red shoe paul
Banned
This Christmas? Ha. Hints by Christmas probably..
velvet_nitemare said:wouldn't the game need to be balanced, or play differently depending on the control scheme? Will online games be segregated depending on the controls?
Lonely1 said:Well, the reason is that it's inherent instability would result on an unstable camera. I don't see how that can be avoided. Plus, the biggest the dead zone, the easier to aim. In MWR you can lock the cursor on the center for scooped and mounted weapon, but I found that unsettling. But maybe was me getting away from my comfort zone. Perhaps the publishers are afraid of releasing a game too hard to control for beginners?
Firewire said:Man I still love K2, I have to try and get back to it in a bit, been spending so much time racing GT5P online.
Trailblaster said:Like I said in they 'other' thread, the only way i can see this working is if Sony bundled the Arc,PSeye and KZ3 for 60 bucks. And i have my doubts that Sony is willing to eat that much cost. But...
IF Sony is serious about "Arc" as a platform and garnering some mindshare back from MS and Nintendo. A KZ3 Arc bundling could help them get the Job done. Sony has to get the message out that their Motion controller can be at casual friendiy and fun to new buyers but can still be hardcore enough for thier fan base and have the software to back it up!
Assuming Sony is really going to push this thing and not just fuck around then there should be bundles:
1. Casual/Family fun pack: Arc+PSeye, Littlebig Planet, Eyepet and Eyetoy play2 on a single Disk
= $59.99
2. Hardcore gamer pack.: Arc+PSeye and KZ3 = $59.99 (at least this way all KZ3 players will have a Mic)
3. Playstation 3 Bundle: 120 gig PS3 and Dualshock + Arc + PSeye = $349.99
As cool and effective as Sony's motion controller seems I just don't see it taking off it they don't do at lest two of these.
Always-honest said:okay. well, i think that they are both equally eager to experiment with new stuff.
Don't really understand why you think Guerilla wouldn' t like to play around with new hardware.
Lagspike_exe said:Hm... I remember watching a slide from a Power Point presentation where they listed some facts from the development process (140 from GG + 50 Sony outsource, 18 months full production etc.), but I'm not sure if the October 2008. info is included with that slide, or I read it somewhere else, sorry.
This is interesting, though:
http://www.gamedev.net/columns/events/gdc2009/article.asp?id=1732
Conclusion quote:
Old info, but still interesting.![]()
BruceLeeRoy said:I am merely basing that on KZ2. It is easily my favorite console fps of this gen but I don't think there are many moments throughout the campaign that you think GG is doing anything to innovative they simply have taken the fps formula and polished it to a almost perfect sheen. Insomniac have always seemed to be a studio more willingly to spend the resources to experiment with gameplay.(Discounting R2) 3D for GG makes sense cause its within there mantra of creating the most atmospheric realized war imaginable. The wand not so much. At least to me. I could see insomniac coming up with all kinds of crazy weapons and gameplay scenarios just to support that thing.
FFObsessed said:That looks great and I'm sure it would work with a game like L4D but can you imagine it working for a game that feels like KZ2? I'm struggling to imagine it, but then I guess that's my problem, all I can do is imagine at this point.I would need to try it and see for myself of course.
spwolf said:And I am increasingly believing that it might become standard with PS3 - if 360 is going to have it standard, PS3 might as well. They keep dropping the price of building PS3 constantly...
FFObsessed said:Double experience weekend this weekend perfect time to come back!![]()
I'm gonna go for the 750 hour mark :lol
BruceLeeRoy said:I am merely basing that on KZ2. It is easily my favorite console fps of this gen but I don't think there are many moments throughout the campaign that you think GG is doing anything to innovative they simply have taken the fps formula and polished it to a almost perfect sheen. Insomniac have always seemed to be a studio more willingly to spend the resources to experiment with gameplay.(Discounting R2) 3D for GG makes sense cause its within there mantra of creating the most atmospheric realized war imaginable. The wand not so much. At least to me. I could see insomniac coming up with all kinds of crazy weapons and gameplay scenarios just to support that thing.
FFObsessed said:I said in the other thread that seeing as I LOVE the way KZ2 controls with the DS3, more than any other console shooter, I'm not too enthusiastic about KZ3 only using the ARC (if it's true) but I'd definitely be excited about Resistance 3 if it uses it. I think Insomniac could come up with some great ideas with all the crazy weapons they create. I think a Ratchet & Clank could be great with it as well! I remember the ARC creator mentioning that in the E3 presentation. I'd definitely like to see that.
Always-honest said:true, but they did experiment with a lot of things technically
Lince said:I agree with you, that device looks awesome for L4D, CoD, Bioshock, ME... I would buy it right now if it was actually available and working as demonstrated there, but as I said earlier in this thread I don't want my KZ3 ruined by mandatory maracas or whatever, the feeling of the weapons in KZ2 is still unmatched thanks to the controls.
Zen said:If you magically believe that both games stopped selling as soon as we stopped getting public data on them from the NPD, maybe.
Killzone launched February 27, 2009, practically 1 year ago to the day.
Killzone Launch (2 days of reported sales): 323 000
2nd month (first full month): 296 000
3rd month: 58 000
Killzone 2 was at 677k in a few days over 2 months from launch, Anihawk has said that Killzone 2 is now 'over 800k'.
Resistance 2 came out in November 2008
November: 385 000
December: 213 000
After 2 months Resistance 2 sold 598 000, the game has been out for 1 year and 4 months, roughly.
Basically in Killzone 2's first month (more or less because only 2 days of its sales were counted when it launched) it sold more than Resistance 2 sold in 2 full months during Christmas.
isn't the "bullet" demo thingy in 3D allready?BruceLeeRoy said:It definitely seems like a more natural fit for Insomniac.
Exactly and that's why the 3D rumor makes perfect sense. GG are all about presentation.
FFObsessed said:Still, I'll be skeptical that it would be as enjoyable as KZ2 until the day I try it for myself. And even then I'm sure it'll take a while to really get comfortable with.
TTP said:Jesus could you guys stop assuming arc support equals KZ3 is shit? At least wait for impressions.
Gonna save this thread just in case.
gofreak said:I also think 1) is very unlikely.
2) is not so unlikely...but maybe not with a game like KZ3. Eyepet with the PSeye I think was 40. So a game with a eye and wand at 60 is totally possible. But maybe they wouldn't do it with KZ3...but on the other hand, it would accelerate penetration to bundle it with a game like that.
As for bundling with PS3...I think that actually could be right up Sony's alley as a way of avoiding a pricecut on the PS3. Sony LOVES bundling to maintain price. However I think it's very unlikely they'll put it in all PS3s as standard going forward. But a premium SKU with it? Sure. Better than just extra HDD space.
edit - to correct myself, at launch, eyepet was 50 with the pseye. A bit more than I said above, but still not even the full 60. If they could do that last xmas, I'm sure they'll be able to do game + eye + wand at 60 this xmas. Again though, whether they'd do it with a arc-supporting KZ3 is another question...
gofreak said:Not sure I follow concerns about arc controls with 'weighty' kz controls.
Your right analog stick has no more 'weight' to it than Arc...
How the camera/aim respond to input from either a stick or a arc is entirely up to the software, be it more 'weightily', more loosely or whatever.
Stumpokapow said:Yes, like I just told you, Killzone 2 sold marginally more in American than Resistance 2 but not substantially more. It's indisputable that relative to budget (KZ2; huge team including help from outside teams, incredibly long development time--R2 rushed development time, small self contained team) and push (R2 standard marketing campaign, KZ2 long lead hype ramp up and marketing blitzes everywhere), R2 did better in America.
I can't speak how that extends to Europe. Maybe KZ2 outsold R2 fifteen to one over there, but over here it was more like 1.25 to 1, which certainly doesn't justify the cost.
Yeah, this kind of thing is really silly.
The PS3 has had no end of OMG SHOWCASES since it was first released, including Killzone 2 and Uncharted 1 and MGS4. The only pre-slim exclusives that broke a million units in the US were MGS4 and Resistance 1, which crawled to the mark as a result of launch legs. All of the showcase software was big (300k+) but not huge. Killzone 2 didn't do anything resembling driving hardware sales.
In fact, whether profitable or not, I don't think anyone can dispute that KZ2 failing to hit a million in the US is a disappointing surprise for pretty much everyone who agreed that it was an amazing game and a technical splendor. It's hard to tell if Sony wanted a Halo killer, a Gears level hit, or just a million seller, but it's pretty clear they wanted that at a minimum.
The thing that actually "showed off" the PS3 in the end was a price cut and a renewed marketing push. The issue has never been the software, it's always been the hardware and its positioning.
Greenland?(R2 standard marketing campaign, KZ2 long lead hype ramp up and marketing blitzes everywhere)
That's not how it works on the current free pointer games. You move the wand (small wrist rotations will do) in order drag the cursor, like a mouse. A slower cursor (one that requires bigger movements) would give a heavier weapon feel, like the one you are describing.TTP said:I think the point is, if you are going 1:1 you have little room to play with acceleration and stuff.
Example:
Holding an heavy RPG and rotating the camera with the stick, camera acceleration is different compared to when doing the same while holding a gun. Hence you get the weight feeling.
You can't do that with 1:1 tracking. If I point somewhere, online weapon has to react immediately or you get a delay feeling.
I don't, but it would be awesome.DMasta718 said:People really think it can possibly be a ARC-only compatible title? Seriously?
RJT said:It amazes me how some people defend dual analog controls for first person shooters... IMHO, that shit is on par with animal porn as far as tastes go.
Lonely1 said:That's not how it works on the current free pointer games. You move the wand (small wrist rotations will do) in order drag the cursor, like a mouse. A slower cursor (one that requires bigger movements) would give a heavier weapon feel, like the one you are describing.
gofreak said:I also think 1) is very unlikely.
2) is not so unlikely...but maybe not with a game like KZ3. Eyepet with the PSeye I think was 40. So a game with a eye and wand at 60 is totally possible. But maybe they wouldn't do it with KZ3...but on the other hand, it would accelerate penetration to bundle it with a game like that.
As for bundling with PS3...I think that actually could be right up Sony's alley as a way of avoiding a pricecut on the PS3. Sony LOVES bundling to maintain price. However I think it's very unlikely they'll put it in all PS3s as standard going forward. But a premium SKU with it? Sure. Better than just extra HDD space.
edit - to correct myself, at launch, eyepet was 50 with the pseye. A bit more than I said above, but still not even the full 60. If they could do that last xmas, I'm sure they'll be able to do game + eye + wand at 60 this xmas. Again though, whether they'd do it with a arc-supporting KZ3 is another question...
spwolf said:well we hope this will be true 1:1 mapping of the control, so movement is up to you.
Thats why there is big bright ball on top of it, so ps3 eye can track it properly in space.
It should not be gesture based control, at least to my understanding (although gestures are possible of course, just that you have high precision pointer there which you can use for FPS).
Lonely1 said:Well, one of my fears is to developers get stuck with this 1-1 idea. There's no need for "properly space tracking" of the wand, other than use it to abstract a more accurate and faster way of controlling the game, like current Wii fps do.
If Arc support is limited to a 1-1 SP mode, a light gun mode, it would be cool for a time. But, as other people had said, it wouldn't be the way I would want to spent endless hours in MP. I would be very disappointed this was the case.
TTP said:I think the point is, if you are going 1:1 you have little room to play with acceleration and stuff.
Example:
Holding an heavy RPG and rotating the camera with the stick, camera acceleration is different compared to when doing the same while holding a gun. Hence you get the weight feeling.
You can't do that with 1:1 tracking. If I point somewhere, online weapon has to react immediately or you get a delay feeling.
Lonely1 said:That's not how it works on the current free pointer games. You move the wand (small wrist rotations will do) in order drag the cursor, like a mouse. A slower cursor (one that requires bigger movements) would give a heavier weapon feel, like the one you are describing.
-viper- said:They need to bundle ARC with every new PS3.
Like this...Man said:Heavy weapons feel can be simulated with slower camera movement.
The cross-hair will still move at the same speed but the camera angle won't be pushed around as fast.
When you pull up your rocket launcher in KZ3 you won't be able to turn on a dime bit with your uzi you can hose a 360degree area with ease.
they may adopt a solution similar to the one nintendo did :-viper- said:They need to bundle ARC with every new PS3.
Are you serious!!!!FFObsessed said:Double experience weekend this weekend perfect time to come back!![]()
I'm gonna go for the 750 hour mark :lol
gofreak said:but it's techncially no different to filtering input from analog sticks which they do all the time.
Man said:Heavy weapons feel can be simulated with slower camera movement.
The cross-hair will still move at the same speed but the camera angle won't be pushed around as fast.
When you pull up your rocket launcher in KZ3 you won't be able to turn on a dime bit with your uzi you can hose a 360degree area with ease.
gofreak said:I also think 1) is very unlikely.
2) is not so unlikely...but maybe not with a game like KZ3. Eyepet with the PSeye I think was 40. So a game with a eye and wand at 60 is totally possible. But maybe they wouldn't do it with KZ3...but on the other hand, it would accelerate penetration to bundle it with a game like that.
As for bundling with PS3...I think that actually could be right up Sony's alley as a way of avoiding a pricecut on the PS3. Sony LOVES bundling to maintain price. However I think it's very unlikely they'll put it in all PS3s as standard going forward. But a premium SKU with it? Sure. Better than just extra HDD space.
edit - to correct myself, at launch, eyepet was 50 with the pseye. A bit more than I said above, but still not even the full 60. If they could do that last xmas, I'm sure they'll be able to do game + eye + wand at 60 this xmas. Again though, whether they'd do it with a arc-supporting KZ3 is another question...