Who said again it's just click and bash ?!
Anyway, I think it's cool but looks a bit cheap.
I'm talking about the textures.
UI looks tight. Lots of modern sensibilities but only where appropriate. Infinity Engine 2014 through and through.
I think you still can, but there isn't much time left. (Same for buying the game at reduced price, for those who are on the fence)Does one get the beta if you buy pledge on the site just now ?
No, it isn't.Isn't this supposed to come out on Steam early access like Divinity?
Holy shit this looks so good. Easily my most anticipated game.
What happened to the gaf inn btw? last i remember shag was getting poll replies about construction materials.
Obsidian sez:
Our lead designer is really itching to get these inns done, and we have an open inn spot in a major area of the game that's just waiting for a backer to send in their stuff. It'll be the first inn located in the main hub of the game near an awesome canal - and it's going to be first come first serve as to which backer gets it."
shagg_187 (the one who had contact with Obsidian) seemed very confident that GAF snagged this location. So that's something.
It's called the Goose and Fox. (GaF) The Innkeeper is "Bishop".
Name of Inn: "Goose and Fox"
Color: Yellow Orange
Floor: Brick
Wall Material: Brick
Window Shape: Round
Table Type: Round
Artwork: Portrait
Trophies: A Little Bit of Each (Adventurer Gear / Ancient Relics / Creatures)
Lighting: Bright and Lively
Room Type: Functional (single bed with matching accessories)
Exterior Sign: Round
Bishop details:
Full Name: Bishop
Race: Human
Gender: Male
Age: Middle-Aged
Class: Paladin
Hair: Short
Headwear: No hat or helmet
Weapon: Warhammer
Off-hand Item: No off-hand
Armor Type: Leather
Armor Color: Red
There's an item called the Bartender's Ring
Item Type: Ring
Item Name: Bartender's Ring
Item Color: Dark Yellow Orange
Item Appearance: A simple ring made of wood. The ring is not adorned with any gem, but has a simple wooden face that is half orange and half gray.
Item History: Asked about the history of the ring, the Bartender has been reluctant to share any information about its origins. Only a trusted few know how he obtained it; Some believe that it was a gift from one of the gods while others say that he received the ring after entering an evil pact with a demon. The only thing that is known is that the Bartender was banished many years ago and returned with the ring.
Oh yeah! Forgot the is has a location for gafsWhat happened to the gaf inn btw? last i remember shag was getting poll replies about construction materials.
UI looks tight. Lots of modern sensibilities but only where appropriate. Infinity Engine 2014 through and through.
I think it would be best if I went on a media blackout for this game. The single screenshot in the OP got me giddy.
Looks like I could still get Beta , but it's $125 , so I'll just wait until the full version comes out The footage looks great , though.
Hmm. I play role playing games to experience an interesting story in an interesting world.
I don't play role playing games to get repeatedly slaughtered by random beetles even on Easy.
So the Gamescom stream was rather a big letdown, really.
So reading the Obsidian forums for comments regarding the Gamescom stream and came upon this short one:
what do YOU think about that viewpoint? Do you think it reduces the RPG to an interactive novel, in that case? How challenging do you want a game to be - so hard that lowly grunts can wipe your party if you're not careful, or easy enough for you to overcome most obstacles and still enjoy the story? What if the game seems hard enough for you to actually get frustrated and stop playing?
So reading the Obsidian forums for comments regarding the Gamescom stream and came upon this short one:
what do YOU think about that viewpoint? Do you think it reduces the RPG to an interactive novel, in that case? How challenging do you want a game to be - so hard that lowly grunts can wipe your party if you're not careful, or easy enough for you to overcome most obstacles and still enjoy the story? What if the game seems hard enough for you to actually get frustrated and stop playing?
I would like the game to be designed and balanced around providing a reasonable challenge for the main quest. Sidequests/optional content can be made harder to push the player's skill and understanding of the mechanics. Some stuff can be made easier to let the player experiment with tactics and character builds, feel empowered, whatever.So reading the Obsidian forums for comments regarding the Gamescom stream and came upon this short one:
what do YOU think about that viewpoint? Do you think it reduces the RPG to an interactive novel, in that case? How challenging do you want a game to be - so hard that lowly grunts can wipe your party if you're not careful, or easy enough for you to overcome most obstacles and still enjoy the story? What if the game seems hard enough for you to actually get frustrated and stop playing?
For me it really depends how into the story I am for any given game. If the story is the main reason I'm playing, then battles I keep losing aren't challenges, they're just obstacles that are in the way to the next part of the story.
It's a work in progress so I'm not that worried about balance right now. Even then if some people find even Easy to be too hard for them this is a PC game and so they'll have more than enough options for trainers and stuff like Cheat Engine to help them buff or just make their character invulnerable so they can breeze though encounters you can't talk your way out of.
So reading the Obsidian forums for comments regarding the Gamescom stream and came upon this short one:
what do YOU think about that viewpoint? Do you think it reduces the RPG to an interactive novel, in that case? How challenging do you want a game to be - so hard that lowly grunts can wipe your party if you're not careful, or easy enough for you to overcome most obstacles and still enjoy the story? What if the game seems hard enough for you to actually get frustrated and stop playing?
This vid showed why I'm happy that Torment is turn based.
I think the dude should be playing visual novels or at most adventure games with walkthroughs in hand. RPGs aren't for him.So reading the Obsidian forums for comments regarding the Gamescom stream and came upon this short one:
what do YOU think about that viewpoint? Do you think it reduces the RPG to an interactive novel, in that case? How challenging do you want a game to be - so hard that lowly grunts can wipe your party if you're not careful, or easy enough for you to overcome most obstacles and still enjoy the story? What if the game seems hard enough for you to actually get frustrated and stop playing?
I think the dude should be playing visual novels or at most adventure games with walkthroughs in hand. RPGs aren't for him.
DAI is crying in a corner right now.
Crying tears of joy at all the money it's more than likely going to make.
Not necessarily. It probably cost 3 times what DA2 cost, and DA2 was a total bomb. Not debating it will sell more copies in its first week than POE will sell in its lifetime, but financial success remains to be seen. As far as which game will be more fondly remembered I would bet the farm on POE.
It is just cool to me that a $4M crowd funded game can look so much better (on paper at least) than an EA funded behemoth.
DA2 under preformed for sure but it was more than likely a financial success nonetheless. DAI not turning a profit is unlikely. Especially since the game has been showing very well. PoE looks awesome, despite it's meager funding even for what it is, but I wouldn't say it's outright better at this stage. It's just different. I'm ecstatic to be getting two RTwP RPGs from arguably the two best developers in the genre within possibly a two month span.
It is just cool to me that a $4M crowd funded game can look so much better (on paper at least) than an EA funded behemoth.
In any case, it's my belief that there's space for both of these kinds of games to coexist. And especially if PoE ends up being succesful - it would mean that a revival of sorts of these CRPGs that are different (a bit more intricate, a bit more complex) is not only desirable, but actually possible. And that's a great thing.
Yeah, that's something that warms my heart a bit. I actually haven't played D:OS that much (completed the tutorial dungeon and reached the first town) but I'm happy about Larian's success anyway.
Those superficial complaints of your have nothing to do with it being an oldschool RPG and everything to do with their limited budget. They don't have the money to do tons of irrelevant/nonconsequential work.I want to want this game. But it just doesn't look interesting to me. I get they wanted to make an old school rpg. But I think that should be possible without actually making the game feel like it's from the 90's. The game seems so lifeless due to the static npc that don't move and the bad animations :/
So reading the Obsidian forums for comments regarding the Gamescom stream and came upon this short one:
what do YOU think about that viewpoint? Do you think it reduces the RPG to an interactive novel, in that case? How challenging do you want a game to be - so hard that lowly grunts can wipe your party if you're not careful, or easy enough for you to overcome most obstacles and still enjoy the story? What if the game seems hard enough for you to actually get frustrated and stop playing?