That said, the relationship system looks interesting. Inter-companion banter and reactivity is a welcomed addition. I can only hope that this system avoids manages to convey friendships, resentment, romances, and the numerous other relationship states in a natural and convincing manner, which is no small feat. The moment the player begins to think about gaming the system such that if I give her the Xaurip ornament, my love state will increase, and she'll fall for me it falls apart. I think part of this needs for there to be the option to turn off all relationship meta information, such as in Expert mode. Josh Sawyer appears to share a similar opinion, so I can only hope he'll either make sure it is done right, or scrap it if it doesn't work out.