UltimaPooh
Member
I wish this game had online but I highly doubt this will be the case.
It won't but I enjoy Mario games enough by myself. Pikmin's single player is enjoyable but the multiplayer is where it will shine.
I wish this game had online but I highly doubt this will be the case.
Hahaha. Oh wow.
You're right... I was just pretending quietly to myself that I was gonna buy Pikmin 3 just so I could come on the internet and be like "Haha self! You're not gonna buy that shit!"
It's fairly simple... Pikmin 3 should have had online, it doesn't so Nintendo won't get a buy out of me... I'll rent it for sure.
Hahaha. Oh wow.
You're right... I was just pretending quietly to myself that I was gonna buy Pikmin 3 just so I could come on the internet and be like "Haha self! You're not gonna buy that shit!"
It's fairly simple... Pikmin 3 should have had online, it doesn't so Nintendo won't get a buy out of me... I'll rent it for sure.
Not to mention the Command and Conquer, Halo Wars, and the Lord of the Rings RTSs were all online playable on the 360. Wii U is supposed to be more powerful (and it most likely is) so Pikmin 3 should be able to push at least 1v1 online at the very least.
It's probably either Nintendo is inept at online, they are lazy, or they just have too much on their plate with HD and 3DS. Regardless they lost a sale.
Pikmin has always been a predominantly single player experience. The multiplayer in 2 was a bonus mode at best. If you were truly interested in the game that Pikmin is then online wouldn't have even been an expectation for it as there is hardly anything in the past games of the franchise that indicates that is the direction they would go with it.
I have played CnC on console as well as Halo Wars. Both had fairly buggy and laggy online modes so they really aren't the best examples. They also both had me utilizing less units at all times than Pikmin requires.
I had both Pikmins. They were fun but what I really wanted was to wreck my friends shit online using Pikmin. I think if you were to take a poll on NeoGAF asking that question you would have a majority who thought that would be the next logical step, especially after Nintendo has already done online games and is supposedly supposed to be embracing it lately.
It's probably either Nintendo is inept at online, they are lazy, or they just have too much on their plate with HD and 3DS. Regardless they lost a sale.
Ding ding ding.
It's funny, there were a group of gaffers during the Speculation days questioning how Nintendo was going to be able to just "jump in" to serious online at the last second and be instantly good at it, despite never having focused on it before. I guess this is our answer.
I've been wondering why they haven't shown much about their "Nintendo Network" - it's been two E3s already for Nintendo and Wii U. Even Sony and Microsoft were so open to their online platforms prior to releasing their respective consoles this generation. I don't get why Nintendo won't just come out with it since their next generation console is due out this Holiday. Is it not just a selling point? Are they not confident about Nintendo Network? I just hope it's a competent online service whenever they do decide to reveal it.
Wouldn't it be awesome if you could use 2 GamePads in this game, and each have a full view of the map on your dedicated screen? No more truncated view on the TV![]()
Potential for best local co-op experience on Wii U is definitely there.
Makes no difference to me, but I guess I can see people being disappointed at this. I've always seen Pikmin as a predominantly sp game though so I doubt this will have any serious negative impact on the game.
Rushing it out for launch I would assume. I wonder if they would patch it in later?
Looking at the other launch games though there seems to be a few options for online multiplayer.
Rushing it out for launch I would assume. I wonder if they would patch it in later?
Looking at the other launch games though there seems to be a few options for online multiplayer.
Last years e3 they more or less said they were aiming for the core user. Going off what we know now and titles not supporting a very core feature of online play they are dropping th ball or is core no longer there target again and like wii they are going after the mainstream again?.
Wouldn't it be easier and better to just play with computer players instead in that case? I mean, I understand wanting to play with friends online (I enjoy that, too)...but if you're just going to be playing random people online, why not just play computers instead? It's an honest question, I'm not trying to attack anyone's opinions here or anything. I've never quite understood why people like to play with random people online so much, it's pretty much exactly the same as playing versus a computer player to me, except with the added potential for lag and disconnects. Especially in a game like Brawl's case where there's no real form of communication between players, I don't really understand the appeal of fighting random people online when you can just be playing computer players. You even have the added benefit of being able to set the level of a computer player, but if you're playing someone random who knows what skill level you'll be up against. Maybe it's just me, but I can play Brawl's multiplayer with computer players for hours on end and it's still fun to me (of course I like local multiplayer with friends even better).brb gonna go play Brawl online with strangers and wait 20 minutes to find a game. Oh how I love Nintendo and their online games. All I would do is play brawl online and I literally have 100 hours logged in...50 hours was me having the screen loading looking for people to play with. I'm not joking either.
Pikmin 2's multiplayer was an insane amount of fun. That's why people care. Local multiplayer isn't an option for me anymore, so Nintendo are pretty much assuring that i now won't ever touch that component of the game. Is it really that hard to understand that most people would prefer to play this type of game online these days? Pikmin isn't exactly a casual party game. Having the option to play online without the requirement of someone in the same room seems like a realistic expectation to me.Not really on board with GAFs patented rage and indignation here... When I think of games I want to play online, Pikmin is nowhere near top of the heap. The local multiplayer isn't even that attractive.
I think NSMBU could benefit fro.m it, and Wii sports 3 if that comes, Mario Kart obviously, any fps games or competitively styled non party games (the whole point of some party games is the appeal of local multiplayer, social gaming)... But pikmin? I'm amazed anyone cares
The multiplayer in Pikmin 2 was pretty great, and you have several testimonials within this very thread. I put good hours into it back in the day when I had the chance to. Now it's being expanded upon and contains a co-op function which seems fairly built into the fabric of the game, eight years later, and we have no online.
If you don't want to play games online, then dont fucking play them online, but to argue AGAINST features that can only enhance whats already there really makes you look like a gross fanthing.
You're right, Pikmin having no online has little to do with it being impossible to achieve. I can believe though it would require lots of time to optimize the code, which has then been dedicated to another project. Pikmin sales potential is quite weak, it's a niche fan service title - no Star Craft by any mean.Hilarious that people are defending the lack of online due to the amount of Pikmin the game has to keep track off. I guess the original Star Craft was made with magic so that it could run online.
Wouldn't it be easier and better to just play with computer players instead in that case? I mean, I understand wanting to play with friends online (I enjoy that, too)...but if you're just going to be playing random people online, why not just play computers instead? It's an honest question, I'm not trying to attack anyone's opinions here or anything. I've never quite understood why people like to play with random people online so much, it's pretty much exactly the same as playing versus a computer player to me, except with the added potential for lag and disconnects. Especially in a game like Brawl's case where there's no real form of communication between players, I don't really understand the appeal of fighting random people online when you can just be playing computer players. You even have the added benefit of being able to set the level of a computer player, but if you're playing someone random who knows what skill level you'll be up against. Maybe it's just me, but I can play Brawl's multiplayer with computer players for hours on end and it's still fun to me (of course I like local multiplayer with friends even better).
Again, this is a genuine question. A lot of people seem to not understand my opinions, and likewise I don't understand many of yours. Different ways of thinking, I guess. I ask questions like these in an attempt to understand, not to start an argument and be called a fanboy.
Hilarious that people are defending the lack of online due to the amount of Pikmin the game has to keep track off. I guess the original Star Craft was made with magic so that it could run online.
I'm not defending the lack of online in general, I'm saying that in the specific case of Pikmin, it makes sense that it wouldn't have online multiplayer. I'm not expecting it for P-100, either.Once you deploy your units in an RTS, everything afterwards is pretty much taken care of by the game program itself and doesn't require much in the way of network traffic. The PCs involved know which units are going where and when, so it's pretty much a done deal from that point on. With Pikmin, every time you move your control stick, the network would be cluttered with character position data for every Pikmin that's following you. This is why I was never expecting an online Pikmin to begin with.
Okay, I guess I think differently in this case because I don't play Smash Bros. competitively. If you play a game competitively, then I can understand wanting to play against random people online over computer players. But if you're just playing for fun, like I do, I don't see much reason to play random people online over computer players.Fighiting games in general are much more fun when played against human opponents. The CPU doesn't play as a human, and it can even give you bad habits that human opponents will exploit. I'd never buy a fighting game that I can't play with other people, online or offline. Playing the CPU is just boring, I had to force myself to clear BlazBlue arcade mode, and I only did it once anyway.
Wouldn't it be easier and better to just play with computer players instead in that case? I mean, I understand wanting to play with friends online (I enjoy that, too)...but if you're just going to be playing random people online, why not just play computers instead? It's an honest question, I'm not trying to attack anyone's opinions here or anything. I've never quite understood why people like to play with random people online so much, it's pretty much exactly the same as playing versus a computer player to me, except with the added potential for lag and disconnects. Especially in a game like Brawl's case where there's no real form of communication between players, I don't really understand the appeal of fighting random people online when you can just be playing computer players. You even have the added benefit of being able to set the level of a computer player, but if you're playing someone random who knows what skill level you'll be up against. Maybe it's just me, but I can play Brawl's multiplayer with computer players for hours on end and it's still fun to me (of course I like local multiplayer with friends even better).
Again, this is a genuine question. A lot of people seem to not understand my opinions, and likewise I don't understand many of yours. Different ways of thinking, I guess. I ask questions like these in an attempt to understand, not to start an argument and be called a fanboy.
I'm going to chalk this up to 'wii port' + 'online situation uncertain' + 'launch game so just get it done'.
Pikmin 4 better have online though. No excuses.
I think it's going to mostly depend on who is developing the online; if it's limited to their internal teams who previously made online for Nintendo games, I expect the worst.Honestly the one 'next generation' thing Nintendo could really impress with would be a great ecosystem. I just can't see it, Nintendo and on-line don't go hand in hand.
just try to avoid lag? Xbox 360 and PS3 seem to be doing fine at that (at least for first party titles)
do you really not understand why a game with multiplayer should have online multiplayer?
I've worked on my fair share of 2.5D platformers as well, albeit on a hobbyist level, and under that perspective there isn't anything particularly impressive with the NSMB series, considering the size and supposed wealth of a company like Nintendo. My dislike of the art style really has very little to do with it.
The reality of the situation is that even with "unique" behaviors and enemies, the amount of code needed to create the assets and levels isn't anything particularly impressive or difficult coming from professional game developers. There's a reason why Nintendo, despite taking their sweet time with plenty of games, manage to churn out these games quite frequently. They're dead easy to make in comparison with other contemporary games, and they sell simply because of the Mario brand. I find a game like Super Meat Boy far better designed and laid out than any of the NSMB games, and that was an indie game created by a team of two. If you grab a small team from one of the richest developers in the world (aka, Nintendo) and put them to work on a normal working environment, you absolutely can churn out these games in a few short months. Again, that's the reason why we're seeing so many of these. The basic design documents have been there since 1985, the general player movement/physics have existed for very long time as well, the sprites are very simple to make in today's standards, the levels are created with the very primitive "tiled" approach, and with all of this in place levels can be churned out very easily. A garage indie dev could have a difficult time with some of the specific nuances, but seeing where these games are coming from, it's a blatant waste of their talent.
Absolutely nobody can say with a straight face that these games have the same amount of effort and time put into them than, say, Watch Dogs. That's what I'm driving at.