Baron von Loathsome
Member
How does everyone feel about Edér's new portrait? He looks slightly different to me, though maybe it's just the angle.
For comparison:
The new portrait seems plainer, doesn't convey his character as well.
How does everyone feel about Edér's new portrait? He looks slightly different to me, though maybe it's just the angle.
For comparison:
One of the devs just tweeted that pillars has sold a million copies on Steam!
So it's deifnitely sold over a million thanks to GOG.
More people need to play this game though
Well, now that I've finally had the chance to play the game for a decent # of hours I'd say the systems are not bad, for a RTwP system (at this point I realize even the best RTwP game won't match a half-decent TBed system, for me). The mechanics, while similar to the Infinity Engine games are a noticeable improvement from what I recall.
Main issues:
- Trash mobs. This is practically trash mobs, the game. Holy crap. Even worse than the IE games, and without the more memorial encounters.
- Rest system. Argh. Hate the D&D style spell/skill system that revolves around resting. Particularly combined with the weak encounter design. I notice that there are some "per encounter" skills. Makes more sense given the current design.
Oh, and for shitsakes, allow us to detect traps without being in stealth mode. So annoying.
My other main issues are probably related to the game using a RTwP system, and there probably isn't much that can be done about them.
Also, I hope the level up system is revamped. Leveling up is significant in terms of your power, which is good, but it is largely a passive event, which is disappointing.
I think Edér's new portrait looks great. Looks a few years older and wiser, love the pipe and the accompanying animation too.
Quick google search didn't net me anything, but have they stated yet just how many years after PoE Deadfire takes place? All I can find is mentions of "sometime after" and "years later."
Here is another piece of art to compare with:
..
Cool.Well for what it's worth your three top complaints are being specifically addressed in the sequel. Fewer trash mobs and more tailored fights, almost all abilities being per-encounter and detection working all the time based on your perception and probably some other stuff.
RE: leveling up, I think its more interactive than any other classic RTwP game, so I dunno what else you want. Only time will tell what may be different in Deadfire though.
Cool.
Leveling isn't a matter of what kind of combat system used. Most classes don't have a meaningful choice to make at half their level ups. That's pretty weak design, imo. It isn't like you gain 50 levels over the course of the game.
I've read "5~ish years" is what they're going for, but I think they also said they're not going to say exactly in the game. It's been a few years and they'll leave it at that.
edit:
"How long is Pillars 1 after Pillars 2? Months, years?"
JS: "Right now we're saying three to five years. It's probably about five years. We're not being specific for various reasons that...why pin it down unless it's absolutely necessary. But probably about five years."
https://www.reddit.com/r/projectete..._of_eternity_ii_deadfire_qa_stream_5/depa5j3/
??? As you say, the IE games are hardly the gold standard in this regard. Good thing there are a hundred+ other RPGs that have been released over the years. Fallout, Wasteland, Divinity, and pretty much any of the more "hardcore" RPGs available utilize more involved systems. Even action RPGs allow for more than "click next to level up" 1/2 the time and pick a skill or two every other level.Compared to what, though? Certainly not the IE games, which had zero choices on level up unless you're a sorcerer. And like, weapon proficiency I guess.
I wonder if the mentioned previous near-extinction of the Huana is due tothe actions of Ondra, hinted at in The White March 2, where it's told that she brought down a moon to destroy the Engwithans, and Abydon first smashed it with his hammer, and then blocked some remainders using himself as a shield.
I think it mentions that some hit the sea and cause a huge tidal wave. That could have hit the Deadfire region and even caused it to become an archipelago.
??? As you say, the IE games are hardly the gold standard in this regard. Good thing there are a hundred+ other RPGs that have been released over the years. Fallout, Wasteland, Divinity, and pretty much any of the more "hardcore" RPGs available utilize more involved systems. Even action RPGs allow for more than "click next to level up" 1/2 the time and pick a skill or two every other level.
I know it's been in bundles now but it still has sold nearly a million copies on Steam https://steamspy.com/app/291650I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
Yes, of course. PoE was an amazing game, and one that had great potential for an even better sequel once they had the technological basis and the setting down.I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
Yes. I am very excited about it, for one.I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
I don't understand why Obsidian is making this game, was anyone asking for this after the first POE???
Did I make a mistake not playing the dlc?
Did I make a mistake not playing the dlc?
This. White March is where it feels like Obsidian was really starting to get the handle on PoE and 2 looks its completely taking off from there.Yes, it's even better than the base game.
Did I make a mistake not playing the dlc?
I'm playing White March for the first time at the moment and while I am enjoying it, can you guys elaborate on why you think it's better than the main game?
One major thing is they actually start diving into and exploring the world and the gods in depth more instead of just setting everything up like in the base game.I'm playing White March for the first time at the moment and while I am enjoying it, can you guys elaborate on why you think it's better than the main game?
I finished white march 1 but not white march 2, it's honestly too combat focused for me, I enjoyed the base game way more.
... I don't bother with Act 3 anymore, I just consider (spoiler for WM2 ending)my character drowning in Crayon's Scar to be the canon ending. It fits the tone of the game quite well.
I just sent in the giants tocollapse the canyon because they owed me for resolving their conflict peacefully.
He's dual-wielding sceptres...You can also mix them (wand/sceptre, wand/pistol, pistol/blunderbuss) or mix melee and ranged (pistol/sabre, wand/flail, whatever). If you do the latter, you will use the appropriate weapon for whatever range you're at. I.e., if you're close, you'll use the melee weapon. If you're out of melee range, you'll use (only) the ranged weapon.
paladins of the brotherhood of the five suns may only wear vailian clothing, breastplate, or full plate. anything else drops their zeal...all paladin orders have drawbacks. all healing given/received by bleak walkers is reduced, for example.
you can select a save, choose from a list of pre-made endgame states (e.g. "scorched eora"), or set individual states & save (& share) them.
Will we be able to choose who we pushed into the Blood Pool when we select story states in Deadfire?
To select a save do I have to have both games on the same platform (Steam, GOG) or can I just choose a save file?you just need to have the save file in a specific folder.
In this video (all footage is work in-progress) :
- "This ship's wheel is too darn big!"
- Bombs of the Deadfire - to throw, or not to throw?
- Guns Work Best When You Line Up and Everyone Shoots at Once, by Ulysses S. Magran
- Dancin' and barfin'
- Yes, Josh's cat is in the game again