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Playstation Move Thread: It Only Does Everything

Rearranged the living room to give us room to Move (seewhatididthere?)

My TV is starting to look like it is becoming self-aware, between the Wii sensor bar and the PSEye hanging off it - once the Kinect unit is here it will be even worse.
 
gofreak said:
It's a real shame Planet Minigolf doesn't let you play with Move in the demo.

It looks good in the video TTP linked to, but I'm being a serious cheapskate this week and I'd like to try before I buy :P

maybe we need to drop the devs an email and say "uhh wtf?". wrong version of the demo or something.

that said, no interest in golf whatsoever :P





ah OP is great. I was going to ask for upcoming game titles but its all there. :D

Upcoming PlayStation Move supported games:
* Brunswick Pro Bowling
* The Shoot
* The Fight
* SOCOM: Special Forces
* TV Superstars
* Get Fit with Mel B
* SingStar Dance
* LittleBigPlanet 2
* Sly Trilogy
* Heroes on the Move
* NBA 2K11
* Killzone 3
* Sorcery
* Virtua Tennis 4
* John Daly’s ProStroke Golf
* The Lord of the Rings: Aragorn’s Quest
* Time Crisis: Razing Storm
* Tron: Evolution
* EA Sports Active 2.0
* Michael Jackson: The Experience
* Create
* Disaster Report 4
* Ape Escape
* Soaked! (Available from PlayStation Store)
* Kung-Fu LIVE (Available from PlayStation Store)
* Oddworld: Stranger’s Wrath (Available from PlayStation Store)
* Ignite (Available from PlayStation Store)
* Dungeon Defenders (Available from PlayStation Store)
* Dead Space Extraction (Available from PlayStation Store)
* echochrome ii (Available from PlayStation Store)
* Beat Sketcher (Available from PlayStation Store)
* Top Hand Rodeo Tour (Available from PlayStation Store)
* Under Siege (Available from PlayStation Store)


For a more comprehensive list, click here: https://sites.google.com/site/iwaggle3dgamelist/gamelist
 
Rollo Tomasi said:
Are there any sales reports on the Move yet?


nothing reliable as yet....

tend to think move will be slow and steady... it's on of those things people will try at their mates house and then want.


Not like they've been pushing it super-hard as yet... not seen a TV ad or anything.
 
Rollo Tomasi said:
Are there any sales reports on the Move yet?

VG chartz said something around 60k in US and 70k in Europe, So that could mean between 1 and 100million since it's vg chartz :lol :lol

But on Amazon, the bundle, move controller and nav controller have all been in the top 5 all weekend, so hopefully that's a good sign.
 
some more impressions:

Start the Party: One word: FUN...if you have kids get this game for sure. Excellent for the whole family to play together for tons of laughs. As usual very precise tracking.

Eyepet demo: This is the only one so far I have had an issue. I have constant problem calibrating the part where it asks to touch the ground and I have to move around a lot to finally detect it. As a result the accuracy is not that good. I wonder if this is the case in the retail version? Any input on this from those who have the full version. But again a very fun game for the kids. My daughter loves to play with the cat-monkey pet :D.

Also had some friends over this weekend and every one was impressed at how accurate it is. Remember all of them come from Wiimote and they were expecting something similar to it. But they were absolutely shocked how it would track every tiny movement they made. Their kids were begging them to buy it ASAP :lol. I will be demoing it to the next group of friends this weekend. I hope Sony appreciates the free marketing I am doing for them :lol

Anyways, GAF go buy this thing so we can have tons of support from 3rd party devs too. Its too good to be dismissed.
 
DMPrince said:
Sony needs more bundle. Sports Champion without the pseye.

This, they need to bundle a game with just a Move, I could do with another Move controller for 2 player games and games that can be played with 2 moves.
 
KAL2006 said:
This, they need to bundle a game with just a Move, I could do with another Move controller for 2 player games and games that can be played with 2 moves.

Yep. The main reason I didn't get Sports Champions is because I thought it was ridiculous to get the bundle if I already had an Eye. And SC isn't the type of game I'd buy for $40. I'm not saying it's not good, it's just I wouldn't pay that much for a minigame collection. I'd have bought Table Tennis, Bocce, and Frolf for $10 each, but I'm not too interested in Gladiators or Archery, so the last $10 isn't something I'd want to spend. (Call me cheap, as many will, but I just don't like paying for things I'm not interested in.) In the bundle it worked out to an okay price, except I ALSO didn't need the Eye. Sell a bundle that has the same, but with a Nav instead of the Eye, and I would have bought that. Or, jack up the price to $120 and give me two Moves, and I'd also be in. I'll probably cave since it seems to be the best launch game anyway, but still...just not liking the way the bundles work, for previous Eye owners...
 
My starter pack just arrived! :D

I can't wait to go home and play with this baby; I'm planning to get another move a nav, RUSE, MAG, Tumble and maybe planet mini golf, RE5 and Start the party :D
 
Beardz said:
My starter pack just arrived! :D

I can't wait to go home and play with this baby; I'm planning to get another move a nav, RUSE, MAG, Tumble and maybe planet mini golf, RE5 and Start the party :D

I mentioned to someone else already, but if you want to save $30, you MAY want to hold off on the Nav purchase. However, since you did list RUSE, MAG, and RE5, that is a bit of a list that uses it.

However, I've noticed that of the games I'll be getting/already have, the list of games that USE the Nav is 1. (MAG) So, I kind of wish I had opted for a 2nd Move, or just saved my $30, at the moment. I'm sure it'll come in handy down the road, but I'm just offering my opinion on the present state of Move + gaming.
 
Beardz said:
My starter pack just arrived! :D

I can't wait to go home and play with this baby; I'm planning to get another move a nav, RUSE, MAG, Tumble and maybe planet mini golf, RE5 and Start the party :D

STOP DISMISSING SPORTS CHAMPIONS

I would recommend it over... Start the Party at least. I cannot wait to get back home to SC so I can keep getting better, in a way that I don't recall ever feeling with a game before.

EDIT: Ah, lol, I get the "starter pack" thing now. Well yeah, you're all set. Have fun!
 
distrbnce said:
STOP DISMISSING SPORTS CHAMPIONS

I would recommend it over... Start the Party at least. I cannot wait to get back home to SC so I can keep getting better, in a way that I don't recall ever feeling with a game before.

Sports Champions it's a given :D
 
Played a ton of Resident Evil 5 today and the controls are truly japanese in nature. Weird, but somehow they still kind of work. I did not get totally used to the controls after about 4 hours of play as I strugled with the movement, shooting and new button placements, but at least my accuracy shot skyhigh.

After all that MAG precision praise I got to really consider buying it. Sounds extremely good, and Move really starts to look like the "mouse" of consoles.
 
It's good to hear that Move support is really good in MAG.

However-

This is something I've always dreaded. The beauty of FPS on a console was that every single person had the exact same controller. Everyone was on equal ground.

Now, you throw Move into the mix, and if it's the same degree of difference as mouse/keyboard against controller, Move players will absolutely dominate. That is a huge turnoff for people who either don't like using Move, don't have Move, or can't afford Move.

Not happy with how this is going.
 
TuxBobble said:
Yep. The main reason I didn't get Sports Champions is because I thought it was ridiculous to get the bundle if I already had an Eye. And SC isn't the type of game I'd buy for $40. I'm not saying it's not good, it's just I wouldn't pay that much for a minigame collection. I'd have bought Table Tennis, Bocce, and Frolf for $10 each, but I'm not too interested in Gladiators or Archery, so the last $10 isn't something I'd want to spend. (Call me cheap, as many will, but I just don't like paying for things I'm not interested in.) In the bundle it worked out to an okay price, except I ALSO didn't need the Eye. Sell a bundle that has the same, but with a Nav instead of the Eye, and I would have bought that. Or, jack up the price to $120 and give me two Moves, and I'd also be in. I'll probably cave since it seems to be the best launch game anyway, but still...just not liking the way the bundles work, for previous Eye owners...

This is where you are wrong. Its definitely worth @ $40 IMO. Have you even tried Gladiators or Archery? Try them out, you might like them more than other sports as I found out.
 
FlyinJ said:
It's good to hear that Move support is really good in MAG.

However-

This is something I've always dreaded. The beauty of FPS on a console was that every single person had the exact same controller. Everyone was on equal ground.

Now, you throw Move into the mix, and if it's the same degree of difference as mouse/keyboard against controller, Move players will absolutely dominate. That is a huge turnoff for people who either don't like using Move, don't have Move, or can't afford Move.

Not happy with how this is going.

The simple solution is for developers to have modifiers on the rooms that only allow one, the other or both.

Either way, I'm happy with change as long as it's going towards faster reaction, better accuracy and real skill (hand steadiness) involved.
 
distrbnce said:
The simple solution is for developers to have modifiers on the rooms that only allow one, the other or both.

Either way, I'm happy with change as long as it's going towards faster reaction, better accuracy and real skill (hand steadiness) involved.

If there was enough of an installed Move base to allow separation of games, that would definitely be the ideal solution.
 
I am tempted to buy the Move bundle but the thing that bugs me is that the PS3 only has front usb inputs...and it looks tacky if you leave the ps eye plugged in at all times.
 
gofreak said:
Which will be an awful lot of the time in general motion tracking scenarios. It's not reasonable to rely on the sensor bar coming into view sufficiently.
How many scenarios have you pointing the controller away from the screen all the time, though?
gofreak said:
Also, what the controller sees of the sensor doesn't necessarily give an unambiguous location.
Yes it does, it's called triangulation and can be used to accurately calculate coordinates and distance. I looked at your link but didn't see anything regarding positioning using the sensor bar. (Only using the M+.)
 
fna84 said:
I am tempted to buy the Move bundle but the thing that bugs me is that the PS3 only has front usb inputs...and it looks tacky if you leave the ps eye plugged in at all times.

This is true, and highly unfortunate... but could hardly be considered a deal-breaker. Just get some electrical tape and discreetly run it along the console.
 
FlyinJ said:
It's good to hear that Move support is really good in MAG.

However-

This is something I've always dreaded. The beauty of FPS on a console was that every single person had the exact same controller. Everyone was on equal ground.

Now, you throw Move into the mix, and if it's the same degree of difference as mouse/keyboard against controller, Move players will absolutely dominate. That is a huge turnoff for people who either don't like using Move, don't have Move, or can't afford Move.

Not happy with how this is going.
People should adapt.
 
Glad to hear that the pointer is much better in MAG than the other Move games and the customizations options are exhaustive, since I was getting a bit worried. Anyway, i can't help to think that MAG is going to be an experiment of how controller separation is going to affect the user base, and I might not like the results ( :(, Dual analog needs to go).
 
TuxBobble said:
One thing I did notice was that the pointer was definitely not as accurate as expected. This could be for any number of reasons, but how has everyone else had the best success with their Eye/Move combo?

Personally, my TV stand is relatively low, so I opted to put it on top of the TV itself. For EyePet it specifically asked for 30-60cm. (US version, still says cm? I didn't feel like converting that in my head, but I did anyway, it really means ~1-2ft, btw) So I put it there, and while uncomfortable, it did work fine.

But I tried leaving it in the same position, and using it for demos like Racquet Sports, and had very very poor results. So I moved it to the top of the TV again, and still had poor results. Not to mention I found that the pointer during the MENUS of Tumble was very, very misaligned. The game played okay, but the POINTER was terrible.

So what positioning/angle/etc. has proven to be the most effective for all of you out there? At the base of my TV = ~14in., and on top of it is...somewhere just below 5ft high. I haven't played anything that REQUIRES the pointer yet, but so far it was definitely not accurate, and the responsiveness was good for Tumble, but awful for Racquet Sports.


High (on top of TV, about shoulder level) for everything except eyepet, which needs low. Which is why I'm thankful to have two PSeyes - my 'wired in' eye which is routed neatly behind the AV unit will be used for main move games, and for eyepet I'll just plug in the second eye and put it in front of the TV.
 
Jokeropia said:
How many scenarios have you pointing the controller away from the screen all the time, though?
Yes it does, it's called triangulation and can be used to accurately calculate coordinates and distance. I looked at your link but didn't see anything regarding positioning using the sensor bar. (Only using the M+.)

Quite a lot I would say on the first. I mean when I'm playing table tennis it's rarely anywhere near pointing toward the screen.

And on the second point, you can always triangulate the x-y of where the controller is pointing at - the position of the cursor - but not necessarily the x-y of the controller in the virtual space around the sensor bar. It may seem subtle, but there is a distinction. For example, the sensor bar will appear the same to the camera if I angle it down as if I move it down - that change will appear exactly the same wrt the sensor bar, it will appear to move 'up'. It doesn't matter for pointing - it gives the same result for laser pointing, the cursor will be in the right place either way - but it does matter if you want to distinguish between position and orientation changes of the controller itself...it cannot unambiguously distinguish between changes in position and changes in orientation from where the sensor bar appears to be to it.

And finally, that the linked article doesn't discuss using the sensor bar for positioning is - to a degree - precisely the point. It's not a general enough solution to rely on and has its problems. AILive themselves characterise Wii/M+'s tracking capability in the range of a few seconds at most, and outlines the difference with Move that allows for position tracking without degradation over time. Is this not telling enough?
 
gofreak said:
It's a real shame Planet Minigolf doesn't let you play with Move in the demo.

It looks good in the video TTP linked to, but I'm being a serious cheapskate this week and I'd like to try before I buy :P

It doesn't? I just downloaded the demo and it's giving me the option to use the Move controller. I get mine tomorrow so I'll try it then, but I'm pretty sure it does.
 
gofreak said:
Quite a lot I would say on the first. I mean when I'm playing table tennis it's rarely anywhere near pointing toward the screen.

And on the second point, you can always triangulate the x-y of where the controller is pointing at - the position of the cursor - but not necessarily the x-y of the controller in the virtual space around the sensor bar. It may seem subtle, but there is a distinction. For example, the sensor bar will appear the same to the camera if I angle it down as if I move it down - that change will appear exactly the same wrt the sensor bar, it will appear to move 'up'. It doesn't matter for pointing - it gives the same result for laser pointing, the cursor will be in the right place either way - but it does matter if you want to distinguish between position and orientation changes of the controller itself...it cannot unambiguously distinguish between changes in position and changes in orientation from where the sensor bar appears to be to it.

And finally, that the linked article doesn't discuss using the sensor bar for positioning is - to a degree - precisely the point. It's not a general enough solution to rely on and has its problems. AILive themselves characterise Wii/M+'s tracking capability in the range of a few seconds at most, and outlines the difference with Move that allows for position tracking without degradation over time. Is this not telling enough?

I admire your technical breakdown and patience, gofreak. If everyone would just go out and try it they could come back and start deleting posts.

Now I'm going home to enjoy it myself!
 
gofreak said:
And on the second point, you can always triangulate the x-y of where the controller is pointing at - the position of the cursor - but not necessarily the x-y of the controller in the virtual space around the sensor bar.
Yes you can. Triangulation will get you the position of the IR camera on the Wiimote. As described in the patent application "The player U can change the distance realD, which is the distance between the front face of the controller 7 and the middle point between the markers 8L and 8R". (There is also a distance realDR and a distance realDL for the distance between the controller and the right and left marker respectively.)

See the example with the ship here. The Wiimote is the ship, the points A and B are the markers on the sensor bar and the distance l is the known distance between them.
 
Chris_C said:
It doesn't? I just downloaded the demo and it's giving me the option to use the Move controller. I get mine tomorrow so I'll try it then, but I'm pretty sure it does.

! People were saying earlier that it doesn't. Maybe I should just download it myself and check :lol
 
Jokeropia said:
Yes you can. Triangulation will get you the position of the IR camera on the Wiimote. As described in the patent application "The player U can change the distance realD, which is the distance between the front face of the controller 7 and the middle point between the markers 8L and 8R". (There is also a distance realDR and a distance realDL for the distance between the controller the right and left marker respectively.)

See the example with the ship here. The Wiimote is the ship, the points A and B are the markers on the sensor bar and the distance l is the known distance between them.

Yes, you can always get distance, but not x-y. The apparent distance between the points will only change with translational changes along Z, but changes in x/y might be due to either translation or rotation changes.
 
gofreak said:
! People were saying earlier that it doesn't. Maybe I should just download it myself and check :lol

I might be wrong, but I think there was an earlier Planet Minigolf demo released (around the time it launched originally).

The "new" demo, is in the PS Move section of the store, and definitely prompts me to use a Move controller.
 
gofreak said:
Yes, you can always get distance, but not x-y. The apparent distance between the points will only change with translational changes along Z, but changes in x/y might be due to either translation or rotation changes.
There's another data, aside than the coordinates form the two points, to get the changes in x,y: light intensity per point of light, so you can see which point is closer, aka, the angle at which the wii-mote is held.

Also. The best use of the WM capabilities is not WSR, but imo, Red Steel 2. No need to constantly recalibrate and high intensity action which do take into account how hard you hit (is not exclusive of SC Galdiators, guys).
 
Chris_C said:
I might be wrong, but I think there was an earlier Planet Minigolf demo released (around the time it launched originally).

The "new" demo, is in the PS Move section of the store, and definitely prompts me to use a Move controller.



I have downloaded that one and it is not move enabled. It says you have to buy the full version to use move controls.
 
gofreak said:
Yes, you can always get distance, but not x-y. The apparent distance between the points will only change with translational changes along Z, but changes in x/y might be due to either translation or rotation changes.
Triangulation gets you the distance and coordinates (aka absolute position) of the IR camera on the Wiimote.
[0154]It is also possible to obtain an angle .delta.2 between a line connecting the controller 7 and said middle point and the line connecting the markers 8L and 8R. The angle .delta.2 is obtained from the following equation based on the cosine theorem by using the current distance realD, current distance realDL and setting distance m.

cos .delta.2={realD.sup.2.times.(m/2).sup.2-realDL.sup.2}/{2.times.realD.t- imes.(m/2)}

Obtaining the angle .delta.2 allows the CPU 30 to calculate an angular position of the controller 7 with respect to the markers 8L and 8R, and various processes can be performed in accordance with the angular position of the controller 7.
 
Animator said:
I have downloaded that one and it is not move enabled. It says you have to buy the full version to use move controls.

Well... that's pretty damn stupid.

Knew I should'a downloaded the tumble demo instead. Waste of bandwidth.
 
A.R.K said:
some more impressions:

Start the Party: One word: FUN...if you have kids get this game for sure. Excellent for the whole family to play together for tons of laughs. As usual very precise tracking.

Eyepet demo: This is the only one so far I have had an issue. I have constant problem calibrating the part where it asks to touch the ground and I have to move around a lot to finally detect it. As a result the accuracy is not that good. I wonder if this is the case in the retail version? Any input on this from those who have the full version. But again a very fun game for the kids. My daughter loves to play with the cat-monkey pet :D.

Also had some friends over this weekend and every one was impressed at how accurate it is. Remember all of them come from Wiimote and they were expecting something similar to it. But they were absolutely shocked how it would track every tiny movement they made. Their kids were begging them to buy it ASAP :lol. I will be demoing it to the next group of friends this weekend. I hope Sony appreciates the free marketing I am doing for them :lol

Anyways, GAF go buy this thing so we can have tons of support from 3rd party devs too. Its too good to be dismissed.

I couldn't get the Eyepet to work at all. Might be because the room was sort of dark as some of the Augmented Reality stuff looked like crap on my video.

But as for Start the Party, how old are the kids you have playing it? My girl's 5 year old wasn't doing to hot with anything in Sport's Champions sadly, he went back to playing Star Wars LEGO on my 360 :lol

But if Start the Party is more geared for them I might give it a rent to see if it's worth a purchase. Will be moving soon and the living room with the HDTV should have tons of space available and the lighting can always be fixed with some more stand lamps or something.


taylor910 said:
picked up the sports bundle and start the party.

Would it be better to now order another controller or get the small "nunchuk" one?

Get another Move controller (if you don't have 2 already) as it will make Sport's Champions way more enjoyable for a couple of the games and you'll be able to play multiplayer.
 
Chris_C said:
I might be wrong, but I think there was an earlier Planet Minigolf demo released (around the time it launched originally).

The "new" demo, is in the PS Move section of the store, and definitely prompts me to use a Move controller.

Ya.... you can use it to navigate to just before the actual game starts then it tells you that you need to buy the game to play it with the Move. You can also use the Move to navigate the XMB (which is why it works in game). Actual swinging the putter = no go. Super Cheese. I turned it off at that point.

If I'm wrong then flog me and tell me how to do it right. I'm also too cheap to spend $10 to try it without Move support first.
 
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