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Playstation Move Thread: It Only Does Everything

Decided to take a break and try out the RUSE demo w/a DS3 and Move.

I'm not a huge fan of RTS games (the last one I played was Army Men RTS :lol ) but damn, if this is how games are going to include Move support...I'm so glad I invested in it. Moving troops, moving around the battlefield, everything felt fantastic. It was great just sitting on my couch really far away from the TV and being able to use the Move...wasn't sure how that was going to work out.

The only problem is cursor drifting...at first I had to recalibrate every ten minutes, then I just tried shaking the controller really fast (like TTP did) and...bam! Cursor was nearly centered. No more calibration for me. :lol

I think I'm going to go buy a navcon and RUSE a bit later today.
 
wallbc01 said:
i myself have not had any problems with the archery but my wife would have the same issues you described and it was because she had her aim way too high when she started to pull the arrow back that i think the camera lost track of the sphere. after she made the adjustment and started the initial aim lower she hasn't had any problems
Oh. Thanks. I'll try that tomorrow
 
Well, I went ahead and sort of semi-permanently mounted my Eye on the bottom of the TV (I had to remove the TV speaker - which I don't use - to do it right). We'll see how that goes. I couldn't really see much difference in having the camera on the top or bottom as far as calibration health went.

Geez, waiting for these things to charge is agony!! :lol
 
teiresias said:
Well, I went ahead and sort of semi-permanently mounted my Eye on the bottom of the TV (I had to remove the TV speaker - which I don't use - to do it right). We'll see how that goes. I couldn't really see much difference in having the camera on the top or bottom as far as calibration health went.

Geez, waiting for these things to charge is agony!! :lol


Is it better on top or the bottom?
 
I tried this out at the Sony Store and was underwhelmed, I wanted to try out ping pong right away and that's what I did. That's the only game I played. The collision detection just seems off, like way off, and, IDK, I'm used to real ping pong where everything happens so natural, but with this everything felt out of place and I was having a real hard time playing it. Maybe it's because it's not easy to hold the move like I hold a real ping pong paddle, so that might have something to do with it. I had the paddle out of place on a shitload of occasions.

Or maybe it's because I was tired as shit, still had my book bag and another bag with me and wasn't trying that hard to play. I'm going to BB something this week because they had a Move and Kinect set up there, so I'll try out both, hopefully I won't be tired so that I can maybe have more fun with the device.

Man said:
We need Civilization Revolution 2 with Move support.

Very much looking forward to Civ5 on PC. Played Move games earlier today with Baba Yetu custom soundtrack: http://www.youtube.com/watch?v=IJiHDmyhE1A

This. The pointer seemed really precise. Civ Rev 2 and/or Civ 5 please.
 
Finally got to try all modes in Sports Champions.

Man is it fun! I thought Gladiator would be stupid, but even with only one controller, it's so intense. The precision is awesome, in the tutorial I just kinda sat there for a minute seeing how accurate the move tracked me. It was so cool.

Just finished playing a couple rounds of the actual championship mode now for each game. I love all of the sports.
 
chubigans said:
The only problem is cursor drifting...at first I had to recalibrate every ten minutes, then I just tried shaking the controller really fast (like TTP did) and...bam! Cursor was nearly centered. No more calibration for me. :lol

Ah damn you discovered the secret "manual calibration" procedure :o
 
I NEED SCISSORS said:
I think i'm going to return my Move. I just cannot get it calibrated correctly - I hate to compare, but my Wii just works without the need to calibrate itself. Perhaps it's my setup (distance/angle of PS Eye, screen size, lighting etc), but i'm on the verge of giving up.

The Move software has also not been that great. I know launches are early days, but I expected at least one game with a bit of substance. Echochrome II is about the only thing that really stood out. I suppose Resident Evil 5 as well, but I already played that in 2009 (and again, the calibration is not going well).

So, i'm not going to deny that the Move can work, but it's just not doing it for me and therefore I have no interest anymore.

I'm in the same boat, only my problem is that it calibrates fine and works fine, it just drifts significantly after a very short while--to the point where what should be aiming at the center is actually aiming to the right.
 
So just got my whole setup going. Got 2 Move Controllers, Nav controller, and a couple games (RE5 Gold and Sports Champions). I've yet to play Sports Champions, but RE5 Gold has basically the exact same control setup as RE4 Wii did, with a couple neat improvements. The ability to use the knife without having to hold L2 is nice (I don't think that was in RE4 Wii but I can't remember)

I also downloaded the Eypet demo and the Tumble demo. The Eyepet demo I didn't get through. It kept asking me to wiggle my fingers and then it didn't recognize me wiggling them, so I decided to go back and try again later. Tumble surprised the hell out of me. I totally forgot the whole depth aspect of the Move and I was pretty blown away by the tutorial :lol I can't wait for 3D+Move games.

I have to say though, after using the Move....I'm pretty much done with my Wii outside of Nintendo games. I just don't feel I'll ever want to play it outside of those Nintendo exclusives. /thread derail

shagg_187 said:
Also: Is Resident Evil: Gold Edition patched for US?

Yep
 
agm2502 said:
I had my camera on the bottom to start with, moved it to the top and it does seem noticeably better.

Any specific way in which have you noticed that it's better on top of the TV?

I know for the Eyepet demo they want you to get the Eye as close to the ground as possible (obviously mounting on top of the TV would be the exact opposite). However, I think that may only be for the purposes of Eyepet.
 
agm2502 said:
I had my camera on the bottom to start with, moved it to the top and it does seem noticeably better.

For rooms with limited space, would you say higher is better?

Right now I've got the camera on top of my TV, but I was wondering if it would be better to mount it higher, right above my cable box.

http://i55.tinypic.com/24dhoc0.jpg

Again, I'm wondering how important it is to be properly centered in front of the white calibration box, and if I can move from one side to another (or even SIT DOWN) once it's done calibrating.
 
shagg_187 said:
Is it better on top or the bottom?

Others say top works better, but I haven't experienced an appreciable difference between the two locations myself. I think it looks better sitting below the TV, so if I can get away with it there I will! :lol
 
finally got mine... and i don't have a place to charge them... have to plug them into my laptop.
20rpfm8.jpg


cant believe they didn't throw a USB cable into the box! finding 2 cables is a bitch. I should have plenty from various peripheral purchases; but they have a mysterious power of disappearing in my house... :\
 
Like everything else, the LEDs go solid when the Moves are charged, right? I swear, these things have been charging for like five hours and they're still blinking.
 
SOLDIER said:
For rooms with limited space, would you say higher is better?

Right now I've got the camera on top of my TV, but I was wondering if it would be better to mount it higher, right above my cable box.

http://i55.tinypic.com/24dhoc0.jpg

Again, I'm wondering how important it is to be properly centered in front of the white calibration box, and if I can move from one side to another (or even SIT DOWN) once it's done calibrating.

What is the white calibration box?

Anyway, bare in mind Move calibration is done for two main reasons.

1) Check environment color/lighting in order to adjust sphere color/Eye sensibility accordingly.

2) Calibrate the internal gyroscope so that it gets the "straight to the screen" orientation data to use as a starting point so to speak (try calibrating Echochrome ii holding the Move vertically rather than pointed towards the screen).

For these two reasons in most games camera angle or distance from it doesn't affect accuracy at all basically.
 
TTP said:
What is the white calibration box?

Anyway, bare in mind Move calibration is done for two main reasons.

1) Check environment color/lighting in order to adjust sphere color/Eye sensibility accordingly.

2) Calibrate the internal gyroscope so that it gets the "straight to the screen" orientation data to use as a starting point so to speak (try calibrating Echochrome ii holding the Move vertically rather than pointed towards the screen).

For these two reasons in most games camera angle or distance from it doesn't affect accuracy at all basically.

The white square they tell you to stand on.

http://i52.tinypic.com/313m6uh.jpg

Which as you can see I am unable to fit into, since the distance is small.

So you're saying that it doesn't really matter if you're perfectly centered or angled during calibration?
 
chubigans said:
Decided to take a break and try out the RUSE demo w/a DS3 and Move.

I'm not a huge fan of RTS games (the last one I played was Army Men RTS :lol ) but damn, if this is how games are going to include Move support...I'm so glad I invested in it. Moving troops, moving around the battlefield, everything felt fantastic. It was great just sitting on my couch really far away from the TV and being able to use the Move...wasn't sure how that was going to work out.

The only problem is cursor drifting...at first I had to recalibrate every ten minutes, then I just tried shaking the controller really fast (like TTP did) and...bam! Cursor was nearly centered. No more calibration for me. :lol

I think I'm going to go buy a navcon and RUSE a bit later today.

Under Siege should be awesome and a PSN game too :D
 
I NEED SCISSORS said:
Does this work on all games or just RUSE?
Give it a try...it actually works pretty well. If it didn't, I think I would go insane on all the calibration I would have had to do within the game.

darkwing said:
Under Siege should be awesome and a PSN game too :D
Oh yeah, I forgot about that one...totally gonna check that game out when its released.
 
TTP said:
What is the white calibration box?

Anyway, bare in mind Move calibration is done for two main reasons.

1) Check environment color/lighting in order to adjust sphere color/Eye sensibility accordingly.

2) Calibrate the internal gyroscope so that it gets the "straight to the screen" orientation data to use as a starting point so to speak (try calibrating Echochrome ii holding the Move vertically rather than pointed towards the screen).

For these two reasons in most games camera angle or distance from it doesn't affect accuracy at all basically.

This is true, and it also means you have to temper your expectations in pointer control depending on the application. For instance, I frequently go into Sports Champions and my cursor in the menus is completely offset from where I'm actually pointing on screen. I can move it fine and it does what I do, it's just offset. There's no "pointer" calibration before the game starts so I'm guessing they consider this normal.

In "The Shoot" you do a specific pointer calibration using the targets at the corner of the screen in order for them to map what you feel is a range of motion appropriate for pointing at those two points. After that calibration my pointer stayed fairly constant in The Shoot.

So, if a game doesn't do a pointer calibration it's likely to be offset like I've seen pretty much every time I start Sports Champions.
 
I NEED SCISSORS said:
I think i'm going to return my Move. I just cannot get it calibrated correctly - I hate to compare, but my Wii just works without the need to calibrate itself. Perhaps it's my setup (distance/angle of PS Eye, screen size, lighting etc), but i'm on the verge of giving up.

The Move software has also not been that great. I know launches are early days, but I expected at least one game with a bit of substance. Echochrome II is about the only thing that really stood out. I suppose Resident Evil 5 as well, but I already played that in 2009 (and again, the calibration is not going well).

So, i'm not going to deny that the Move can work, but it's just not doing it for me and therefore I have no interest anymore.

A game with a bit of substance? Sports Champions has six sports, three cups each with, what, 10-11 matches in each? Plus a buttload of unlockables and trophies, challenge modes, leaderboards, free play, and multiplayer. There's a lot more content here than it appears on the surface.

And Tumble has 70-something stages, which is quite a lot. Same with EC2.
 
So High Velocity Bowling is upgraded for this as well? I just picked up a controller and Sports Champions. Can't wait to give this a shot when it's done charging.
 
Is Tiger Woods the only retail game demo that allows you to purchase the full copy of the game via PSN? I just tried to the PS Move demo and there is an option to "upgrade". Clicking on it takes you to PSN store where it shows "Tiger Woods PGA Tour 11 (Full Game) - $59.99" available to be added to checkout...

If the demo didn't suck so much, I might've given it a go and see what happens.
 
teiresias said:
This is true, and it also means you have to temper your expectations in pointer control depending on the application. For instance, I frequently go into Sports Champions and my cursor in the menus is completely offset from where I'm actually pointing on screen. I can move it fine and it does what I do, it's just offset. There's no "pointer" calibration before the game starts so I'm guessing they consider this normal.

In "The Shoot" you do a specific pointer calibration using the targets at the corner of the screen in order for them to map what you feel is a range of motion appropriate for pointing at those two points. After that calibration my pointer stayed fairly constant in The Shoot.

So, if a game doesn't do a pointer calibration it's likely to be offset like I've seen pretty much every time I start Sports Champions.

I don't know why they don't do this, or indeed why the Wii doesn't, but wouldn't inputting to your system whether it was above or below the TV, confirming that it's centered, and giving your TV's aspect ratio and diagonal length let it do a pretty good job of determining a line of sight for pointing without application specific calibration?

I guess also the angle of the camera is another factor, but if you could confirm to it that it's 'level'...

You'd still want to do per-application calibration for pointer-y games, like The Shoot etc. just to confirm the settings are good. And I know it's not a huge deal, because the cursor behaves fine in menus with or without an offset - you don't need a physical LOS/lightgun style of mapping here - but I do wonder if it wouldn't make for a better default configuration and basis for calibration. Or maybe it would be considered to be asking too much from the user to give it all this data and confirmations...
 
Goddamn, I just beat Kenji in the bronze championship. Motherfucker went DOWN. I hate/love table tennis.

My problem is that I've played too much of pre-motion plus wii. So for a lot of my backhands, serves and a few other things - I would just do a lazy waggle. And when the paddle would do the exact same thing on screen, I would feel dumb. I am just now starting to 'reach' with my backhands, and pay attention to my timing and angle of my paddle when I serve. It's hard, but I feel like I'm making progress.

So far, loving table tennis, and I am actually pretty fond of the archery, except when it randomly goes hay wire and I am pointing at the bottom right of the screen for some reason :(.
 
SOLDIER said:
The white square they tell you to stand on.

http://i52.tinypic.com/313m6uh.jpg

Which as you can see I am unable to fit into, since the distance is small.

So you're saying that it doesn't really matter if you're perfectly centered or angled during calibration?

have you tried rotating the camera up? so your upper body fits in the box?


also I moved my Cam on top of my PS3...and I think I like it there better.....I have just enough space up there to where the PSEye doesn't fall over.
 
DoctorWho said:
So High Velocity Bowling is upgraded for this as well? I just picked up a controller and Sports Champions. Can't wait to give this a shot when it's done charging.
Its going to be, but in the US the patch isnt up yet. :(
 
gofreak said:
I don't know why they don't do this, or indeed why the Wii doesn't, but wouldn't inputting to your system whether it was above or below the TV, confirming that it's centered, and giving your TV's aspect ratio and diagonal length let it do a pretty good job of determining a line of sight for pointing without application specific calibration?

I guess also the angle of the camera is another factor, but if you could confirm to it that it's 'level'...

You'd still want to do per-application calibration for pointer-y games, like The Shoot etc. just to confirm the settings are good. And I know it's not a huge deal, because the cursor behaves fine in menus with or without an offset - you don't need a physical LOS/lightgun style of mapping here - but I do wonder if it wouldn't make for a better default configuration and basis for calibration. Or maybe it would be considered to be asking too much from the user to give it all this data and confirmations...

Putting in the screen size wouldn't really be worthwhile I'd think since the distance you sit from your screen is more important to how much "sweep" it takes you to traverse it.

The Wii's pointing is done fundamentally differently in that it uses the lights on the bar (in conjunction with rotation data?) whereas the Move seems to rely solely on mag/accel/gyro (whatever's in the damn thing) to determine angle and map that to a 2D coordinate on the TV screen.

The Wii sees the lights and can somewhat compensate for what distance you're sitting at based on how far the lights move across the Wiimote camera's field per a given angular deflection. In essence it can somewhat calculate your distance on the fly so long as you're moving the wiimote in a pointery motion.

The "target calibration" in The Shoot serves somewhat the same purpose as the Wii's light bar in that it essentially gives them the angle you have to swipe in order to traverse the whole TV screen - in essence determining how far you are from the TV if you remember your geometry. Therefore, once you do the calibration on the shoot you probably have to redo it if you change your distance from the TV in order for it to remain right. I'd hope the margin of error is small enough that small changes in distance from the screen due to how you're holding your arm aren't enough to screw it up.

The Wii compensates for distance automatically - without needing a recalibration - because of the light bar.
 
Had to go to 5 different stores in downtown vancouver to find a second move controller to buy, it was sold out everywhere. Ended up getting the last one from futureshop.
 
Earl Cazone said:
damn. heavy rain move, what originally was my must-have title sucks so much in the demo. the controls are unresponsive.

More than unresponsive I just think that they feel unnatural. Probably they should have made the DLCs instead.
 
Kinitari said:
Goddamn, I just beat Kenji in the bronze championship. Motherfucker went DOWN. I hate/love table tennis.

I am currently battling him in the gold. Now, that is some intense wrist flipping action. :D
 
shagg_187 said:
Blame Sony.

I blame both, Sony for not letting them finish the DLCs, Quantic Dream for the disappointing Move implementation, it could have been so much better....but as long as they announce their next project soon all is forgiven XD
 
Kinitari said:
Goddamn, I just beat Kenji in the bronze championship. Motherfucker went DOWN. I hate/love table tennis.


It's addictive and wait until you get to the golden cup matches :lol basically you have to be a pro in real life to win and take a shower after you finish playing the game.
And that's awesome indeed :lol :lol :D
 
teiresias said:
Putting in the screen size wouldn't really be worthwhile I'd think since the distance you sit from your screen is more important to how much "sweep" it takes you to traverse it.

The Wii's pointing is done fundamentally differently in that it uses the lights on the bar (in conjunction with rotation data?) whereas the Move seems to rely solely on mag/accel/gyro (whatever's in the damn thing) to determine angle and map that to a 2D coordinate on the TV screen.

The Wii sees the lights and can somewhat compensate for what distance you're sitting at based on how far the lights move across the Wiimote camera's field per a given angular deflection. In essence it can somewhat calculate your distance on the fly so long as you're moving the wiimote in a pointery motion.

The "target calibration" in The Shoot serves somewhat the same purpose as the Wii's light bar in that it essentially gives them the angle you have to swipe in order to traverse the whole TV screen - in essence determining how far you are from the TV if you remember your geometry. Therefore, once you do the calibration on the shoot you probably have to redo it if you change your distance from the TV in order for it to remain right. I'd hope the margin of error is small enough that small changes in distance from the screen due to how you're holding your arm aren't enough to screw it up.

The Wii compensates for distance automatically - without needing a recalibration - because of the light bar.

The move's distance is tracked too though.

If you know the camera was centered and level, and assuming you have accurate xyz and angle, you have all you'd need to know where on the plane in front the camera you're pointing at. Where the LOS intersects. Then if you know where on that virtual plane the TV is (i.e. if you know it's centered under the camera, and you know its size and aspect ratio), you should have all you need to know where on the TV the controller's pointing.

I can understand though why they do the calibration the way they do...because this way, it covers all possible configurations of camera (position, angle), and adjusts for the user's perception as much as the physical reality. The suggested way above doesn't accommodate as many scenarios. But as a default basis, telling the system the missing bits of the above puzzle might be an idea. But as I say, that may even seem more complicated to most end users vs simply pointing at things and pressing a button.

The reason I ask why Wii doesn't do this too is because with its setup too, it can't calculate the real LOS either. It's why it also has 'point at stuff' calibration to figure out the extremities of the TV. But like I say...if you can assume where the sensor bar (or eye in Move's case) is, and you know about the TV, it would be an alternative way to do that. Still not PERFECT, cos certain things vary with all TVs (like the thickness of the edge around them, for example, which would knock off assumptions about the exact location of the display itself under the sensor/camera), but it might be 'good enough' and perhaps more consistent than what people manage on their own with the point-at-targets stuff.

I'm over-thinking it anyway, because generally it's always seemed 'fine' to me with either system, but it's just an idea for potential technical perfection...
 
I NEED SCISSORS said:
I think i'm going to return my Move. I just cannot get it calibrated correctly - I hate to compare, but my Wii just works without the need to calibrate itself. Perhaps it's my setup (distance/angle of PS Eye, screen size, lighting etc), but i'm on the verge of giving up.

The Move software has also not been that great. I know launches are early days, but I expected at least one game with a bit of substance. Echochrome II is about the only thing that really stood out. I suppose Resident Evil 5 as well, but I already played that in 2009 (and again, the calibration is not going well).

So, i'm not going to deny that the Move can work, but it's just not doing it for me and therefore I have no interest anymore.
it took me forever to figure out what position on my tv stand was best before getting it to calibrate properly, once you find the sweet spot it dominates the wii so bad you feel nintendo bamboozled you with the wii

my setup is in a small room on with a tv on a glass stand which is maybe 2 feet off the ground so i figured above the tv is where it should go but i had a shit load of problems, i put it right on the swivel of the tv pointed the camera up and adjusted it while it wanted me to calibrate, made sure the room wasnt super bright and BAM perfect calibration

and i found atleast for me lighting was a HUGE problem because i have a ceiling fan right where i play and when its turned on its super bright to where the ball is non existent on the screen when im calibrating which led to awful tracking while playing but once i left it off perfect, i almost stomped my dog weaving around and playing gladiator, back when the wii was launched with those commercials of people diving and shit i was like ridiculous, got the wii nothing like that, i get this and im literally doing that from the commercials, its really precise and this is just launch stuff its going to get better and im sure down the road we will get some move + shit that makes it even better
 
These things must have extra juicy batteries in them to charge. It's been 2 hours and it's still charging... this's like the longest initial charge i've ever had with any devices.
 
BTW, how come there aren't threads for specific Move games? I mean it is all cool to read about Move hardware in this topic, such as placing your camera and all that stuff, but not so interesting when, for example, all you want to read are peoples reactions regarding certain games, like Sports Champions or Tumble. :/
 
BTW, regarding TTP's pointer-drift experiments...it had me wondering, as embarrassing and embarrassingly simple this might be, if there was or is a bug is Sony's reference implementation for pointer controls? The one they include in the SDK?

Although the games in question all have somewhat different characteristics, it seems like there's a common underlying behaviour.

I just wonder because I could well imagine that many of the developers might have simply copy-and-paste-d the SDK implementation and then just made higher level tweaks. But not all of them, which would explain why other pointer-y games don't have these problems, and why the other kinds of applications don't have these problems either (even if they did depend on other SDK examples).

I dunno, just speculative, but a slightly embarrassing oversight if it was the case. It's the most likely explanation I can think of for such an apparently similar bug appearing across different games, assuming it's not a hardware problem (and I guess not given other games don't show this behaviour).
 
Elios83 said:
It's addictive and wait until you get to the golden cup matches :lol basically you have to be a pro in real life to win and take a shower after you finish playing the game.
And that's awesome indeed :lol :lol :D

yeah i found out your real life pingpong bad habits come out in this game perfectly :lol
 
ZZMitch said:
GAF, how are Tiger Woods 11 and Flight Control with move?

Wrote about Tiger Woods earlier in this thread. But it works ok. It works good for the long game, and aimnig and changing clubs are easy enough. But the problem starts when you get into chipping and pitching, atleast when the game sets the pitch og chip option on. Thats the big flaw of the game, it shouldn't be an option, the game should pick up on my swing if its a chip or a pitch. Right now it is better to have the full swing on for pitching and pitch when you chip. It is way more fun than using a DS, but some thing should have been implemented better. I played on tourmode and play golf in real life.
 
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