• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Playstation Move Thread: It Only Does Everything

Yep.
Like in the Wii, you can technically use any gun attachment on any game. Doesn't mean will be fun or even intuitive (like playing The Fight with the Sharshooter :p). Of course games compatible with it or that you can change the button configurations will be better.
 
I've had Time Crisis: Razing Storm for months now, but I'd never bothered to try out Story Mode until last night with the waggle wand and navigation controller... what a piece of crap. Arcade mode with just a Move controller is absolutely perfect, but the story mode is so incredibly broken.
 
Got my Sharp Shooter too and I'm not liking it as much I would like to.
It's better than the move+nav combo alone on KZ3, but it's hard to find a way to play that isn't tiring. Can't play on the bed...
I get some shoulderaches after a game. I hope that it's just for the beginning and that I'll get used to it.
 
Aru said:
Got my Sharp Shooter too and I'm not liking it as much I would like to.
It's better than the move+nav combo alone on KZ3, but it's hard to find a way to play that isn't tiring. Can't play on the bed...
I get some shoulderaches after a game. I hope that it's just for the beginning and that I'll get used to it.

Sounds like a visit to the gym wouldn't go astray, bud.
 
Aru said:
Got my Sharp Shooter too and I'm not liking it as much I would like to.
It's better than the move+nav combo alone on KZ3, but it's hard to find a way to play that isn't tiring. Can't play on the bed...
I get some shoulderaches after a game. I hope that it's just for the beginning and that I'll get used to it.
In what way does the sharp shooter feel better than the stock move? Just curious? Is it just more steady for you?

I find you have to move the gun around too much to hit the camera rotation. I mean I like messing around with the sharp shooter but I feel like in multiplayer you'd lose precious moments with the gun reloading/camera rotation/etc.
 
Hanmik said:
Apparently I have the same problem..

I have played:
- Sports Champions
- Eye Pet
- Kung Fu Rider
- LBP2 Prehistoric Moves
- Tumble
- Start the Party

I never noticed any problems with the move.. It just worked fine in all those game in My living room.

Last Night I decided to start Playing Dead Space Extraction. So I took my move and my camera with me to the bedroom, so that I could play it from my bed (I only play PS3 games when the family is sound asleep, so most of it is from my bed with my wife happily snoring beside me) .
I set up my camera and move exactly like i did in my living room. But when I started playing Extraction I noticed that the cursor was situated a bit to much to the right. I played through the first level, but the placement of the cursor annoyed me alot.

So I restarted the game and to let the game calibrate the move again. And what happens..? exactly the same as in the video recorded by Leondexter. It centers right away, but then slowly drifts to the right. And you cannot fix that..

So tonight I will do some serious testing of this stuff.. I have lots of Move games at home, so I will try to see if other games also has that annoying Cursor drift, or if it only is DS:E.
It just seems strange that I only noticed this drifting cursor thing in this game..

Have you done tests with other games yet? I'm having the same problem with Dead Space Extraction in that it drifts to the right and I find myself calibrating it every couple of minutes in the game. One other thing I noticed is that the red light on the camera turns on all the time however when I lean forward it stops going on. This only happens when I play this game (although I haven't tested out other games lately but before I never encountered this problem). I've recalibrated it in the system and it seemed to help some but it hasn't fixed the problem completely.
 
Was bored the other day, so took the games I have that are Move-enabled... :p

ivbwh5.png


(MAG starts green, but seems to change color depending on your faction -SVER in my case- (?))
 
Doing the calibration process in the dark is not recommended!!!!
Singstar dance dosen't really work with the move but its so fun that you pretend there's nothing wrong.
 
mrkapawutzis said:
Have you done tests with other games yet? I'm having the same problem with Dead Space Extraction in that it drifts to the right and I find myself calibrating it every couple of minutes in the game. One other thing I noticed is that the red light on the camera turns on all the time however when I lean forward it stops going on. This only happens when I play this game (although I haven't tested out other games lately but before I never encountered this problem). I've recalibrated it in the system and it seemed to help some but it hasn't fixed the problem completely.

Sorry for the late reply.. I had the problem where the cursor drifted to the side in the calibration screen, and it was not alligned correctly when I was playing.
I did not find the time to test it with other games. But I´m 99% certain that it is only a DS:extraction problem. I tried moving my camera around during the calibration screen in that game.

When I moved it to the left of me, then the Cursor will drift to the right.
When I moved it to the right of me, then the cursor will drift to the left.
When I try to sit in front of the camera (as close to the middle as possible), the cursor can move to both sides. It will always move to one of the sides during calibration.
When I play the game, no matter WHERE the camera is situated (no matter how I try to calibrate it), the cursor will always be alligned to the right never in the center.

It is an old 60Gb PS3 with PS2 compablablabla...

But I have never seen this kind of cursor movement and allignment problems, in any other Move game on my PS3.. so it has to be a Dead Space Extraction problem..
 
Hanmik said:
Sorry for the late reply.. I had the problem where the cursor drifted to the side in the calibration screen, and it was not alligned correctly when I was playing.
I did not find the time to test it with other games. But I´m 99% certain that it is only a DS:extraction problem. I tried moving my camera around during the calibration screen in that game.

When I moved it to the left of me, then the Cursor will drift to the right.
When I moved it to the right of me, then the cursor will drift to the left.
When I try to sit in front of the camera (as close to the middle as possible), the cursor can move to both sides. It will always move to one of the sides during calibration.
When I play the game, no matter WHERE the camera is situated (no matter how I try to calibrate it), the cursor will always be alligned to the right never in the center.

It is an old 60Gb PS3 with PS2 compablablabla...

But I have never seen this kind of cursor movement and allignment problems, in any other Move game on my PS3.. so it has to be a Dead Space Extraction problem..

Leondexter was reporting a similar problem a couple of pages back and he fixed it by resetting the PS3 to its default settings.

Leondexter said:
Something seems to have clicked, and my Move is working more or less properly now. The only new thing I tried tonight is powering on the PS3 to its default settings (holding the power touch-button until the override beeps sound). My understanding is that doing so only re-sets the audio/video settings, which I've occasionally used when I forget to set it to 1080i for my older WEGA TV.

Could you try doing the same and report back if it fixes the issue to you as well?

I'm starting to believe it's something camera/USB related.
(Extraction works great on my Slim btw)
 
TTP said:
Leondexter was reporting a similar problem a couple of pages back and he fixed it by resetting the PS3 to its default settings.



Could you try doing the same and report back if it fixes the issue to you as well?

I'm starting to believe it's something camera/USB related.
(Extraction works great on my Slim btw)

will try this later tonight.. At work right now, so I will have to try when I get home..
 
Hanmik said:
will try this later tonight.. At work right now, so I will have to try when I get home..

Thanks. Oh, before doing that, please do this:

- Turn on the PS3 with the camera connected.

- Go to the accessory settings > camera settings in the XMB and check the camera video feed in the preview window.

- If the preview feed shows some artifacts (horizontal scanlines), disconnect and reconnect the camera USB cable right there.

- If the above fixes the artifacts, check Extraction and tell me how it goes.
 
TTP said:
Thanks. Oh, before doing that, please do this:

- Turn on the PS3 with the camera connected.

- Go to the accessory settings > camera settings in the XMB and check the camera video feed in the preview window.

- If the preview feed shows some artifacts (horizontal scanlines), disconnect and reconnect the camera USB cable right there.

- If the above fixes the artifacts, check Extraction and tell me how it goes.

sure.. will check that first.. It´s a shame I cannot do it while filming it. If people think your english accent is funny, then they should hear mine.. ;o)
 
Hanmik said:
But I have never seen this kind of cursor movement and allignment problems, in any other Move game on my PS3.. so it has to be a Dead Space Extraction problem..

No, this happens when I play Tumble as well. However, when playing Extraction, I turned down the sensitivity from 2/3's to about 1/3 in the in-game settings and the drifting stopped no matter where I sat. But the aiming feels less 1:1 now, but I've no idea if the aiming is supposed to be 1:1 anyway.
 
I am really angry at HMV about my sharpshooter......... >:(

I received my sharpshooter two days late and when I took it out of the packaging it was the fucking red one not the white version. I only ordered on their site because I didn't want the fucking red one!!!!!!!!!!

They have a picture of the white one but sent me the red one? I have a case of misleading me?

Clicky
 
BradleyUK said:
I am really angry at HMV about my sharpshooter......... >:(

I received my sharpshooter two days late and when I took it out of the packaging it was the fucking red one not the white version. I only ordered on their site because I didn't want the fucking red one!!!!!!!!!!

They have a picture of the white one but sent me the red one? I have a case of misleading me?

Clicky

As far as I know the white version is the US version, while the European are all red. HMV probably just used a picture off the internet from the US version.
 
ok.. back from some testing with move and my 60Gb old fat abused backwards com. PS3...

First I did as TTP asked me to.. I undressed and turned on the camer... ehh sorry that was not TTP..

- I Checked the camera feed. All looked good and dandy. I looked just as stupid as in real life. No flickering going on there.
- But to make sure everything was ok I unplugged the camera several times, and checked. It looked the same all the time.
- Started DS:extraction .. checked the calibration menu. Cursor alligned fine in the middle when I calibrated. But began drifting to the left after 2 seconds.
- Turned off console.
- Held my finger on the power button and did the PS3 screen reset thing.
- Started DS:extraction .. checked the calibration menu. Cursor alligned fine in the middle when I calibrated. But began drifting to the left after 2 seconds.
- Played the game but the cursor was of to the right all the time.
- Tried Tumble Demo.
- Cursor did exactly the same as in Extraction.. wtf..?
- It acted exactly like Extraction, drifting to one side (depending on where I place the camera) and alligning to far off to the right.

This just annoys me... it annoys me ALOT.. If I have the time today or tomorrrow I will move my PS3 back to the living room and check if the cursor and the move is doing the same shit there. Because I never noticed it before I moved my PS3 to the Bedroom..
 
I see this happening. I don't treat my PSMove as an accurate pointer, more like a mouse pointer where my actions are reflected on screen. If I look... uhm "iron sights" down the controller, I'll never see my aiming reticule there.

Is it meant to be more bang on?
 
Widge said:
I see this happening. I don't treat my PSMove as an accurate pointer, more like a mouse pointer where my actions are reflected on screen. If I look... uhm "iron sights" down the controller, I'll never see my aiming reticule there.

Is it meant to be more bang on?

No. You are treating your Move correctly. :)

Thanks Hanmik for checking that PS Eye thing.
 
Hanmik said:
ok.. back from some testing with move and my 60Gb old fat abused backwards com. PS3...

First I did as TTP asked me to.. I undressed and turned on the camer... ehh sorry that was not TTP..

- I Checked the camera feed. All looked good and dandy. I looked just as stupid as in real life. No flickering going on there.
- But to make sure everything was ok I unplugged the camera several times, and checked. It looked the same all the time.
- Started DS:extraction .. checked the calibration menu. Cursor alligned fine in the middle when I calibrated. But began drifting to the left after 2 seconds.
- Turned off console.
- Held my finger on the power button and did the PS3 screen reset thing.
- Started DS:extraction .. checked the calibration menu. Cursor alligned fine in the middle when I calibrated. But began drifting to the left after 2 seconds.
- Played the game but the cursor was of to the right all the time.
- Tried Tumble Demo.
- Cursor did exactly the same as in Extraction.. wtf..?
- It acted exactly like Extraction, drifting to one side (depending on where I place the camera) and alligning to far off to the right.

This just annoys me... it annoys me ALOT.. If I have the time today or tomorrrow I will move my PS3 back to the living room and check if the cursor and the move is doing the same shit there. Because I never noticed it before I moved my PS3 to the Bedroom..

FYI, I've never fixed the drifting problem. It happens in every game, all the time. I don't think it can be fixed. All I managed to do is get the Move to work "normally" and self-correct. Originally, the cursor would drift off to the right and stay there no matter what I did. Now, it drifts wherever it wants (still usually to the right, now) but moving the controller around makes it re-center. So it's a constant battle between the drift and the correction, and the pointer is disappointingly floaty as a result. I expect the problem may be less noticeable or less severe in different setups, but I'm convinced it's just the nature of a "calculated" cursor.
 
Leondexter said:
FYI, I've never fixed the drifting problem. It happens in every game, all the time. I don't think it can be fixed. All I managed to do is get the Move to work "normally" and self-correct. Originally, the cursor would drift off to the right and stay there no matter what I did. Now, it drifts wherever it wants (still usually to the right, now) but moving the controller around makes it re-center. So it's a constant battle between the drift and the correction, and the pointer is disappointingly floaty as a result. I expect the problem may be less noticeable or less severe in different setups, but I'm convinced it's just the nature of a "calculated" cursor.

damn... but I think it´s a phat 60Gb ps3 problem.. If i´m lucky I will have a slim in a little month, and then I will start testing the shit out of move..
Untill then I will try different setups.. because Like I said, I never noticed any drifting or false allignment of the cursor in my living room (same television, same PS3, just different rrom and conditions)..
 
Hanmik said:
damn... but I think it´s a phat 60Gb ps3 problem.. If i´m lucky I will have a slim in a little month, and then I will start testing the shit out of move..
Untill then I will try different setups.. because Like I said, I never noticed any drifting or false allignment of the cursor in my living room (same television, same PS3, just different rrom and conditions)..
If you know someone with a PS3 you should bring your move and camera over to them. At least you'll be able to isolate the problem for sure.
 
Bradach said:
If you know someone with a PS3 you should bring your move and camera over to them. At least you'll be able to isolate the problem for sure.

actually thought about that when I wrote the other post.. I have friend with a Slim PS3. When I have the time I will try it at his place..

But that is not the ideal thing to do. Because the conditions will change (not the same TV, different lighting, different room etc..) so I cannot be 100% sure that it is a 60Gb isolated problem, Could be that certain conditions fuck up the move calibration ... so for now I will move it around (after all it is called Move), try to see if I can get better working condtions..
 
Hanmik said:
actually thought about that when I wrote the other post.. I have friend with a Slim PS3. When I have the time I will try it at his place..

But that is not the ideal thing to do. Because the conditions will change (not the same TV, different lighting, different room etc..) so I cannot be 100% sure that it is a 60Gb isolated problem, Could be that certain conditions fuck up the move calibration ... so for now I will move it around (after all it is called Move), try to see if I can get better working condtions..

You could ask to borrow his PS3 for an afternoon? Pain in the ass but at least you could definitely rule it out and stop pulling your hair out.
 
Widge said:
I see this happening. I don't treat my PSMove as an accurate pointer, more like a mouse pointer where my actions are reflected on screen. If I look... uhm "iron sights" down the controller, I'll never see my aiming reticule there.

Is it meant to be more bang on?
Mine will occassionally line up correctly in extraction but that's maybe once or twice ever. It only bothers me when im trying to use the sharpshooter. Even then ill usually just end up holding it from the hip. I realize this negates the use of the sharpshooter, but I bought it so gotta use it somehow.

I don't understand really how sony can release a peripheral that requires down the sights aiming when they'd have to know the move doesn't stay sighted. Im hoping sony can patch the problem, or at least give you options to adjust the pointer in relation to how you are aiming.

Id love to be able to calibrate it, then from that position be able to inch the on screen cursor in certain directions and then lock it there.

This is a random question: is there any way to customize the buttons on the sharpshooter. I want the pump shotgun action to reload, but in any game I use it, it will function as the firing trigger.
 
I've only played Extraction once and the calibration just went like that: "Point your Move ball at the PSeye" and that's it.

How the hell is the PS3 supposed to know where the center and corners of your screen are?? Did I miss something and there's another calibration step, or is it meant to be a fire from your hips "lightghun" shooter?

It's quite astonishing how they managed to f* up those early Lightgun shooters:

- Time Crisis only usable with the Sony gun attachment IF you put your left hand in an uncomfortable position on the gun so you're able to push the Move button (for covering behind shit and reloading). Easy solution: just use the Select button for reloading...but no of course you cannot manually assign any buttons. I didn't notice any major drifting, sometimes none at all, so that's good.

- Pirate game, just push the trigger therefore perfect for the hand gun attachment...but quite annoying drifting problems. How is this even possible, TC and Pirates is on the same disc!!1

- Extraction if I didn't miss anything this isn't even meant to be a lightgun shooter.

- The Shoot maybe I should play the demo again and look out for drifting problems, but the "turn around yourself to unleash hell special move" is quite annoying, even though I'm seated on a rotating chair ;)

Before I owned a Move controller I thought it would lead to the second coming of lightgun shooters on PS3. But I guess I was wrong.

Before the sharpshooter was released I thought this could be the next step in FPS controls, was I right or are the limitations of the Move technology shattering my dreams again? Can I look down the iron sights of the sharpshooter and accurately kill my enemies off with a series of headshots, or should this device be called scatter-gun??
 
Sidewinder said:
I've only played Extraction once and the calibration just went like that: "Point your Move ball at the PSeye" and that's it.

How the hell is the PS3 supposed to know where the center and corners of your screen are?? Did I miss something and there's another calibration step, or is it meant to be a fire from your hips "lightghun" shooter?

It is indeed missing a step, which is why it's better to aim at the center of the screen (rather than the camera) in that case. I guess the game assumes you are playing from quite afar so you wont notice, but if you are close it's obvious you are pointing at the camera to actually aim at the center of the screen (if you do the calibration as indicated).

And no, Move is NOT a light gun. You shouldn't aim down the sights. You should simply control the on-screen cursor like you'd do with a mouse.

You can do a lasso motion in The Shoot ;)
 
Sidewinder said:
- Extraction if I didn't miss anything this isn't even meant to be a lightgun shooter.

Unfortunately, I believe this is the case. I don't think there was light gun calibration in the Wii version either. The cursor in this game is strictly pointer mouse.

Sidewinder said:
Before the sharpshooter was released I thought this could be the next step in FPS controls, was I right or are the limitations of the Move technology shattering my dreams again? Can I look down the iron sights of the sharpshooter and accurately kill my enemies off with a series of headshots, or should this device be called scatter-gun??

With constant drift problems, you will probably be unable to aim down he barrel of a gun attachment, but I only have experience with The Shoot demo for lightgun games.

Overall, I think the move has the capability to be accurate, precise, and responsive, but there are some serious issues with the way cursor control is implemented. Usually it's problems with drift or too much smoothing (appearing as a smooth laggy pointer). Anything that I have seen so far with Move augmented reality seems really spot on, and I'm curious why that doesn't translate to a more consistent pointer.


TTP said:
And no, Move is NOT a light gun. You shouldn't aim down the sights. You should simply control the on-screen cursor like you'd do with a mouse.

You are right that it is not a light gun, but it has to be made clear that with proper calibration, both Move and Wii can provide a light gun experience. Ghost Squad does exactly this. GunCon3 and any gun compatible with non-CRT displays use the same idea.
 
TTP said:
but if you are close it's obvious you are pointing at the camera to actually aim at the center of the screen (if you do the calibration as indicated).

Yeah that's my case.


TTP said:
And no, Move is NOT a light gun. You shouldn't aim down the sights. You should simply control the on-screen cursor like you'd do with a mouse.

Guess I was mislead by all this accuracy and 1:1 talk about the move, it doesn't apply to the pointing capabilities...but it really does apply to the movement and rotation of the Move in 3D space, this is especially obvious when playing Tumble.

Edit: this really diminishes the awesomeness of the sharpshooter by at least 50%, what's the point of it, if you can't even look down the sights to shoot more accurately? Such wasted potential really, I guess I'll have to wait for the PS4 to get what I want out of this tech...or maybe you'll convince me otherwise with a sharpshooter video review, anybody ever told you, that you should do one?? ;)

TTP said:
You can do a lasso motion in The Shoot ;)

Hmm I'll give it a whirl ;)
 
cjtiger300 said:
10% DZ Width
40% DZ Height
0% Cursor Sensitivity
50% Turn Speed

It works great for me with these settings, but I think its mainly tweaking it for your comfort honestly. Its good to have a starting point though!

I tried out these settings last night, and jeeeeeeze what a difference it made. It feels just perfect.

KILLZONE 3 MOTION CONTROLLER SETTINGS
10% Deadzone Width
40% Deadzone Height
0% Cursor Sensitivity
50% Turn Speed

Point the Move at the Eye when you calibrate.

And adjust the final sensitivity bar so that you can span the width of the screen in a comfortable range of motion... where your hand will comfortable move left and right.

After that, it was a real slaughterhouse. Insane. I can't imagine going back to a controller... come on Battlefield :/
 
Move.Me Unveiled at GDC

http://blog.us.playstation.com/2011/03/02/aspiring-developers-take-note-move-me-unveiled-at-gdc/

Hi Gamers, John McCutchan, Senior Engineer with SCEA’s Developer Support team, here to tell you about an exciting initiative we’re unveiling for PlayStation Move during GDC this week. Later today, I’ll be giving a presentation on Move.Me, a new software application that provides academics and hobbyists access to PlayStation Move’s technology, enabling them to create entirely new applications using a PC, the Move motion controller, the PlayStation Eye, and the power of the PlayStation 3 system. We know many of you might not be able to make the trek to San Francisco for the show, so we wanted to give you a quick overview of Move.Me here.

When we launched PlayStation Move last September, we knew it would set a new benchmark for precision in motion controlled gaming. Even before PlayStation Move was publicly available to all of you, we were talking about the device’s potential implications for academics and researchers. While visiting conferences like Games for Health and SIGGRAPH last year, these same researchers and academics expressed strong interest in utilizing PlayStation Move’s cutting edge technology for their own purposes. Move.Me is the result of these conversations, and is an opportunity for PlayStation to inspire new, revolutionary applications in other fields beyond gaming.

So, what exactly is Move.Me? In short, Move.Me is a server application that runs on the PS3 system. It allows anyone with a PS3 to experiment with motion controls and is officially sanctioned and supported by Sony Computer Entertainment. Move.Me sends the complete state of the PlayStation Move and navigation controllers to the PC, giving you the exact same data that licensed developers typically have access to.

What does this mean to you? We see Move.Me as an opportunity to satisfy the need for new, innovative interactive technology in fields like academia, healthcare, and more, as well as to support new developers and inspire applications that we could never have imagined. We hope it will be used to discover new ways of connecting individuals with information, and maybe even discovering a new healthcare application or two. We know that some of you out there are aspiring software developers yourselves and we’re eager to see what kinds of applications Move.Move inspires. Maybe an aspiring developer like you will create the next big thing with PlayStation Move!
 
I am having a calibration problem in Killzone 3 with one of my two Move controllers. No matter how many times I do it, the crosshairs will not center after calibration. It always shows up to the far left. The same Move controller calibrates fine in other games, and I don't have the same problem in KZ3 with the other controller. Anyone have any idea what is going on?
 
I do think there is a problem with 60gb Fats and Move. I wasn't going to say anything, but last week I got my repaired Slim back from Sony. I had been playing KZ3 on my Fat, and I felt the Move wasn't working so well. With the Slim, the Move calibrated and felt perfectly. Well, my Slim has to go back to Sony (the fan has a rattling problem). So, last night, I am back playing on the Fat and now I am having calibration issues again. After reading some posts in this thread, I think there may be something going on. However, it may be more related to KZ3 and Fat, and not just one or the other.
 
DenogginizerOS said:
I do think there is a problem with 60gb Fats and Move. I wasn't going to say anything, but last week I got my repaired Slim back from Sony. I had been playing KZ3 on my Fat, and I felt the Move wasn't working so well. With the Slim, the Move calibrated and felt perfectly. Well, my Slim has to go back to Sony (the fan has a rattling problem). So, last night, I am back playing on the Fat and now I am having calibration issues again. After reading some posts in this thread, I think there may be something going on. However, it may be more related to KZ3 and Fat, and not just one or the other.

It´s annoying reading and seeing other players have zero problems with the Move games, but some 60Gb phat owners are having some strange problems.. I wish someone would do some serious testing in this department, to see if I´m just paranoid or that the 60Gb phattys do not work well with Move.
 
I have a launch 60gig PS3....loud as hell now. But it plays move games fine. I've also had Move since launch. I mean if the courser doesn't align perfectly, what I do is I aim alittle to the right(for example) at each target...then move the camera alittle bit if it is still off....that is how I got the Sharp Shooter to align down the sites for Killzone.

I have Sports Champions, MAG, Modern Combat, The Fight, Killzone 3....and have lots of demos still on my hard drive like John Daly Golf, Start the Party...and have played almost every Move demo....so for me at least, no game killing calibration issues.
 
With changing nothing but the consoles, I get a far better experience with the Slim. With my 60GB launch unit, I cannot get it to calibrate properly with the sharp shooter or by itself in KZ3. Weird.
 
Top Bottom