• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Picross S |OT| On My World It Means Hope

Aha, this is the norm for the standard Jupiter 2D Picross games. It's a bit of a shame, but /shrug.
Yeah, they're not very flashy. There's something very ugly and amateur about S's interface though. I don't know. I can't put my finger on it, but it's kinda ugly. The e series on 3DS felt a little cleaner somehow.

Dunno. I'm still playing the heck out of it, I'm just being snooty and difficult. Ignore me.
 
I've never played a Picross game before, should I leave the x hints on for a few levels or is it a bad habit and I'll pick it up quickly?
 
Woah I tried a few Mega Picross puzzles for the first time, it changes quite a bit from the classic way of thinking and I love it.
Are Mega Picross puzzles a Jupiter thing? It's a very good idea!
 
Aestheticly, this is probably my favorite Picross game yet. Nicest menus they have ever had in one of these games, for sure.

My only complaint is the Blue boxes/green lines in the larger puzzles are probably a nightmare for someone who is colorblind
 
Did the first page of puzzles last night, a bit awkward at first (haven't done picross on a controller before, only phone or stylus) but great once I was used to it. Can't wait to dig in more. Gotta love that price, I didn't have to think twice before jumping on it.

Aestheticly, this is probably my favorite Picross game yet. Nicest menus they have ever had in one of these games, for sure.

My only complaint is the Blue boxes/green lines in the larger puzzles are probably a nightmare for someone who is colorblind

Am colorblind, can confirm I was having issues with that last night.
 
Yeah, they're not very flashy. There's something very ugly and amateur about S's interface though. I don't know. I can't put my finger on it, but it's kinda ugly. The e series on 3DS felt a little cleaner somehow.

Dunno. I'm still playing the heck out of it, I'm just being snooty and difficult. Ignore me.

I always felt the e series had an odd aspect ratio issue with the menus. This feels a lot cleaner imo.

picross-e7-1.jpg


Those buttons never looked right to me.
 
Bought this last night and having fun so far. I'm glad they gave out that Pokemon one for free, because that's when I tried this. Don't have much (anything) going on in my life atm, but Picross was so good at just absorbing my thoughts before going to bed, helping me relax. Glad to have it back.
 
060 is murdering me omg
Easily the hardest one up to that point. Every other puzzle took me under 3 minutes, but #60 took me 5 1/2 minutes.

At #71 & man, having a bigger screen makes it so much easier to read the numbers for 15x15 puzzles. Even on a New 3DS XL, it was a pain at times trying to look at the cramped numbers.
 
Woah I tried a few Mega Picross puzzles for the first time, it changes quite a bit from the classic way of thinking and I love it.
Are Mega Picross puzzles a Jupiter thing? It's a very good idea!

I must have read the tutorial for Mega Picross like 20 times. I still don't understand it =(
 
I must have read the tutorial for Mega Picross like 20 times. I still don't understand it =(
Not sure this is helpful, but an attempt:

- Large numbers means it's a sequence that touches both rows. It must have at least 1 block on each row, so a big 7 can't be a straight 7 line however it can be a 6 on one row and then a tiny 1 branch on the the other etc. A big 2 could then only be two blocks occupying both rows, with the usual free spaces on the sides.
qfYR0fY.png

- Small numbers works as usual, with the addition that if you have a "small number" block on one row the other row _must_ be empty. Otherwise it'd be a 2-line sequence and a "big number" right?
- The big numbers separate the smaller number sequences on either side, so the single line sequences must all happen before or after the 2-row sequence. However... the single line sequences can be mixed in between eachother, as long as they don't touch by being adjacent. The order is only guaranteed for each row, it doesn't say that all of the upper or lower (or left/right side) sequences must happen before the other one.
4wKuTev.png


Mega Picross is my favorite mode, I'm glad they made every puzzle work in normal or mega mode since e6 or e7 or whenever. I can't say I care at all for the "paintings", those puzzles are typically too easy it feels like a grind to complete the big puzzle.
 
Not sure this is helpful, but an attempt:

- Large numbers means it's a sequence that touches both rows. It must have at least 1 block on each row, so a big 7 can't be a straight 7 line however it can be a 6 on one row and then a tiny 1 branch on the the other etc. A big 2 could then only be two blocks occupying both rows, with the usual free spaces on the sides.
- Small numbers works as usual, with the addition that if you have a "small number" block on one row the other row _must_ be empty. Otherwise it'd be a 2-line sequence and a "big number" right?
- The big numbers separate the smaller number sequences on either side, so the single line sequences must all happen before or after the 2-row sequence. However... the single line sequences can be mixed in between eachother, as long as they don't touch by being adjacent. The order is only guaranteed for each row, it doesn't say that all of the upper or lower (or left/right side) sequences must happen before the other one.

Mega Picross is my favorite mode, I'm glad they made every puzzle work in normal or mega mode since e6 or e7 or whenever. I can't say I care at all for the "paintings", those puzzles are typically too easy it feels like a grind to complete the big puzzle.

Appreciate the write-up. I'll have to read through it (again!) and give the mode another whirl.

This is beautiful on the handheld screen. I can't believe I did so much picross on a 3DS screen...
 
Played the first 20 puzzles or so, and a couple of Mega Picross ones. The game itself is good, of course, but I don't like button controls at all. It sometimes inputs stuff I didn't mean to when changing quickly between A and B, and it has already screwed me more than once. I really miss the stylus control scheme from the 3DS titles.
 
Why are some numbers blue and some black?

I get that the faded/translucent means you've solved the line but I'm not really sure what the blue and black means.
 
Blue = if you look hard enough, it's saying you can fill some spaces in
black = you don't have enough info to know where you should fill the squares
 
Blue = if you look hard enough, it's saying you can fill some spaces in
black = you don't have enough info to know where you should fill the squares

Ok cool thanks. Coming from only having played Picross 3D I'm needing to unlearn some stuff.

maybe I should just turn it off so I have maximum challenge
 
... anyone experience - for lack of a better term - "sticky" buttons as well?

like, i'm not using the stick, but rather the directional buttons to have as accurate controls as possible, but sometimes, i:

draw a square and with a (albeit tiny) delay i move the cursor - after which the square i moved to also gets painted. - obviously because the game doesn't differentiate between a "click" and a "hold". So even a click is just a very very short hold, if you get what i mean.

It's really annoying :/

giphy.gif

(i'm literally only clicking the A button - and while the transition is short, i'm letting go of it, before i move the cursor)

This occurs when you have something like a 10row with "5 4" ... and the whole row gets painted because i did the 'A-right-A-right-A-right...' so fast that the one square i wanted to leave unpainted gets painted as well
 
Perhaps go into options & slow the cursor speed down? Also, I tend to just hold the A button down to fill in longer numbers.

Changing the cursor speed is a new feature to the series, so maybe they figured this would happen considering they removed touch controls & added it in to help people not overshoot.
 
... anyone experience - for lack of a better term - "sticky" buttons as well?

like, i'm not using the stick, but rather the directional buttons to have as accurate controls as possible, but sometimes, i:

draw a square and with a (albeit tiny) delay i move the cursor - after which the square i moved to also gets painted. - obviously because the game doesn't differentiate between a "click" and a "hold". So even a click is just a very very short hold, if you get what i mean.

It's really annoying :/

giphy.gif

(i'm literally only clicking the A button - and while the transition is short, i'm letting go of it, before i move the cursor)

This occurs when you have something like a 10row with "5 4" ... and the whole row gets painted because i did the 'A-right-A-right-A-right...' so fast that the one square i wanted to leave unpainted gets painted as well

YES. I never had this issue on any of the 3ds ones (I've completed them all in button mode) but it's happened a lot on this one.
 
I just noticed you can hold ZL or ZR while a completed puzzle is selected to see the original monochrome puzzle solution again before it transitions to the full-colour version.
 
I'm really enjoying this but starting to get into the harder stuff.

Quick question though. Are these puzzles constructed so that you'll always have a move you know will 100% will work? Or for harder stuff will you have to make your best guess and see what works out?

There's a few I've been stumped on that seems to have so few constrictions its hard to figure out anything for sure.
 
I'm really enjoying this but starting to get into the harder stuff.

Quick question though. Are these puzzles constructed so that you'll always have a move you know will 100% will work? Or for harder stuff will you have to make your best guess and see what works out?

There's a few I've been stumped on that seems to have so few constrictions its hard to figure out anything for sure.

You should never have to guess, but you may have to do some what-if filling in to see if a given square can logically be filled. Unless I'm mistaken, the ability to tentatively mark a square with the X Button is something that wasn't present in the recent Picross games - the last one that let you dive into a hypothetical fill-in was Picross DS. So I assume this means that some puzzles may need you to narrow it down to certain squares which could be filled, then use the X button to see the outcome of filling one or the other and if it contradicts the already-filled sections.
 
Perhaps go into options & slow the cursor speed down? Also, I tend to just hold the A button down to fill in longer numbers.

Changing the cursor speed is a new feature to the series, so maybe they figured this would happen considering they removed touch controls & added it in to help people not overshoot.

nah, it's not the cursor speed - that one's more "how fast does the cursor move if i hold the direction".
the movement of the cursor is always instantaneous. I can reproduce this issue even with the slowest cursor speed setting.

i'm clicking A-right-A-right-A-right-right-A and it's painting 5 squares, because the game doesn't "let go" of the third "A" as fast as i am.
 
Finished all 150 normal Picross puzzles last night. Great game, it's more Picross and on a prettier screen. Guess I'll finally try to wrap my head around Mega Picross.
 
I couldn't understand this game for the life of me for about 5 puzzles, but it eventually clicked. I toyed around with the different assist options and like the "highlight incorrect" one most. It saves some time and headaches, and doesn't totally save you from being wrong when you gray out "correct" lines.

Do any of you play with an assist option on? It kind of feels like cheating, but with some puzzle games like this, I suffer from analysis paralysis and get flustered when the inevitable "it's all crumbling" feeling kicks in. You know, when one square ruins everything else. This is why I love/hate Sudoku, but I don't actually do it often for these reasons.

I'm on the second page, and just thinking about turning off the assist option I chose fills me with dread 💀. I already felt challenged and engrossed with it on, always talking strategy to myself aloud, "hmm, but now that one's not correct," etc.

Anyway, I've always wanted to try this series on DS but never did. Glad it's on Switch and at such a good price!
 
I couldn't understand this game for the life of me for about 5 puzzles, but it eventually clicked. I toyed around with the different assist options and like the "highlight incorrect" one most. It saves some time and headaches, and doesn't totally save you from being wrong when you gray out "correct" lines.

Do any of you play with an assist option on? It kind of feels like cheating, but with some puzzle games like this, I suffer from analysis paralysis and get flustered when the inevitable "it's all crumbling" feeling kicks in. You know, when one square ruins everything else. This is why I love/hate Sudoku, but I don't actually do it often for these reasons.

I'm on the second page, and just thinking about turning off the assist option I chose fills me with dread 💀. I already felt challenged and engrossed with it on, always talking strategy to myself aloud, "hmm, but now that one's not correct," etc.

Anyway, I've always wanted to try this series on DS but never did. Glad it's on Switch and at such a good price!

Play however you feel comfortable. Eventually if you play enough I'm sure you won't need it. The logic of these puzzles starts to become ingrained and you can go back and try to redo some of them without it if you're interested. I've played all PIcross games since the Gameboy and I play with all help off, as it gives me the most chance at a challenge(usually only in later levels).
 
You should never have to guess, but you may have to do some what-if filling in to see if a given square can logically be filled. Unless I'm mistaken, the ability to tentatively mark a square with the X Button is something that wasn't present in the recent Picross games - the last one that let you dive into a hypothetical fill-in was Picross DS. So I assume this means that some puzzles may need you to narrow it down to certain squares which could be filled, then use the X button to see the outcome of filling one or the other and if it contradicts the already-filled sections.

Okay cool that's what I figured
 
Finished all 150 normal Picross puzzles last night. Great game, it's more Picross and on a prettier screen. Guess I'll finally try to wrap my head around Mega Picross.

Just finished all 150 normal Picross puzzles as well.

Started on Mega Picross; is it just the same puzzles from the normal Picross with the added Mega Lines and Numbers? The first few puzzles were the Silk Hat and Key. If so, I probably won't even play it. :/
 
Just finished all 150 normal Picross puzzles as well.

Started on Mega Picross; is it just the same puzzles from the normal Picross with the added Mega Lines and Numbers? The first few puzzles were the Silk Hat and Key. If so, I probably won't even play it. :/

Yep. They repeat the pictures. The puzzle itself should be the real reward though!
 
Not sure this is helpful, but an attempt:

- Large numbers means it's a sequence that touches both rows. It must have at least 1 block on each row, so a big 7 can't be a straight 7 line however it can be a 6 on one row and then a tiny 1 branch on the the other etc. A big 2 could then only be two blocks occupying both rows, with the usual free spaces on the sides.
qfYR0fY.png

- Small numbers works as usual, with the addition that if you have a "small number" block on one row the other row _must_ be empty. Otherwise it'd be a 2-line sequence and a "big number" right?
- The big numbers separate the smaller number sequences on either side, so the single line sequences must all happen before or after the 2-row sequence. However... the single line sequences can be mixed in between eachother, as long as they don't touch by being adjacent. The order is only guaranteed for each row, it doesn't say that all of the upper or lower (or left/right side) sequences must happen before the other one.
4wKuTev.png


Mega Picross is my favorite mode, I'm glad they made every puzzle work in normal or mega mode since e6 or e7 or whenever. I can't say I care at all for the "paintings", those puzzles are typically too easy it feels like a grind to complete the big puzzle.

Whoa! Thanks! I think I need to re-read this a few times but I think I'm getting the point. I think the little numbers mixed with the big throw me off
 
You know what the worst feeling in picross is?

When your 75% of the way through a puzzle, and you find you put an extra dot in there.

The only problem is that if you remove it, it fucks up all the other lines.

I never know how to fix this shit. I always get stuck, and I have to restart the whole puzzle.

Is there some method to fixing it?

If I post a pic, think you guys can help?


oD2XB7Er.jpg



The main problem is the extra 1 right side, 4th from bottom. The 1,1,3.

That is fucking up the 1, 3, 1 top row, 4th from the left. The way I have squares now, clearly that isn't the proper number in the column.

This whole thing is fucked, and my biggest weakness. I don't know how to clean this up.
 
You know what the worst feeling in picross is?

When your 75% of the way through a puzzle, and you find you put an extra dot in there.

The only problem is that if you remove it, it fucks up all the other lines.

I never know how to fix this shit. I always get stuck, and I have to restart the whole puzzle.

Is there some method to fixing it?

If I post a pic, think you guys can help?

The main problem is the extra 1 right side, 4th from bottom. The 1,1,3.

That is fucking up the 1, 3, 1 top row, 4th from the left. The way I have squares now, clearly that isn't the proper number in the column.

This whole thing is fucked, and my biggest weakness. I don't know how to clean this up.

I usually then go through all lines to check if the rest makes sense. If I cannot find an obvious mistake, I just continue. In most cases at some point I then get stuck, and from that point on I can find the mistake more easily.

Obviously only works if it wasn't a mistake that messed up everything from the beginning.

Unless I'm mistaken, these are the only changes you need to make:
 
Okay I never quite understood Mega Picross on the old entries, the tutorials never clicked, but now I finally do get it and I think I might like it more than regular. Bit more twisty but boy is satisfying.
 
Cool, thanks.

I'll try that out.

I'll really do have to try and be more careful.

I didn't look at your particular puzzle, but usually whenever I run into this issue, I will remove the 3 (or 5, depending on size of the puzzle) lines horizontal and vertical to the spot that I discovered the error in, which should leave a cross sized hole in the whole puzzle. I then start at the parts where I'm more confident and fill back in the squares. This usually puts me in a better position, if not fix my original mistake. If it doesn't work, I usually restart the puzzle then.
 
Yep. They repeat the pictures. The puzzle itself should be the real reward though!

I did a few Mega Picross to change it up and I noticed that too. :( Do they ALL repeat? If so, that kind of stinks.

Regarding mistakes, if I can figure out how to fix mine within a minute or two, I just start over.
 
I could use some help. I need someone to explain some of the examples given in the tutorial "tips" section, because I feel like understanding them will be the key to solving a puzzle I'm stuck on.

Tutorial > Picross > TIPS 3 > page 2
I don't understand the example given here at all. It does not look to me like the way they fill it in is the only way to fill the row.

Tutorial > Picross > TIPS 4 > page 7
Can't figure out what this page and example is trying to say. Why is there an X there, when there's plenty of room to fill in that row while filling that square?
 
Top Bottom