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Picross 3D Round 2 |OT| Now in Technicolor!

Are the timed puzzles nerfed or something ? even on hard I never feel like Im running out of time. They were a serious challenge in the first game IIRC
 
Yes, waiting for the release here...
So I can buy the first one for 3DS in the WiiU eshop?

Haha. This is Nintendo. It would make too much sense to offer digital versions of DS games. If you want Picross 3D on your 3DS, you can only buy the retail card.

Picross 3D: Round 2 will be available on eShop and at retail for 34.99€. Release is December 2.
 
I think I am done with the game for the time being. Still need to get zero strikes on every hard puzzle, but I am quite happy with all rainbow gems. All told I have put over 100 hours into the game, and it is one of my favorite games of the year.

Previously I had limited exposure to picross (pokemon), and zero exposure to picross 3d. Great game.
 
I have been playing this since I've finished DQ7 and have really been enjoying it. Man though, I'm glad I'm not the only one who has issues discerning the faded orange. Have made so many errors just because of that.
 
Does anyone know if progress made in the demo carries over to the full game? It is hardly the biggest problem in the world but I don't want to sit through the slow tutorial all over again. But anyway, still very hyped for this release to finally reach European shores.
 
I'm travelling to Japan this weekend and I'm getting this game for in-flight gaming purposes. I specially forbid me from getting it earlier for this exact purpose. So excited to start playing this.
 
Played the demo yesterday and I did not understand the marking tool at all, need to re-do that one. Other than that, it's fantastic and an insta-buy as soon as it releases on the eshop.
 
Played the demo yesterday and I did not understand the marking tool at all, need to re-do that one. Other than that, it's fantastic and an insta-buy as soon as it releases on the eshop.

The marker is a way of reminding yourself if a column or row can only be of one colour. So if you have lets say a row of blocks with a orange 3 on the side you know that all these blocks in the row are either going to be coloured orange (in a 3 adjacent pattern) or will be removed. But the other important thing you know is none of these blocks are going to be blue, so you can mark the entire row with the orange marker to inform yourself in the future that if you are dealing with a column that perhaps intersects this row and that column in question has blue blocks on it then none of the blocks will intersect directly with the marked row.

It isn't really easy to explain with words given the visual nature of the game, but I am sure you will get the point of the marking tool if you redo the tutorial.
 
Looking forward to finally getting this here in Tier 2 Land tomorrow, judging by the demo it seems like they've made some great improvements.

It's also currently ÂŁ24 on Amazon UK (or ÂŁ22 if you have Prime) if anyone was put off by the ÂŁ30 RRP.
 
Looking forward to finally getting this here in Tier 2 Land tomorrow, judging by the demo it seems like they've made some great improvements.

It's also currently ÂŁ24 on Amazon UK (or ÂŁ22 if you have Prime) if anyone was put off by the ÂŁ30 RRP.

Yeah, that looks to be the best price that I can' find at the moment too (matched by Tesco)...I'm just trying to decide whether it's a game likely ti hold its value as often is the case with Nintendo, or whether it's likely to drop much if we wait. I'm leaning toward the former.

Edit: ÂŁ20.83 via Flubit - that'll do nicely!
 
Jumped in on hard mode since I'm a Picross veteran but quickly came unstuck.

Anyone explain this top row?
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The hint button says that it is the next move.
 
Jumped in on hard mode since I'm a Picross veteran but quickly came unstuck.

Anyone explain this top row?

The hint button says that it is the next move.

If you look at the three possibilities for where the one blue tile can go, the right-most 1 must be colored yellow in all of them and so can be filled in.
 
I really want this game now...but the eShop price is ridiculous compared to what I'd pay for the retail version... So I have to wait till I'm back in Europe -_-
 
The blue can occupy any of the unmarked spaces.

In each case, the right most marked yellow 1 square must be colored yellow, no matter how the yellow circled 6 is split.
Got it. Deep. I struggled at this point too, and this is a REALLY early puzzle. The addition of colouring makes the game so much more complicated. I love it.
 
While the logic added by the colors is nice I really don't like what it does to the interface. I've lot count of how many errors I've made because I selected the wrong tool, mistook an orange number for faded (i.e. no blocks left to color) or mixed up circle and square (or otherwise misread numbers) because a number pair makes them so small.
 
The blue can occupy any of the unmarked spaces.

In each case, the right most marked yellow 1 square must be colored yellow, no matter how the yellow circled 6 is split.

I still don't get it.

Anyway, I've only played the demo, picked up the cart today. Was there a cart release for US or Japan?
 
A circle means that the number must be split between two groupings with the other color somewhere between.

This is not correct. A circle means two groups, it does NOT require the blue 1 to be in between the groups. Any of the three uncolored squares could be the blue one.
 
This is not correct. A circle means two groups, it does NOT require the blue 1 to be in between the groups. Any of the three uncolored squares could be the blue one.

Booo this man, you're right :P

Fixed, the colored yellow six must be split into 2 groups, but doesn't have to have a blue in-between (and I'm too lazy to fix the fact that I don't have a step 2 now) (:

NsukTOY.jpg
 
Booo this man, you're right :P

Fixed, the colored yellow six must be split into 2 groups, but doesn't have to have a blue in-between (and I'm too lazy to fix the fact that I don't have a step 2 now) (:

NsukTOY.jpg

Ah, I see. I misread the original explanation. I thought they meant he VERY most right cube must be yellow, but they meant only the very right yellow "1". I read it as "the right most one".

Cheers.
 
Is there really a point to the difficulties besides self moderation?

Like medium seems ok, but if I want to get the higher jewels I kind f have to finish on hard,right? But what's stopping me from finding the solution then "rushing" and just cheating on hard to get the jewel later?

What did people play on here?

Is it a typical thing to just play on medium then go back do it all again on hard?
 
Is there really a point to the difficulties besides self moderation?

Like medium seems ok, but if I want to get the higher jewels I kind f have to finish on hard,right? But what's stopping me from finding the solution then "rushing" and just cheating on hard to get the jewel later?

What did people play on here?

Is it a typical thing to just play on medium then go back do it all again on hard?
I'm playing through for the first time now on Hard. It seemed like the sensible choice, seeing as I'm a Picross veteran.
 
I'm playing through for the first time now on Hard. It seemed like the sensible choice, seeing as I'm a Picross veteran.

Guess so.

One thing I never liked about picross 3D round 1 compared to picross 2d was thstnit always seemed more like a hunt for the clues you missed rather than any logic inferences.

Medium so far on round 2 is much like that too. Hard seems to favour some more logic required. Which is fine by me. I figured I'd sort of breeze through on medium and go back and get them on hard for the max jewels? Thereby getting more value out of each puzzle? Or would that just be wasting my time and I should just go straight to hard?
 
I figured I'd sort of breeze through on medium and go back and get them on hard for the max jewels? Thereby getting more value out of each puzzle? Or would that just be wasting my time and I should just go straight to hard?

There are a tonne of puzzles. Sure, you could get more out of them by playing them twice, but I went straight to hard and got a great experience out of the whole thing. It's only towards the latter books that it becomes a REAL challenge. Even on hard it wasn't really that taxing.
 
There are a tonne of puzzles. Sure, you could get more out of them by playing them twice, but I went straight to hard and got a great experience out of the whole thing. It's only towards the latter books that it becomes a REAL challenge. Even on hard it wasn't really that taxing.

I'm just mindlessly going through on medium at the moment. See how I go.

Just wondering how people approach the puzzles when you make an accident, and it's NOT a strike. DO you just count your lucky stars and keep going? I know all puzzles are solvable by logic alone, and I feel I need to do it logically...

On a similar note, does anyone do something like you kind of a strong hunch something is a certain colour, and try to paint it anyway, without using the logic clues? Like you're pretty darned sure, like using the symmetry of the revealing model for instance. Or do you insist on using only the logic?
 
Just wondering how people approach the puzzles when you make an accident, and it's NOT a strike. DO you just count your lucky stars and keep going? I know all puzzles are solvable by logic alone, and I feel I need to do it logically...

Later puzzles get very large and involved, so when I made the occasional happy mistakes, especially with my "no mistakes" run (I would restart a puzzle after making a mistake) I'd just thank my lucky stars.

On a similar note, does anyone do something like you kind of a strong hunch something is a certain colour, and try to paint it anyway, without using the logic clues? Like you're pretty darned sure, like using the symmetry of the revealing model for instance. Or do you insist on using only the logic?

You certainly start seeing patterns more easily the longer you play. Certain hint rows will be obvious even without tagging and you start getting quite good at quickly smashing blocks. And sure, sometimes I'd be working on something where a few errant blocks WAY outside the model area were left and were obvious junk and I'd remove them. Only really tripped me up a couple of times.

Don't sweat it so much. :)
 
Later puzzles get very large and involved, so when I made the occasional happy mistakes, especially with my "no mistakes" run (I would restart a puzzle after making a mistake) I'd just thank my lucky stars.



You certainly start seeing patterns more easily the longer you play. Certain hint rows will be obvious even without tagging and you start getting quite good at quickly smashing blocks. And sure, sometimes I'd be working on something where a few errant blocks WAY outside the model area were left and were obvious junk and I'd remove them. Only really tripped me up a couple of times.

Don't sweat it so much. :)

I'm not really sweating it. Just curious how others play. I don't care so much for making mistakes but I do like using strictly the logic to solve it.
 
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