MS' biggest issue is they 100% banked on 3rd party devs to do everything for them. Ryse was Crytek, Killer Instinct was Double Helix Games / Iron Galaxy, Sunset Overdrive was Insomniac, ReCore was Armature Studio / Comcept, Ori was Moon Studios, and so on. Sony obviously has been making deals with many 3rd party devs all the same but the big thing that comes around in the end, Sony has a plethora of in-house devs with a barrage of games coming just from them.
Not to start a list wars but to make a point on the 1st party only games from Sony game studios for 2017 and beyond.
-Gravity Rush 2 (SIE Japan Studio)
-Horizon: Zero Dawn (Guerrilla Games)
-Dreams (Media Molecule)
-Days Gone (SIE Bend Studio)
-GT Sport (Polyphony Digital)
-MLB The Show 17 (SIE San Diego Studio)
-God of War (SIE Santa Monica Studio)
-The Last of Us Part II (Naughty Dog)
-Knack 2 (SIE Japan Studio)
Also Sucker Punch should be due to finally showcase their new game. Add on the exclusive titles from the 3rd party devs and undisputed Japanese support, it's clear why Jason said what he said.
With MS 1st party for 2017 and beyond, they have...
-Halo Wars 2 (343 Industries) in collaboration with Creative Assembly
-Sea of Thieves (RARE)
-Forza 7 (Turn 10 Studios) Not announced yet but we all know it's coming
There are titles like Crackdown 3 and Cuphead coming to Xbox One exclusively but as to the point, MS does not own those studios and those games are not being made internally.
The main point for all of this is while the 3rd party strategy was working very well for MS earlier this generation, once they lost market share by a grand amount, 3rd party devs would have to be insane to make exclusivity deals with them at this point and ignore the over 50 million and rising PS4 install base. Simply releasing Scorpio with all its theoretical power won't do anything if they can't get any devs on board which seems extremely unlikely as per the reason I stated above. Which is also why Jason said they need to take a unique approach with Scorpio instead of charging headlong into Sony trying to steal their market share. It's simply not going to happen. Hell, by the time Scorpio actually releases, I wouldn't be surprised if PS4's install base is around 65+ million.
Game preferences and all that aside, it's clear as day who currently has the momentum. MS needs far more than a powerful new box.
Well said. The problem is corporate philosophy and focus. From the very beginning, Sony's priority was a games console, first and foremost. From hardware to developer relations, that was the focus. On top of that, Sony has maintained and cultivated (not perfectly, mind you. RE: Studio Closures) a talented group of in-house developers who are given the freedom to design new IPs and take risks.
But Sony's doubling down on what they do best: cinematic single-player driven games, because MP-driven games just haven't given them the huge levels of success that other franchises have (Battlefield, Call of Duty, Destiny, Halo, Gears of War, etc). That being said, the ease-of-development and strength of the PS4 hardware has made the console home to those big 3rd party MP games, freeing Sony of the "responsibility" if you will, of having to find the next big MP game. Hence they are free to build on their strengths.
Meanwhile, Microsoft is still suffering from:
A) Taking focus off of in-house development starting back at about 2009
B) Launching a console hilariously tone-deaf to the wants and needs of an established, and more importantly, faithful userbase
C) Launching a console sadly hobbled by said tone-deaf designs, from a hardware perspective
D) A series of projects, both new IPs and sequels/spiritual successors that have either failed commercially (flops) and failed developmentally (cancellations). Costly failures in most cases, given the rising costs of AAA development.
So MS now seems to be turning to their "strengths," MP-driven titles with the Games-as-a-Service model, as can be inferred by their latest moves. The issue is that that's not where the market seems to be. As powerful as Scorpio will be, in terms of consoles, that won't help them if the market isn't interested in their vision for gaming.
Spencer and his Xbox crew are in an unenviable position, frankly. They've made strides in turning around the Xbox One and repairing some damage to the brand, but the true measure of how the Xbox ultimately fares will be in how the long-game is played.