UC4 is 60fps in multiplayer, so with luck it won't be too tough to do this in the main game.Now we just need uncharted 4 and lost legacy. They deserve it.
UC4 already ran at around 37 fps average at the PSX show where they showed it running at an unlocked framerate on the base PS4. Seeing as how TLG and GoW's unlocked framerate modes run the game at a locked 60 fps and 4kcb, it's fair to assume UC4's 1440p mode wouldve easily run the game at 60 fps 1440p. All they have to do is unlock the framerate.UC4 is 60fps in multiplayer, so with luck it won't be too tough to do this in the main game.
The gameplay is incredibly crisp and precise in 60, addictively so.Just fired it back up to try this out. Transformative- i'm jealous of those who get to experience this game from start to finish this way.
I think we should follow the designers vision.You think FOV doesn't matter in third person games?
How small the FOV was in even FFVII:remake was a very common complaint.
That's not really how it works.the map screen already was 60fps , so this was bound to happen , good upgrade for ps5 owners
Just fired it back up to try this out. Transformative- i'm jealous of those who get to experience this game from start to finish this way.
they have an option to increase the FOV in the PC port.....I think we should follow the designers vision.
60FPS really is a game changer many console games have been missing out on forever. It breathes new life in to so many games.
Really want to see the obvious Bloodborne although that is a remaster now by the sounds of it, but also RDR2, that would tempt me to go straight back in to that world in a heartbeat.
explainThat's not really how it works.
Just because the map screen is 60fps, doesn't mean the whole game was designed to run at 60fps. I'm glad we got a patch, but don't just assume that since the map is 60, then it would be easy to apply that to the rest of the game.explain
Just because the map screen is 60fps, doesn't mean the whole game was designed to run at 60fps. I'm glad we got a patch, but don't just assume that since the map is 60, then it would be easy to apply that to the rest of the game.
I think we should follow the designers vision.
LolAfter one evening with 60fps, I wish I could switch back to 30fps. After playing almost 95% of the game through, all my timings in battle are now harder to pull off. Movement and animations somehow feel off. The movieness of the game now changed to videogamey. For me, the game just doesn’t feel right anymore.
Maybe starting the entire game in 60fps would’ve alleviated this. This has to be the first game I have ever played to have 60fps not feel good. For The Last Of Us, it was a mindblower. For God of War, same. But for Horizon, something just doesn’t work anymore for me.
Relax man, I meant nothing by it. More amused at your predicament than anything else.Thanks for the thoughtful input. I'm also laughing at you; who are you to think that there is only one option for everyone.
I'm not arguing that which is in general better. Of course higher framerates are desirable in games as a get-go. I'm however arguing that after spending 61 hours on a game, having to play the rest of the game with FORCED different settings is something I'm against. This changes the gameplay dynamics for me. It feels like a From Software game hack where the entire gameplay with animation rigging, timings etc. are now off. The 60fps update while looking better makes the gameplay different. That's what I'm against. This would've been fully alleviated with a possibility to change the graphics mode between 60fps/30fps like in Last of Us. Now I can't choose anymore to play the game as it was originally made (not arguing was it intended by Guerilla, but a lot of timing and flow of the gameplay WAS made with 30fps in mind).
Because it's weird for a 3-rd person game and normal for a first person one.I was more focusing on you seeming to imply that it's weird for a third person game but normal for a first person game. In both cases they impact the gameplaty so why only bring up the designers vision for first person ones?
Hey man, don't feel bad. I'm a 30fps advocate as well. I wish they would've kept the option to use 30fps like God of War and TLOU2. Feels kinda forced on us when they just change it and say "Hey, now the game is completely different than what it was just because you bought a PS5!" They did the same thing with Shadow of the Tomb Raider and Days Gone. There's no way to go back to 30fps anymore.After one evening with 60fps, I wish I could switch back to 30fps. After playing almost 95% of the game through, all my timings in battle are now harder to pull off. Movement and animations somehow feel off. The movieness of the game now changed to videogamey. For me, the game just doesn’t feel right anymore.
Maybe starting the entire game in 60fps would’ve alleviated this. This has to be the first game I have ever played to have 60fps not feel good. For The Last Of Us, it was a mindblower. For God of War, same. But for Horizon, something just doesn’t work anymore for me.
Man, that’s a hell of a condition to be afflicted with. My sympathies.Hey man, don't feel bad. I'm a 30fps advocate as well. I wish they would've kept the option to use 30fps like God of War and TLOU2. Feels kinda forced on us when they just change it and say "Hey, now the game is completely different than what it was just because you bought a PS5!" They did the same thing with Shadow of the Tomb Raider and Days Gone. There's no way to go back to 30fps anymore.
In my opinion, some games looks and feel better when they run like movies. It makes the gameplay look more epic and (I hate using this word) cinematic (cringe).
Like when they released the Uncharted Collection, the game didn't feel right anymore. It's just floaty and arcade-like now. Same thing with TLOU1 remaster... it totally ruins the gritty tone of the game by having it floaty and arcady. At least in TLOU1, you could use 30fps mode, but that screwed up the shadows.
I dunno man, I feel like you and me are just the minority now. Everyone else seems to be like "OMG! 60fps!"
Also, we're in the stage of cross-gen games, of course the frame rate will be higher on PS5, but I don't expect that trend to last, especially when they focus primarily on next gen tech and turning the graphics up to unbelievable levels. We'll be back to 30fps before we know it and devs will be like "Our game has to run at 30fps, because it's too technically demanding to run at 60 with all the effects and physics we put in."
What condition is that? Having a preference that is different from yours?Man, that’s a hell of a condition to be afflicted with. My sympathies.
I would say more a peculiar taste. But yes, it’s rare so worthy of note.What condition is that? Having a preference that is different from yours?
I've been console gaming for years and 30fps never bothered me.I would say more a peculiar taste. But yes, it’s rare so worthy of note.
Where as for me, this game has simply been transformed with 60.I've been console gaming for years and 30fps never bothered me.
I also played on PC @144Hz with FreeSync and I still don't mind going back to 30fps.
30fps will always bring the best visuals to the table, not just with resolution, but with physics, destruction, particles and lighting. This will never not be the case on consoles.
I've been console gaming for years and 30fps never bothered me.
I also played on PC @144Hz with FreeSync and I still don't mind going back to 30fps.
30fps will always bring the best visuals to the table, not just with resolution, but with physics, destruction, particles and lighting. This will never not be the case on consoles.
Motion blur is still on, so maybe you won't be able to play it still.People want to play at 30fps?, wtf is going on here, i could not stand playing at 30fps with so much motion blur, now i can play it after all these years,
That's not really how it works.
Open engine.ini
add
[/script/engine.engine]
FrameRateCap=30
and it should be Uncapped now.
This isn't the case for every game. There are games where they tie physics directly to the frame rate, so changing the frame rate would mess up a lot of things in that case. I'm not sure about Horizon Zero Dawn because I didn't work on the game obviously, but I've heard from other developers that it's not always as easy as editing a config file and boom you're done.Here is an example (that can be done similarly on many console games, using a hacked console):
This is not magic, they use this to test during development, fiddle with different graphical settings and settle on what they consider the right performance/looks configuration, probably very close to release.
Yeah same here. 60fps is obviously better. 120 even better but if it has to be 30, I don't care much.I've been console gaming for years and 30fps never bothered me.
I also played on PC @144Hz with FreeSync and I still don't mind going back to 30fps.
30fps will always bring the best visuals to the table, not just with resolution, but with physics, destruction, particles and lighting. This will never not be the case on consoles.
Yeah I could go directly from playing Rocket League at 144Hz to playing Uncharted 4 at 30fps no problem. I also thoroughly enjoyed TLOU2 on my PS4 Pro (although I had to use headphones to hear the audio ) Frame rate doesn't automatically make a bad game good, but it also doesn't automatically make a good game bad either.Yeah same here. 60fps is obviously better. 120 even better but if it has to be 30, I don't care much.
Some games handle 30 amazingly like uncharted 4. That said - I still hope we will see 60fps patch.
I never understand people saying - once you go 120/144/240 etc you cannot go back... you can. Easily. Play for 1 hours and you will forget about fps. Or lock to 20fps for 5 minutes and then unlock to 30. You will feel like you jumped to 240fps Brains are interesting
Horizon has a PC version, that should give you all the information you need for this game, as for UC 4 the early demos that ran with an unlocked frame rate and a fan made it run at 60fps on a base PS4 by lowering other settings in a way similar to the example I gave, that should tell you what you need to know about this game.This isn't the case for every game. There are games where they tie physics directly to the frame rate, so changing the frame rate would mess up a lot of things in that case. I'm not sure about Horizon Zero Dawn because I didn't work on the game obviously, but I've heard from other developers that it's not always as easy as editing a config file and boom you're done.
Pfft. Says you. The human eye can't see higher than120 even better
haha. My eyes must be weird then. I remember owning a 240hz monitor about 4 years ago... and I remember doom 2016 looked exactly the same 240fps without motion blur as 60hz with motion blur. Of course it felt oceans differentPfft. Says you. The human eye can't see higher than30fps60fps.
Yes it should have. Even if it may have taken the shine off the PC release, you have to reciprocate to the most loyal first and foremostThis should have been done and priorities over and before the PC porting. That's all I'm gonna say about this topic.
Umm. The pc version had lots of issues when it launched due to some elements like hair and cloth were capped at 30fps. They eventually fixed it, but the hair moves as one big blob instead of more granular. So yeah, there were parts of the game where physics were tied to the frame rate.Horizon has a PC version, that should give you all the information you need for this game
Curious, everything seems intact on the PS5 bc version. Wonder it they had to put in any elbow grease into it or if the issues were purely port related in the way it was handled.Umm. The pc version had lots of issues when it launched due to some elements like hair and cloth were capped at 30fps. They eventually fixed it, but the hair moves as one big blob instead of more granular. So yeah, there were parts of the game where physics were tied to the frame rate.
Also, Bloodborn wasn’t a simple thing to be hacked either it took a lot of work to get it to work correctly at 60fps.
I agree about uncharted though since multiplayer still has 60fps and the fact that TLOU2 had a frame rate patch on the same engine.
No way to know unless you talk to the devs. ¯\_(ツ)_/¯Curious, everything seems intact on the PS5 bc version. Wonder it they had to put in any elbow grease into it or if the issues were purely port related in the way it was handled.
We all have our preferences. For instance, I will always prefer to play games on 1080p ultra 60fps rather than 4k.I've been console gaming for years and 30fps never bothered me.
I also played on PC @144Hz with FreeSync and I still don't mind going back to 30fps.
30fps will always bring the best visuals to the table, not just with resolution, but with physics, destruction, particles and lighting. This will never not be the case on consoles.