Skifi28
Member
The only positive thing I can say about my experience is I'm glad it was part of PS Plus and I didn't have to pay for it, I'd feel cheated.
I heard before that it was hard and I was ok with not going for 100% like I did with the previous games and sure enough, trying to get all boxes/gems etc. was quite brutal and I gave up early on that. Unfortunately, as you keep progressing the difficulty only goes up and by a lot. At the final world, I completely gave up on even picking the easiest of boxes/fruit considering how many times I had to retry. On the last level I played (Cortex castle) I gave up after about 50 deaths. The game is not difficult, it's sadistic to the point I had to question whoever designed it and tested it (or didn't). Was it really the intention of the developers for the game to be like this? I have to ask, who is it meant for? If I had to go a little more in-depth with my complaints:
I heard before that it was hard and I was ok with not going for 100% like I did with the previous games and sure enough, trying to get all boxes/gems etc. was quite brutal and I gave up early on that. Unfortunately, as you keep progressing the difficulty only goes up and by a lot. At the final world, I completely gave up on even picking the easiest of boxes/fruit considering how many times I had to retry. On the last level I played (Cortex castle) I gave up after about 50 deaths. The game is not difficult, it's sadistic to the point I had to question whoever designed it and tested it (or didn't). Was it really the intention of the developers for the game to be like this? I have to ask, who is it meant for? If I had to go a little more in-depth with my complaints:
- Some of the sequences you are required to complete are absolutely insane with zero margin for error, even having to anticipate the timing of obstacles/enemies that are off-screen and far into the sequence.
- The new masks while great for the new perspective on platforming they offer, were unfortunately used as a tool to increaste difficulty even more. How about going a little easier on us when playing with fresh mechanics? The zero-margin-for-error platforming is already very difficult, adding the dimension of gravity or time as well takes it on a whole new level.
- The levels were simply too long and with far too few checkpoints in between. You have to die many times for a few more to pop up. Considering the difficulty they were going for, reducing checkpoints is sadistic.