prepaidtacosalad
Member
Got this, GS, and Steamworld Dig 2. Big Switch day, hoping Stardew is in the next couple weeks.Getting this and Golf Story after work today.
Got this, GS, and Steamworld Dig 2. Big Switch day, hoping Stardew is in the next couple weeks.Getting this and Golf Story after work today.
Yeah, they're not very flashy. There's something very ugly and amateur about S's interface though. I don't know. I can't put my finger on it, but it's kinda ugly. The e series on 3DS felt a little cleaner somehow.Aha, this is the norm for the standard Jupiter 2D Picross games. It's a bit of a shame, but /shrug.
Aestheticly, this is probably my favorite Picross game yet. Nicest menus they have ever had in one of these games, for sure.
My only complaint is the Blue boxes/green lines in the larger puzzles are probably a nightmare for someone who is colorblind
Yeah, they're not very flashy. There's something very ugly and amateur about S's interface though. I don't know. I can't put my finger on it, but it's kinda ugly. The e series on 3DS felt a little cleaner somehow.
Dunno. I'm still playing the heck out of it, I'm just being snooty and difficult. Ignore me.
Me every time I finish a puzzle:
"DONE! And the image is a skul- oh it's an outlet."
Easily the hardest one up to that point. Every other puzzle took me under 3 minutes, but #60 took me 5 1/2 minutes.060 is murdering me omg
Woah I tried a few Mega Picross puzzles for the first time, it changes quite a bit from the classic way of thinking and I love it.
Are Mega Picross puzzles a Jupiter thing? It's a very good idea!
It's pretty weird... I don't know why, but I can't seem to completely wrap my mind around the concept, and I've been playing megas for a while.I must have read the tutorial for Mega Picross like 20 times. I still don't understand it =(
Not sure this is helpful, but an attempt:I must have read the tutorial for Mega Picross like 20 times. I still don't understand it =(
Not sure this is helpful, but an attempt:
- Large numbers means it's a sequence that touches both rows. It must have at least 1 block on each row, so a big 7 can't be a straight 7 line however it can be a 6 on one row and then a tiny 1 branch on the the other etc. A big 2 could then only be two blocks occupying both rows, with the usual free spaces on the sides.
- Small numbers works as usual, with the addition that if you have a "small number" block on one row the other row _must_ be empty. Otherwise it'd be a 2-line sequence and a "big number" right?
- The big numbers separate the smaller number sequences on either side, so the single line sequences must all happen before or after the 2-row sequence. However... the single line sequences can be mixed in between eachother, as long as they don't touch by being adjacent. The order is only guaranteed for each row, it doesn't say that all of the upper or lower (or left/right side) sequences must happen before the other one.
Mega Picross is my favorite mode, I'm glad they made every puzzle work in normal or mega mode since e6 or e7 or whenever. I can't say I care at all for the "paintings", those puzzles are typically too easy it feels like a grind to complete the big puzzle.
Blue = if you look hard enough, it's saying you can fill some spaces in
black = you don't have enough info to know where you should fill the squares
Well, if it is, then it's a lie. There are no words.I've been playing Picross for years and never realized it was a portmanteau of picture and crossword.
... anyone experience - for lack of a better term - "sticky" buttons as well?
like, i'm not using the stick, but rather the directional buttons to have as accurate controls as possible, but sometimes, i:
draw a square and with a (albeit tiny) delay i move the cursor - after which the square i moved to also gets painted. - obviously because the game doesn't differentiate between a "click" and a "hold". So even a click is just a very very short hold, if you get what i mean.
It's really annoying :/
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(i'm literally only clicking the A button - and while the transition is short, i'm letting go of it, before i move the cursor)
This occurs when you have something like a 10row with "5 4" ... and the whole row gets painted because i did the 'A-right-A-right-A-right...' so fast that the one square i wanted to leave unpainted gets painted as well
I'm really enjoying this but starting to get into the harder stuff.
Quick question though. Are these puzzles constructed so that you'll always have a move you know will 100% will work? Or for harder stuff will you have to make your best guess and see what works out?
There's a few I've been stumped on that seems to have so few constrictions its hard to figure out anything for sure.
Perhaps go into options & slow the cursor speed down? Also, I tend to just hold the A button down to fill in longer numbers.
Changing the cursor speed is a new feature to the series, so maybe they figured this would happen considering they removed touch controls & added it in to help people not overshoot.
I couldn't understand this game for the life of me for about 5 puzzles, but it eventually clicked. I toyed around with the different assist options and like the "highlight incorrect" one most. It saves some time and headaches, and doesn't totally save you from being wrong when you gray out "correct" lines.
Do any of you play with an assist option on? It kind of feels like cheating, but with some puzzle games like this, I suffer from analysis paralysis and get flustered when the inevitable "it's all crumbling" feeling kicks in. You know, when one square ruins everything else. This is why I love/hate Sudoku, but I don't actually do it often for these reasons.
I'm on the second page, and just thinking about turning off the assist option I chose fills me with dread 💀. I already felt challenged and engrossed with it on, always talking strategy to myself aloud, "hmm, but now that one's not correct," etc.
Anyway, I've always wanted to try this series on DS but never did. Glad it's on Switch and at such a good price!
You should never have to guess, but you may have to do some what-if filling in to see if a given square can logically be filled. Unless I'm mistaken, the ability to tentatively mark a square with the X Button is something that wasn't present in the recent Picross games - the last one that let you dive into a hypothetical fill-in was Picross DS. So I assume this means that some puzzles may need you to narrow it down to certain squares which could be filled, then use the X button to see the outcome of filling one or the other and if it contradicts the already-filled sections.
Finished all 150 normal Picross puzzles last night. Great game, it's more Picross and on a prettier screen. Guess I'll finally try to wrap my head around Mega Picross.
Just finished all 150 normal Picross puzzles as well.
Started on Mega Picross; is it just the same puzzles from the normal Picross with the added Mega Lines and Numbers? The first few puzzles were the Silk Hat and Key. If so, I probably won't even play it. :/
Not sure this is helpful, but an attempt:
- Large numbers means it's a sequence that touches both rows. It must have at least 1 block on each row, so a big 7 can't be a straight 7 line however it can be a 6 on one row and then a tiny 1 branch on the the other etc. A big 2 could then only be two blocks occupying both rows, with the usual free spaces on the sides.
![]()
- Small numbers works as usual, with the addition that if you have a "small number" block on one row the other row _must_ be empty. Otherwise it'd be a 2-line sequence and a "big number" right?
- The big numbers separate the smaller number sequences on either side, so the single line sequences must all happen before or after the 2-row sequence. However... the single line sequences can be mixed in between eachother, as long as they don't touch by being adjacent. The order is only guaranteed for each row, it doesn't say that all of the upper or lower (or left/right side) sequences must happen before the other one.
![]()
Mega Picross is my favorite mode, I'm glad they made every puzzle work in normal or mega mode since e6 or e7 or whenever. I can't say I care at all for the "paintings", those puzzles are typically too easy it feels like a grind to complete the big puzzle.
You know what the worst feeling in picross is?
When your 75% of the way through a puzzle, and you find you put an extra dot in there.
The only problem is that if you remove it, it fucks up all the other lines.
I never know how to fix this shit. I always get stuck, and I have to restart the whole puzzle.
Is there some method to fixing it?
If I post a pic, think you guys can help?
The main problem is the extra 1 right side, 4th from bottom. The 1,1,3.
That is fucking up the 1, 3, 1 top row, 4th from the left. The way I have squares now, clearly that isn't the proper number in the column.
This whole thing is fucked, and my biggest weakness. I don't know how to clean this up.
Cool, thanks.
I'll try that out.
I'll really do have to try and be more careful.
Cool, thanks.
I'll try that out.
I'll really do have to try and be more careful.
Yep. They repeat the pictures. The puzzle itself should be the real reward though!