cormack12
Gold Member
There's a theme that you can do whatever you want and create your own adventure in Skyrim, and that's largely because a lot of the content is underwhelming and the world (being region based), is very drab in general.
However, I would follow the story until you get your first 'shout' (you'll know when this is), I'd continue along until you have to go to the top of the mountain and get a bit familiar with the local area. You'll end up in a town called Whiterun, definitely follow the side questlines for The Companions. The thieves guild questline in Riften is also worth doing. The Mage quests in Winterhold are hit and miss and probably depend on if you want magic in your off hand. I would definitely do the Dark Brotherhood questline as well when you get to it. And then there are the Daedra quests, which were my absolute favourite part of the game. You will probably have to do some exploring to trigger most of them (from memory). And when you're doing all these you'll probably naturally progress the story as well.
There's a lot to find and like in Skyrim, I just think the setting, dungeons and general 'fetch' quests are a bit boring and suffers because you get so overpowered early on and the world is all too 'samey' - it lacks diversity. When 90% of the landscape is the same it's hard to keep motivated to explore or to not use 'fast travel'. Especially when you eventually see areas like the Champions Oasis, the underground area with the grass sprites and the frozen ice lakes in the ?North-West, where you
. For their worth the fetch quests are at least partially disguised by 'rob these artifacts from x person', but there are still 'farm x amount of y object' for non important NPC's too.
However, I would follow the story until you get your first 'shout' (you'll know when this is), I'd continue along until you have to go to the top of the mountain and get a bit familiar with the local area. You'll end up in a town called Whiterun, definitely follow the side questlines for The Companions. The thieves guild questline in Riften is also worth doing. The Mage quests in Winterhold are hit and miss and probably depend on if you want magic in your off hand. I would definitely do the Dark Brotherhood questline as well when you get to it. And then there are the Daedra quests, which were my absolute favourite part of the game. You will probably have to do some exploring to trigger most of them (from memory). And when you're doing all these you'll probably naturally progress the story as well.
There's a lot to find and like in Skyrim, I just think the setting, dungeons and general 'fetch' quests are a bit boring and suffers because you get so overpowered early on and the world is all too 'samey' - it lacks diversity. When 90% of the landscape is the same it's hard to keep motivated to explore or to not use 'fast travel'. Especially when you eventually see areas like the Champions Oasis, the underground area with the grass sprites and the frozen ice lakes in the ?North-West, where you
open that portal for the guy near the dwarven sphere