I imagine isometric bloodlines game with minimal amount of VO.
That'd be a huge disappointment.
I imagine isometric bloodlines game with minimal amount of VO.
I much prefer isometric unless something has a W3-esque budget, so I would be fine with they. I kinda wish they would do no VO if they can't afford the entire thing, though. Or at least all of the major characters rather than some lines on some lines off.
But Bloodlines was heavily relying on being first person. Just think of the ghost mansion level, how do you present that in isometric 2D? Or the schizophrenic club owner, the sneaking into downtown apartments, and generally all the dialogue with weirdly awesome characters (and their facial animations)
But Bloodlines was heavily relying on being first person. Just think of the ghost mansion level, how do you present that in isometric 2D? Or the schizophrenic club owner, the sneaking into downtown apartments, and generally all the dialogue with weirdly awesome characters (and their facial animations)
I think isometric is the most likely scenario for a hypothetical Obsidian-developed, Paradox-funded Vampire game. Certainly a 3D game with production in the neighborhood of recent Deus Ex games is out of the question. But what about a middle ground where you've got a 3D game with mixed 1st- and 3rd-person perspectives, only the art assets and geometry are deliberately limited, like how they might be for a shoestring indie game? Would even a retro-styled 3D game (just enough to allow Bloodlines-style gameplay) blow Paradox's budget?
The thing is -- why? Isometric CRPG's are clearly Obsidian's strong suit. 3D adds to the game, sure, but enough that you'd rather have a low budget "retro styled" 3D compared to the environments that we got in Pillars or Tyranny?
Storytelling is king in these games anyways. If they can make an interesting scenario and actual interesting decision making then I'm there. Don't really care if the game is 2d or 3d. None of this weird "mechanics" argument, where mechanics, basically translates into a poorly done dark souls clone or trying to ape everything about a game to the inspiration's detriment.
How hard would it take to upgrade the first game to the latest version of Unity?
Did they definitely rule out that possibility?
Man I hope this is their return to AAA games? Always excited to see their output, I have always wondered how they would perform with them elite writing skills and a proper studio and budget backing them.
The previous slide was clearly Eder talking about Eothas, so yes, it is clearly Pillars 2.
...Thaos on the other hand just never really did much for me. The way his relationship to the protagonist is revealed never felt terribly exciting and as a character in general he never really reached any sort of super impactful apex.
Man, I expected it to be pillars 2 but the project Louisiana codename had me hyped it was a 3d Fallout in New Orleans...
You'd think but iirc every time Obsidian has been asked about making another Fallout they said they'd still love to and are waiting on Bethesda.Considering how Obsidian was denied bonuses for New Vegas because of 1 point on metacritic (which was mostly Bethesda's fault because they were in charge of QA and bugs were a major negative) I imagine the relationship there is still pretty sour. I can't see them working together again any time soon.
The one improvement I'd want from a story perspective in the sequel is just a more compelling/interesting antagonist. Irenicus is obviously one of the GOATs, but Sarevok in the original BG was also a very effective villain. Thaos on the other hand just never really did much for me. The way his relationship to the protagonist is revealed never felt terribly exciting and as a character in general he never really reached any sort of super impactful apex.
Agreed overall, but I actually thought Thaos was a decent villain, he just had very little payoff. All of the important bits about your history with him are revealed in the last 5% or so of the game, and he seems to barely remember or even care about you/what you did. The conversation however at the end withThe lady leading the 'rebellion' of sorts, I thought was super well done especially if you said you were related.
Obsidian's best game was 3D, and Alpha Protocol had its moments too.
The reason you'd want a spiritual successor to Bloodlines to be 3D is that the original was 3D, and some aspects of the stealth gameplay (particularly the use of vertical space) work a lot better in three dimensions.
That said, I generally agree 2D is a better choice for a developer like Obsidian making low-to-mid-budget RPGs that emphasize mechanical depth and choice and consequences. And I wouldn't personally be upset by an isometric Vampire game. I would just be excited the game was happening.
Obsidian would love to work on a new Fallout, they have stated that multiple times. That said, I doubt Bethesda is going to be willing to give the franchise out of hands again considering how hard they're trying to completely ignore the existence of New Vegas.Considering how Obsidian was denied bonuses for New Vegas because of 1 point on metacritic (which was mostly Bethesda's fault because they were in charge of QA and bugs were a major negative) I imagine the relationship there is still pretty sour. I can't see them working together again any time soon.
I thought PoE2 was already announced? I guess I dreamed it.
And I wish they got a chance at isometric Fallout.
I don't. I love the prerendered backgrounds.
We all know there's a better direction but it's more expensive to achieve.
Is Pillars any good? looking for a single player game.
Is Pillars any good? looking for a single player game.
I think that if you could wave a wand and say "Hey, now you have more money for development!" then the "better direction" would just be to expand the scope of your inexpensively-made game, or to make two inexpensive games, rather than pouring a disproportionate amount of resources into something that just offers a few marginal (mostly aesthetic) perks.
The 3d environments was the natural step up from the old school isometric style - the next step from Baldur's Gate was to full 3d in NWN. We could have such a good looking game but instead we get stuck in the retro nostalgia grab aesthetics and it sucks.
Not only do pre-rendered backgrounds just flat out look better and age better, it means you don't have to spend a bunch of time fidgeting with the camera either.
They age better than 3d aesthetically, but don't look good when your resolution increases unless you have higher quality assets available.
Isn't the way to avoid that to use hi-res assets and only "downsample" them for lower resolutions?
It wouldn't necessarily have to be 3D models, and I'm not even sure animation matters all that much, but I think the impression that you, the player, are looking directly into the face of certain characters can make a difference in how you relate to those characters. I say this despite the fact that my favorite story-driven games mostly rely on text boxes and accompanying mini-portraits, just like PoE.
Ugh, this god story is so boring, wish they would make the story more personal and grounded.
well tyranny had at least portraits with changing expressions, still small sized, but it made a difference. i expect them to at least carry over all of the tyranny UI improvements, including the highlighted lore keywords in texts and dialogue.
Ugh, this god story is so boring, wish they would make the story more personal and grounded.
Pillars 1 already looks not great on my 1440p monitor.They age better than 3d aesthetically, but don't look good when your resolution increases unless you have higher quality assets available.