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Pikmin 3 won't have online multiplayer/co-op, will have SP and local multiplayer only

Hahaha. Oh wow.

You're right... I was just pretending quietly to myself that I was gonna buy Pikmin 3 just so I could come on the internet and be like "Haha self! You're not gonna buy that shit!"

It's fairly simple... Pikmin 3 should have had online, it doesn't so Nintendo won't get a buy out of me... I'll rent it for sure.

That made me laugh.
 
Hahaha. Oh wow.

You're right... I was just pretending quietly to myself that I was gonna buy Pikmin 3 just so I could come on the internet and be like "Haha self! You're not gonna buy that shit!"

It's fairly simple... Pikmin 3 should have had online, it doesn't so Nintendo won't get a buy out of me... I'll rent it for sure.

Pikmin has always been a predominantly single player experience. The multiplayer in 2 was a bonus mode at best. If you were truly interested in the game that Pikmin is then online wouldn't have even been an expectation for it as there is hardly anything in the past games of the franchise that indicates that is the direction they would go with it.

Not to mention the Command and Conquer, Halo Wars, and the Lord of the Rings RTSs were all online playable on the 360. Wii U is supposed to be more powerful (and it most likely is) so Pikmin 3 should be able to push at least 1v1 online at the very least.

It's probably either Nintendo is inept at online, they are lazy, or they just have too much on their plate with HD and 3DS. Regardless they lost a sale.

I have played CnC on console as well as Halo Wars. Both had fairly buggy and laggy online modes so they really aren't the best examples. They also both had me utilizing less units at all times than Pikmin requires.
 
Pikmin has always been a predominantly single player experience. The multiplayer in 2 was a bonus mode at best. If you were truly interested in the game that Pikmin is then online wouldn't have even been an expectation for it as there is hardly anything in the past games of the franchise that indicates that is the direction they would go with it.

I had both Pikmins. They were fun but what I really wanted was to wreck my friends shit online using Pikmin. I think if you were to take a poll on NeoGAF asking that question you would have a majority who thought that would be the next logical step, especially after Nintendo has already done online games and is supposedly supposed to be embracing it lately.

I have played CnC on console as well as Halo Wars. Both had fairly buggy and laggy online modes so they really aren't the best examples. They also both had me utilizing less units at all times than Pikmin requires.

I didn't.

I think the amount of units are probably the same.
 
Once you deploy your units in an RTS, everything afterwards is pretty much taken care of by the game program itself and doesn't require much in the way of network traffic. The PCs involved know which units are going where and when, so it's pretty much a done deal from that point on. With Pikmin, every time you move your control stick, the network would be cluttered with character position data for every Pikmin that's following you. This is why I was never expecting an online Pikmin to begin with.
 
i didn't play the multiplayer much. it was kinda neat i guess, but pikmin 2's sp was the main attraction. i doubt i'd play p3's multiplayer either even if it was online.

still, nintendo should get used to this sort of thing, and not just limit it to mario kart, pokemon, and smash bros.
 
I had both Pikmins. They were fun but what I really wanted was to wreck my friends shit online using Pikmin. I think if you were to take a poll on NeoGAF asking that question you would have a majority who thought that would be the next logical step, especially after Nintendo has already done online games and is supposedly supposed to be embracing it lately.

Pikmin, even in the multiplayer in 2, has never really been about "wrecking shit" though. I honestly never put that much thought into that multiplayer mode from 2 to come to the conclusion that it would be the next logical step for the series. For me I always thought bigger maps with more things to explore, more varied caves/dungeons, new types of pikmin, better ways to utilize multiple leaders...the exact things we seem to be getting in Pikmin 3 (minus the caves as they haven't talked about that yet).

Honestly if you did do a poll here asking what Nintendo franchise you would like to see get a competent online mode I highly doubt Pikmin would be anywhere near the top as that just isn't the general expectation for this franchise.
 
It's probably either Nintendo is inept at online, they are lazy, or they just have too much on their plate with HD and 3DS. Regardless they lost a sale.

Ding ding ding.

It's funny, there were a group of gaffers during the Speculation days questioning how Nintendo was going to be able to just "jump in" to serious online at the last second and be instantly good at it, despite never having focused on it before. I guess this is our answer.
 
Ding ding ding.

It's funny, there were a group of gaffers during the Speculation days questioning how Nintendo was going to be able to just "jump in" to serious online at the last second and be instantly good at it, despite never having focused on it before. I guess this is our answer.

I've been wondering why they haven't shown much about their "Nintendo Network" - it's been two E3s already for Nintendo and Wii U. Even Sony and Microsoft were so open to their online platforms prior to releasing their respective consoles this generation. I don't get why Nintendo won't just come out with it since their next generation console is due out this Holiday. Is it not just a selling point? Are they not confident about Nintendo Network? I just hope it's a competent online service whenever they do decide to reveal it.
 
I've been wondering why they haven't shown much about their "Nintendo Network" - it's been two E3s already for Nintendo and Wii U. Even Sony and Microsoft were so open to their online platforms prior to releasing their respective consoles this generation. I don't get why Nintendo won't just come out with it since their next generation console is due out this Holiday. Is it not just a selling point? Are they not confident about Nintendo Network? I just hope it's a competent online service whenever they do decide to reveal it.

probably this
 
Wouldn't it be awesome if you could use 2 GamePads in this game, and each have a full view of the map on your dedicated screen? No more truncated view on the TV :)

Potential for best local co-op experience on Wii U is definitely there.
 
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Makes no difference to me, but I guess I can see people being disappointed at this. I've always seen Pikmin as a predominantly sp game though so I doubt this will have any serious negative impact on the game.
 
Wouldn't it be awesome if you could use 2 GamePads in this game, and each have a full view of the map on your dedicated screen? No more truncated view on the TV :)

Potential for best local co-op experience on Wii U is definitely there.

This is the problem. So much potential, and so much wasted. What really sucks for the people that wanted it is that they can't just go and pick up another title to fill in like they could with a shooter, fighter, or racer. If you aren't playing Pikmin online, and you want to, you are pretty much screwed. Not much else out there like it, especially on console, and of high quality. Like I said, this isn't much of a problem for me as I'm not big for online multiplayer, but it should be VERY easy to see why it needs to be here and why it is missed.
 
This isn't just about Pikmin, it's about the whole online function of this console. They are treating it third class again. They try to wow us with the Miiverse. Woopie, I can draw a shroom for Mario and leave a message that needs moderation... Who asked for this? Meanwhile they still cannot be bothered to put their games online.

This just serves as an example of what's to come. Mario Party WiiU will be offline only too for sure. They probably also just can't do it with their ancient engines that they keep updating a lil bit each time. Since this is an update to their Pikmin gamecube engine... and Nintendoland probably uses the Wii Sports Resort engine... All no online.
 
Makes no difference to me, but I guess I can see people being disappointed at this. I've always seen Pikmin as a predominantly sp game though so I doubt this will have any serious negative impact on the game.

But the same thing was said about Assassin's Creed, Uncharted, etc. and look how those turned out, they have great multiplayers. I know they're different genres but my point is, it could have been an amazing online experience.
 
Actually we don't even need 2 GamePads! One player plays on the TV with a wiimote, and the other plays on the GamePad. No need to split the TV screen would be a showcase of co-op local multiplayer done right. Show us some LAN love Nintendo.
 
Rushing it out for launch I would assume. I wonder if they would patch it in later?

Looking at the other launch games though there seems to be a few options for online multiplayer.
 
Rushing it out for launch I would assume. I wonder if they would patch it in later?

Looking at the other launch games though there seems to be a few options for online multiplayer.

Normally I would be inclined to agree(to an extent), but considering that this game is seemingly being held up in order to be a launch title...this can't be the reason.
 
Rushing it out for launch I would assume. I wonder if they would patch it in later?

Looking at the other launch games though there seems to be a few options for online multiplayer.

well the game was going to be a wii game. it's probably not really so much being rushed for launch as much as it's being ignored to focus on mario and nintendo land. the pikmin 3 guys also did nsmb2 and nsmbu.
 
This reminds me that Nintendo "forgot" to lay out their online plans during E3. Were finally starting to hear some stuff (mostly dissapointing and vague stuff) but this announcement honestly turns me off. I would expect for a retail game at this moment in time that offers multiplayer to at least have some sort of online multi. I also dont want to be quick to judge since it might be a feature that was simply taken out to ensure that Pikmin 3 launches with the Wii U, but Nintendo's general attitude towards online makes me nervous for future titles.
 
Not really on board with GAFs patented rage and indignation here... When I think of games I want to play online, Pikmin is nowhere near top of the heap. The local multiplayer isn't even that attractive.

I think NSMBU could benefit from it, and Wii sports 3 if that comes, Mario Kart obviously, any fps games or competitively styled non party games (the whole point of some party games is the appeal of local multiplayer, social gaming)... But pikmin? I'm amazed anyone cares
 
Being uported and being rushed can go hand in hand. Depends on how long ago they decided. If Twilight took a full year then a simple Pikmin port would take a bit more if they tried to add features it would probably miss launch.
 
Last years e3 they more or less said they were aiming for the core user. Going off what we know now and titles not supporting a very core feature of online play they are dropping th ball or is core no longer there target again and like wii they are going after the mainstream again?.
 
Last years e3 they more or less said they were aiming for the core user. Going off what we know now and titles not supporting a very core feature of online play they are dropping th ball or is core no longer there target again and like wii they are going after the mainstream again?.

Seems to me that they are mostly aiming at the casual crowd, once again. They showed nothing core about Wii U this year, other than old ports, the only new one being AC3.
 
I'm not so much into taking a e3 showing as indicative of what a company is doing internally. A showing of some of the sports games and COD would have alleviated the notion they abandoned the core. Maybe their Retro game or that rumoured EAD game that was pulled?
 
brb gonna go play Brawl online with strangers and wait 20 minutes to find a game. Oh how I love Nintendo and their online games. All I would do is play brawl online and I literally have 100 hours logged in...50 hours was me having the screen loading looking for people to play with. I'm not joking either.
 
I can understand why it doesn't have the normal multiplayer game online with all those characters..on the flipside there's nothing to stop them having other online modes...or changing the game for online.

They could include a mode where you can create and share levels, objects and enemies (or even Pikmin) online...or have an online multiplayer mode where you are limited to five Pikmin each.
 
Expected, I honestly would probably never have played it online anyways, hell I'll probably never play offline co-op either. Pikmin is a single player game to me.
 
brb gonna go play Brawl online with strangers and wait 20 minutes to find a game. Oh how I love Nintendo and their online games. All I would do is play brawl online and I literally have 100 hours logged in...50 hours was me having the screen loading looking for people to play with. I'm not joking either.
Wouldn't it be easier and better to just play with computer players instead in that case? I mean, I understand wanting to play with friends online (I enjoy that, too)...but if you're just going to be playing random people online, why not just play computers instead? It's an honest question, I'm not trying to attack anyone's opinions here or anything. I've never quite understood why people like to play with random people online so much, it's pretty much exactly the same as playing versus a computer player to me, except with the added potential for lag and disconnects. Especially in a game like Brawl's case where there's no real form of communication between players, I don't really understand the appeal of fighting random people online when you can just be playing computer players. You even have the added benefit of being able to set the level of a computer player, but if you're playing someone random who knows what skill level you'll be up against. Maybe it's just me, but I can play Brawl's multiplayer with computer players for hours on end and it's still fun to me (of course I like local multiplayer with friends even better).

Again, this is a genuine question. A lot of people seem to not understand my opinions, and likewise I don't understand many of yours. Different ways of thinking, I guess. I ask questions like these in an attempt to understand, not to start an argument and be called a fanboy.
 
Hilarious that people are defending the lack of online due to the amount of Pikmin the game has to keep track off. I guess the original Star Craft was made with magic so that it could run online.
 
Not really on board with GAFs patented rage and indignation here... When I think of games I want to play online, Pikmin is nowhere near top of the heap. The local multiplayer isn't even that attractive.

I think NSMBU could benefit fro.m it, and Wii sports 3 if that comes, Mario Kart obviously, any fps games or competitively styled non party games (the whole point of some party games is the appeal of local multiplayer, social gaming)... But pikmin? I'm amazed anyone cares
Pikmin 2's multiplayer was an insane amount of fun. That's why people care. Local multiplayer isn't an option for me anymore, so Nintendo are pretty much assuring that i now won't ever touch that component of the game. Is it really that hard to understand that most people would prefer to play this type of game online these days? Pikmin isn't exactly a casual party game. Having the option to play online without the requirement of someone in the same room seems like a realistic expectation to me.
 
The multiplayer in Pikmin 2 was pretty great, and you have several testimonials within this very thread. I put good hours into it back in the day when I had the chance to. Now it's being expanded upon and contains a co-op function which seems fairly built into the fabric of the game, eight years later, and we have no online.

If you don't want to play games online, then dont fucking play them online, but to argue AGAINST features that can only enhance whats already there really makes you look like a gross fanthing.

I'm ashamed to say I've never played pikmin 2 coop multiplayer - only the competitive version which I didn't like so much. Its a shame you have to unlock it - is there an easy way to do that?
 
Hilarious that people are defending the lack of online due to the amount of Pikmin the game has to keep track off. I guess the original Star Craft was made with magic so that it could run online.
You're right, Pikmin having no online has little to do with it being impossible to achieve. I can believe though it would require lots of time to optimize the code, which has then been dedicated to another project. Pikmin sales potential is quite weak, it's a niche fan service title - no Star Craft by any mean.

Doesn't make this decision less disappointing, but they could partly make up for it, offering the best local multiplayer set up ever seen on a console, with 2 players playing in ideal conditions on their own full screen (without needing the usual LAN set up of 2 consoles & 2 TVs linked by a cable). That would be a breakthrough.
 
Wouldn't it be easier and better to just play with computer players instead in that case? I mean, I understand wanting to play with friends online (I enjoy that, too)...but if you're just going to be playing random people online, why not just play computers instead? It's an honest question, I'm not trying to attack anyone's opinions here or anything. I've never quite understood why people like to play with random people online so much, it's pretty much exactly the same as playing versus a computer player to me, except with the added potential for lag and disconnects. Especially in a game like Brawl's case where there's no real form of communication between players, I don't really understand the appeal of fighting random people online when you can just be playing computer players. You even have the added benefit of being able to set the level of a computer player, but if you're playing someone random who knows what skill level you'll be up against. Maybe it's just me, but I can play Brawl's multiplayer with computer players for hours on end and it's still fun to me (of course I like local multiplayer with friends even better).

Again, this is a genuine question. A lot of people seem to not understand my opinions, and likewise I don't understand many of yours. Different ways of thinking, I guess. I ask questions like these in an attempt to understand, not to start an argument and be called a fanboy.

Fighiting games in general are much more fun when played against human opponents. The CPU doesn't play as a human, and it can even give you bad habits that human opponents will exploit. I'd never buy a fighting game that I can't play with other people, online or offline. Playing the CPU is just boring, I had to force myself to clear BlazBlue arcade mode, and I only did it once anyway.
 
Hilarious that people are defending the lack of online due to the amount of Pikmin the game has to keep track off. I guess the original Star Craft was made with magic so that it could run online.
Once you deploy your units in an RTS, everything afterwards is pretty much taken care of by the game program itself and doesn't require much in the way of network traffic. The PCs involved know which units are going where and when, so it's pretty much a done deal from that point on. With Pikmin, every time you move your control stick, the network would be cluttered with character position data for every Pikmin that's following you. This is why I was never expecting an online Pikmin to begin with.
I'm not defending the lack of online in general, I'm saying that in the specific case of Pikmin, it makes sense that it wouldn't have online multiplayer. I'm not expecting it for P-100, either.
 
Fighiting games in general are much more fun when played against human opponents. The CPU doesn't play as a human, and it can even give you bad habits that human opponents will exploit. I'd never buy a fighting game that I can't play with other people, online or offline. Playing the CPU is just boring, I had to force myself to clear BlazBlue arcade mode, and I only did it once anyway.
Okay, I guess I think differently in this case because I don't play Smash Bros. competitively. If you play a game competitively, then I can understand wanting to play against random people online over computer players. But if you're just playing for fun, like I do, I don't see much reason to play random people online over computer players.

But I guess this is getting off topic now, since this really doesn't have anything to do with Pikmin.
 
Wouldn't it be easier and better to just play with computer players instead in that case? I mean, I understand wanting to play with friends online (I enjoy that, too)...but if you're just going to be playing random people online, why not just play computers instead? It's an honest question, I'm not trying to attack anyone's opinions here or anything. I've never quite understood why people like to play with random people online so much, it's pretty much exactly the same as playing versus a computer player to me, except with the added potential for lag and disconnects. Especially in a game like Brawl's case where there's no real form of communication between players, I don't really understand the appeal of fighting random people online when you can just be playing computer players. You even have the added benefit of being able to set the level of a computer player, but if you're playing someone random who knows what skill level you'll be up against. Maybe it's just me, but I can play Brawl's multiplayer with computer players for hours on end and it's still fun to me (of course I like local multiplayer with friends even better).

Again, this is a genuine question. A lot of people seem to not understand my opinions, and likewise I don't understand many of yours. Different ways of thinking, I guess. I ask questions like these in an attempt to understand, not to start an argument and be called a fanboy.

To put it simply...the AI in fighters is very far from what you would find in even the most novice of players. It usually gets difficult through artificial means, such as reading your moves and whatnot. Older Mortal Kombat games were notorious for this, and is actually the reason I got my tag lol. A human opponent will learn, adapt, strategize, etc. Things that current fighter AI simply have not done much of yet. It's like playing metal gear and you sneak up behind a guard and hit him...then the alert goes off and it's like it never happened. That isn't how a live opponent is going to treat the situation, and it's what makes competitive fighters, well, competitive.

Same will go for Pikmin. The AI would likely be a far cry from the things a human opponent would do, so it could only offer you a taste of what the meat of it could potentially offer.
 
one thing that might complicate this is voice chat. I think for coop online to work you'd need to have voice chat implemented, and maybe Nintendo aren't confident to have that up and ready for launch. Or maybe their online generally wasn't mature enough.

I'm going to chalk this up to 'wii port' + 'online situation uncertain' + 'launch game so just get it done'.

Pikmin 4 better have online though. No excuses.
 
I'm going to chalk this up to 'wii port' + 'online situation uncertain' + 'launch game so just get it done'.

Pikmin 4 better have online though. No excuses.

Honestly the one 'next generation' thing Nintendo could really impress with would be a great ecosystem. I just can't see it, Nintendo and on-line don't go hand in hand.
 
can't really get enraged because I can't remember the last time I ever managed to organise a co-op anything.
 
Honestly the one 'next generation' thing Nintendo could really impress with would be a great ecosystem. I just can't see it, Nintendo and on-line don't go hand in hand.
I think it's going to mostly depend on who is developing the online; if it's limited to their internal teams who previously made online for Nintendo games, I expect the worst.
But at least on paper, it seems they are on the right track as long as the infrastructure goes.
 
just try to avoid lag? Xbox 360 and PS3 seem to be doing fine at that (at least for first party titles)

Most multiplayer games use P2P. Try again.

In FPS/TPS games, you can cheat and hide the lag somewhat. In games like NSMB, you just can't hide the lag. And in games like Pikmin, how should one hide the lag in there? You move a bit to the left and instantly your Pikmins will walk there too. As soon as there is a bit latency involved, it would look like shit.

They could of course "solve it" by creating a separate Pikmin for online, where you control your Pikmins via Map only (just like all those RTS games people are talking about in here). That would work, but it wouldn't be Pikmin anymore.

Strangely noone complained about Rayman Origins having no online multiplayer. Guess what, same problem as in Mario, although Rayman Origins is already not that accurate in the controls department.
 
do you really not understand why a game with multiplayer should have online multiplayer?

if Pikmin 3 only had online multiplayer and didn't have offline multiplayer, would you still be complaining? adding online multiplayer requires a lot more work and testing than adding local multiplayer. this is still a launch / launch window game.

yeah, it could be done, but that doesn't make it easy. that doesn't make it worth doing if it's going to potentially lead to the product missing that launch window or ending up with crap MP.

i've never understood judging a game on anything other than what it is. expecting Pikmin 3 to have online was daft wasn't it? you know, given that it's never been rumoured to have online mp, and that now it's been confirmed not to have it.

i can see why some people would like it and would play it, but that doesn't mean those of us totally okay with not having it are blind fanboys, and it sure as shit doesn't mean that every game that has offline MP should have online MP no matter what (or the opposite for that matter).
 
I've worked on my fair share of 2.5D platformers as well, albeit on a hobbyist level, and under that perspective there isn't anything particularly impressive with the NSMB series, considering the size and supposed wealth of a company like Nintendo. My dislike of the art style really has very little to do with it.

The reality of the situation is that even with "unique" behaviors and enemies, the amount of code needed to create the assets and levels isn't anything particularly impressive or difficult coming from professional game developers. There's a reason why Nintendo, despite taking their sweet time with plenty of games, manage to churn out these games quite frequently. They're dead easy to make in comparison with other contemporary games, and they sell simply because of the Mario brand. I find a game like Super Meat Boy far better designed and laid out than any of the NSMB games, and that was an indie game created by a team of two. If you grab a small team from one of the richest developers in the world (aka, Nintendo) and put them to work on a normal working environment, you absolutely can churn out these games in a few short months. Again, that's the reason why we're seeing so many of these. The basic design documents have been there since 1985, the general player movement/physics have existed for very long time as well, the sprites are very simple to make in today's standards, the levels are created with the very primitive "tiled" approach, and with all of this in place levels can be churned out very easily. A garage indie dev could have a difficult time with some of the specific nuances, but seeing where these games are coming from, it's a blatant waste of their talent.

Absolutely nobody can say with a straight face that these games have the same amount of effort and time put into them than, say, Watch Dogs. That's what I'm driving at.

Again you're being silly. And you're not making sense, somehow it's a waste of talent, yet apparantly the team is so untalented that they need 70 people working for years on what 5 people could have done in 2 months.

From my experience with games like Bionic Commando Rearmed I can easily see why NSMBW needed a much bigger team and costs 5 times as much. No one is saying the budget is near as high as something like Watchdog, and there's no reason for it to be, but it's still probably quite substantial.

Saying how the core design and physics has been available for a long time is ridiculous. You could say the same thing about any sequel ever. They won't be able to reuse code from the NES games, and the physics are completely different. And honestly the core gameplay and character movement doesn't really take that much time in any type of game compared to making all the content, levels and different enemies, wich NSMB has quite a lot of. Also there are no sprites in NSMBW and the models and animations are about as high quality as you could possibly expect from a cartoony sidescroller.

Super Meat Boy is a really crappy game to compare it too. It's a completely different game for starters, it doesn't have near the amount of enemies or interactive objects, and that's a game were you can really start complaining about lazy graphics.
 
This does nothing but further add to the sterotype that Nintendo are backwards/different to the other hardware providers.

That being said, I rarely if ever touch online components of any game (barring Fifa) so online or lack therof does not impact my decision when buying a game, and it does not change my positive stance towards Pikmin 3 or Wii U either.
 
Fans: "We wan't Pikmen! Please give us Pikmen back!"
Nintendo: "Here, we created a new Pikmen game. Sadly we didn't have planed an Online-Mode for it, but we put all our efforts into a exciting single-player game with an nice local-multiplayer-mode. We hope you enjo...
Fans: "What no Online-Mode! We hate you! Keep your crap! We want a new new Pikmen! "

Every game needs to have everything for some people. Even if it game loses it main focus through this. Do people really believe, that they will have less fun then before without an Online-Mode. I also would been happy with it, but only if the developers really focus on this part.
 
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