Until they stop doing it.How often do we really need to ask this guy the same question and get the same answer?
You people should blame third parties for this crap, it's logical that Microsoft would want the best for their platform.
Is the parity clause finally dead?
Literally top dog: "I think so."
I don't know why this cracked me up so much.
Awesome. Thanks for the Monthly Parity Clause Update brought to you by Square Space! "Build it beautiful!"
How often do we really need to ask this guy the same question and get the same answer?
You people should blame third parties for this crap, it's logical that Microsoft would want the best for their platform.
Can't tell if serious
Can't tell if serious
Victim blaming is a bad thing.
And if you're an Xbox end user you are the one suffering because you're getting far less games.
Why do people get so bent out of shape over asking for fresh content when you release a game a year later on a platform? It sounds like a totally reasonable request. If the exact same indie game on PS4/PC in 2014 released on Xbox in 2015, how would they possibly generate buzz for sales? It would just be like, "hey, you can now buy this old game people used to talk about on our platform, too". Announcing it with new content helps buoy an otherwise underwhelming re-release.
Why do people get so bent out of shape over asking for fresh content when you release a game a year later on a platform? It sounds like a totally reasonable request. If the exact same indie game on PS4/PC in 2014 released on Xbox in 2015, how would they possibly generate buzz for sales? It would just be like, "hey, you can now buy this old game people used to talk about on our platform, too". Announcing it with new content helps buoy an otherwise underwhelming re-release.
How can MS be this out of touch? They're clearly not in a position to be making these sorts of demands.
You people should blame third parties for this crap, it's logical that Microsoft would want the best for their platform.
I am. It's third parties who should refuse to do this. Unless this is specifically about release dates and not graphics. Then it sucks for everyone and MS is indeed to blame.
Oh I see You're right about that.Exactly my point. I'm saying some people are confusing it and saying that EVERY game that comes late needs new content. I've seen it a lot.
Liking vs it being a requirement *if deal has been made in the past elsewhere.I don't understand what's the issue?
What's wrong with wanting some extra content if the game isn't going to release on your hardware for a year? he even offers up some MS ninjas to help bring the game back to the spotlight.
I mean, when tombraider comes to the ps4, do people want the exact game that is being released in the fall to be released a year later?
Because we know how that happened. It wasn't even Sony's idea.
http://www.polygon.com/2014/12/6/7346539/playstation-shuhei-yoshida-super-time-force-ultra-vita-ps4
We've come out and been very transparent in the last four or five months about exactly what we want.
Why do people get so bent out of shape over asking for fresh content when you release a game a year later on a platform? It sounds like a totally reasonable request. If the exact same indie game on PS4/PC in 2014 released on Xbox in 2015, how would they possibly generate buzz for sales? It would just be like, "hey, you can now buy this old game people used to talk about on our platform, too". Announcing it with new content helps buoy an otherwise underwhelming re-release.
Because it doesn't sound to me like they're asking. They're forcing or they're taking their ball and going home.Why do people get so bent out of shape over asking for fresh content when you release a game a year later on a platform? It sounds like a totally reasonable request. If the exact same indie game on PS4/PC in 2014 released on Xbox in 2015, how would they possibly generate buzz for sales? It would just be like, "hey, you can now buy this old game people used to talk about on our platform, too". Announcing it with new content helps buoy an otherwise underwhelming re-release.
Look above you at Xbox owners that think this is fine even though it's costing them games. Out of touch is fairly common when you don't bother to actually think.
What games is it costing XB1 owners, outside of Sony-backed titles and timed exclusives (The Witness, Helldivers, Axiom Verge, Rime, etc.). I'm genuinely curious. Are there games we know about that will never come to XB1 because of this clause? Again, I'm seriously asking. A game I honestly thought would never come to XB1, The Binding of Isaac: Rebirth, due to that dev's public disgust with XBLA, is launching soon. I feel that if that game can make it to the platform, just about anything can.
Third parties cannot afford to refuse, in most cases releasing on as many platforms as possible lets them keep putting food on their table and if they're really successful make a new game
There's not some mountain of cash on their bed they can just lay back on when they turn down a console with an install base of 10 million + potential customers
Why do people get so bent out of shape over asking for fresh content when you release a game a year later on a platform? It sounds like a totally reasonable request.
Porting the game alone costs a fair amount of money, which could be hard to recoup if you're arriving to that platform late. To then demand additional content on top of that just adding insult to injury.
Financially it's very possible to release on both at once, for myself anyways since I'm the sole programmer, but the amount of time and stress that would go into something like that would be insane. Heck, I just released an expansion pack for my last game on Steam and it was stressful beyond belief for many different reasons. And that's on the easiest platform to develop for.
I'm curious, how many XB1 owners actually care about this. Some of these post reak of
Obviously we cant know if they'll eventually come, but this was a good thread with insightful posts from actual game developers
http://m.neogaf.com/showthread.php?t=947986
I'm curious, how many XB1 owners actually care about this. Some of these post reak of
I'm curious, how many XB1 owners actually care about this. Some of these post reak of
It's the same exact thing they've been saying all along... If the release is staggered because of a deal with another party, the Xbox version needs to have something to make its version standout...
It really never seemed unreasonable to me...
Edit: some of the things developers have done to get on Xbox one after timed exclusivity have been so trivial, I really don't understand why a dev would forgo the system altogether.
Why wouldn't they care about getting much less games then PS4
What games is it costing XB1 owners, outside of Sony-backed titles and timed exclusives (The Witness, Helldivers, Axiom Verge, Rime, etc.). I'm genuinely curious. Are there games we know about that will never come to XB1 because of this clause? Again, I'm seriously asking. A game I honestly thought would never come to XB1, The Binding of Isaac: Rebirth, due to that dev's public disgust with XBLA, is launching soon. I feel that if that game can make it to the platform, just about anything can.
Oh yeah, I remember that thread. I think I even posted in it! I forgot about it for some reason. Thanks for refreshing my memory. Maybe I'm naive, but it seems things have gotten better since then. I'm not a dev though, so I'm not going to pretend like I know for certain.
I'm curious, how many XB1 owners actually care about this. Some of these post reak of
I'm curious, how many XB1 owners actually care about this. Some of these post reak of
I'm sure getting used to less games gets easier over time.
But they're not games kyrpt0nian, they're dirty indies
Helldivers and Rime are first party Sony titles, they'll go to Xbox when Gran Turismo and Uncharted do (never).
why is this being called a "parity clause."
Doesn't parity mean equal?
His statement isn't about parity.
This doesnt make sense - I dont see people complaining about the very late ports of stuff like Bastion and Fez on the PS4 because they are feature-identical to their launch platform.It's going to be better for you, actually, because people don't want last year's game, they want something special and new.
im not fully understanding any of this. can someone be real kind and explain to me how indie releases work on xbox one if they've already appeared on other platforms