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Pikmin 3 won't have online multiplayer/co-op, will have SP and local multiplayer only

Is this idea feasible?

I don't know why people think that having local multiplayer means adding online is just dropping some lines of code. Yes, in theory multiplayer might be feasible to give as DLC but I really doubt they would do it. Too much effort for such small returns.

I honestly think that's the main reason, while millions selling franchises like Mario Kart or Smash do give Nintendo the monetary incentive for online, a franchise like pikmin doesn't. Sucks for the people that wanted online, but this is Pikmin, the game was really never about multiplayer anyway. I never touched the option in Pikmin 2 now that I think about it.
 
*stuff about how NSMB is a flash game made for 2 bucks over the weekend*

I know this is mostly just hyperbole, but it's honestly quite offensive.

I've worked on a number of 2.5D platformers, in bigger teams than 5 people for a great deal longer than two months, and while some of those games have been very well recieved, I can quite honestly say that none of them were anywhere near NSMBW in quality, amount of content, diversity or polish.

Yes everyone at GAF hates the NSMB artstyle, and yeah it looks a bit uninspired, but it's a mistake to think of it as something quick and lazy. The 3D models are extremely well made and the animations are fantastic. Even though the grounds is quite simplistic and heavily tile based it's not a style you can really rush.

The most impressive thing about the game is the amount of unique elements and the fantastic leveldesign. A lot of it is small things like blocks behaving in certain ways or different enemies with a unique behaviour. Right down to the last hidden levels there were new unique featues that just appeared for a single stage.

Things like that is also what would make network code a tremendous amount of work. Unlike a game like LittleBigPlanet it doesn't just use a general physics engine and a bunch of generic objects with some default properties and maybe a simple script. Most of the stuff in Mario is probably coded seperately, different things interact in a lot of different way. Every single one of those items will need special code to sync online, no matter how simple their actual behaviour code is.

I have to interject, sorry, that one cannot help but suspect... if NSMB U was the exact same game, with the same stages, gameplay, design, structure, and content... but it had a swishy-wishy Rayman Origins brushwork style of art bolted on top of it, it would be praised as a glorious return to form for Nintendo, clearly best platformer of all time, must have taken 10 years to create such perfection, etc.

In other words it's just the graphics.

If I don't like your art style, your game is cheap ass and took a couple of guys with beer a a few months to slap together in a level editor.

People who constantly crap on NSMB Wii demonstrate that, typically, if people don't respect something, they straw man it to hell and gone. Regardless of what the graphics look like, the game is an example of platforming design that most others wish they could achieve, in any time frame. Nevermind the amount of play testing and refinement that would be required to make it work with four players - because that game can be played with real skill, as a team, and it's an amazing sight.
 
Local multiplayer takes away from these as well. Should Nintendo just cut mutliplayer out of all of their games all together then?
No. Having just local multiplayer is better than having no multiplayer at all, is it not? Online multiplayer is obviously harder to implement than local multiplayer, so if adding online multiplayer would be too much trouble and would be taking too much development time away from other areas of the game, then I personally don't think that it's worth it. Just my opinion.

In games where online multiplayer is very easy to implement, like shooters, racing games, puzzle games, etc., then, yeah, I think they should definitely add it in. But Pikmin's a different case.
 
I'm not terribly concerned about Pikmin not having online multiplayer but I think it really says a lot about Nintendo and the WiiU's functionality.

This really kills a lot of hope I had for the system.
 
No need to be like this, he's saying what's his preference, is it to offensive to you that he doesn't like exactly the same things you do ?

The problem with Tyeforce's posts in this thread, is that he started by saying he's "100% okay with this," meaning he really doesn't care about anyone else's preferences as long as his are satisfied. So basically the same thing you're complaining about, just reversed.
 
heh expected no online for pikmin 3, but what i really need to hear is if there is online multiplayer for new super mario brothers wii u



would have been fun though to play co-op online, don't have anyone to play pikmin 3 with around here :( smh none of my friends have no interest in wii u
 
I can't help but get the impression that a lot of people saying "but Pikmin is perfect for online multiplayer action!!" are just thinking "Hey it's an RTS they're all like Starcraft they're all about multiplayer" at some level, and this is a knee-jerk reaction.

Multiplayer and Pikmin was the last thing on my mind when I saw the unveiling. I think a problem here, is that a whole lot of people are going to see 'extra' game modes on Wii U titles that allow another local person to mess about with the main player and think "WTF why isn't THIS ONLINE", when the mode is more or less not very important. And would not make the 'sweet online awesomess" that people seem to automatically assume every game should be these days.

I get this feeling too...
 
I know this is mostly just hyperbole, but it's honestly quite offensive.

I've worked on a number of 2.5D platformers, in bigger teams than 5 people for a great deal longer than two months, and while some of those games have been very well recieved, I can quite honestly say that none of them were anywhere near NSMBW in quality, amount of content, diversity or polish.

Yes everyone at GAF hates the NSMB artstyle, and yeah it looks a bit uninspired, but it's a mistake to think of it as something quick and lazy. The 3D models are extremely well made and the animations are fantastic. Even though the grounds is quite simplistic and heavily tile based it's not a style you can really rush.

The most impressive thing about the game is the amount of unique elements and the fantastic leveldesign. A lot of it is small things like blocks behaving in certain ways or different enemies with a unique behaviour. Right down to the last hidden levels there were new unique featues that just appeared for a single stage.

Things like that is also what would make network code a tremendous amount of work. Unlike a game like LittleBigPlanet it doesn't just use a general physics engine and a bunch of generic objects with some default properties and maybe a simple script. Most of the stuff in Mario is probably coded seperately, different things interact in a lot of different way. Every single one of those items will need special code to sync online, no matter how simple their actual behaviour code is.

Quote for true!
Not to forget that LittleBigPlanet still often lags like hell.
 
As a programmer I will defend anyone's decision not to put online in their game. Nothing can drain the fun out of coding as efficiently as having to sync everything over the network. (Though to be honest I've hardly done any network code)

Then hire someone who enjoy doing this kind of stuff ..they exist as i have one in my team
 
Things like that is also what would make network code a tremendous amount of work. Unlike a game like LittleBigPlanet it doesn't just use a general physics engine and a bunch of generic objects with some default properties and maybe a simple script. Most of the stuff in Mario is probably coded seperately, different things interact in a lot of different way. Every single one of those items will need special code to sync online, no matter how simple their actual behaviour code is.

I see we're already setting ourselves up for no online in NSMBU eh? :p

I don't buy that NSMBU would be too hard for online play. You're overselling it way too much.
 
I'd literally pay $500 for a fully realized Online Pikmin Mode. Less than that for online DLC mini-modes.


I wouldn't worry about it. Most of the major Nintendo multiplayer games on 3DS have online play, and Nintendo is finally taking online serious with the WiiU. This has more to do with launch title/Miyamoto stubbornness (IMO), and shouldn't be taken as a sign of things to come.

I have hopes Iwata will come in on the project and pull rank. You'd think he'd be very keen about using Nintendo's own games as a way of pushing the Miiverse.
 
I'm not terribly concerned about Pikmin not having online multiplayer but I think it really says a lot about Nintendo and the WiiU's functionality.

This really kills a lot of hope I had for the system.

I wouldn't worry about it. Most of the major Nintendo multiplayer games on 3DS have online play, and Nintendo is finally taking online serious with the WiiU. This has more to do with launch title/Miyamoto stubbornness (IMO), and shouldn't be taken as a sign of things to come.
 
Oh good. I was worried my E3 Bingo card would end up with only one square marked, but thanks to the Magic of Nintendo (TM), they managed to meet my grim and mostly sarcastic prediction of them completely failing to implement basic multiplayer functionality.

Seriously, this is indefensible. They probably won't let you upload and share your replays either. Forget about leaderboards.

At least the game will probably be cheap when I buy a Wii U in, like, 2015. Maybe.
 
Or could it be that many people speak fondly of Pikmins multiplayer and would like to experience it online?

No, it's bullshit, online doesn't need to be in everything. People should just play locally. You know, and stay in high school or college, forever.

Like all those fuckers I used to play Goldeneye with every other day, they moved away! I bet they play things online now, chumps what with their wives and jobs and living hundreds of miles away and other stupid shit that keeps them from playing with me.

I tried to knock on my neighbors door to get him to play with me instead and he THREW A PHONE BOOK AT ME.

Well, he's not invited to my Pikmin party anyway.
 
The problem with Tyeforce's posts in this thread, is that he started by saying he's "100% okay with this," meaning he really doesn't care about anyone else's preferences as long as his are satisfied. So basically the same thing you're complaining about, just reversed.

I don't wanna post for someone, he can defend himself, but saying in a forum "I'm 100% okay with this" means you don't care about anyone else? C'mon son! Do I need to care about everyone else's tastes when voicing my opinion? Do I need to say "I really like Mario Kart but I really feel bad about it, because some FPS fans don't like racing games, so they might not like it". He doesn't care about online, so he's OK with it, end of story.

What he's saying is not at all what outunderthestars is, in fact, it's pretty much the opposite.
I'm sorry, I'm not here to white knight anyone, but sometimes this typical Internet reaction that you need to pick on people, antagonize them and create sides is ridiculous.

EDIT:
I don't buy that NSMBU would be too hard for online play. You're overselling it way too much.
Then why isn't there a single game like it with good online?
 
The problem with Tyeforce's posts in this thread, is that he started by saying he's "100% okay with this," meaning he really doesn't care about anyone else's preferences as long as his are satisfied. So basically the same thing you're complaining about, just reversed.
Yup, that was the only reason I was the first to quote him.

Why would I be 100% okay about a feature not being available that obviously means something to people?
Sorry, but it almost comes off as glee.
 
I wouldn't worry about it. Most of the major Nintendo multiplayer games on 3DS have online play, and Nintendo is finally taking online serious with the WiiU. This has more to do with launch title/Miyamoto stubbornness (IMO), and shouldn't be taken as a sign of things to come.

Why shouldn't it be taken as a sign of things to come? Is Miyamoto dying?
 
Why shouldn't it be taken as a sign of things to come? Is Miyamoto dying?

He's suppose to be stepping down from overseeing all Nintendo games to working more on his own titles again. At least I believe that was said before. So while they'll still ask for his help on things it's less likely he's going to be having the final say anymore. Stopping studios from doing certain things like adding more story, online, etc. Pikmin 3 is his game so of course he's going to have his way unfortunately.
 
I am 100% okay with this.

Honestly, I really like that Nintendo's games are mainly local player. Of course, having online multiplayer is a nice addition, but if it's going to be something like Super Smash Bros. Brawl's online, then is it really even worth the effort?

It's bad because they didn't put the effort in they should have. Mario Kart. The issue here is that everyone else can seems to be able to do online that isn't as bad as Brawl's was, why can't Nintendo?

Now they showed they could with games like Mario Kart and some of their DS titles. So really, there's no excuse that if they're going to add it, it's automatically going to be bad cause it's too difficult for them.

Besides, many times having online multiplayer in a game greatly overshadows the local multiplayer, which is sad. Games are so much more fun to play together in the same room, at least to me. Playing games like Mario Kart, Mario Tennis, Star Fox, Tetris, etc. with a group of people together is just so much more fun than playing with people online. To me, playing online doesn't feel much different than playing against a computer.

If local is as great as you say it is, there's no way it would overshadow it. Online is for those who have people they know that it would either be a chore, inconvenient, time consuming, or don't feel like driving with gas prices as they are. It's also interesting to just tell someone at their own place "You wanna play Mario Kart?" 2 minutes you are already playing with each other instead of 10+.

It's very convenient, and with how popular it's been through out this entire gen there's no reason for them not to add it. And the best part is, you can still play local multiplayer the way you want.
 
EDIT:
Then why isn't there a single game like it with good online?

There's not many games like it, period. Doesn't Trine 2 have four player online multiplayer? And that's coming to the Wii U as well. LBP works great for me, very little lag.

I just think that a 30fps platform based game can have a good to even great online experience. If I can play a 256 player online FPS on the PS3, then I don't think it's asking too much to step on Koopa shells with someone online.
 
I don't wanna post for someone, he can defend himself, but saying in a forum "I'm 100% okay with this" means you don't care about anyone else? C'mon son! Do I need to care about everyone else's tastes when voicing my opinion? Do I need to say "I really like Mario Kart but I really feel bad about it, because some FPS fans don't like racing games, so they might not like it". He doesn't care about online, so he's OK with it, end of story.

What he's saying is not at all what outunderthestars is, in fact, it's pretty much the opposite.
I'm sorry, I'm not here to white knight anyone, but sometimes this typical Internet reaction that you need to pick on people, antagonize them and create sides is ridiculous.
Thanks, I was actually about to post this myself. I never meant to imply that I didn't care about other people's opinions when I said "I'm 100% okay with this." Hell, there have been many other posts just like that in this thread, but they haven't got picked out like mine did. I wasn't trying to attack anyone or their opinions, I was just stating my own.
 
Its like games have to have online MP just to impress people. Why is this?

For my part, it's not about checking the box on the back of "it has online!" so much as it offers an additional gateway for me to potentially get interested in a style of game that I wouldn't have paid as much attention to otherwise.
Anecdotally, I had no interest at all in first person shooters for a long, long time. That didn't change until college, when I had an opportunity to play through Halo's campaign in co-op with a friend. While it didn't really turn me into a Halo fan, it did finally give me a context within which I could experience the game and the genre, and from there I've managed to grow my tastes a bit. I can say for a fact that this is a similar situation, that I would have much more fun being able to play through this sort of unfamiliar territory with a friend than if I tackled it from start to finish alone. And no, I don't have any friends locally with any interest in Pikmin or Wii U, so I guess that's just my fault for not having the right friends?

I wouldn't worry about it. Most of the major Nintendo multiplayer games on 3DS have online play, and Nintendo is finally taking online serious with the WiiU. This has more to do with launch title/Miyamoto stubbornness (IMO), and shouldn't be taken as a sign of things to come.

I know we've heard them say that, but...I'm not really seeing it in practice. All we know about their "taking online seriously" is your ability to post time-delayed comments or doodles onto the Miiverse home-page. So far they certainly aren't demonstrating this newfound approach with actual game software, and that's not to say that I think they won't do better with online here compared to the Wii, but they certainly haven't shown that to me in any meaningful way yet.
 
There's not many games like it, period. Doesn't Trine 2 have four player online multiplayer? And that's coming to the Wii U as well. LBP works great for me, very little lag.

I just think that a 30fps platform based game can have a good to even great online experience. If I can play a 256 player online FPS on the PS3, then I don't think it's asking too much to play with someone online stepping on Koopa shells.

The platforming on LBP isn't comparable to what Mario requires, but yes you're right, there aren't many games like it. There's Rayman Origins though and that doesn't have online either. I have serious doubts that it's easy to have games like this work well online, but I still hope they can do it of course.
 
EDIT:
Then why isn't there a single game like it with good online?
Isn't Rayman Legends going to have online? That could be okay, and it would be similar-ish.

I don't expect NSMBU to have online, though, because Nintendo doesn't value it for certain genres like platformers and whatever type of game Pikmin is. I wish it would - it would be nice to play with people who are good for a change, haha.

I know we've heard them say that, but...I'm not really seeing it in practice. All we know about their "taking online seriously" is your ability to post time-delayed comments or doodles onto the Miiverse home-page. So far they certainly aren't demonstrating this newfound approach with actual game software, and that's not to say that I think they won't do better with online here compared to the Wii, but they certainly haven't shown that to me in any meaningful way yet.
That's been updated in some interview, I think - they will only review comments that have been flagged or comments coming from consistently inappropriate commenters. Normal people will have theirs up immediately.
 
Of course, having online multiplayer is a nice addition, but if it's going to be something like Super Smash Bros. Brawl's online, then is it really even worth the effort?

It doesn't make it okay for Nintendo games to not have online because Brawl's online sucked.

*stuff about how NSMB is a flash game made for 2 bucks over the weekend*



I have to interject, sorry, that one cannot help but suspect... if NSMB U was the exact same game, with the same stages, gameplay, design, structure, and content... but it had a swishy-wishy Rayman Origins brushwork style of art bolted on top of it, it would be praised as a glorious return to form for Nintendo, clearly best platformer of all time, must have taken 10 years to create such perfection, etc.

In other words it's just the graphics.

If I don't like your art style, your game is cheap ass and took a couple of guys with beer a a few months to slap together in a level editor.

People who constantly crap on NSMB Wii demonstrate that, typically, if people don't respect something, they straw man it to hell and gone. Regardless of what the graphics look like, the game is an example of platforming design that most others wish they could achieve, in any time frame. Nevermind the amount of play testing and refinement that would be required to make it work with four players - because that game can be played with real skill, as a team, and it's an amazing sight.

Ignoring the hyperbole, you're not wrong. If NSMBU looked like they put effort into the visuals I would be interested.
 
Your opinion of the game has nothing to do with Nintendos ability to add online to pikmin. It should be there, it shouldnt even be a surprise.
Umm... OK?

Isn't Rayman Legends going to have online? That could be okay, and it would be similar-ish.

I don't expect NSMBU to have online, though, because Nintendo doesn't value it for certain genres like platformers. I wish it would - it would be nice to play with people who are good for a change, haha.

I have no idea, but I don't think it was confirmed. I doubt it honestly, they didn't have it in Origins, so I doubt they even have time to get it up and running at launch.
 
* Nintendo recently starts putting online multiplayer into more and more games on 3DS with unexpected reveals such as Mario Open Tennis.

* Nintendo reveals one quickly ported Wii game in a series that is traditionally single player focused, will not have online play.

* Internet yells "YEP THAT'S NINTENDO THEY NEVER CHANGE" and walks away.

I can't help but get the impression that a lot of people saying "but Pikmin is perfect for online multiplayer action!!" are just thinking "Hey it's an RTS they're all like Starcraft they're all about multiplayer" at some level, and this is a knee-jerk reaction.

Multiplayer and Pikmin was the last thing on my mind when I saw the unveiling. I think a problem here, is that a whole lot of people are going to see 'extra' game modes on Wii U titles that allow another local person to mess about with the main player and think "WTF why isn't THIS ONLINE", when the mode is more or less not very important. And would not make the 'sweet online awesomess" that people seem to automatically assume every game should be these days.

I very much disagree with you on this one, Kajima. I played Pikmin 2's single player, multiplayer and co-op modes. Consequently, the three main additions I thought Pikmin 3 should have is the following:
1. More Pikmin types
2. More Pikmin on screen
3. Development of the multiplayer aspect.

This was before the unveiling, this was the second I heard Pikmin 3 was being ported to WiiU. What Pikmin 2 showed me was just how unique and special the multiplayer for this title really is. The single player should be the main draw, of course. But multiplayer was NOT some afterthought only put there to add replay value. It was very substantial, and it required a completely different thought process than the SP mode. Understandably, then, that I would assume Nintendo would consider adding online because not only would it naturally flesh out the multiplayer aspect, but it would show the audience that they are, indeed, serious about their online approach.

I'm not going to bash the developers or accuse them of laziness, I do not have the slightest clue about game making and its limitations. But I'm also not accusing anyone of being a hater waiting to nitpick on the company. A lot of the posters critiquing Nintendo in this thread are fans of the series, disappointed fans at that. Furthermore, lot of them are not walking away either, but simply put, they don't have any evidence to wash away their disappointment. For the first time, the picture of the posters you are trying to paint is both inaccurate as well as inappropriate.

Oh, and for the record. I never considered the Pikmin series as an RTS. Sure, it has some elements, but its a game more about solving puzzles than making strategies. So I'm definitely not one who wants this mode because of its classification.
 
Instead of arguing with each other, perhaps we should band together to start up a "Online Pikmin Mode DLC" campaign? The more I think about it, the more optimistic I get that DLC on Wii U can be the method in which Nintendo rights their wrongs.
 
Wouldn't mind online play but this is in no way a deal breaker for me. I can count on my one hand the number of console games that I bothered to play online (PS3 and Wii). If it were a PC RTS game I'd be bitching about it together with you, but Pikmin's a different beast from something like Starcraft. If it means that Nintendo focuses on the single-player, so be it. No great loss.

I also think people here are delusional if they think it's such a simple thing to implement online funcionality. This doesn't excuse Nintendo, it is indeed their job to get over such difficulties. But the way some people talk about in here it'd seem like it'd be a job given to an intern to do in one week. Absurd. Implementing online play would have a cost in the game somewhere. Be it in its timeline and/or its budget. Nintendo probably doesn't feel its worthy it to increase these costs. I'm stating the obvious, but some people in this thread really sound like spoiled children. Sorry.

This silly discussion overshadows the more interesting point talked about in the interview: Pikmin 3 will be more similar to Pikmin 1, in that it's more strategic (and less exploratory?) than Pikmin 2. No one wishes to talk about this? I'm not really qualified as I haven't played Pikmin 2 yet. Going by my experience, I'm perfectly fine with the decision as I really loved Pikmin 1.
 
Instead of arguing with each other, perhaps we should band together to start up a "Online Pikmin Mode DLC" campaign? The more I think about it, the more optimistic I get that DLC on Wii U can be the method in which Nintendo rights their wrongs.
Half the people are are "ok" with it and "never expected it otherwise".
Outlook not so good.
 
It doesn't make it okay for Nintendo games to not have online because Brawl's online sucked.
I never said that, did I? I'm saying that, if the end result would be like Brawl's, then in that case is it worth it?

It's just funny how people seem to think that incorporating online play isn't a big deal at all. I'm no game developer or anything, but from what I understand adding online multiplayer can be fairly simple or very, very difficult depending on the type of game. Are there even any games like Super Smash Bros. or Pikmin that do feature online play? If not, then that may speak for itself...
 
Instead of arguing with each other, perhaps we should band together to start up a "Online Pikmin Mode DLC" campaign? The more I think about it, the more optimistic I get that DLC on Wii U can be the method in which Nintendo rights their wrongs.
Let us play the game first, there might more important things to change before asking for an online DLC.

Actually, scratch all of that. I want them to release this game and immediately work on a sequel built ground up for the WiiU.
 
The more we know about Wii U, the less excited we get. People at Nintendo seems to be stucked in the past and don't see/or don't care online mode can increase it's sales appeal.
 
I never said that, did I? I'm saying that, if the end result would be like Brawl's, then in that case is it worth it?

It's just funny how people seem to think that incorporating online play isn't a big deal at all. I'm no game developer or anything, but from what I understand adding online multiplayer can be fairly simple or very, very difficult depending on the type of game. Are there even any games like Super Smash Bros. or Pikmin that do feature online play? If not, then that may speak for itself...

I'm not going to reference the Smash Bros part as there's nothing graphical or resource hogging about it that would differ from games like Marvel VS Capcom and Street Fighter IV.

Pikmin however does have a game similar to it called Overlord which has online multiplayer.
 
Instead of arguing with each other, perhaps we should band together to start up a "Online Pikmin Mode DLC" campaign? The more I think about it, the more optimistic I get that DLC on Wii U can be the method in which Nintendo rights their wrongs.

This is an honest question from someone with no technical knowledge - can an online mode be DLC'd in? I don't think I've ever heard of something like that, so your post made me curious.

This silly discussion overshadows the more interesting point talked about in the interview: Pikmin 3 will be more similar to Pikmin 1, in that it's more strategic (and less exploratory?) than Pikmin 2. No one wishes to talk about this? I'm not really qualified as I haven't played Pikmin 2 yet. Going by my experience, I'm perfectly fine with the decision as I really loved Pikmin 1.

I hope there are more outdoor areas like Pikmin 1. I liked Pikmin 2, but I wished there were more areas outside of the dungeon type ones. I also like the heavier interest on strategy, but I hope they found a way to do this without adding the day limit...
 
I can't help but get the impression that a lot of people saying "but Pikmin is perfect for online multiplayer action!!" are just thinking "Hey it's an RTS they're all like Starcraft they're all about multiplayer" at some level, and this is a knee-jerk reaction.

Multiplayer and Pikmin was the last thing on my mind when I saw the unveiling. I think a problem here, is that a whole lot of people are going to see 'extra' game modes on Wii U titles that allow another local person to mess about with the main player and think "WTF why isn't THIS ONLINE", when the mode is more or less not very important. And would not make the 'sweet online awesomess" that people seem to automatically assume every game should be these days.

Pikmin 2 has a split screen competitive multiplayer mode. People played and enjoyed Pikmin 2's multiplayer. People wanted Pikmin 3 to take that experience online.

It's pretty bad to reduce dissenters to an ignorant bunch with some agenda.
 
I never said that, did I? I'm saying that, if the end result would be like Brawl's, then in that case is it worth it?

It's just funny how people seem to think that incorporating online play isn't a big deal at all. I'm no game developer or anything, but from what I understand adding online multiplayer can be fairly simple or very, very difficult depending on the type of game. Are there even any games like Super Smash Bros. or Pikmin that do feature online play? If not, then that may speak for itself...
i don't know. every game should have online, apparently. and achievements. if any don't have that, no matter what the game, then FUCK NINTENDO. or something.

great offline multiplayer and split screen, totally optional though right guys?

pointing this out is apparently hating options and choice. when i think of how many games i like are missing online play, or co-op, or offline mp, or SOMETHING is when i struggle to understand these people.

Pikmin 3 is being treated like it's Nintendo's flagship title or something, and should be spared no expense, rather than a mid sized game from them that's being ported up from the in development Wii version. we aren't talking about a big franchise, not in comparison to other Nintendo properties anyways.

i'm buying Lollypop Chainsaw tomorrow, but i guess i should be ashamed because it doesn't have any online modes. Max Payne 3, no offline multiplayer or co-op. must be trash.

you guys are saying it's indefensible for a game to only have offline MP. indefensible? really?
 
I never said that, did I? I'm saying that, if the end result would be like Brawl's, then in that case is it worth it?

It's just funny how people seem to think that incorporating online play isn't a big deal at all. I'm no game developer or anything, but from what I understand adding online multiplayer can be fairly simple or very, very difficult depending on the type of game. Are there even any games like Super Smash Bros. or Pikmin that do feature online play? If not, then that may speak for itself...

Are there online fighting and RTS games? Yes.

And there is no reason for the online to be as bad as Brawl's. Absolutely no reason. Brawl's should have never been that bad and it has nothing to do with the type of game Brawl is. Something went wrong there.
 
Are there online fighting and RTS games? Yes.

And there is no reason for the online to be as bad as Brawl's. Absolutely no reason. Brawl's should have never been that bad and it has nothing to do with the type of game Brawl is. Something went wrong there.

and Capcom X Tekken's online problems? presumably Capcom are just lazy or something.

and i love how we're all just pretending that Pikmin is an RTS game. i mean, yes it could be done, but again there are many things about Pikmin that make it different to your standard RTS game, which could impact the way it might play online.
 
*stuff about how NSMB is a flash game made for 2 bucks over the weekend*



I have to interject, sorry, that one cannot help but suspect... if NSMB U was the exact same game, with the same stages, gameplay, design, structure, and content... but it had a swishy-wishy Rayman Origins brushwork style of art bolted on top of it, it would be praised as a glorious return to form for Nintendo, clearly best platformer of all time, must have taken 10 years to create such perfection, etc.

In other words it's just the graphics.

If I don't like your art style, your game is cheap ass and took a couple of guys with beer a a few months to slap together in a level editor.

People who constantly crap on NSMB Wii demonstrate that, typically, if people don't respect something, they straw man it to hell and gone. Regardless of what the graphics look like, the game is an example of platforming design that most others wish they could achieve, in any time frame. Nevermind the amount of play testing and refinement that would be required to make it work with four players - because that game can be played with real skill, as a team, and it's an amazing sight.

Holy shit. You know nothing about Rayman. How apologetic towards Nintnedo are you that you'd claim people only cared about the graphics of Rayman? Like, as if no one but your highness knows what good platforming is.
 
Holy shit. You know nothing about Rayman. How apologetic towards Nintnedo are you that you'd claim people only cared about the graphics of Rayman? Like, as if no one but your highness knows what good platforming is.

Rayman Origins > NSMBWii. but apparently both are trash because they don't have online which is a mandatory feature these days in a platformer.
 
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