86164933
 
That does sound pretty rad in it's own right, but it's nowhere near the "promised land" that Oculus Rift and Morpheus seem to be gunning for in terms of immersion and interactivity.

The future is going to be super interesting, that's for damn sure.

Well they'll do different things. I see it as somewhat like Kinect vs. Move; Move was used more as an add-on to existing stuff, whereas Kinect required entirely new gameplay, designed around the new capabilities.

This is not intended to be a judgment about quality before anyone accuses me of calling Morpheus or OR a new Kinect.
 
Fair enough, although I wish the source was not Penello.

Well, he's trustworthy when it comes to peddling his own merchandise.

He really only falls short when he puts on his armchair engineer hat and start pretending like he's his "fellow" colleagues of far superior engineering intellect... and worse, someone with the psychological and engineering insight into the minds of Andrew House, Jack Tretton and Mark Cerny.
 
Although that same message from Penello does state pretty much why most 3rd parties aren't using it.

If you want PS4, you have to come up with your own method.

Why bother using the Cloud on Xbox One when you have to engineer an alternative anyway?
 
Although that same message from Penello does state pretty much why most 3rd parties aren't using it.

If you want PS4, you have to come up with your own method.

Why bother using the Cloud on Xbox One when you have to engineer an alternative anyway?

Well it's built into the SDK and seemingly isn't hard to use. It's just there. If XB1 gamers get used to TF and the likes they won't buy P2P games I hope.
 
Although that same message from Penello does state pretty much why most 3rd parties aren't using it.

If you want PS4, you have to come up with your own method.

Why bother using the Cloud on Xbox One when you have to engineer an alternative anyway?

It's too good to be true. I'm sure there was some catch. I'm guessing "exclusive games only".
 
Well it's built into the SDK and seemingly isn't hard to use. It's just there. If XB1 gamers get used to TF and the likes they won't buy P2P games I hope.

Sure, but they can either implement the network twice (Azure + PS4 method), or once (making the Xbox One share the PS4 method).

Since you can't "take advantage of the cloud" if only one of the two is using it, you might as well just implement your own solution once.
 
Sure, but they can either implement the network twice (Azure + PS4 method), or once (making the Xbox One share the PS4 method).

Since you can't "take advantage of the cloud" if only one of the two is using it, you might as well just implement your own solution once.

But if there is little extra work with implementing on XB1 and it makes for a better game they should do it.
 
The servers are free to anyone on XB1, Respawn had to pay for PC.

Ah, forgot about that.

I wonder why devs aren't using it much, maybe the issues with Titanfall in South Africa and Australia as there was no Azure servers set up doesn't appeal to Activision with COD for example or just haven't got round to it yet. Hope devs snap it up. Halo with dedicated servers, bliss.
 
I'm not sure how much we should expect I terms of new games, but simply having decent demos of upcoming winter 2014/spring 2015 games will be good.
 
Ah, forgot about that.

I wonder why devs aren't using it much, maybe the issues with Titanfall in South Africa and Australia as there was no Azure servers set up doesn't appeal to Activision with COD for example or just haven't got round to it yet. Hope devs snap it up. Halo with dedicated servers, bliss.

There has only been a few games that could use it. I think it is an issue of control that would put off EA and Activision.
 
Sure, but they can either implement the network twice (Azure + PS4 method), or once (making the Xbox One share the PS4 method).

Since you can't "take advantage of the cloud" if only one of the two is using it, you might as well just implement your own solution once.

Or you can just have your PS4 title use azure but you pay their normal rates rather than the subsidised price (free?) MS offers for Xbox one titles.



And are people expecting a price cut announcement at E3? That would mean an instant price cut, you couldn't announce a September/October cut in June as you'd kill all current sales, and June seems a bit early.

If sales are bad enough they might figure it is worth doing, but they might focus on games and services, and leave the price cut for an announcement later in the year
 
Or you can just have your PS4 title use azure but you pay their normal rates rather than the subsidised price (free?) MS offers for Xbox one titles.

I still don't think MS would go for Azure being used on PS4 games. Per one of the links I gave above, the Xbox One stuff is in a different section and MS had server staff around day and night doing the server stuff for TF launch. MS are not going get people like E (the guy who is on Major Nelson's podcast) to be doing stuff for PS4 online games.

Also, I can't think Sony would want Playstation games (3rd party or 1st it doesn't matter) using MS servers for their online it would be admitting their own service isn't as good, plus the cost involved for doing that and Respawn noted that it was a better arrangement as they got all the tools etc free. Sony are charging for online, they should be providing the equivalent quality of server support for publishers to use on their platforms.

COD showed you can use Azure for XBO and PS/PC/360/WiiU can still use other options.
 
And are people expecting a price cut announcement at E3? That would mean an instant price cut, you couldn't announce a September/October cut in June as you'd kill all current sales, and June seems a bit early.

If sales are bad enough they might figure it is worth doing, but they might focus on games and services, and leave the price cut for an announcement later in the year

Considering all the $50 off deals we've seen, I'd be surprised if we don't see one by E3.
 
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